Dustin Carlino
|
1b21f03464
|
cant add turn restriction btwn unconnected roads
|
2019-09-25 11:03:12 -07:00 |
|
Dustin Carlino
|
cfa21d4cc3
|
cant delete roads involving turn restrictions
|
2019-09-25 10:50:06 -07:00 |
|
Dustin Carlino
|
23166b1aa8
|
switch to turn restriction enums, so we can easily use IDs in map_editor
|
2019-09-24 18:58:06 -07:00 |
|
Dustin Carlino
|
dd9827df72
|
add/delete turn restrictions, without saving in fixes yet. adding is
buggy.
|
2019-09-24 18:35:57 -07:00 |
|
Dustin Carlino
|
8046f36936
|
working on turn restrictions in map_editor
|
2019-09-24 13:55:41 -07:00 |
|
Dustin Carlino
|
67fb1b39da
|
filling in more validity checks for map_editor...
|
2019-09-24 13:24:33 -07:00 |
|
Dustin Carlino
|
b108f0cbc0
|
remove the intermediate HalfMap structure
|
2019-09-23 16:06:43 -07:00 |
|
Dustin Carlino
|
536df84844
|
rename raw_data layer of stuff for easier importing, disambiguation
|
2019-09-23 15:00:55 -07:00 |
|
Dustin Carlino
|
333f976721
|
remove dead merge code
|
2019-09-23 14:12:54 -07:00 |
|
Dustin Carlino
|
72d834b332
|
remove hints. MapFixes took over.
|
2019-09-23 14:10:50 -07:00 |
|
Dustin Carlino
|
18b5d1ae8f
|
goodbye, fix_map_geom. rename synthetic crate to map_editor
|
2019-09-23 13:54:09 -07:00 |
|
Dustin Carlino
|
f06db4ecb4
|
remove the old hacky fix_ramps phase. underlying problem is probably pedestrian islands not being modeled properly. workarounds now possible through synthetic.
|
2019-09-23 12:48:55 -07:00 |
|
Dustin Carlino
|
1495cc2970
|
remove redundancy of osm IDs on raw stuff
|
2019-09-23 12:08:00 -07:00 |
|
Dustin Carlino
|
deaa555565
|
cutover Original{Road,Intersection} to just use OSM IDs. adjust a few
other places to ensure unique-per-map synthetic OSM IDs
|
2019-09-23 11:50:04 -07:00 |
|
Dustin Carlino
|
b2fb7e7396
|
adjust epsilon so huge_seattle imports again
|
2019-09-21 08:22:28 -07:00 |
|
Dustin Carlino
|
1e73baa078
|
start remembering osm_node_ids for intersections
|
2019-09-20 15:17:54 -07:00 |
|
Dustin Carlino
|
a130f876f9
|
more validations for merging short roads
|
2019-09-20 14:36:53 -07:00 |
|
Dustin Carlino
|
3a8752d2e9
|
less dumb raw_data mutation API. take stable IDs, which synthetic model already has and apply_fixes computes anyway
|
2019-09-20 14:13:08 -07:00 |
|
Dustin Carlino
|
9d077c8081
|
moving remainder of mutations from model to raw_data
|
2019-09-20 13:54:51 -07:00 |
|
Dustin Carlino
|
e1988e56e5
|
recording fixes inside raw map. simplifying model's way of managing all fixes
|
2019-09-20 13:14:28 -07:00 |
|
Dustin Carlino
|
b9ac8021d0
|
making first-class mutations on raw map, so synthetic model does less
work. not porting over the mutations not preserved by fixes yet, and
also not actually recording fixes for the moment...
|
2019-09-20 13:06:29 -07:00 |
|
Dustin Carlino
|
0ae0a88abb
|
actually, serialize MapFixes as json for now. will switch to binary when this is large later, but for now, this is easier to handle schema changes and debug.
|
2019-09-19 14:39:31 -07:00 |
|
Dustin Carlino
|
9a58136fc1
|
remove two debuggers (original roads and reattempting intersection geom) from game. not useful, and this could work better in synthetic or fix_map_geom. also lets us stop copying an extra polyline in the final map
|
2019-09-19 14:16:50 -07:00 |
|
Dustin Carlino
|
1599507934
|
support for merging short roads in synthetic editor. the fix gets
applied later by very painfully copying logic and doing a slow thing.
|
2019-09-19 14:03:04 -07:00 |
|
Dustin Carlino
|
3eb9acf0aa
|
plumb parking lane hints around through tags too; simplifies a few places
|
2019-09-19 13:30:07 -07:00 |
|
Dustin Carlino
|
fd273ae62d
|
woops, i broke fix_map_geom when deferring remove_disconnected_roads.
also update install instructions to prep for hackathon
|
2019-09-19 11:44:52 -07:00 |
|
Dustin Carlino
|
fac8d4d9ff
|
remember tag overrides for osm roads in fixes
|
2019-09-18 15:25:52 -07:00 |
|
Dustin Carlino
|
3fd74673cf
|
edit name and speed limit of a synthetic road
|
2019-09-18 11:15:06 -07:00 |
|
Dustin Carlino
|
d86f4a6e89
|
separate files for groups of fixes
|
2019-09-18 10:48:17 -07:00 |
|
Dustin Carlino
|
6f1ac3969e
|
organizing osm keys
|
2019-09-17 17:14:09 -07:00 |
|
Dustin Carlino
|
e52fa1fc1a
|
recording and applying fixes to create new synthetic intersections and roads
|
2019-09-17 16:16:19 -07:00 |
|
Dustin Carlino
|
e32b540f54
|
draw boundary polygon, and deal with matching orig IDs that run right up
against the map boundary
|
2019-09-17 13:56:15 -07:00 |
|
Dustin Carlino
|
eee5981c14
|
stable IDs for buildings in raw layer too. stop futzing with ID problems there.
|
2019-09-17 13:11:08 -07:00 |
|
Dustin Carlino
|
33ab7d4553
|
a big cutover -- synthetic model is just a thin wrapper on a raw_data map. mostly everything works!
|
2019-09-17 12:55:33 -07:00 |
|
Dustin Carlino
|
0e406afe0f
|
store name in raw map; simplifies some plumbing elsewhere
|
2019-09-17 10:27:32 -07:00 |
|
Dustin Carlino
|
18baf7ae49
|
remove disconnected roads from raw map later, not in convert_osm. that way, if MapFixes disconnect anything, it gets removed later
|
2019-09-17 09:41:38 -07:00 |
|
Dustin Carlino
|
030191ef31
|
fixed OriginalRoads, which were pretty much always wrong (not split from
the original OSM way). also handle cul-de-sacs.
|
2019-09-17 09:29:19 -07:00 |
|
Dustin Carlino
|
572c69175c
|
apply fixes to raw_data in synthetic crate and when creating the full map model. adjusting some LonLat matches to do approx_eq. not stable yet -- sometimes we leave a road connected to something missing.
|
2019-09-16 12:31:15 -07:00 |
|
Dustin Carlino
|
3e8a825ac1
|
recording changes from synthetic crate
|
2019-09-16 10:56:45 -07:00 |
|
Dustin Carlino
|
8d8237a40e
|
making sure we only consider appropriate lane types for parking searches
|
2019-09-15 10:11:13 -07:00 |
|
Dustin Carlino
|
3a5e9c5a29
|
make_degenerate_crosswalks broke on huge_seattle, dodge tiny lines
|
2019-09-14 09:37:30 -07:00 |
|
Dustin Carlino
|
c86c1df21a
|
add ability to move intersections to fix_map_geom... it partly works.
|
2019-09-10 11:47:11 -07:00 |
|
Dustin Carlino
|
c4b47aeeb5
|
make other_crosswalk_ids aware of the degenerate intersection quadruple case, and avoid quadruple-rendering
|
2019-09-09 14:55:53 -07:00 |
|
Dustin Carlino
|
18abb85431
|
adjust degenerate intersections: only one crosswalk, reduce size of it
|
2019-09-09 12:28:19 -07:00 |
|
Dustin Carlino
|
68269530fe
|
refactor intersection type checks
|
2019-09-07 12:34:39 -07:00 |
|
Dustin Carlino
|
edb85da4c4
|
dont connect driveway to SR-99, yo
|
2019-09-02 22:57:44 -07:00 |
|
Dustin Carlino
|
528010f308
|
render cars on driveways a little better
|
2019-09-02 22:34:01 -07:00 |
|
Dustin Carlino
|
1910d06bc7
|
infer clipping polygon from entire .osm if no polygon is specified
|
2019-09-02 12:37:40 -07:00 |
|
Dustin Carlino
|
ba2b5fc831
|
compute and render driveway lines
|
2019-08-30 12:38:07 -07:00 |
|
Dustin Carlino
|
ea9d01bcc1
|
set a modal menu's prompt just once in a few places, where that's more
convenient
|
2019-08-27 14:56:43 -07:00 |
|
Dustin Carlino
|
0a39f4bd77
|
get rid of the coordinates_in_world_space hack; synthetic can just directly work in Pt2Ds now
|
2019-08-26 15:57:28 -07:00 |
|
Dustin Carlino
|
9fac44e28b
|
fix roundabout handling. clearing out hints, because many no longer
apply with the back-and-forth gps/pt2d stuff... reasonable to reset
efforts anyway, now that I'm considering patching in OSM edits instead
|
2019-08-26 14:40:47 -07:00 |
|
Dustin Carlino
|
c545e5d86e
|
some bug with previous commit messing up roundabout handling... quick detour to only have HashablePt2D for Pt2D, never for LonLat
|
2019-08-26 14:10:34 -07:00 |
|
Dustin Carlino
|
114a76893a
|
now raw_data::Road
|
2019-08-26 13:59:10 -07:00 |
|
Dustin Carlino
|
9156cbd434
|
raw_data::Intersection too
|
2019-08-26 11:18:39 -07:00 |
|
Dustin Carlino
|
ce4369be27
|
raw_data::Building too
|
2019-08-26 10:36:00 -07:00 |
|
Dustin Carlino
|
6af2c5c0e0
|
raw_data::Area up-front stores a Polygon
|
2019-08-25 19:28:59 -07:00 |
|
Dustin Carlino
|
29eb463a6f
|
base gps_bounds off of boundary polygon only. temporarily allow some out-of-bound coordinates, and deal with them during clipping. this means the osmosis boundary polygon is required.
|
2019-08-25 19:07:12 -07:00 |
|
Dustin Carlino
|
2b9ce7fef1
|
nit: why did FrontPath need a reference to the bldg? never passing it around in isolation. also update map article for parking blackholes
|
2019-08-25 14:57:04 -07:00 |
|
Dustin Carlino
|
1936f5f75e
|
match offstreet parking KML to buildings
|
2019-08-25 14:00:25 -07:00 |
|
Dustin Carlino
|
5c0fb90819
|
recompute parking blackholes after edits
|
2019-08-23 13:21:45 -07:00 |
|
Dustin Carlino
|
17136509cf
|
the parking redirects dont have to be before the lane... they can also be after. just nearby is the goal. this fixes a few more aborted trips
|
2019-08-23 12:30:25 -07:00 |
|
Dustin Carlino
|
9f897ef094
|
removing ezgui inline color parsing. pretty much unused, isn't helping
compile time. also fixing clippy issues
|
2019-08-22 13:38:16 -07:00 |
|
Dustin Carlino
|
ed0ca15aef
|
make sim layer use parking redirects. lots of aborted trips now fixed!
|
2019-08-21 15:06:49 -07:00 |
|
Dustin Carlino
|
3b0a228a2c
|
also viz the SCC
|
2019-08-21 14:34:57 -07:00 |
|
Dustin Carlino
|
d05ec2958d
|
precompute where to start parking instead. dont use yet.
|
2019-08-21 14:17:11 -07:00 |
|
Dustin Carlino
|
bf7a65770b
|
find the largest SCC of the driving graph, use this to classify parking blackholes
|
2019-08-21 11:48:33 -07:00 |
|
Dustin Carlino
|
d24543af99
|
plugin to show all reachable lanes from some start, to diagnose bad turn restrictions and such
|
2019-08-20 14:08:05 -07:00 |
|
Dustin Carlino
|
bffd1ebe08
|
really hacky start to classifying driving lanes as parking blackholes.
reveals some turn restriction data issues...
|
2019-08-19 15:43:35 -07:00 |
|
Dustin Carlino
|
f62965b5e2
|
small refactor: rename time param -> now. more clear and will help the Duration / Instant split later.
|
2019-08-19 14:56:07 -07:00 |
|
Dustin Carlino
|
7001139dc0
|
fix div by 0 bug with percent_dist_crossed for empty paths
|
2019-08-19 14:41:56 -07:00 |
|
Dustin Carlino
|
df90fc4f50
|
polylabel for building numbers
|
2019-08-19 12:01:10 -07:00 |
|
Dustin Carlino
|
a9267c76c7
|
debug tooltip showing how far an agent has traveled and how much
remains. seems to have small perf impact on initially calculating paths.
:(
|
2019-08-16 15:43:20 -07:00 |
|
Dustin Carlino
|
4e83f492d8
|
upgrade rand, get rid of now unneeded serde1 feature, in hopes of fixing feature mismatch between deps
|
2019-08-15 12:14:35 -07:00 |
|
Dustin Carlino
|
758c5494d8
|
remove old unused deps
|
2019-08-09 13:34:40 -07:00 |
|
Dustin Carlino
|
38ea097b26
|
use WizardState for some more things, making proper use of bundling state with closures!
|
2019-08-08 11:17:53 -07:00 |
|
Dustin Carlino
|
574e30b3d8
|
adding a new hint for extra turn restrictions
|
2019-08-06 14:02:34 -07:00 |
|
Dustin Carlino
|
b5c48fca38
|
fix traffic signal diagram in sandbox mode after lots of time has passed :)
|
2019-08-06 11:59:58 -07:00 |
|
Dustin Carlino
|
edfd112459
|
work around a bug in should_use_transit with disconncted sidewalks
|
2019-08-05 13:47:38 -07:00 |
|
Dustin Carlino
|
77c01580f1
|
refactoring path references...
|
2019-08-04 17:11:33 -07:00 |
|
Dustin Carlino
|
4a9a40c09f
|
cycle indices got out of sync easily. no need to store them at all.
|
2019-08-02 16:25:22 +02:00 |
|
Dustin Carlino
|
453204129c
|
some instructions to import a new .osm. don't require a clipping
polygon. small tweaks to map construction to make Austin work.
|
2019-07-15 16:43:57 +02:00 |
|
Dustin Carlino
|
6d559a2a54
|
remove individual turn fiddling from stop sign editor, for simplified gameplay for now
|
2019-07-14 11:37:23 +01:00 |
|
Dustin Carlino
|
ff0a6b7240
|
pick bus route to explore from possible ones at a stop, and without
using a stop at all
|
2019-07-07 20:30:01 -07:00 |
|
Dustin Carlino
|
9600fefd2b
|
woops, should_use_transit was returning too-greedy answers, never more than 1 stop
|
2019-07-07 20:09:32 -07:00 |
|
Dustin Carlino
|
463ad7292b
|
remove bus stops with no routes
|
2019-07-07 19:35:44 -07:00 |
|
Dustin Carlino
|
2e41b2284e
|
use the turn restriction data to filter more turns
|
2019-07-04 19:57:07 -05:00 |
|
Dustin Carlino
|
90236c3afb
|
filter OSM restrictions only to roads where they really apply
|
2019-07-04 18:47:59 -05:00 |
|
Dustin Carlino
|
9f9db35c38
|
capture raw turn restriction data from OSM, hacky way to debug them
|
2019-07-03 17:16:00 -05:00 |
|
Dustin Carlino
|
57425c170c
|
actually use OSM turn restrictions
|
2019-07-03 09:44:50 -05:00 |
|
Dustin Carlino
|
5fa824f504
|
preps for interpreting turn:lanes from OSM
|
2019-07-02 15:03:18 -05:00 |
|
Dustin Carlino
|
142c34af4e
|
interpret lanes:forward and lanes:backward from OSM
|
2019-07-02 14:00:54 -05:00 |
|
Dustin Carlino
|
6bb5ed4407
|
parking lane overrides in hints. removing parking from much of 23rd.
more involved than I anticipated, because the override changes road
width and forces us to recalc intersection polygons
|
2019-07-01 14:14:18 -05:00 |
|
Dustin Carlino
|
218082140f
|
don't use a bimap for NodeMap. less dependencies, marginal speed boost
|
2019-06-27 10:30:56 -07:00 |
|
Dustin Carlino
|
5e1a7238e8
|
preserve OSM tags when merging degenerate intersections. this lets 24th and lake washington be fixed without messing up the z-layering
|
2019-06-26 17:33:31 -07:00 |
|
Dustin Carlino
|
0711056d89
|
save and restore savestates for entire a/b tests. launching from scratch
takes 33s in debug, this takes 19s
|
2019-06-21 12:47:00 -07:00 |
|
Dustin Carlino
|
91cc74a30c
|
dramatically slash the one-time preparation time for the 3 VehiclePathfinders by using the node ordering from one for the other two. this actually also exposed a bug that would eventually muck with recalculating after edits (node IDs depending on the original state of the map)
|
2019-06-18 16:21:35 -07:00 |
|
Dustin Carlino
|
7a49c585cf
|
remove building_type and stop reading the residential permit shapefile
|
2019-06-18 14:58:57 -07:00 |
|
Dustin Carlino
|
04021f9fd1
|
print more complete and robust building names. adjust intersection and
building colors -- stop coloring buildings based on type (adds visual
noise, data is very bad)
|
2019-06-18 14:47:24 -07:00 |
|
Dustin Carlino
|
1835155a47
|
dont recalculate pathfinder after every map edit; just once at the end
|
2019-06-18 14:28:14 -07:00 |
|
Dustin Carlino
|
c2576b9ad7
|
disable path validation. 2.8s down to an even 2s.
|
2019-06-18 10:53:45 -07:00 |
|
Dustin Carlino
|
cdda463ee4
|
speed up pathfinding queries even more by reusing the PathCalculator
each thread
|
2019-06-18 10:25:35 -07:00 |
|
Dustin Carlino
|
a6aa46dd61
|
cutover driving pathfinding to fastpaths, using a full lane graph for driving instead of falling back when path stitching fails. handle edits by preparing the CH again, using the existing node ordering. one-time prep time is reasonable, recalculating works for live edit mode, and queries are FAST! :O
|
2019-06-17 19:16:04 -07:00 |
|
Dustin Carlino
|
cdacaef1a6
|
refactor menu text for all ItemSliders
|
2019-06-17 17:22:20 -07:00 |
|
Dustin Carlino
|
22db36c0f4
|
use a sparser, more obvious representation for walking_with_transit.
cuts prep time down to reasonable levels for everything.
|
2019-06-17 16:08:31 -07:00 |
|
Dustin Carlino
|
b4de820f56
|
make interactively spawned peds use transit if possible, to figure out
why the walking-with-transit graph is not working... argh which is
because map initialization order has so many funky dependencies
|
2019-06-17 15:32:49 -07:00 |
|
Dustin Carlino
|
4951eea644
|
cutover walking (with and without transit) pathfinding to fast_paths!
|
2019-06-17 14:14:30 -07:00 |
|
Dustin Carlino
|
ace3f0d285
|
remove Debug trait from Map and pathfinder -- not used in a long time
|
2019-06-17 12:14:16 -07:00 |
|
Dustin Carlino
|
58d056cdbc
|
remove paranoia panic for an anticipated case with hints
|
2019-06-17 10:45:54 -07:00 |
|
Dustin Carlino
|
ecaa8bea53
|
use slider to browse hints
|
2019-06-16 14:31:19 -07:00 |
|
Dustin Carlino
|
ec50a277ea
|
switch to one set of hints for all maps, put it under version control. seed with a few easy ones. :)
|
2019-06-12 15:16:38 -07:00 |
|
Dustin Carlino
|
da85927d03
|
change Hints to store based on gps points, so hints are universal, not per map
|
2019-06-12 14:55:48 -07:00 |
|
Dustin Carlino
|
0adeac1d53
|
remove the single point associated with intersections, now that we're
actually going to be mucking with geometry. it wasnt doing anything
useful anyway. also a round of clippy.
|
2019-06-12 10:10:04 -07:00 |
|
Dustin Carlino
|
e0c1d0b85d
|
operation to merge degenerate intersection
|
2019-06-12 08:58:59 -07:00 |
|
Dustin Carlino
|
35b7c18df9
|
remove elevation from map model. never been used, no anticipated need for it
|
2019-06-12 07:25:31 -07:00 |
|
Dustin Carlino
|
55f9589d15
|
preserve intersection type more intelligently when merging InitialMap stuff
|
2019-06-12 07:08:52 -07:00 |
|
Dustin Carlino
|
64b1cebb95
|
operation to delete a road completely
|
2019-06-11 19:04:00 -07:00 |
|
Dustin Carlino
|
98e073d8be
|
save hints from debug_initialmap, use them when constructing the real
map
|
2019-06-11 17:41:47 -07:00 |
|
Dustin Carlino
|
290c274661
|
debug_initialmap loads from raw_data. remove the complicated serialization stuff from InitialMap.
|
2019-06-11 17:21:28 -07:00 |
|
Dustin Carlino
|
d9474494e7
|
debug_initialmap: highlight short roads, expose a way to manually merge
a short road
|
2019-06-11 17:00:49 -07:00 |
|
Dustin Carlino
|
b1463cf020
|
construct Pathfinder before finalizing bus routes. dont manually call pathfind_slow for buses. this is a step towards removing the slow fallback entirely.
|
2019-06-11 14:52:01 -07:00 |
|
Dustin Carlino
|
4e2d16af29
|
consistently using file extensions of .json and .bin, merging duplicate abstutil io functions accordingly
|
2019-06-11 14:30:11 -07:00 |
|
Dustin Carlino
|
e1a6532a84
|
handle border intersections touching edited lanes
|
2019-06-09 18:10:37 -07:00 |
|
Dustin Carlino
|
c76738a678
|
upgraded to rustc 1.35, fixing a few cases of https://github.com/rust-lang/rust/issues/59159
|
2019-06-09 14:09:27 -07:00 |
|
Dustin Carlino
|
8eb03b81c3
|
remove edits_name from SimFlags and refactor loading MapEdits by name. fixes bug where quitting an a/b test breaks loading other maps by retaining edits_name
|
2019-06-08 16:32:10 -07:00 |
|
Dustin Carlino
|
2d0a53c2d6
|
improving turn type classification for driving/bus/bike lane interactions; this in turn improves the default intersection policies
|
2019-06-07 16:32:42 -07:00 |
|
Dustin Carlino
|
2d638eb94b
|
tool to bulk edit lane types
|
2019-06-07 15:41:39 -07:00 |
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Dustin Carlino
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57de773101
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fix bus stop order... my MultiMap impl uses BTreeSet
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2019-06-06 16:50:22 -07:00 |
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Dustin Carlino
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e3e032cb2e
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argh, bus route IDs were totally out of sync with reality
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2019-06-06 15:36:36 -07:00 |
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Dustin Carlino
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c29769a6b4
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print bus stops and routes nicely in OSD
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2019-06-06 15:31:59 -07:00 |
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Dustin Carlino
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88f6516f79
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recalculate bus stop driving_pos when editing
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2019-06-06 14:52:53 -07:00 |
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Dustin Carlino
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d7e639b5f3
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dont allow orphaning a bus stop
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2019-06-06 14:43:53 -07:00 |
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Dustin Carlino
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322176dded
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detect when edits are equivalent to original
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2019-06-06 13:56:42 -07:00 |
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Dustin Carlino
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b47069811e
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TRY to adjust departure time and such for trips starting/ending at the border
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2019-05-31 15:41:38 -07:00 |
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Dustin Carlino
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a9319dbe6a
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capture PSRC trips that start/end out-of-bounds, matching them to a border. slow and buggy start!
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2019-05-31 11:37:25 -07:00 |
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Dustin Carlino
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ea49fe63ba
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match PSRC trips to OSM building IDs up-front, trimming down filesize and speeding up clipping later
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2019-05-28 13:04:31 -07:00 |
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Dustin Carlino
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83f62631e9
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fix cases where path.trace doubles back on itself a bit due to slightly
weird walking geometry
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2019-05-28 10:19:49 -07:00 |
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Dustin Carlino
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40efcc7b05
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generalize a parallelize method for timers, use for all trip viz
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2019-05-25 19:35:35 -07:00 |
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Dustin Carlino
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bc69a6b4d4
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spawn as many trips from PSRC as possible
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2019-05-25 18:34:50 -07:00 |
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Dustin Carlino
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01a4abb64a
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work around path traces that're breaking PolyLine
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2019-05-25 13:33:41 -07:00 |
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Dustin Carlino
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1cdbe0ea81
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refactor parallelized pathfinding and use it in trip viz too
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2019-05-24 12:50:01 -07:00 |
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Dustin Carlino
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f674527ef2
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interpolate along route for trip viz
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2019-05-24 12:28:57 -07:00 |
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Dustin Carlino
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416d0b0d7d
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building PathRequest for trip visualization, and slightly refactoring bldg->Position for it. also forced to extend the equiv_pos fix for bus stops to all equiv_pos queries.
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2019-05-24 11:47:01 -07:00 |
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Dustin Carlino
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92a0d38978
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deal with bus stops on the wrong side of the road
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2019-05-21 16:18:39 -07:00 |
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Dustin Carlino
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aac9c41d8a
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fix missing sidewalks on non-residential one-ways downtown. luckily, there's an explicit OSM tag to help. WIP this breaks bus stops on one-ways! fix coming soon
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2019-05-21 14:33:32 -07:00 |
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Dustin Carlino
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9cc23c6ab1
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remove unnecessary stop-signs at degenerates with crosswalks
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2019-05-21 14:02:49 -07:00 |
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Dustin Carlino
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219a7b3236
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refactoring list of signal policies
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2019-05-21 13:26:39 -07:00 |
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Dustin Carlino
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6b5945aade
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put traffic signal box in the true middle of the intersection; it was in a bad spot for one-ways
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2019-05-21 13:13:24 -07:00 |
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Dustin Carlino
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4c1e9b41c1
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experimentally try finding intersection polygon by naively intersecting thick road polygons.
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2019-05-17 15:48:21 -07:00 |
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Dustin Carlino
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c29039c499
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policies for four-ways all one-ways
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2019-05-17 12:00:29 -07:00 |
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