Commit Graph

632 Commits

Author SHA1 Message Date
Dustin Carlino
60e7c91d03 Handle one-way roads more uniformly in the traffic signal heuristics. #8
Previously, dual carriageways (pairs of one-way roads in opposite
directions) mostly didn't get any signal templates successfully applied.
This change ignores outbound-only roads when applying the templates. In
one fell swoop, lots of previously broken signals along places like
Aurora Ave suddenly work reasonably.
2020-12-30 15:28:17 -08:00
Dustin Carlino
df59b477a5 Start importing Bellevue. Treat it as a separate city from Seattle, and
don't even check if Soundcast data covers it yet.

Now regenerate all map data.
2020-12-30 13:21:59 -08:00
Dustin Carlino
bc5c4d3b2e Fix importer bug from 14f692fc39 that meant Seattle maps aren't touched when running with --raw and --map 2020-12-29 08:44:54 -08:00
Dustin Carlino
b7061ed425 Handle the junction=intersection tag in OSM, representing a short "road"
in the interior of a big intersection. #255, #114

- No sidewalks or parking on it
- Automatically try to merge it

Bring in fresh Seattle OSM with a few places on Aurora tagged, for
further experimentation.

Also, there's some bug in the importer; Seattle maps didn't get
regenerated last change. Picking up the diffs now.
2020-12-28 19:43:40 -08:00
Dustin Carlino
c6749c4cd3 Calculate angle to intersection using the first point, farthest away. #114
For the (still disabled) cases of merging short roads, this helps
immensely. It doesn't affect most other maps visibly. Makes a few
already broken things in Krakow and London slightly worse, but don't
care, because they didn't look sane before either.
2020-12-28 18:19:03 -08:00
Dustin Carlino
001aa836d2 Organize assets that're baked into widgetry. They don't belong in the
data/ directory, because they're statically bundled; they're not
actually read from the filesystem. #253

Two SVGs get duplicated between widgetry and abst assets -- dont_walk
and arrow_drop_down.
2020-12-28 10:40:55 -08:00
Dustin Carlino
14f692fc39 Turn more code in the importer into config. Ideally we just have code
for all the custom extra import data. #326

Verified there are no changes when importing the affected cities (except
for renaming the original OSM input file for Leeds to match the
geofabrik source)

Woops, and fix updater uploading with the compressed_size_bytes change.
2020-12-22 13:38:29 -08:00
Dustin Carlino
0fc0b8db65 Distinguish uncompressed/gzipped size in the updater tool. #377 2020-12-21 15:32:09 -08:00
Dustin Carlino
3966f10f17 Hunt for more music 2020-12-18 17:19:05 -08:00
Dustin Carlino
77fcd04402 Different music per level 2020-12-18 16:26:39 -08:00
Dustin Carlino
2823c04338 Finalization flurry...
- Tune colors in the experiment
- Regenerate maps again -- I forgot that the parcel data gets joined in
  a later importer step.
- Add some of the new maps as levels
2020-12-18 14:24:45 -08:00
Dustin Carlino
0b8c86e2c8 Adjust the threshold for what counts as a straight vs right turn from 10
degrees to 30 degrees. It works around the issue in #428, but it doesn't
solve the root cause there, so the unit test is also adjusted to provide
a way to solve the harder problem.

Regenerated all maps accordingly. Many traffic signals tended to
improve, with a straight turn marked protected, instead of permitted as
a "right turn."
2020-12-18 12:06:16 -08:00
Dustin Carlino
ee0d73847e Add more small Seattle maps for the experiment -- and who knows, maybe also useful for traffic sim
And unbreak the importer, cargo check doesn't build with features! Argh.
2020-12-18 11:00:15 -08:00
Dustin Carlino
d4fa67ac87 Make the one-mode path guesses more precise in their start/end locations. Noticeable effect is in the freeform agent spawner, the paths actually go between buildings now, instead of lane starts. 2020-12-16 15:49:03 -08:00
Dustin Carlino
a5b62cd454 Simplify CreateCar, using the PathRequest embedded in the router's Path 2020-12-16 13:23:33 -08:00
Dustin Carlino
fccc98205c Refactor: Store the input PathRequest inside the resulting Path. This
saves lots of callers from cloning the request and separately plumbing
around the requested start/end distance. Also a step towards exposing
more granular distance crossed in a path for #392.

Still a few more places to simplify, but will do in a separate, smaller
change.
2020-12-16 12:55:57 -08:00
Dustin Carlino
54eee6d3e4 Clarify instructions on the level prep screen and mark the start. 2020-12-15 12:45:08 -08:00
Dustin Carlino
5aecff3b9e Regularly import Salzburg. #366 2020-12-15 06:02:06 -08:00
Dustin Carlino
7ffa7f73f8 - Tune sprite size
- Fix duplicate unlocked vehicles
- Tune the zoom in-game
- Distinguish goal for each level, vs max possible score
- New time left panel
2020-12-13 12:44:43 -08:00
Dustin Carlino
6c3bd13874 Get that title screen closer to Figma. 2020-12-11 14:15:28 -08:00
Dustin Carlino
607a8757dd Use widgetry to handle quitting things, so we don't just blow up on the
web.
2020-12-11 13:18:20 -08:00
Dustin Carlino
aa5010f2d0 Import part of Manhattan. Need to adjust the boundary to fix water
polygons, but this is a start.
2020-12-09 16:15:08 -08:00
Dustin Carlino
6e6e975923
There's no way it's this easy to add music... (#417) 2020-12-09 13:46:27 -08:00
Dustin Carlino
c8a37a27a0 Create 3 new small maps of Seattle for the experiment. Notably, 2 of
them simulate fully with --infinite_parking, and SLU makes it to about
4pm, so these might have some other interesting use...
2020-12-07 20:58:04 -08:00
Dustin Carlino
a88fef0874 Update minimap style and other bits from Figma, better snowflakes 2020-12-07 16:42:41 -08:00
Dustin Carlino
af9f9080a2 Some experiments to chop Seattle into some smaller pieces. Not used yet. 2020-12-06 21:25:22 -08:00
Dustin Carlino
139f442ba7 Flatten transforms in the Santa SVGs from Illustrator. The pitiful SVG
processing code in widgetry doesn't handle paths nested under groups
with transforms. To workaround, preprocess the SVGs:

1) Open in Inkscape
2) Click the problematic group
3) Menu "Path > Object to path"
4) Menu "Extensions > Modify path > Apply transform"

And scale down the two bike sprites
2020-12-05 17:57:46 -08:00
Dustin Carlino
8531c8c773 Pick different vehicles, animate the player a bit 2020-12-03 14:23:30 -08:00
Dustin Carlino
2aaa7e4dee Split into multiple panels, add a pause screen, fix switching maps 2020-12-03 12:38:28 -08:00
Dustin Carlino
60117a64e8 Handle starting/ending in a zone when pathfinding, regardless of Dijkstra/CH implementation. #411
The import bug in Münster is still happening though! Still digging in.
(But regardless, this change fixes some old technical debt)
2020-12-02 10:42:01 -08:00
Dustin Carlino
01737ea0c5 Update prebaked data after #412 2020-12-01 19:22:32 -08:00
Dustin Carlino
675427f940 Track the direction the player is facing when moving around. And...
hello, Santa.
2020-12-01 13:06:27 -08:00
Dustin Carlino
57963126fa Fold number of housing units into Building; ditch the extra file approach. 2020-12-01 12:43:19 -08:00
Dustin Carlino
aa4d848a0e Figure out the number of single family and multi-family units per OSM building, from parcel data. Just store it in an extra system file for now. 2020-11-30 10:58:47 -08:00
Dustin Carlino
72e54c68d8 Fix a bug with TripManager's spawn_ped -- it wasn't actually cancelling trips when pedestrians don't have a path for the second leg of their trip. #258 2020-11-25 10:34:53 -08:00
Dustin Carlino
ff829db8f1 Expanding the boundary of huge_seattle, and creating a new north_seattle map 2020-11-25 08:56:55 -08:00
Dustin Carlino
47d09d61f0 Plumb the intended TripMode for cancelled trips; instead make the trip duration optional. Breaking change for anyone using the API. Makes way more sense. [rebuild] [release] 2020-11-22 11:21:44 -08:00
Dustin Carlino
fb07e35200 Just download a KML file of Seattle zoning codes, for #393 2020-11-21 08:55:58 -08:00
Dustin Carlino
308eb90956 Bring in Seattle parcel data to experiment with filling the negative
space on maps with "private area around houses".

And a few tweaks to the KML viewer to make it more useful:

- optionally save the clipped file
- click an object to view all attributes in a scrollable popup
2020-11-20 10:30:13 -08:00
Dustin Carlino
f6565988c9 Let parking aisles span multiple parking lots. 2020-11-19 12:34:31 -08:00
Dustin Carlino
915e12ff7e Remove PersonID from Scenario; the simulation will assign IDs sequentially. They're redundant. #258
Slightly reduces scenario file size, and simpler code to construct
scenarios.
2020-11-18 14:13:25 -08:00
Dustin Carlino
4ab98b1477 Compact the schedule in Scenario by just storing each TripEndpoint. #258
The schedule validation changes slightly. No-op trips between the same
origin/destination are now an error and get filtered out.

huge_seattle scenario goes from 129MB to 110MB with the redundant
endpoints removed.
2020-11-18 11:13:09 -08:00
Dustin Carlino
82c7cd1e8f At last, collapse the OD -> SpawnTrip -> TripSpec function into one thing. #258 2020-11-17 17:55:29 -08:00
Dustin Carlino
7741ea79b5 Refactor starting trips -- caller passes in TripInfo. Stop inferring
TripEndpoints from TripLegs. #258

NOW regenerate scenarios. I'm confident this sweeping refactor didn't
break behavior, because prebaked data didn't budge. huge_seattle
scenario went from 147MB to 129MB. Not bad!
2020-11-17 16:59:37 -08:00
Dustin Carlino
8d28274736 Simplify the old ScenarioGenerator, mostly by removing OriginDestination
in favor of Option<TripEndpoint>. The bike/car contention tutorial stage
has to be tweaked manually, since there's no longer a nice way to spawn
vehicles at a non-border intersection and force them to use a certain
DirectedRoad. #258
2020-11-17 15:51:30 -08:00
Dustin Carlino
5ea3c2ba6f Remove support for remote trips, and stop plumbing off-map locations. A
remote trip goes between two locations off-map, specified just by a GPS
coordinate. The trips aren't simulated at all. They were originally
added to support Orestis's pandemic model, to handle transmission
off-map in shared buildings. This work has died off, there are no other
anticipated use cases for remote trips, and they complicate bigger
refactorings. #258

This also has the nice side effect of substantially reducing scenario
size -- huge_seattle from 177MB to 147MB. That unused metadata was
expensive!
2020-11-17 10:14:23 -08:00
Dustin Carlino
396b9b1969 Infer parking tags better for dual_carriageway=yes. Also stop inferring parking on trunk roads like Aurora. And pull in fresh Seattle OSM, with lots of dual_carriageways tagged. #230 2020-11-14 17:32:34 -08:00
Dustin Carlino
8101c2a820 Add a favicon to the web deployment, mostly to stop an error in the devconsole 2020-11-14 10:51:33 -08:00
Dustin Carlino
b6be9c81d5 Generate city picker maps from a bunch of small maps, instead of one huge map. Use for Paris. One giant map covering everything there is going to be too large. 2020-11-13 18:22:46 -08:00
Dustin Carlino
d43bf2c869 Import Paris, for helping the OSM community visualize all the awesome pop-up bike lanes there 2020-11-13 17:23:36 -08:00