* Also implement ContraflowMovement for pathfinder v2
* Change uses of Turn to Turn | ContraflowTurn
* Reverse contraflowturn geometry when tracing pathstep
* Don't start or end a path in a ContraflowTurn either
This code stopped working around July 2020 when I attempted to tackle #190. It's sat dormant since then, with most bus and light rail routes not imported correctly at all. I'm going to (eventually) start another attempt at public transit in A/B Street by treating GTFS as the main source of truth, not trying to understand route relations mapped in OSM. It's simplest to just rip out all this old code first. Some of it may be useful later, but version control preserves it.
Regenerating everything; this is a binary format change.
* add turn_on_red config option which is false for nyc
* when making stages, don't add movements that don't share a stage with a protected movement
* Fix a renamed DirectedRoadID field from
cb3693bd7a and the new turn_on_red field
in the test crate
* Update all map config files with the new option
for x in importer/config/*/*/cfg.json; do
cat $x | jq '.map_config += {turn_on_red: true}' > tmp
mv -f tmp $x
done
(And then undoing NYC)
* turn on red banned on all non-us maps
* regenerate all maps
Co-authored-by: Marcel Dejean <marcel@dejean.nyc>
Co-authored-by: Dustin Carlino <dabreegster@gmail.com>
- Use the new filter_crosswalks option to downgrade zebra crossings into
unmarked
- Add a routing penalty
- Render differently than zebras
- They otherwise act the same as marked crosswalks
Simulation behavior (like pedestrians not having priority over vehicles)
not yet implemented. No change to any existing maps, since
filter_crosswalks isn't enabled anywhere.
near OSM highway=crossing nodes. #795
Not enabled anywhere, because it doesn't seem to produce good results.
Possibly footway=crossing ways need to be used for this as well.
Had to regenerate all maps, since the binary format changes.
to further organize them by purpose, but for the moment, two problems:
1) the city picker UI is getting way too crowded
2) on native, the initial download is up to 145MB
Removing:
- the 3 Aurora maps and Green Lake, added for the ARC workshop, but no
longer the most active of collaborations
- Ballard is now subsumed by central Seattle -- the only advantage would
be keeping its full scenario of walking and transit trips, but the
simulation is horribly gridlocked there anyway
- the Rainier Valley map, originally meant for an SNG traffic light
timing study
- the larger udistrict map
network tool reasonably on the web. #743, #746
I'm declaring the budget to be 20MB gzipped map files.
- north and south seattle boundaries extended a bit
- central seattle added
- stripping out unused pathfinding data for walking and transit to
squeeze down the size. avoiding crashes for empty pathfinding -- if
you try to simulate a minified map, most trips will just fail
- Procedurally generate houses there, so the automatic travel demand
model doesn't produce totally silly patterns.
- Disable parking
- Allow vehicles to enter the intersection even when it looks like they
might get stuck; this lets the default scenario complete without
gridlock.
- Prebake the scenario, so a researcher can make edits and use all of
the A/B testing data viz.
The home-to-work scenario produces laughably bogus patterns... everyone
working at Bank Sepah.