Commit Graph

211 Commits

Author SHA1 Message Date
Dustin Carlino
6590320571 Prebake results for São Miguel Paulista, so we can use all the differential dataviz #861 2022-02-21 21:16:49 +00:00
Dustin Carlino
cb6a628149 When the pre-trimmed endpoint for a merged intersection is inexplicably not on a road's center line, just skip instead of crashing. This allows us to roll out the dog-leg intersection merging for many more maps and see pretty much universal improvement in map geometry! #654 [rebuild] [release] 2022-02-20 18:01:30 +00:00
Dustin Carlino
efe5f76bbe Improve the dog-leg detection around dual carriageways. Enable this for
Montlake! #654
2022-02-20 16:43:15 +00:00
Dustin Carlino
6a5366292f Make editing maps with transit stops a little more resilient. #372
Transit stop IDs previously were tied to LaneIDs, but those can easily
change with edits to the number of lanes on a road. We still may need to
re-snap transit stops (if the driving position or sidewalk changes), but
this prevents one more common type of problem.

This requires regenerating everything, since it's a binary schema
change...
2022-02-17 20:18:24 +00:00
Dustin Carlino
4d9074571b Regenerate 4 London maps. They wound up with parking lots and other
objects outside the study area boundary, because I changed the boundary
but forgot to first re-clip the .osm file. #794
2022-02-17 10:18:05 +00:00
Dustin Carlino
9054666a0b Use RDP simplification to road center-lines when we glue them together after collapsing degenerate intersections. This is a followup to #833.
And clean up some other things that RDP does better.

Fallout from regenerating everything:

- Enfield borough crashed, so removed it
- All UK scenarios are now much bigger, due to the changes in #853 being
  picked up
- Poundbury gridlocks now due to that
2022-02-10 14:40:11 +00:00
Dustin Carlino
e5704f4a6d Prevent many cases of blocks with overlapping geometry or that extend
too far, by not trying to trace near railways or cycle-only
bridges/tunnels. This is an imperfect heuristic, but it makes
significant progress in most maps.
2022-01-31 16:03:21 +00:00
Dustin Carlino
3d33d2743b Document the new synthpop crate.
I regenerated some scenarios; no diff. The prebaked summaries change a
bit, but not the prebaked results -- not sure, but going to proceed.
2022-01-28 13:13:43 +00:00
Dustin Carlino
638e93c36a Stop re-exporting stuff from synthpop in sim 2022-01-28 13:13:43 +00:00
Dustin Carlino
f171ddcb73 Get everything to build again... 2022-01-28 13:13:43 +00:00
Dustin Carlino
dfbd9785f3 While merging adjacent perimeters for the LTN tool, don't proceed if
intermediate results can't be turned into a polygon. It'll break
something later. #841

There's a particular bug where a perimeter can be turned into a polygon,
but after collapsing internal dead-ends, it can't.

If we don't do this, the LTN select boundary UI crashes, and reasoning
about block -> neighborhood mappings gets very hairy. I'd like to
address all the root causes of failing to make a polygon, but until
then...

TRADE-OFF: it _really_ slows down the select boundary UI.
2022-01-25 18:12:15 +00:00
Dustin Carlino
bd340a1970 Switch from std::fs to fs_err. When files aren't found, the error message actually includes the path! 2022-01-17 17:30:51 +00:00
Dustin Carlino
e1d0604718 Reduce the number of points along curvy roads. When they're tagged in OSM too close together, it explodes PolyLine shifting. #833 2022-01-06 17:27:10 +00:00
Dustin Carlino
85709b1e4f Workaround #834, which was causing partitioning to infinite loop when
there are disconnected railway segments dangling around
2022-01-06 13:25:16 +00:00
Dustin Carlino
cb3138dbfe When turning a perimeter into a block polygon, don't insist on tracing
along the perimeter of broken intersections.

There are cases where intersection geometry is a little bit broken,
jutting out a bit and touching a road. It's more robust to still produce
a reasonably shaped block in these cases, instead of totally give up.

Visual inspection and the goldenfile VASTLY improved!
2022-01-06 11:22:06 +00:00
Dustin Carlino
2356cee1db When tracing perimeters, allow doubling back at a dead-end with exactly
1 lane (usually a cycleway or footway). This correctly produces a few
more blocks in some maps -- as the goldenfile diff (and manual
verificaton) shows!

Also allow jumping from LTN browse to debug mode, to conveniently work
on blockfinding problems.
2022-01-06 10:16:11 +00:00
Dustin Carlino
5caccf6aab Add a goldenfile test to track how well we find single blocks and merge them into LTN areas. 2022-01-06 10:06:16 +00:00
Dustin Carlino
44736a7937 Regenerate all data with changes from PR #816 2021-12-20 23:11:36 +00:00
Dustin Carlino
fc674df9ac Cleaning up the map_model transit representation a bit. #372 2021-12-07 03:10:38 -08:00
Dustin Carlino
6e11c386ac Mechanical refactor: bus {stop, route} -> transit. #372
(Mostly renaming map_model code everywhere, not yet sim layer and above)
2021-12-07 03:10:38 -08:00
Dustin Carlino
258ed1c156 Download GTFS for Seattle and SF. #372
Not uploading the downloaded files yet, on a weird connection.
2021-11-19 10:38:01 -08:00
Dustin Carlino
68d9616875
Use simple Rust code to specify map importing config, instead of conf… (#807) 2021-11-17 15:52:09 -08:00
Marcel Dejean
641c908051
No right on red (#806)
* add turn_on_red config option which is false for nyc

* when making stages, don't add movements that don't share a stage with a protected movement

* Fix a renamed DirectedRoadID field from
cb3693bd7a and the new turn_on_red field
in the test crate

* Update all map config files with the new option

for x in importer/config/*/*/cfg.json; do
	cat $x | jq '.map_config += {turn_on_red: true}' > tmp
	mv -f tmp $x
done

(And then undoing NYC)

* turn on red banned on all non-us maps

* regenerate all maps

Co-authored-by: Marcel Dejean <marcel@dejean.nyc>
Co-authored-by: Dustin Carlino <dabreegster@gmail.com>
2021-11-16 23:06:11 -08:00
Dustin Carlino
fd10ea74dc Add configuration to filter the auto-generaed crosswalks to only exist
near OSM highway=crossing nodes. #795

Not enabled anywhere, because it doesn't seem to produce good results.
Possibly footway=crossing ways need to be used for this as well.

Had to regenerate all maps, since the binary format changes.
2021-11-08 20:08:49 -08:00
Dustin Carlino
9f86365cf6 Upgrade to rust 1.56 and cutover to rust edition 2021 2021-10-21 09:38:06 -07:00
Dustin Carlino
a85915f647 Refine high_stress_for_bikes to take direction into account. Northbound bike lanes on Roosevelt don't really matter when going southbound.
Regenerate all maps, since this maybe affects edge weights.

And try some ideas for understanding why files change.
2021-10-18 13:41:31 -07:00
Dustin Carlino
be9ba5a80e Clean up the absurd number of Seattle maps. Ideally we'd have some way
to further organize them by purpose, but for the moment, two problems:

1) the city picker UI is getting way too crowded
2) on native, the initial download is up to 145MB

Removing:

- the 3 Aurora maps and Green Lake, added for the ARC workshop, but no
  longer the most active of collaborations
- Ballard is now subsumed by central Seattle -- the only advantage would
  be keeping its full scenario of walking and transit trips, but the
  simulation is horribly gridlocked there anyway
- the Rainier Valley map, originally meant for an SNG traffic light
  timing study
- the larger udistrict map
2021-10-11 14:37:59 -07:00
Dustin Carlino
2288b0d42a Add a smaller study area in Tehran.
- Procedurally generate houses there, so the automatic travel demand
  model doesn't produce totally silly patterns.
- Disable parking
- Allow vehicles to enter the intersection even when it looks like they
  might get stuck; this lets the default scenario complete without
  gridlock.
- Prebake the scenario, so a researcher can make edits and use all of
  the A/B testing data viz.

The home-to-work scenario produces laughably bogus patterns... everyone
working at Bank Sepah.
2021-09-30 14:51:56 -07:00
Dustin Carlino
b7d010058c Store Movements per Intersection, instead of constantly calculating them! #746
Regenerating everything...
2021-09-06 14:53:37 -07:00
Dustin Carlino
df242871b5 Fix actdev crash -- some people in the imported scenario data don't have
any trips snap successfully to buildings, so we wind up with 0-trip
people that break some UI logic.

Reimported all actdev scenarios. Hopefully there weren't any cases like
this in the Seattle data, but I'll do a full regeneration later tonight
anyway...
2021-08-25 09:24:00 -07:00
Dustin Carlino
fbd173408e Import new Seattle OSM data with a bunch of fixes around Aurora, and actually disable parking in the Aurora maps
Remove Queen Anne from prebaking -- it trips some crash with waking up
following vehicles that I'm not going to dig into right now.
2021-08-22 19:50:47 -07:00
Dustin Carlino
988ece069d Fix broken LCing test; intersection IDs changed at some point? 2021-08-19 12:01:48 -07:00
Dustin Carlino
c98b4f293e Regenerate all maps after last few changes. Split out the actdev scripts to more easily regenerate actdev scenarios. This is necessary if map intersection IDs change, for instance.
Rainier Valley starts crashing in the simulation! Not sure why the
regression happened, disabling for now, will look into it later.
2021-07-29 14:19:46 -07:00
Dustin Carlino
ffcf0a8d66 Fix a bug in transit snapping introduced by 163244ace9. Regenerating all maps, also bringing in a Tempe OSM fix...
The deadend trimming is too enthusiastic, getting rid of some unsnapped
cycleways and things connecting to the map border. Will iterate on it
this week; net benefit for now.
2021-07-27 16:56:11 -07:00
Dustin Carlino
8eeee4cb8e Import fresh Seattle OSM, with a crazy intersection near the Burke consolidated and lots of cycletracks downtown deduplicated. 2021-07-25 12:34:20 -07:00
Dustin Carlino
d10d8ceb33 Clean up code and regenerate everything with new the consolidation algorithm... #654
Phinney gridlocks again; 68daa6884a was
too ambitious. Otherwise all fine!
2021-07-19 15:07:10 -07:00
Dustin Carlino
68daa6884a Phinney and Wallingfjord don't gridlock right now, so opt them back into prebaked results 2021-07-18 22:58:22 -07:00
Dustin Carlino
db435cd56d Use the quick fix to https://github.com/easbar/fast_paths/issues/34 to
dramatically improve time to import and edit maps.

The fix helps all maps that use extremely high edge weights to prevent
people from cutting through private roads. There may be a more robust
fast_paths fix later, but I want to reap the benefits for tomorrow's
release.

The dramatic numbers:

- importing huge_seattle: 893s down to 108s
- editing huge_seattle: 102s down to 19s

Query speeds didn't appear to substantially change.
2021-07-17 22:33:01 -07:00
Dustin Carlino
628f75f9fb Update actdev scenarios with fixed departure times 2021-07-14 15:04:56 -07:00
Dustin Carlino
3d5955c2b6 Hardcode infinite parking option for a few maps. #688
This is an interim option until we decide whether this setting belongs
on the map, the scenario, or something else.
2021-07-13 09:03:07 -07:00
Dustin Carlino
8be065c1b8 Finally regenerate all data. Trip times got slower, because now pedestrians can't zoom up one side of a steep hill.
Temporarily leaving all_costs_from as the only thing broken by the
refactor. Will fix it before the release tomorrow.
2021-07-10 17:14:10 -07:00
Dustin Carlino
1539091453 Import Loop 101, adding an option to skip local roads to cut down map
size.
2021-07-08 10:25:36 -07:00
Dustin Carlino
c5113b868c Let one vehicle attempt to lane-change around another vehicle on every
lane that they're stuck behind them. Only record a risk exposure event
the first time, but let passing happen anywhere. #382

Also add scenario name to PrebakeSummary, to disambiguate the Poundbury
results.
2021-07-07 21:20:06 -07:00
Dustin Carlino
ed59a8a386 Reimport all actdev scenarios, and restore Poundbury prebaked data. This was temporarily broken by a JSON format change (a-b-street/abstr#29) 2021-07-06 15:29:51 -07:00
Dustin Carlino
964cc23df8 Improve 3-way signal timing by explicitly specifying crosswalks. This
fixes a very dramatic problem in the Green Lake map.

Regenerating everything...

Also added total trip time to the prebaked summary, to get a quick sense
if a change net helps or hurts and have a record in version control.
2021-07-06 14:37:50 -07:00
Dustin Carlino
f37e71236f Some fixups to the regenerated data from the past two commits:
- handle when the equiv_pos of a driveway gets too close to the edge of
  another lane
- make the updater workflow handle files from S3 that're a bit older
- remove pathfinding_avoiding_roads
- strip out old vehicle capping from map edit JSON, then fix up
  proposals
- delete old capping API example
- temporarily give up on phinney; it starts gridlocking
- add broadmoor proposal link in-game
2021-07-05 17:51:40 -07:00
Dustin Carlino
f4c8a508da Keep a JSON file with a summary of prebaked simulations, to more easily detect regressions with broken trips. 2021-07-02 10:07:37 -07:00
Dustin Carlino
69152f00ad Fix critical dynamic blockage math bug. Stops some crashes in some cases, including the tests -- which run again. Manually verified the turn goldenfile diff in the UI and regenerated prebaked data. #392 2021-06-21 20:37:11 -07:00
Dustin Carlino
8f199177f5 Upgrade to Rust 1.53
- arrays are now iterable directly
- switch to using BTree{Set,Map}::retain!
- a round of clippy
- regenerate scenarios and prebaked data; not sure why, but there's a
  diff
2021-06-17 23:04:35 -07:00
Rémi Lauzier
1a4b997818 Fix some clippy warnings 2021-06-16 16:21:35 -07:00