Commit Graph

77 Commits

Author SHA1 Message Date
Dustin Carlino
46d24a7c58 compile on mac 2019-04-19 09:23:36 -07:00
Dustin Carlino
9a2699aab9 take a single screenshot (hiding menus and stuff) 2019-04-15 10:07:50 -07:00
Dustin Carlino
0cf9e1a1cd draw a simple loading screen 2019-04-03 08:24:06 +09:00
Dustin Carlino
7100900714 load different glsl versions 2019-03-18 14:58:41 -07:00
Dustin Carlino
8bf8b958d7 supporting glsl 110 as well as 140 2019-03-18 12:26:40 -07:00
Dustin Carlino
3eb5270d51 trying to cross-compile to windows. making some unix-only dependencies
optional.
2019-03-11 17:09:47 -07:00
Dustin Carlino
cab95e91e2 dont redraw on ignored Update events either 2019-03-11 13:15:16 -07:00
Dustin Carlino
0c26e3e127 dont redraw if key release event was unused 2019-03-11 13:08:57 -07:00
Dustin Carlino
5830908604 version control checksums of screencaps for all maps... well,
still not small_seattle. :P
2019-02-17 14:27:48 -08:00
Dustin Carlino
06c8ed72a9 flag-based profiling of GUI 2019-02-14 13:16:43 -08:00
Dustin Carlino
72e823c2c6 only have one Prerender object constructed, simplifying the plumbing of the Cell counters 2019-02-11 12:14:43 -08:00
Dustin Carlino
1d3e4284a7 do some tracking of video memory used by RenderMap 2019-02-11 12:02:29 -08:00
Dustin Carlino
579097dbb1 fiddling with the event loop. simplified code, but didn't fix issues. 2019-02-06 12:58:26 -08:00
Dustin Carlino
72b39b0401 aha, a slight optimization to not call draw() when events happen that aren't even sent to the application 2019-02-05 15:10:15 -08:00
Dustin Carlino
40d3c6b0ca count all Prerender uploads, not just the ones that happen in draw() 2019-02-05 15:02:10 -08:00
Dustin Carlino
e4b95c936b organizing ezgui into subdirectories 2019-02-01 09:55:25 -08:00
Dustin Carlino
06b8c26716 split ezgui runner into setup and loop functions 2019-02-01 09:30:01 -08:00
Dustin Carlino
bd7d18592b simplify screenshot internals 2019-02-01 09:23:16 -08:00
Dustin Carlino
8c80755bbd moving screenshot code into a module 2019-02-01 09:09:27 -08:00
Dustin Carlino
64573ea0ea own canvas inside of ezgui, not in applications. lots of refactoring
unlocked now...
2019-01-31 22:33:36 -08:00
Dustin Carlino
067ee108c7 make screencap work (and more simply) with custom event loop 2019-01-26 10:04:20 -08:00
Dustin Carlino
623e578665 inverting the ezgui/GUI control to plumb Prerender 2019-01-25 10:19:58 -08:00
Dustin Carlino
237a19b6ec appease the clippy 2019-01-24 16:17:22 -08:00
Dustin Carlino
d2f0cd91ee send Update events, fixing animation 2019-01-24 12:07:46 -08:00
Dustin Carlino
2cbb28a1a4 fixing srgb issue... geez 2019-01-23 23:13:30 -08:00
Dustin Carlino
f1b81456a6 calculating line height from the font 2019-01-23 14:02:43 -08:00
Dustin Carlino
d9d89e93dd using glium_glyph... things initially kind of work 2019-01-23 12:10:17 -08:00
Dustin Carlino
03215a5836 disable unneeded depth testing. enable antialiasing and alpha blending 2019-01-22 23:10:14 -08:00
Dustin Carlino
099846437c dont redraw unnecessarily 2019-01-22 22:30:36 -08:00
Dustin Carlino
af7596f9a5 remove piston stuff, cut over to glutin in some basic way. nothing
displays now. :D
2019-01-22 16:51:02 -08:00
Dustin Carlino
974b04e74d start to move ezgui to glium. just copying extra code in, not deleting
existing stuff yet
2019-01-22 16:11:49 -08:00
Dustin Carlino
3422877d3d adding a stable ID for raw roads and intersections. way easier to refer to things in the midst of deletions. 2019-01-17 11:10:05 -08:00
Dustin Carlino
ac9b9fa302 dont asap combine tiles 2019-01-15 17:21:20 -08:00
Dustin Carlino
3cc1ccfd26 annotate screencaps with an intersection in the shot 2019-01-15 11:00:13 -08:00
Dustin Carlino
6d4e958ea5 retain directory of screencap tiles, for faster diffing 2019-01-14 13:02:03 -08:00
Dustin Carlino
3f88eb2142 reorganizing ezgui runner to have proper state struct... 2019-01-14 12:54:25 -08:00
Dustin Carlino
bae23f79da even better progress, and make it easier to deal with failed montage 2019-01-14 12:01:56 -08:00
Dustin Carlino
299f05e0a2 force showing full detail when screencapping at low zoom 2019-01-14 11:24:07 -08:00
Dustin Carlino
dbfc1ec0d2 combine the tiled images 2019-01-14 11:13:48 -08:00
Dustin Carlino
2f35ca5dc1 much faster screencapturing with scrot instead 2019-01-14 10:14:14 -08:00
Dustin Carlino
164cd7d757 print screengrab progress better 2019-01-14 10:11:11 -08:00
Dustin Carlino
e47ddfb1c4 call gnome-screenshot directly, removing the border 2019-01-14 09:52:46 -08:00
Dustin Carlino
afa159abb4 ezgui-driven magic for screencapping EVERYTHING 2019-01-14 08:46:40 -08:00
Dustin Carlino
a94fddb209 try screenshot capture again. it's very slow and broken. 2019-01-13 15:40:58 -08:00
Dustin Carlino
976f210b9a stack modal states... also fix the show score plugin drawing a bit 2018-12-25 10:27:38 -08:00
Dustin Carlino
972a0d2fa2 hide debug top menu when appropriate 2018-12-24 19:32:56 -08:00
Dustin Carlino
2d7034e9cb canvas wont serve up map-space cursor when it's out of the window 2018-12-22 17:12:30 -08:00
Dustin Carlino
2510625efc removing piston window size type from canvas, meaning piston deps are now very narrowly isolated to part of ezgui 2018-12-21 10:00:45 -08:00
Dustin Carlino
ad497ac698 make menus handle window resizing 2018-12-19 11:48:35 -08:00
Dustin Carlino
b7f31cc8f4 make canvas know initial screen size, so centering on map pt initially does work 2018-12-18 15:37:44 -08:00