Dustin Carlino
f97918ff04
fixing the bug with grouping PSRC trips by unique person -- thanks to
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folks at PSRC for helping track this down
2020-03-05 11:19:32 -08:00
Dustin Carlino
39ff3b1310
representing beg buttons, but no data entry yet.
2020-03-04 16:38:01 -08:00
Dustin Carlino
54f4597166
just refactoring some places that mutably build up rows/cols
2020-03-04 16:13:17 -08:00
Dustin Carlino
250b59bfee
generalize checkboxes slightly. use in demo
2020-03-04 15:55:44 -08:00
Dustin Carlino
0fd4de749d
enter signal metadata via a form with multiple textboxes at once. needs
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work.
2020-03-04 15:33:28 -08:00
Dustin Carlino
1ad434f3d6
record some metadata about the traffic signals. bad UI for now.
2020-03-04 14:40:32 -08:00
Dustin Carlino
68cd66b1c7
import signal data and use by default
2020-03-04 13:44:40 -08:00
Dustin Carlino
d44303de5c
starting a new crate with a JSON schema for traffic signals. exporting
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to it.
2020-03-04 11:59:41 -08:00
Dustin Carlino
0f5ab2f410
change turn group representation to prepare for cross-map edits
2020-03-03 17:20:56 -08:00
Dustin Carlino
9525b11b20
start a standalone ezgui example
2020-03-03 16:24:27 -08:00
Dustin Carlino
cc1ee8384a
enum for trip phases
2020-03-03 12:42:51 -08:00
Dustin Carlino
08cd956faa
filling out the trip timeline a bit more
2020-03-03 12:12:42 -08:00
Dustin Carlino
04390c8be9
count a click+slight jitter+release as a drag AND a click
2020-03-03 10:19:37 -08:00
Dustin Carlino
798097bb3a
quick fixes from ux study:
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- allow escaping from trip transition dialog
- adjusting newlines on large text block
- hide the "edit entire road" tool until it's thought through
- reset to beginning of instructions after clicking help
- adjust wording of quit dialog
2020-03-03 09:38:45 -08:00
Dustin Carlino
7407e5778f
some investigation into psrc tour segments again
2020-03-02 15:50:32 -08:00
Dustin Carlino
03d4b4d717
switching to a different view for the trip timeline. needs lots of
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adjustment.
2020-03-02 14:49:19 -08:00
Dustin Carlino
41fe85fe4b
buttons in trip timeline to jump to endpoints
2020-03-02 14:14:54 -08:00
Dustin Carlino
a301343159
add a setting to scale up on-screen UI things [rebuild]
2020-03-02 12:02:25 -08:00
Dustin Carlino
746e1a7af0
make options screen more of a Composite
2020-03-02 11:22:16 -08:00
Dustin Carlino
b3917bf17b
mechanical rename of UI -> App
2020-03-02 09:51:20 -08:00
Dustin Carlino
ed79226595
new release
2020-02-28 19:17:15 -08:00
Dustin Carlino
042bff7971
refactoring this checkbox pattern... wound up also refactoring how
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widgets are found within Composites [rebuild]
2020-02-28 19:06:59 -08:00
Dustin Carlino
a17f46703c
some super basic way to enable/disable stopping for traffic jams in jump-to-time
2020-02-28 18:25:20 -08:00
Dustin Carlino
52eba43522
stop and warp to gridlock in jump-to-time
2020-02-28 15:19:37 -08:00
Dustin Carlino
e5d9d80c14
make sim stepping way more precise, doing minimal amount of time
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advancement in the innermost layer
tested by making sure prebaked results don't budge
2020-02-28 14:52:41 -08:00
Dustin Carlino
0385b96301
improve layout of challenge pregame screens
2020-02-28 13:51:20 -08:00
Dustin Carlino
8fb1f2fa37
cut off the active agent graph properly. dont assume anything about the rest of the day. also reset prebaked in a missing case
2020-02-28 13:11:31 -08:00
Dustin Carlino
ee9485a144
use my glutin fix to start windows on linux faster, until it's upstreamed
2020-02-28 12:54:21 -08:00
Dustin Carlino
0c89b98525
show trip summary after an agent finishes
2020-02-28 12:49:17 -08:00
Dustin Carlino
758fb2a1d0
remove more ModalMenus. DebugMode needs UI work, but it did anyway.
2020-02-27 13:22:57 -08:00
Dustin Carlino
dafbb788ba
remove modalmenus from hidden challenges. the functionality needs to be thought out more carefully.
2020-02-27 12:46:01 -08:00
Dustin Carlino
51745d2675
add a better bg for tooltips, centralized in one place
2020-02-27 11:28:57 -08:00
Dustin Carlino
e9468b8ebf
add tooltip warnings about the status of different maps.
2020-02-27 11:10:13 -08:00
Dustin Carlino
5e85eee935
clean up dev tools mode, removing ModalMenu dependencies and modernizing
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different UI things
2020-02-27 10:38:48 -08:00
Dustin Carlino
01a9986aab
remove scenario editor and related things. havent used in ages, the scenario abstraction has proven to be wrong anyway, and it blocks cleanup of old ezgui stuff (SliderWithTextBox).
2020-02-27 09:07:12 -08:00
Dustin Carlino
ae33beb3c9
convert agent spawners from ModalMenu to modern stuff
2020-02-26 22:08:55 -08:00
Dustin Carlino
59ec571aae
tweaks to tutorial UI
2020-02-26 15:18:05 -08:00
Dustin Carlino
4af217c140
argh, pushed commit too soon, broke build
2020-02-26 14:43:52 -08:00
Dustin Carlino
1cb11e2edc
make unzoomed agent radius more explicitly dependent on camera. no
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visible change.
2020-02-26 14:36:19 -08:00
Dustin Carlino
3e6658785e
active agent plot breaking polylines
2020-02-26 14:17:41 -08:00
Dustin Carlino
543d815677
use 2-phase traffic signals by default, not 4. avoids some gridlock. now
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23rd actually completes just fine!
2020-02-26 14:02:21 -08:00
Dustin Carlino
e19f88cd40
experiment with finding sources of gridlock, exposed as a new heatmap
2020-02-26 12:13:28 -08:00
Dustin Carlino
1ffcd1e5b5
make web fill the entire browser. fix the inverted mouse-wheel
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direction.
2020-02-26 10:30:41 -08:00
Dustin Carlino
0ee45bd0e7
track total time agents spend blocked vs moving. be more precise with
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tracking blocked_since in the FSMs.
2020-02-26 09:56:57 -08:00
Dustin Carlino
cc17d9eafd
fix laggy info panel circles
2020-02-25 17:41:24 -08:00
Dustin Carlino
34b1f342a2
fix map deserialization in wasm. 64-bit usizes in fast_paths was the problem.
2020-02-25 14:49:56 -08:00
Dustin Carlino
64bde1e4a3
multiple hotkeys
2020-02-25 14:17:49 -08:00
Dustin Carlino
06759dc58c
new tutorial flow [rebuild]
2020-02-25 12:17:19 -08:00
Dustin Carlino
682c9e76f8
trip info panel had no header (and thus way to close it).
2020-02-25 11:01:27 -08:00
Dustin Carlino
fbb4140181
tiny wasm cleanup. havent figured out serde problem yet. [rebuild]
2020-02-25 10:35:58 -08:00