Dustin Carlino
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6b29a2a38d
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fixing issues with bikes spawning close to intersections, by making the
bound be really conservative
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2019-02-05 09:56:07 -08:00 |
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Dustin Carlino
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6b3a77c9ec
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solve the problem with bikes entering too short
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2019-02-04 21:05:43 -08:00 |
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Dustin Carlino
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17a0b57644
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squeeze in vehicle type to CarID, for debugging convenience
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2019-02-04 20:26:22 -08:00 |
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Dustin Carlino
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acc298a6ab
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dont spawn under vehicle length... but hmm, seeing another problem. need
easier debugging first.
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2019-02-04 19:16:17 -08:00 |
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Dustin Carlino
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91ae32cd4a
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dont spawn in front of turning agents
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2019-02-04 18:32:55 -08:00 |
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Dustin Carlino
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84df699927
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remove hack for cars winding up too close. if this is still happening, let's solve using the Intent stuff in a different way.
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2019-02-04 15:49:39 -08:00 |
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Dustin Carlino
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be1735d715
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just skip bike trips that are silly loops
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2019-02-04 15:32:46 -08:00 |
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Dustin Carlino
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a0aed4f200
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fix bugs where cars couldnt loop around to reach a building earlier on
the same lane
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2019-02-04 14:58:27 -08:00 |
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Dustin Carlino
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09193d5f51
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be able to spawn cars from buildings too
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2019-02-04 13:58:23 -08:00 |
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Dustin Carlino
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13698cdb20
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small fixes... debug buildings, spawn from headless, timer for
instantiating a scenario
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2019-02-04 11:56:54 -08:00 |
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Dustin Carlino
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793410aa16
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make peds on_exit intersections when they try to chain two turns. ALL
TESTS PASS.
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2019-02-04 09:14:32 -08:00 |
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Dustin Carlino
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177f639f7b
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make sure bikes can actually start moving
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2019-02-03 22:38:21 -08:00 |
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Dustin Carlino
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2f812e6265
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correct slight overshooting. investigate a bus reaching a stop with
non-zero speed
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2019-02-03 18:47:47 -08:00 |
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Dustin Carlino
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7b045146da
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ah, there are speeds low enough to round off to zero distance when applied with the timestep. systematically get rid of EPSILON_SPEED.
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2019-02-03 18:10:29 -08:00 |
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Dustin Carlino
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bfd0465a3d
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track the intent of chosen acceleration, to see why overshooting is happening
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2019-02-03 09:41:29 -08:00 |
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Dustin Carlino
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f9ccecad26
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fix spawning of vehicles on borders
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2019-02-02 14:25:50 -08:00 |
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Dustin Carlino
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e330061b91
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undo rendering hacks for tiny cars at borders, without fixing the spawning problem yet
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2019-02-02 14:16:15 -08:00 |
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Dustin Carlino
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bc4ba647bc
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caching Renderables for agents
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2019-02-01 15:10:35 -08:00 |
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Dustin Carlino
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3451b65823
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lazily compute SimStats
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2019-02-01 14:31:35 -08:00 |
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Dustin Carlino
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58c4cb5e1b
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dont look up full SimStats unless needed
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2019-02-01 13:45:37 -08:00 |
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Dustin Carlino
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0a79b354b2
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remove ability to create Map from InitialMap, now that we have a separate debugger
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2019-02-01 11:09:22 -08:00 |
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Dustin Carlino
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097d1591e1
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load previous/next initial map. refactor this functionality for sim
savestates
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2019-02-01 11:03:57 -08:00 |
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Dustin Carlino
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0346166304
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starting a generic viewer that works with InitialMap
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2019-01-31 16:33:43 -08:00 |
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Dustin Carlino
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48a5556f17
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improving debuggability of merged maps by printing intersections to look at
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2019-01-31 14:54:30 -08:00 |
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Dustin Carlino
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2282c5658d
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make geom types Ord now
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2019-01-31 14:29:47 -08:00 |
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Dustin Carlino
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b9e96618da
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stop abusing max distance for path tracing. disable some newly brokenish stuff
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2019-01-31 13:09:15 -08:00 |
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Dustin Carlino
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23db7cc646
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try really dumb trimming... it works :O
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2019-01-31 08:53:30 -08:00 |
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Dustin Carlino
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7519fdf584
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using strong Distance types in many more places
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2019-01-30 15:54:54 -08:00 |
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Dustin Carlino
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3e00789960
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allow a NaN in kinematics
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2019-01-30 15:02:12 -08:00 |
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Dustin Carlino
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ac2b8f5a9a
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switch to new units in sim... and editor, darnit, accidentally ammended
commit
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2019-01-30 14:19:48 -08:00 |
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Dustin Carlino
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2a70efde5f
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simplify: slice can fail. all the callers dont have to check for EPSILON_DIST
(also, disable not-so-useful geom unit tests that use randomness)
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2019-01-29 18:53:04 -08:00 |
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Dustin Carlino
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ca058331e5
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fixing path trace cases that wind up with points too squished together
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2019-01-29 16:23:01 -08:00 |
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Dustin Carlino
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6aaa55891e
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saving lots of InitialMaps... and manually loading one at a time
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2019-01-28 09:42:28 -08:00 |
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Dustin Carlino
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a25f358295
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hacking around top menu issue mostly
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2019-01-23 16:19:32 -08:00 |
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Dustin Carlino
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1e7b8f2dfc
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end interactive trips at border nodes
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2019-01-21 13:53:24 -08:00 |
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Dustin Carlino
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c87c7b32ae
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make interactive driving trips still end at a building
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2019-01-21 12:21:26 -08:00 |
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Dustin Carlino
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4b42f70da4
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actually spawning walking trips...
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2019-01-21 11:59:59 -08:00 |
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Dustin Carlino
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f018158aa3
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remove copyright comment from remaining files
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2019-01-20 13:57:55 -08:00 |
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Dustin Carlino
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0c32faa40c
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moving neighborhood to map_model crate, so convert_osm can stop depending on sim
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2019-01-17 15:29:00 -08:00 |
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Dustin Carlino
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76dc85d5c8
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remove unnecessarily boxed closures, and use generics instead
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2019-01-17 15:22:31 -08:00 |
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Dustin Carlino
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e8e119dbbf
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remove all the polyline shifting/polygon variants that might fail
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2019-01-15 15:25:00 -08:00 |
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Dustin Carlino
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daa55026ae
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making shift left/right for polyline too
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2019-01-12 14:13:15 -08:00 |
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Dustin Carlino
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41e487bbcc
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time limit on completion tests
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2019-01-11 11:28:42 -08:00 |
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Dustin Carlino
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c09fa98f57
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upgrade a few dependencies
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2019-01-11 10:55:58 -08:00 |
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Dustin Carlino
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eefd9abdc6
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render cars using slice
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2019-01-10 17:11:34 -08:00 |
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Dustin Carlino
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3f2a7d6e68
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display when a traffic signal is in overtime
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2018-12-14 12:01:00 -08:00 |
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Dustin Carlino
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a8ee229793
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fix traffic signal bugs letting TurnPriority::Banned cars in on a cycle
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2018-12-14 11:40:18 -08:00 |
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Dustin Carlino
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28d025103c
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show accepted agents when hovering over an intersection
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2018-12-14 11:29:14 -08:00 |
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Dustin Carlino
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577e674e51
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setting up a scenario for the first tutorial (commit 1,000!)
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2018-12-11 10:14:21 -08:00 |
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Dustin Carlino
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e76dede109
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label synthetic intersections
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2018-12-10 15:59:48 -08:00 |
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