Commit Graph

2437 Commits

Author SHA1 Message Date
Dustin Carlino
f9376cddcb dont leak unfinished trips when things cant spawn 2019-08-19 15:05:10 -07:00
Dustin Carlino
f62965b5e2 small refactor: rename time param -> now. more clear and will help the Duration / Instant split later. 2019-08-19 14:56:07 -07:00
Dustin Carlino
7001139dc0 fix div by 0 bug with percent_dist_crossed for empty paths 2019-08-19 14:41:56 -07:00
Dustin Carlino
0ba3ab92ed fix very, very, very dumb block-the-box bug. >_< 2019-08-19 14:32:15 -07:00
Dustin Carlino
2fe2559f67 new colorscheme showing trip time so far 2019-08-19 14:14:19 -07:00
Dustin Carlino
f3f4f98290 also use AgentColorScheme for zoomed color 2019-08-19 14:00:12 -07:00
Dustin Carlino
509936cd43 clip_trips breaking on some huge_seattle border intersections; just omit them 2019-08-19 12:29:20 -07:00
Dustin Carlino
de8e5d6295 cache text labels in DrawBuilding and DrawRoad 2019-08-19 12:06:50 -07:00
Dustin Carlino
df90fc4f50 polylabel for building numbers 2019-08-19 12:01:10 -07:00
Dustin Carlino
b2dba22872 popup menu to change colorscheme 2019-08-18 15:29:34 -07:00
Dustin Carlino
be71aa42fc remove old unused get_unzoomed_agents, always return details. may be a little slower than the other, but it's worthwhile to prioritize optimizing the richer representation instead of maintaining awkward dupe code 2019-08-18 15:08:02 -07:00
Dustin Carlino
dd28afcd29 making all AgentColorScheme values work the same, with the same caching 2019-08-18 15:05:22 -07:00
Dustin Carlino
266dc0238d at popular request, pedestrians now have hands 2019-08-18 14:34:10 -07:00
Dustin Carlino
9d58ee12a4 properly merging nearby pedestrians by intervals of dist_along 2019-08-18 14:32:07 -07:00
Dustin Carlino
d0d7bb79e3 color unzoomed agents by distance remaining 2019-08-16 16:25:27 -07:00
Dustin Carlino
a9267c76c7 debug tooltip showing how far an agent has traveled and how much
remains. seems to have small perf impact on initially calculating paths.
:(
2019-08-16 15:43:20 -07:00
Dustin Carlino
bbc4492205 be able to toggle off block-the-box protection. initial findings:
sometimes the protection makes things worse!
2019-08-16 13:59:07 -07:00
Dustin Carlino
a5b73c060a make savestate_every a flag again 2019-08-16 13:34:38 -07:00
Dustin Carlino
8b14f9c69c very basic version of labeling roads 2019-08-16 12:45:47 -07:00
Dustin Carlino
3cebc3cc44 try using freeform policy at all intersections, to see how it affects gridlock 2019-08-16 11:17:27 -07:00
Dustin Carlino
f78c58e11d remove clipping dep from convert_osm, switch to geo-booleanop 2019-08-15 23:20:11 -07:00
Dustin Carlino
96db77e8b2 stop importing traffic signal data from king county. OSM's data is higher-quality and already attached to specific nodes. 2019-08-15 14:19:11 -07:00
Dustin Carlino
4f51e5b41d remove experimental intersection geometry plugin, which depends on clipping -> piston -> arrayvec with different feature-set. now editor and precompute crates actually share built targets! \o/ 2019-08-15 12:56:42 -07:00
Dustin Carlino
4e83f492d8 upgrade rand, get rid of now unneeded serde1 feature, in hopes of fixing feature mismatch between deps 2019-08-15 12:14:35 -07:00
Dustin Carlino
56ea90c787 draw map-space text with proper z-ordering 2019-08-15 10:30:17 -07:00
Dustin Carlino
cd8a2eb65c force GUI logic to handle selecting ped crowds by making a new ID 2019-08-14 15:35:40 -07:00
Dustin Carlino
0379ceae11 prep for ID::PedCrowd... make ID not be Copy 2019-08-14 15:19:14 -07:00
Dustin Carlino
caddf69dcc cache unzoomed agent geometry when possible 2019-08-14 14:44:43 -07:00
Dustin Carlino
39b97acbbd experiments in representing overlapping pedestrians. buggy start. 2019-08-14 14:26:48 -07:00
Dustin Carlino
a3cd03a5bc rephrase time_since_last_turn as time_spent_blocked, so things like pedestrians walking on long roads don't show up as spurious gridlockedness 2019-08-13 14:26:45 -07:00
Dustin Carlino
4c7c9156d0 label buses with route number! 2019-08-13 12:50:14 -07:00
Dustin Carlino
e145ae2e5d label buildings with street numbers. disable because it's noisy, but
great start!
2019-08-13 11:45:11 -07:00
Dustin Carlino
c50830c4c0 add an extra scaling factor to map-space text, so we can draw in a reasonable font size, then squish down without losing quality 2019-08-13 11:24:04 -07:00
Dustin Carlino
5dc92e6eb8 strong steps towards real map-space text. not quite working yet, but
this shouldn't break anything in the meantime.
2019-08-12 15:38:57 -07:00
Dustin Carlino
6950c22394 simplify rules for starting a turn through a stop sign. should retain priority, but be opportunistic when higher-ranked agents are actually blocked 2019-08-12 14:43:13 -07:00
Dustin Carlino
784e076aff fixes for 'dont block the box'... handle cars vanishing at borders 2019-08-12 14:14:15 -07:00
Dustin Carlino
51cfd49a43 unstick a poor pedestrian who couldn't cross a SharedSidewalkCorner in
the signal time. be reasonably loud when a turn is impossible to finish
in the cycle duration.
2019-08-12 12:37:29 -07:00
Dustin Carlino
a37b3fe58c part 1 of of 'dont block the box'. disabled, because something's broken,
but a solid start.
2019-08-11 19:24:13 -07:00
Dustin Carlino
1ca1f571d0 disable savestating every 30m by default in the UI. greatly speeds up
simulation. not sure how to let people change this setting reasonably.
2019-08-10 15:25:30 -07:00
Dustin Carlino
b8489cbea8 switched sim scheduler to a proper BinaryHeap + tracker for valid time
of a command. approximately 3x speedup in release mode -- simulating
midnight -> 5am for full psrc day on 23rd goes from ~30s to ~9s!!!
further optimization definitely possible
2019-08-09 16:09:13 -07:00
Dustin Carlino
758c5494d8 remove old unused deps 2019-08-09 13:34:40 -07:00
Dustin Carlino
38ea097b26 use WizardState for some more things, making proper use of bundling state with closures! 2019-08-08 11:17:53 -07:00
Dustin Carlino
02e850f3d7 using WizardState in ChoosingShortcut, now that wizard closures are solid 2019-08-07 15:56:07 -07:00
Dustin Carlino
e5486e587b renaming wizard things 2019-08-07 15:48:46 -07:00
Dustin Carlino
8c7116af97 heavily revamping wizard callers... wow, what a huge difference! 2019-08-07 15:27:25 -07:00
Dustin Carlino
3b1671fdcb proof-of-concept that wizard closures can have reasonable lifetimes! 2019-08-07 14:53:20 -07:00
Dustin Carlino
adde2669c1 convert some old-school plugins to Wizard (in fact WizardState), and start to hide some stuff inside ezgui crate a bit more 2019-08-07 13:49:27 -07:00
Dustin Carlino
f26ab131e6 more easy WizardState conversion 2019-08-07 13:27:18 -07:00
Dustin Carlino
136ca2d7ab refactoring a WizardState to replace LOTS of boilerplate. converting
some easy first cases
2019-08-07 11:45:06 -07:00
Dustin Carlino
950fb65bea visually expose time since last completed turn 2019-08-07 10:37:25 -07:00