Dustin Carlino
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75d1cdd3b9
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slightly improve traffic signal runtime: Priority > Yield
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2019-05-13 15:47:25 -07:00 |
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Dustin Carlino
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9252dbd14b
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traffic signal boxes have 3 circles, more recognizable
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2019-05-13 14:46:50 -07:00 |
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Dustin Carlino
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3ab012906f
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draw stop signs to the right of the road... initial version with lots of
problems, but looks OK. removing stop lines on lanes.
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2019-05-13 14:02:47 -07:00 |
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Dustin Carlino
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639ce25d09
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hatching shader's stripes are now in map-space, are crosses, and have
color/size tuned
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2019-05-12 18:35:12 -07:00 |
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Dustin Carlino
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f4620c1951
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add basic hatching support to fragment shader. use it to visualize map
edits when zoomed in
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2019-05-12 17:59:12 -07:00 |
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Dustin Carlino
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ba71d2d5e6
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dont be so confusing with CarAppearing in interactive commands -- dont retry if there's not room
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2019-05-12 15:06:12 -07:00 |
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Dustin Carlino
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6ab8372b01
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SharedSidewalkCorners always have Priority; they never conflict with anything
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2019-05-12 09:14:46 -07:00 |
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Dustin Carlino
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b9f80f3e0f
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make cars pause at stop signs properly
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2019-05-12 08:50:46 -07:00 |
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Dustin Carlino
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aa7bd11797
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tweak edit mode's menu info
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2019-05-11 16:53:30 -07:00 |
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Dustin Carlino
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4dcdbf0593
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show time left for traffic signals
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2019-05-11 16:45:24 -07:00 |
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Dustin Carlino
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06aa3e7cb3
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woops, broke drawing agents in intersections in 3501c0ab4f
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2019-05-11 16:14:45 -07:00 |
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Dustin Carlino
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9b848c894a
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better selection polygons for polyline-based things
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2019-05-11 16:03:39 -07:00 |
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Dustin Carlino
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2454704b6b
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better selection polygons... at least for intersections and buildings
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2019-05-11 15:12:12 -07:00 |
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Dustin Carlino
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5c9086a829
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controls to naively flip stop signs on/off
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2019-05-11 14:53:17 -07:00 |
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Dustin Carlino
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ca23950097
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base RoadWithStopSign enabledness on turn priorities
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2019-05-11 14:46:45 -07:00 |
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Dustin Carlino
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6b218fb5ab
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base stop sign lines on lanes on RoadWithStopSign
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2019-05-11 14:38:55 -07:00 |
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Dustin Carlino
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c70c83f22b
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move the StopSignGroup abstraction to map_model. write down some rules for how stop signs _should_ work...
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2019-05-11 14:31:46 -07:00 |
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Dustin Carlino
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a5505cca17
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no reason for DrawTurn to implement Renderable. simplify its API.
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2019-05-11 13:51:39 -07:00 |
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Dustin Carlino
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b7daea7fb4
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make OSD work for intersection editors
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2019-05-11 13:37:48 -07:00 |
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Dustin Carlino
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3501c0ab4f
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dont handle turn icons in UI by default; make the two editors explicitly do mouseover and draw them
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2019-05-11 11:51:16 -07:00 |
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Dustin Carlino
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be9830acc7
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make stop signs selectable... with lots of bugginess
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2019-05-10 16:10:18 -07:00 |
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Dustin Carlino
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f63f694576
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organizing stop sign drawing code a bit
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2019-05-10 15:55:07 -07:00 |
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Dustin Carlino
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8bd4ab72d4
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draw full stop sign octagon when editing a single intersection
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2019-05-10 15:23:31 -07:00 |
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Dustin Carlino
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a53e9ee8cb
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only restore editor_state when --no_splash used. start screensaver on a random building, not potentially some dead space
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2019-05-10 11:16:06 -07:00 |
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Dustin Carlino
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dac08d8d64
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push a release
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2019-05-09 14:45:32 -07:00 |
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Dustin Carlino
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ba5de5ad34
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different colors for extra shapes. also refactoring the lists of these rotating colors
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2019-05-09 14:23:41 -07:00 |
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Dustin Carlino
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8b79c55d13
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show extra shapes when zoomed out
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2019-05-09 14:04:53 -07:00 |
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Dustin Carlino
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089b27fb83
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notes on demand datasets, handling KMLs that define polygons
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2019-05-09 13:25:08 -07:00 |
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Dustin Carlino
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994eb2dd73
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fix bug with reset sim
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2019-05-09 11:02:24 -07:00 |
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Dustin Carlino
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8e949d5fa9
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make --num_agents work exactly when specified
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2019-05-09 10:51:07 -07:00 |
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Dustin Carlino
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a4f6a773a9
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fix up time limits for headless/tests. fix a few tests now that peds
walk slowly.
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2019-05-08 20:05:52 -07:00 |
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Dustin Carlino
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fce5d0f6dc
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animate pedestrian feet smoothly regardless of sim speed
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2019-05-08 18:34:41 -07:00 |
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Dustin Carlino
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60eea9b413
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change sim API to step forward by a variable duration, not a fixed timestep. adjust UI callers accordingly. some bugs introduced, but solid start
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2019-05-08 17:44:01 -07:00 |
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Dustin Carlino
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73ae88bd98
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adjust how periodic savestating happens to prep for truly variable timesteps
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2019-05-08 12:36:46 -07:00 |
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Dustin Carlino
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240efa5ad7
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make warping be slightly snappier with impatient keypressing and a
minimum speed
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2019-05-08 12:07:32 -07:00 |
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Dustin Carlino
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32b4c073a1
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scroll through a particular route
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2019-05-08 11:51:32 -07:00 |
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Dustin Carlino
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16c606c745
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make sure to draw modal menus last; noticed route preview was covering it
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2019-05-08 10:48:28 -07:00 |
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Dustin Carlino
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89b74b9137
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random ped speeds. lots of plumbing needed to implement this. :\
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2019-05-07 10:54:58 -07:00 |
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Dustin Carlino
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d66b0cb511
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in most causes, dont have route previews cover half of peds
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2019-05-06 19:19:20 -07:00 |
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Dustin Carlino
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fd6155ef0e
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make peds travel at a realistic speed
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2019-05-06 18:51:16 -07:00 |
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Dustin Carlino
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939f2fefdd
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adding hands to the bikes
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2019-05-06 18:33:01 -07:00 |
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Dustin Carlino
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95b664e394
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one fixed bike length. makes rendering easier, and having different lengths is pretty useless
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2019-05-06 18:06:49 -07:00 |
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Dustin Carlino
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6a66276606
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every day the pedestrians are shuffling
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2019-05-06 17:40:59 -07:00 |
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Dustin Carlino
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c034040b27
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a start to drawing bikes with more personality
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2019-05-06 13:20:57 -07:00 |
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Dustin Carlino
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b0ca4429ad
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make turn blinkers work even when sim is paused
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2019-05-06 12:56:19 -07:00 |
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Dustin Carlino
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b060a3ecc2
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giving pedestrians more shape
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2019-05-06 12:45:52 -07:00 |
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Dustin Carlino
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103e7f28ca
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combine TripLeg::Bike and ::Drive, fixing a bug and simplifying some cases
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2019-05-06 11:21:29 -07:00 |
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Dustin Carlino
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3ba56a76fb
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fix a panic with bike parking
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2019-05-06 11:00:41 -07:00 |
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Dustin Carlino
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f31f46e483
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draw peds on one side of the sidewalk
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2019-05-05 23:18:24 -07:00 |
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Dustin Carlino
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26ee29ff62
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actually do need to throttle redraws on loading screen
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2019-05-05 19:07:54 -07:00 |
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