Dustin Carlino
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8880f41692
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Center the camera in the LTN tool and others. And simplify the logic for
the game; it was based on the old bouncey splash screen concept.
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2022-03-05 19:01:05 +00:00 |
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Dustin Carlino
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d16d1fdedb
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Draw most road labels in the LTN tool with inverted colors. Still hard to read, but less hard?
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2022-03-05 18:26:02 +00:00 |
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Dustin Carlino
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99747ff34e
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Make the LTN tool more robust to broken blockfinding. #841
Try the cheap validation first. If it breaks, fall back to the expensive
version.
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2022-03-05 17:21:54 +00:00 |
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Dustin Carlino
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a4153891e2
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Rearrange some LTN panels, try to make consistent and emphasize important stuff
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2022-03-05 16:42:49 +00:00 |
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Dustin Carlino
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08395624d8
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Support swapping proposals in the pathfinding mode
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2022-03-05 16:42:49 +00:00 |
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Dustin Carlino
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b83b268e22
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Make the LTN pathfinding tool be map-wide, not per neighborhood
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2022-03-05 16:42:49 +00:00 |
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Dustin Carlino
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1ac25cc39a
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Find thick dual carriageway roads that overlap, and cut their width in
half.
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2022-03-05 11:03:23 +00:00 |
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Dustin Carlino
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2db8818a08
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Start a variation of the current color scheme specialized for the LTN tool. Stop drawing access-restricted roads in a special way; it's a distraction in this app.
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2022-03-04 19:23:41 +00:00 |
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Dustin Carlino
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559adbe01d
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Let the user place filters at non-4 way intersections; it's equivalent to placing a filter along the edge of adjoining roads. #862
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2022-03-04 15:10:47 +00:00 |
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Dustin Carlino
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5fcaf7b657
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Remove the option to draw neighborhood borders as outlines. Always do arrows.
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2022-03-04 14:34:31 +00:00 |
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Dustin Carlino
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81e739cff8
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Undo the previous commit and push the proper rat-run definition described in #872
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2022-03-04 14:29:56 +00:00 |
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Dustin Carlino
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04c3add1b6
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Option A: filter out rat-runs using perimeter roads. #839
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2022-03-04 14:26:57 +00:00 |
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Dustin Carlino
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c414b1b447
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Speed up rat run viewer by not recalculating all of the panel. #839
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2022-03-04 13:51:58 +00:00 |
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Dustin Carlino
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7f0f446fed
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Make the rat run viewer controls less weird; show heatmap or browse individual, don't mix the two. #839
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2022-03-04 13:44:34 +00:00 |
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Dustin Carlino
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034a604949
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While adding a filter in the rat run view, recalculate rat runs, but try to show the same path afterwards. #839
And stop trying to draw arrows there; it's sometimes very buggy, and
showing "A" and "B" markers does the job.
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2022-03-04 09:42:26 +00:00 |
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Dustin Carlino
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0f0384949d
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Speed up cell drawing in Lyon, where logs about leaking out of the boundary happens frequently
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2022-03-01 15:28:38 +00:00 |
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Dustin Carlino
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a421eaf900
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Don't attempt to trace blocks around bridges/tunnels at all in Lyons, avoiding a crash there. #857
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2022-03-01 15:24:59 +00:00 |
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Dustin Carlino
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8b8bf3bed6
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And don't crash trying to draw the cells near such short filtered roads
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2022-03-01 13:06:17 +00:00 |
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Dustin Carlino
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cbfe2265bb
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When detecting existing filters in OSM, use the road length after the edit has been applied. Found in Leeds.
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2022-03-01 13:02:29 +00:00 |
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Dustin Carlino
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ed1602ab40
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When switching between proposals, match up neighborhoods by the most blocks, instead of one arbitrary block. Even when boundaries change, the result is much more intuitive now.
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2022-02-26 19:04:11 +00:00 |
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Dustin Carlino
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8920e593e2
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Simplify colors in the boundary selection UI. Just emphasize the boundary roads, highlight the current neighborhood, and show blocks on the frontier
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2022-02-26 18:53:32 +00:00 |
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Dustin Carlino
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de38808478
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Put a loading screen around the freehand block selection, since it's painfully slow due to #841
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2022-02-26 18:09:41 +00:00 |
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Dustin Carlino
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cec9b785dd
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Quickly sketch desired LTN cells freehand!
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2022-02-24 10:36:47 +00:00 |
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Dustin Carlino
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b07177c21a
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Fix crash in the LTN and Ungap pathfinding tool, introduced in
2bf7ce232a
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2022-02-24 09:47:10 +00:00 |
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Dustin Carlino
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82dff217a5
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When the lasso tool is active, change the panel to explain the interaction
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2022-02-24 09:33:12 +00:00 |
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Dustin Carlino
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13f3a7af73
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Add a tool to quickly expand an LTN boundary by freehand lasso. #857
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2022-02-24 09:33:12 +00:00 |
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Dustin Carlino
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78e4fc3f80
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Make the lasso tool (buried in an old experiment in story mapping) a bit more usable, and lift it to widgetry
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2022-02-24 09:33:12 +00:00 |
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Dustin Carlino
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9c0aedb575
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When we can help it, don't shift road polylines twice. #860
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2022-02-23 18:46:42 +00:00 |
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Dustin Carlino
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2890e6efcc
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Make the RawMap APIs for working with road center-lines less obnoxious
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2022-02-23 15:27:27 +00:00 |
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Dustin Carlino
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7bb6132726
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Open OSM from map_editor
(Move open_browser to widgetry)
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2022-02-23 14:43:58 +00:00 |
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Dustin Carlino
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01e7c9c584
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WIP
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2022-02-23 14:31:31 +00:00 |
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Dustin Carlino
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ee314bf505
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Add road labels to the boundary selection tool -- really need that context when colors otherwise cover stuff up
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2022-02-23 14:11:42 +00:00 |
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Dustin Carlino
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8e076eb9ae
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Organize LTN code a bit, moving the auto heuristics under the filters module
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2022-02-23 13:53:44 +00:00 |
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Dustin Carlino
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2a1b1283f2
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Manage multiple proposals in the LTN tool at the same time, letting the user fluidly switch between them. #765
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2022-02-23 13:48:49 +00:00 |
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Dustin Carlino
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d141a2a810
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Upgrade all geo dependencies! No behavioral difference
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2022-02-22 16:45:49 +00:00 |
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Dustin Carlino
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2e8d3970f5
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Split out a CLI command to prebake one scenario for #861
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2022-02-22 08:55:40 +00:00 |
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Dustin Carlino
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6590320571
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Prebake results for São Miguel Paulista, so we can use all the differential dataviz #861
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2022-02-21 21:16:49 +00:00 |
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Dustin Carlino
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161269a952
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Redraw filters after using the undo button
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2022-02-21 09:58:29 +00:00 |
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Dustin Carlino
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3531966052
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Remove old tool for exporting roads to streetmix and shared-row formats. Nobody's ever used them, and now we're making https://github.com/a-b-street/osm2lanes that could have a translation layer if the need ever comes up. Closes #386
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2022-02-20 19:17:43 +00:00 |
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Dustin Carlino
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7728297f33
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With fresh puppy dog eyes, detect dog-leg intersections yet again. #654
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2022-02-20 12:31:36 +00:00 |
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Dustin Carlino
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4583dac399
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Organize raw_map code a bit more. Let's cleanly separate the detection of short roads from transforming them. #654
And add a convenient script to diff changed maps. (Motivated by
preserving the fixpoint behavior in Montlake)
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2022-02-20 12:08:52 +00:00 |
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Dustin Carlino
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2bf7ce232a
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Port map_editor to the shared map-space World abstraction. #763
There may be small UX bugs, but the code is vastly simpler now, and all
main functionality works fine.
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2022-02-20 11:01:57 +00:00 |
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Dustin Carlino
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e16e151b6a
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Organize the 7 runnable apps under a subdirectory. #844 [rebuild] [release]
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2022-02-19 18:17:08 +00:00 |
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