now that my faster machine works again.
Running importer jobs in parallel is actually super hard, because
there's async stuff thrown in there now to download files.
* More conventional spelling of acronym identifiers
* `new` -> `new_state`
* Remove redundant field name
* Remove needless `collect`
* `to_controls` -> `make_controls`
* Simplify long if statement
* Fix module inception
* Simplify chained if let
* Return directly instead of creating a binding
* Disable clippy warning about `borrow` method
Implementing the `Borrow` trait instead would result in excessive type
annotations.
* Fix most remaining clippy warnings
* Allow clippy::type_complexity
* Fix bad merge from web editor
* Run cargo fmt
* Suppress large_enum_variant warnings
* Rename FYI state to ShowMessage
* Fix upper_case_acronyms warnings
Co-authored-by: Dustin Carlino <dabreegster@gmail.com>
* root element id from Settings, respect element size
* Plumb assets root via settings
* adapt crates to new wasm api
* more FileLoader cleanup
* use tsc bin from node_modules
* avoid spurious unlink errors
GNU Make considers the src/*/wasm_pkg targets as intermediate build
files and attempted to `rm` them. We can stop that my marking them as
`.PRECIOUS`
https://www.gnu.org/software/make/manual/html_node/Special-Targets.html
* `open` doesn't work on Linux
We could do something with xdg-open, but meh, not worth having platform
dependent logic for this.
* fix typo, clarify instructions
* make server compatible with older python install on linux
* revert change - we dont want to include music on web
the leading "-" means exclude a subdir of an included dir.
* better wrap of comments
* fix misfire in copy/pasted comment
* update docs
This forces the main importer to include tokio and propagate async a
bit. That seems worth it.
Also removed the quiet param from the download helpers; we always want
progress.
Use it in the updater and all the importer tools. Only place it's not
used yet is parking_mapper and the in-game updater. [rebuild]
Also make the RunCommand state understand the control code for erasing
the current line. It... sort of works.
call-sites. #253
To make some of these work, changed Label to store a String. Ultimately
it gets transformed into Text, so we need to allocate eventually.
of the binary releases. [rebuild]
Handle this special case in the city picker UI, prompting the player to
do the extra download. NOT yet handling the same for the community
proposal screen -- player will just see a missing file error.
City names are now disambiguated by a two-letter country code. This
commit handles almost everything needed to make this transition. Main
next steps are fixing up map edits automatically and making the city
picker UI understand the extra level of hierarchy.
A little bit of fallout: lakeslice gridlocks again; this regression is
actually from the recent traffic signal changes, but I'm just now
regenerating everything. Will fix soon.
Also give living_streets in Krakow shoulders, so foot routing works
better there.
Now regenerate everything. Actually messes up routing for Trumpington;
71 cancelled trips up to 101. And have to intervene to keep lakeslice
not gridlocking, as usual.
widgetry, geom, and abstutil may wind up on crates.io in some form to
let other projects use widgetry. abstio has A/B Street-specific tricks
for reading data on native/web. Note widgetry still depends on abstio,
will figure out how to clean that up next.