Dustin Carlino
df0d07df5e
optionally show all roads used by buses in the bus layer. useful to know when edits might affect a route
2020-07-08 07:50:20 -07:00
Dustin Carlino
187c8ad4c5
consider again the possibility of merging some degenerate roads
2020-07-07 21:39:42 -07:00
Dustin Carlino
e50cd77675
fix #160 properly -- expand to /home/dabreegster at runtime
2020-07-07 17:16:26 -07:00
Dustin Carlino
9a27f6d3dd
cleanup the old abstutil Error
2020-07-07 17:09:51 -07:00
Dustin Carlino
d1fdcbbd59
fix more relative dir bugs. allow different directory for player data too. fixes #160
2020-07-07 16:49:46 -07:00
Dustin Carlino
4aaa41dd13
zip screenshots in dropbox, because managing individual files keeps crashing the daemon
2020-07-07 16:31:52 -07:00
Dustin Carlino
3eb8db3f75
interpret OSM center lines as the physical center of the road (excluding
...
sidewalks), not as the divider between the two directions. this
dramatically changes geometry everywhere for the better.
thanks to
https://wiki.openstreetmap.org/wiki/Proposed_features/placement for
clear explanations. will be looking next at interpreting this tag.
also temporarily removing screenshots, because uploading individual
files and waiting for dropbox to sync isn't sustainable
2020-07-07 15:52:51 -07:00
Dustin Carlino
35768dfba3
fix the city picker after the relative dir refactor
2020-07-07 13:17:38 -07:00
Dustin Carlino
302363541f
better error message for the common case of map data
2020-07-07 13:14:33 -07:00
Dustin Carlino
f20e993817
print OSM IDs more usefully
2020-07-07 13:04:32 -07:00
Dustin Carlino
5e8be61e6d
fix #158 , build break
2020-07-07 12:45:11 -07:00
Dustin Carlino
d551ef8bb2
filter out bus stops that're out of order along a single road -- probably OSM issues. encountered in #119 . also adjust dev docs for windows for #157
2020-07-07 12:30:59 -07:00
Dustin Carlino
9f72b3dd51
cleanup after the relative dir fix, and add support for hardcoding the
...
data dir, for #137
2020-07-07 12:14:02 -07:00
Dustin Carlino
6919c24bf8
detect the data/ dir more intelligently. fixes #73 . still need to
...
- consider collapsing the directory structure in the releases
- fix wasm
[rebuild]
2020-07-07 11:09:35 -07:00
Dustin Carlino
d40de898b8
clean up and compact the old TODO files
2020-07-07 10:09:13 -07:00
Dustin Carlino
46b340728f
quitting from a cutscene should actually cancel the challenge entirely. fixes #153
2020-07-07 07:58:31 -07:00
Dustin Carlino
906a647ade
better error messages for turn restrictions. fixes #146
2020-07-07 07:37:02 -07:00
Dustin Carlino
476e0e101f
easy wins: make BuildingID u32, not usize. maps from 680MB to 676MB.
...
scenarios from 500MB to 458MB.
considered going down to u16, but pretty sure there are already maps
with >65k buildings
2020-07-06 17:55:02 -07:00
Dustin Carlino
c1f752730c
woops, needed to regenerate scenarios a few commits ago, the laneids are off
2020-07-06 16:47:41 -07:00
Dustin Carlino
d52a0e8a35
new scenario mod: force everyone to make a mode change
2020-07-06 16:29:51 -07:00
Dustin Carlino
1e41b48753
squeeze the route select tool into the main bulk select UI
2020-07-06 15:18:12 -07:00
Dustin Carlino
fbff30a869
fix some epsilon issues with deadends and walking turns to get entire
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krakow map to import. closes #143
2020-07-06 14:24:31 -07:00
Dustin Carlino
cac35319b2
handle off-side bike lanes on oneway roads. fixes #140
2020-07-06 14:03:22 -07:00
Dustin Carlino
1dcc7456db
stop attempting to parse OSM turn restriction types. not doing anything useful with them yet anyway, and it causes friction importing new maps. fixes #142
2020-07-06 13:26:23 -07:00
Dustin Carlino
82345767c9
store a bitset of access restrictions per road. derive zones from this only for editing and pathfinding. this unblocks editing zones
2020-07-06 13:09:49 -07:00
Mateusz Konieczny
5948dc9b75
fix typos ( #136 )
2020-07-06 09:37:01 -07:00
Dustin Carlino
c3858b9cdd
mark construction lanes appropriately. this broke when adapting to the new tagging on the west seattle bridge, but there are some roads tagged this way in krakow.
...
(not regenerating all the maps yet, expecting to do more work on this
today)
2020-07-06 07:43:42 -07:00
Dustin Carlino
b701fcf114
also dedupe building points coming from a relation, for #130
2020-07-06 07:29:20 -07:00
Mateusz Konieczny
bde4faf554
fix typo ( #134 )
2020-07-06 06:15:50 -07:00
Dustin Carlino
3f912e220c
new release
2020-07-05 14:56:46 -07:00
Dustin Carlino
8ba32f3b86
simplify the UX for finishing a challenge with unsaved edits. finally fixes #110 [rebuild]
2020-07-05 14:47:25 -07:00
Dustin Carlino
5bc7954de3
simplify the UX for quitting sandbox with unsaved edits. almost done
...
with #110
2020-07-05 14:33:08 -07:00
Dustin Carlino
d987879389
gracefully handle editing the currently active traffic signal phase live in the challenge mode
2020-07-05 14:18:00 -07:00
Dustin Carlino
5427d8ea40
also express lane type changes using the new approach
2020-07-05 14:04:49 -07:00
Dustin Carlino
6e8eef8d09
start refactoring how edits are validated. need to deal with lane types
...
next
2020-07-05 13:20:19 -07:00
Dustin Carlino
804896cfda
relax some old requirements for bus stops not being on the same lane. i
...
dont remember what the old issue was. this fixes some light rail stops
downtown, because multiple stops are along a single light rail lane.
2020-07-05 12:34:46 -07:00
Dustin Carlino
5daab4fdbc
allow closing intersections in maps with sidewalks that start off disconnected. just dont allow disconnecting anything new.
2020-07-05 11:37:03 -07:00
Dustin Carlino
422889e543
lazily render lanes, same as road labels. greatly speeds up start-up times (helps with #125 ), doesnt melt the GPU on large maps. also paves the way for dynamically adjusting z-order rendering (for #126 )
...
because we no longer try to upload massive gobs of data to the GPU at
once, huge_seattle on my system goes from initially loading in about a
minute down to 11s
2020-07-05 11:30:34 -07:00
Dustin Carlino
f818b3877e
fresh osm. was trying to fix some intersections along boren, but didnt make much progress
2020-07-04 18:59:17 -07:00
Dustin Carlino
8b7658c48f
dont crash when closing a traffic signal with disconnected sidewalks
2020-07-04 18:08:54 -07:00
Dustin Carlino
181de12409
woops, 72d0171300
broke signal editor by
...
crashing if you were missing a turn. dont validate in the middle of
editing. still seeing a problem with traffic signal -> construction
2020-07-04 17:51:45 -07:00
Dustin Carlino
5a677eb2ec
optionally dont draw in jump-to-time, to help with #125
2020-07-04 13:37:29 -07:00
Dustin Carlino
068b4223c8
prototype controls for hiding z-orders, for #126 [rebuild]
2020-07-04 13:18:27 -07:00
Dustin Carlino
f02fa8bddd
add a tool to export roads to https://github.com/d-wasserman/shared-row
2020-07-04 11:29:45 -07:00
Dustin Carlino
3eecdeddff
fix some two-step pathfinding bugs that were crashing south seattle
2020-07-04 09:37:22 -07:00
Dustin Carlino
505311a93f
improve the signal synchronization a bit for #8 . hardcode a few small
...
intersections to make the downtown map make more progress. make it
easier to copy OSM node IDs.
2020-07-04 08:53:13 -07:00
Dustin Carlino
224701db06
upgrade resvg, which now statically links harfbuzz, for #76 [rebuild]
2020-07-04 07:37:19 -07:00
Dustin Carlino
628ee0fa86
dirt simple method to swap the order of pairs of two-phase signals to
...
try to synchronize them better. towards #8 . not regenerating screenshots
because it's late and there'll be more screenshot churn tomorrow anyway
2020-07-03 21:55:54 -07:00
Dustin Carlino
3a7a75e011
for the heuristically generated traffic signals, handle roads with
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sidewalks on only one side. part of #8
2020-07-03 19:50:31 -07:00
Dustin Carlino
575dcfb782
snap bus vehicle/sidewalk positions to the correct side of the road and
...
a more appropriate lane. also fix #122
2020-07-03 19:00:20 -07:00