Commit Graph

73 Commits

Author SHA1 Message Date
Dustin Carlino
6452953370 when an info panel is open, keep an outline on the object. dont quite
handle peds <-> crowds
2020-01-24 12:59:34 -08:00
Dustin Carlino
54d7f31097 generalize overlays, stick it in UI. only sandbox and tutorial mode can modify it for now though. 2020-01-22 10:24:52 -08:00
Dustin Carlino
f198a6c35f dont insist on prebaked data existing in some places. also go update
scenarios with the new name, oops.
2020-01-21 11:50:56 -08:00
Dustin Carlino
d5653e42ab use info panel for finished trips 2020-01-17 10:53:09 -08:00
Dustin Carlino
8a7e3cecff make clipping be a stateful API, as prep for clipping composites 2020-01-13 16:57:09 -08:00
Dustin Carlino
1ab3c5200a limit max unzoom based on actual map dims 2020-01-13 14:39:02 -08:00
Dustin Carlino
fbbb59f6a5 add option to preview traffic signal edits with the live sim results 2019-12-24 14:34:50 -08:00
Dustin Carlino
c130e49cb4 reverse earlier decision and put prebaked analytics back in UI, so existing plumbing works. but it's optional and carefully set/reset 2019-12-22 10:14:19 -08:00
Dustin Carlino
82d91d3ec6 actually toggle layers of agent color schemes. the indirection might be
crazy expensive...
2019-12-19 14:52:54 -08:00
Dustin Carlino
d5312fabd4 remove the show/hide feature from ModalMenus. ModalMenus are on the way out, the icon is often covering stuff up, and now we can delete some old pngs 2019-12-18 16:26:28 -08:00
Dustin Carlino
dfa1b82c70 stop adjusting agent colors when zoomed in. just one fixed scheme right now. acs just for unzoomed/minimap. get rid of the "arbitrary colors" scheme 2019-12-17 15:50:09 -08:00
Dustin Carlino
a2ac3c5265 make the minimap visibility panel match up with the agent colorscheme.
remove the old color legend
2019-12-17 14:54:25 -08:00
Dustin Carlino
b1da0f0284 get rid of unzoomed_radius, used to highlight agents stuck in intersections. there are better gridlock debug tools now, and this complicates the minimap 2019-12-16 18:51:29 -08:00
Dustin Carlino
4046be3966 start drawing agents in the minimap. theyre a bit big. 2019-12-16 18:46:03 -08:00
Dustin Carlino
a7071a1bc4 convert ColorLegend to Composite. 2019-12-16 14:50:21 -08:00
Dustin Carlino
97c8a84efb switching out lane editing icons for yuwen's nice ones 2019-12-15 11:06:59 -08:00
Dustin Carlino
5440fca4fe move the functions from the last MenuUnderButton to the ModalMenus, just so I can get rid of the atrocity that is MenuUnderButton 2019-12-12 15:24:07 -08:00
Dustin Carlino
f51a077ee9 move some more functionality to the tool panel. remove another
MenuUnderButton
2019-12-12 15:09:28 -08:00
Dustin Carlino
bd557ef4bb move savestate tools in debug mode to modal menu, getting rid of another MenuUnderButton 2019-12-12 14:12:14 -08:00
Dustin Carlino
0de212f763 move back and settings to a bottom-left panel, out of the drop-down menus. no more hamburgers! 2019-12-12 14:10:09 -08:00
Dustin Carlino
061aed2624 add in a shim to collect contextual actions. just silently pass-through to old behavior for now. 2019-12-11 15:04:32 -08:00
Dustin Carlino
4e96363398 tuning color rewriting and placement of some svg icons. removing the
crazy shader color masking
2019-12-08 13:44:43 -08:00
Dustin Carlino
5a7314d137 Add color rewriting and stroke support for SVG images. Cut over more
images, discovering some break...
2019-12-08 12:46:56 -08:00
Dustin Carlino
77099a164b try using usvg and lyon to produce Polygon+Colors from svg files. so
far, so good. dodging a dependency on harfbuzz (which doesn't build in
my windows cross-compilation env), now trying on mac...
2019-12-08 10:24:01 -08:00
Dustin Carlino
c4b0c12797 new default color scheme to use different colors for cars 2019-12-07 12:57:31 -08:00
Dustin Carlino
81a19eb78d remove the experimental hi-res grass and park textures and all the
flagged off textures. going to experiment in a different branch instead.
2019-12-05 09:37:05 -08:00
Dustin Carlino
5e646c0dbd move prebaked analytics back to gameplay runner. now that they depend on scenario and map, automatically loading them is harder, and it's confusing to be all the way up in UI. 2019-12-04 17:15:33 -08:00
Dustin Carlino
1753a40a25 prebake results for tutorial levels too, really manually. load prebaked
results more manually, since it now depends on map and scenario.
2019-12-04 16:36:01 -08:00
Dustin Carlino
e4ab4739df squeezing in a challenge for the first traffic signal tutorial.
prototyping some new abstractions for specifying demand.
2019-12-04 15:12:18 -08:00
Dustin Carlino
10e44dd0b8 move dev flag into options 2019-12-03 14:36:51 -08:00
Dustin Carlino
71854bc959 toggle color scheme in options panel 2019-12-03 10:56:47 -08:00
Dustin Carlino
3fc4684fec starting an options panel, with a way to toggle traffic signal rendering style 2019-12-03 10:39:16 -08:00
Dustin Carlino
a043a9ba05 clean up more of abstutil path/filesystem API 2019-12-03 09:59:43 -08:00
Dustin Carlino
808c3da141 panic early with a nice error if we cant read a binary or json file 2019-12-02 20:35:20 -08:00
Dustin Carlino
6fcf8d4478 redo layouting of new speed panel. pull absolute coordinates from
mockup. looks much closer now
2019-11-28 10:31:55 -08:00
Dustin Carlino
d553530ee7 prototype new speed panel. adapting changes from
https://github.com/jinzhong2/abstreet/tree/new_speed_panel
2019-11-27 15:42:19 -08:00
Dustin Carlino
188b2fd372 adding in some image buttons for the main menu. no highlighting yet.
wrong bounding boxes.
2019-11-25 19:31:39 -08:00
Dustin Carlino
573edbd13e adding the logo to the title screen and filling out some credits 2019-11-24 19:09:07 -08:00
Dustin Carlino
3511669c4e ripped out the old splash screen entirely now, new about screen 2019-11-24 17:05:44 -08:00
Dustin Carlino
888e405146 actually, auto-group textures into groups based on size. too tedious otherwise. 2019-11-24 08:52:50 -08:00
Dustin Carlino
a2ea691fa3 fix the 16 texture limit on mac properly, by using texture arrays for icons 2019-11-24 07:38:32 -08:00
Dustin Carlino
640fcae07e temporary workarounds for the hackathon, will revert later 2019-11-23 12:03:23 -08:00
Dustin Carlino
aa1d7faa00 prototyping turn grouping for editing and understanding traffic signals.
half-baked, but worth moving forwards. starting to rip out old turn icon
stuff (oops, accidentally squished into this commit)
2019-11-21 15:09:57 -08:00
Dustin Carlino
e435f5f4f5 add edits to the challenge splash screen 2019-11-18 13:51:11 -08:00
Dustin Carlino
50e7eb5c82 haha, i uh, forgot the parking button. freudian slip? 2019-11-13 12:22:31 -08:00
Dustin Carlino
0f427542c7 putting in dummy paint buttons to edit mode 2019-11-13 08:54:25 -08:00
Dustin Carlino
f0e715ed50 load prebaked analytics once per map 2019-11-11 15:28:50 -08:00
Dustin Carlino
db33e3fa33 remove geom debug mode. map_editor has superceded this 2019-11-09 14:53:36 -08:00
Dustin Carlino
9b82e7288b move load map functionality into freeform/scenario mode. hide other
things that players shouldn't see yet
2019-11-07 10:00:44 -08:00
Dustin Carlino
6cf9ba678c disabled night color scheme 2019-10-31 17:06:03 -07:00