Dustin Carlino
2f18e4badc
Remove broken code for Leaflet-named screenshots. #440
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Gave up on Leaflet in favor of Mapbox GL, and the math was always wrong
here anyway.
2021-11-11 09:02:29 -08:00
Dustin Carlino
f751b7d54b
Removing the pregame color scheme
2021-11-06 10:33:11 -07:00
Dustin Carlino
401d5fe297
Make it even easier to debug block order
2021-11-02 16:31:29 -07:00
Dustin Carlino
00df96f173
Render A/B Street's lanes and traffic simulation on top of Mapbox GL ( #788 )
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[rebuild] [release]
2021-10-31 13:52:58 -07:00
Dustin Carlino
5e5e411de8
Detect neighborhoods with the new block abstraction ( #793 )
2021-10-28 10:11:57 -07:00
Dustin Carlino
9f86365cf6
Upgrade to rust 1.56 and cutover to rust edition 2021
2021-10-21 09:38:06 -07:00
Dustin Carlino
48ed3683e5
Fix the thickness math
2021-10-18 17:54:58 -07:00
Dustin Carlino
002b41816d
Actually, generalize UnzoomedLines to handle circles too. Make the route sketcher nicer to use at all zoom levels!
2021-10-18 17:54:58 -07:00
Dustin Carlino
749a7384c1
Make the route sketcher tool use UnzoomedLines, making it much easier to see the route on large maps.
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Note the draggable waypoint circles are still a fixed size; you can't
easily manipulate the route when unzoomed far.
2021-10-18 17:54:58 -07:00
Dustin Carlino
b5cca3f18c
Refactor a helper to draw unzoomed thick lines at a constant width.
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To start, just make the bike network use this.
2021-10-18 17:54:58 -07:00
Dustin Carlino
a643c35014
Long overdue round of clippy
2021-10-18 13:52:10 -07:00
Dustin Carlino
7d57deb8ae
Move the focus state from Panel up to widgetry in general, so two different panels don't clash
2021-10-14 17:57:03 -07:00
Dustin Carlino
698e26a831
Use Outcome::Focused to match existing semantics better
2021-10-14 17:57:03 -07:00
Dustin Carlino
b024fa958a
It's hard to focus...
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While dragging a card or using a dropdown or persistent split menu,
prevent other widgets in the same panel from handling events.
2021-10-14 17:57:03 -07:00
Michael Kirk
56323116e1
Don't show details widget until 2+ waypoints
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Otherwise there's no route, also this helps focus on the "add waypoint"
instructions.
2021-10-11 19:42:03 -07:00
Michael Kirk
738c4ab865
clean up set_hovering
tooltip style
2021-10-11 16:03:05 -07:00
Michael Kirk
476f19142f
Consistent panel width ( #772 )
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* reorder tabs: plan trip before adding lanes
This order of tasks should be more logical for most people.
* Copy tweaks
"trip" is better than "route" since you don't pick the route, only the
start/end points. The route is inferred based on the available roads.
* Smaller elevation plot
it was much wider than any other UI element, meaning the column
dramatically jumps sizes when switching to this tab.
* better align line-plot x-axis
* Avoid jittering UI while switching through tabs.
* fixup! Avoid jittering UI while switching through tabs.
* fixup! Copy tweaks
* fixup! reorder tabs: plan trip before adding lanes
* fixup! Copy tweaks
2021-10-11 15:02:41 -07:00
Dustin Carlino
a8e9a1fd08
Variable rename for more clear code; feedback from #764
2021-10-07 14:51:28 -07:00
Dustin Carlino
ddbadd2da3
Make waypoints and routes coexist in the same World. #763 [rebuild] [release]
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The pattern is somewhat similar to how different components share a
Panel. The "outer-most" piece owns the World, calls into InputWaypoints
to fill out the World, and plumbs un-handled events to it.
Also handle a tricky low-level bug with ctx.normal_left_click() and
detecting drags vs clicks.
Now finally there's no buggy conflicts between dragging waypoints and
hovering on the alternate routes!
2021-10-03 14:28:44 -07:00
Dustin Carlino
41465c341b
Convert the new bike routing tool to use World. #763
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This one is the most complicated, and it's still not done, but it's not
any buggier than the ad-hoc implementation. I still need to figure out
how to merge the two worlds of waypoints and routes.
This one also required a large, but mechanical, refactor to lift
ToggleZoomed and the concept of unzoomed/zoomed from map_gui to
widgetry.
2021-10-03 14:28:44 -07:00
Dustin Carlino
43f8a6d1e7
Convert the signal demand dashboard to World. #763
2021-10-03 14:28:44 -07:00
Dustin Carlino
5a37e223c0
Cut over the story map tool to the brave new World. #763
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Figure out how to make objects both clickable and draggable!
2021-10-03 14:28:44 -07:00
Dustin Carlino
8524cfce12
Create a new map-space World abstraction, and change the polygon editor to use it. #763
2021-10-03 14:28:44 -07:00
Dustin Carlino
4ddfe66afd
Finally clean up txt.with_bg. The last few uses were actually illegible from the default color!
2021-09-29 13:34:46 -07:00
Dustin Carlino
c4d38ca591
A humble start to showing an alternate, low-stress route. #743
2021-09-27 13:13:11 -07:00
Dustin Carlino
d365213948
Small refactor: {road, lane}.length()
2021-09-26 11:08:44 -07:00
Dustin Carlino
632a527dbc
Consolidate the route results panel on the left side, as a first step towards Mara's design. #743
2021-09-21 09:09:34 -07:00
Dustin Carlino
f14b7eb9e7
Calculating and showing network gaps, wiring up filters. #448
2021-09-20 14:42:02 -07:00
Gedalia Kott
d833f82c73
Fix Issue #692:settings for metric VS imperial distance units are repsected for distance
2021-09-18 14:06:32 -07:00
Dustin Carlino
dd49caec4a
When dragging the canvas is interrupted, clean up the state properly, cancelling the drag. #754
2021-09-17 14:05:14 -07:00
Dustin Carlino
cca701fb3e
Show traffic signals along route. #743
2021-09-17 12:27:00 -07:00
Michael Kirk
83ebc96bb1
drag/drop uses system grabbable/grabbing cursor
2021-09-10 15:17:15 -07:00
Michael Kirk
577192bb89
style row header
2021-09-10 15:17:15 -07:00
Michael Kirk
09fcca8533
left-align vertical drag/drops
2021-09-10 15:17:15 -07:00
Michael Kirk
3b1ed1f82f
fix button v alignment,
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Also: use standard interaction color when dragging, not the primary
orange color.
2021-09-10 15:17:15 -07:00
Michael Kirk
84b3d87c37
refactor uninted to be builder method, not constructor. it composes better this way
2021-09-10 15:17:15 -07:00
Michael Kirk
a0ea2ba14e
use btn_close instead of "X"s
2021-09-10 15:17:15 -07:00
Dustin Carlino
8147f49093
Work around widgetry focus problem -- allow space or enter to choose a menu entry. Proper fix started and problem described more in #739 .
2021-09-10 13:54:47 -07:00
Dustin Carlino
2598f2a15d
Workaround spinners with f64s that wind up with 0.0000001 drift
2021-09-08 08:00:49 -07:00
Dustin Carlino
27a712bcc3
Remove buttons from map_editor map loader -- very slow and not useful
2021-09-07 15:39:55 -07:00
Dustin Carlino
b231ba602f
Drag-n-drop for waypoints! #743
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Also some drag-n-drop API tweaks:
- Don't require the caller to set `named()`
- Vertical card layout!
Some UX issues:
- deletion button alignment
- horizontal card alignment off
- sync up highlighting between map and cards
- selection state for a waypoint is meaningless
2021-09-03 13:23:17 -07:00
Dustin Carlino
1c756befa8
Hover on route, to show elevation on line plot. #743
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Some messiness, but step forward.
2021-09-01 18:20:48 -07:00
Dustin Carlino
30a114a483
Improve the bike network tool's colors. Always draw the fog-of-war, and
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highlight road types better. #743
2021-09-01 17:07:57 -07:00
Dustin Carlino
ba6f9f4a14
When hovering on the elevation line plot, show the equivalent position
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on the route. #743
2021-09-01 13:18:30 -07:00
Dustin Carlino
69d965ea3e
Use the new drag-drop widget for traffic signal editor stages!
2021-08-30 09:02:00 -07:00
Dustin Carlino
e924e9d7df
Simplify the buttons for picking a stage in the traffic signal editor,
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in preparation for dragon-drop.
These were using MultiButtons, a widgetry concept kind of redundant with
DrawWithTooltips. I think at some point we had more visual mapping
between the stage icon and the intersection on the map, to help when
synchronizing many intersections. But the functionality remaining today
just looks like clicking one intersection inside the icon, which is
barely noticeable and not helpful, so sacrifice this to proceed.
2021-08-30 08:41:29 -07:00
Dustin Carlino
1c9aaac17f
Show drop position on the map while dragging lane cards
2021-08-29 16:40:54 -07:00
Dustin Carlino
93fb9a274f
Organize bike lane buffer types into a dropdown ( #724 )
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Organize lane types in the editor. All buffer types expressed as a dropdown, and lanes for moving/not moving are grouped.
2021-08-25 14:12:17 -07:00
Michael Kirk
ae80eb2509
road editor design tweaks ( #737 )
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- regroup sections to avoid undesirable inner rounding
- move panel away from edge
- make tabs more obvious with "shadow" on bottom of unselected tabs
2021-08-25 12:21:05 -07:00
Dustin Carlino
9761373c4b
Don't recalculate map hover state in the middle of dragging
2021-08-25 11:47:10 -07:00