Dustin Carlino
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9a58136fc1
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remove two debuggers (original roads and reattempting intersection geom) from game. not useful, and this could work better in synthetic or fix_map_geom. also lets us stop copying an extra polyline in the final map
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2019-09-19 14:16:50 -07:00 |
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Dustin Carlino
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fbb7d8ac96
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cleaning up CmdArgs usage
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2019-09-19 10:42:16 -07:00 |
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Dustin Carlino
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f18fc72265
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finish structopt removal
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2019-09-18 17:29:34 -07:00 |
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Dustin Carlino
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ad8f984359
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the convenience of a --dev flag
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2019-09-17 16:49:29 -07:00 |
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Dustin Carlino
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1e4f36dec1
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duplicate OSM ids in tag maps universally, to simplify some other places
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2019-09-17 15:37:11 -07:00 |
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Dustin Carlino
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af22daaf69
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hop to debug mode from a/b test mode, and make it a proper pushed state
from edit and sandbox mode too
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2019-09-15 13:28:38 -07:00 |
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Dustin Carlino
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1f2c4e3797
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make route viewer also handle mode changes and trips ending
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2019-09-15 13:07:58 -07:00 |
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Dustin Carlino
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5c2d86ee95
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improve a/b scoreboard colors and duration printing
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2019-09-15 12:25:57 -07:00 |
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Dustin Carlino
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ece53430a1
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point out the A and B in the a/b test menu
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2019-09-15 10:28:10 -07:00 |
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Dustin Carlino
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fa898a9c70
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fix more a/b test setup bug -- have to reset sim after applying edits.
doh.
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2019-09-14 19:34:24 -07:00 |
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Dustin Carlino
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f52ab43752
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fix HUGE a/b test setup bug... secondary was instantiating scenario, THEN applying map edits. possibly still broken though?!
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2019-09-14 14:46:51 -07:00 |
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Dustin Carlino
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8730884eb4
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dont allow setting up abtest with same edits for both
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2019-09-14 13:48:21 -07:00 |
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Dustin Carlino
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974e4d43b7
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fix debug mode's overlapping UIs... dont keep trying to draw all the special debug mode stuff in nested states. also stop double-drawing when using {Road,Building}Colorer
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2019-09-14 13:42:43 -07:00 |
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Dustin Carlino
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1248dac270
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nicer API for appending bits of text
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2019-09-13 15:23:25 -07:00 |
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Dustin Carlino
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97361317ed
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greying out choices in scoreboard that have no trips
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2019-09-11 12:51:07 -07:00 |
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Dustin Carlino
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c8e3e9ce4b
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rearrange colorscheme changing, so it doesnt happen in irrelevant modes
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2019-09-11 12:43:06 -07:00 |
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Dustin Carlino
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612b02d526
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migrating all callers off old methods. decided to keep choose_string
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2019-09-11 12:32:17 -07:00 |
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Dustin Carlino
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aa3fed3395
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builder-based API for wizard choosing stuff. need to convert other
callers now.
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2019-09-11 11:52:34 -07:00 |
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Dustin Carlino
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224461fcdc
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plumb hatching bit in the style vertex attrib, not this awkward stateful uniform value
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2019-09-11 11:06:57 -07:00 |
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Dustin Carlino
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9ed38c849c
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be able to flag off using textures, and sub a fallback color. also move texture loading into the loading screen. and fix the release script
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2019-09-10 17:04:33 -07:00 |
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Dustin Carlino
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9867619c9c
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generalize ezgui Color to also cleanly represent textured things
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2019-09-10 16:41:35 -07:00 |
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Dustin Carlino
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9a624397e0
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supporting up to 10 textures
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2019-09-10 15:44:07 -07:00 |
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Dustin Carlino
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fdd770088d
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very hacky, minimal impl of texturing water
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2019-09-10 15:21:58 -07:00 |
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Dustin Carlino
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c4b47aeeb5
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make other_crosswalk_ids aware of the degenerate intersection quadruple case, and avoid quadruple-rendering
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2019-09-09 14:55:53 -07:00 |
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Dustin Carlino
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d98ff19c1d
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fix route viewer when skipping fwd in time
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2019-09-09 14:39:45 -07:00 |
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Dustin Carlino
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2d3c079db5
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spawn agent from sidewalk
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2019-09-09 11:20:06 -07:00 |
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Dustin Carlino
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ed559bd71e
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geom debugger does warping
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2019-09-09 09:51:15 -07:00 |
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Dustin Carlino
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43c2c72e71
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importing street sign dataset to override bad parking categories from blockface. the signs look overeager... so disabling
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2019-09-08 17:23:53 -07:00 |
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Dustin Carlino
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105f526e9e
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contextual_action takes &str or String
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2019-09-07 13:56:00 -07:00 |
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Dustin Carlino
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cacd5174ad
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make legend crisper by removing transparency
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2019-09-07 13:50:34 -07:00 |
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Dustin Carlino
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19135c7461
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debug feature to kill off a stuck car
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2019-09-07 13:46:47 -07:00 |
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Dustin Carlino
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caaf0954ab
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rename the main editor crate to game -- map editing is just a tiny piece ;)
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2019-09-07 13:09:09 -07:00 |
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