Dustin Carlino
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9a624397e0
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supporting up to 10 textures
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2019-09-10 15:44:07 -07:00 |
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Dustin Carlino
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fdd770088d
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very hacky, minimal impl of texturing water
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2019-09-10 15:21:58 -07:00 |
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Dustin Carlino
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5637a1cf34
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remove support for glsl 110; i think it was just wine having problems with 140. can restore later easily, is annoying to maintain in the meantime
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2019-09-10 14:13:23 -07:00 |
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Dustin Carlino
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e6bf997bee
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simplify glium uniforms storage
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2019-09-10 14:08:05 -07:00 |
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Dustin Carlino
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c86c1df21a
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add ability to move intersections to fix_map_geom... it partly works.
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2019-09-10 11:47:11 -07:00 |
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Dustin Carlino
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c4b47aeeb5
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make other_crosswalk_ids aware of the degenerate intersection quadruple case, and avoid quadruple-rendering
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2019-09-09 14:55:53 -07:00 |
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Dustin Carlino
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d98ff19c1d
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fix route viewer when skipping fwd in time
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2019-09-09 14:39:45 -07:00 |
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Dustin Carlino
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18abb85431
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adjust degenerate intersections: only one crosswalk, reduce size of it
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2019-09-09 12:28:19 -07:00 |
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Dustin Carlino
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2d3c079db5
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spawn agent from sidewalk
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2019-09-09 11:20:06 -07:00 |
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Dustin Carlino
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ed559bd71e
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geom debugger does warping
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2019-09-09 09:51:15 -07:00 |
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Dustin Carlino
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43c2c72e71
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importing street sign dataset to override bad parking categories from blockface. the signs look overeager... so disabling
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2019-09-08 17:23:53 -07:00 |
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Dustin Carlino
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fb3e4e5177
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cancel turn requests when deleting a car forcibly
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2019-09-08 15:21:15 -07:00 |
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Dustin Carlino
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105f526e9e
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contextual_action takes &str or String
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2019-09-07 13:56:00 -07:00 |
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Dustin Carlino
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cacd5174ad
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make legend crisper by removing transparency
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2019-09-07 13:50:34 -07:00 |
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Dustin Carlino
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19135c7461
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debug feature to kill off a stuck car
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2019-09-07 13:46:47 -07:00 |
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Dustin Carlino
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caaf0954ab
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rename the main editor crate to game -- map editing is just a tiny piece ;)
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2019-09-07 13:09:09 -07:00 |
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Dustin Carlino
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4410c4977b
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remove unused crates: analyze_code, halloween, playground_gui
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2019-09-07 12:59:08 -07:00 |
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Dustin Carlino
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68269530fe
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refactor intersection type checks
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2019-09-07 12:34:39 -07:00 |
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Dustin Carlino
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219a6feacd
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rework trip start/end
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2019-09-07 12:26:00 -07:00 |
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Dustin Carlino
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c5fd22ae81
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refactor sim->editor metadata for unzoomed/zoomed agents
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2019-09-07 12:01:45 -07:00 |
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Dustin Carlino
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147a5781ca
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quick hack to draw full bg for color legend
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2019-09-07 11:49:08 -07:00 |
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Dustin Carlino
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7527e61ce4
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showing a legend for agent colorschemes when unzoomed
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2019-09-07 11:31:26 -07:00 |
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Dustin Carlino
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08b18b682d
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overhaul Text API to builder pattern
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2019-09-06 13:58:04 -07:00 |
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Dustin Carlino
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60a48be5bc
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make it a little easier to snag default text size's line height
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2019-09-06 12:44:37 -07:00 |
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Dustin Carlino
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d268438e87
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show a legend to explain some colorschemes. very primitive.
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2019-09-06 12:36:52 -07:00 |
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Dustin Carlino
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44799c0717
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refactor a Counter type
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2019-09-05 18:44:24 -07:00 |
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Dustin Carlino
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af8c589dd4
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heatmap showing parking availability
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2019-09-05 18:04:20 -07:00 |
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Dustin Carlino
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8bf4711053
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abort trips using parked cars if they dont work out
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2019-09-05 17:37:36 -07:00 |
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Dustin Carlino
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36f4ccecb6
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do the last-minute work of gluing a ped to an available car
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2019-09-05 13:39:19 -07:00 |
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Dustin Carlino
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cf7d847f32
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some of the plumbing to make psrc trips dynamically use a parked car, when possible. very
complicated impl. should blow up when one of these trips actually
starts.
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2019-09-05 13:01:46 -07:00 |
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Dustin Carlino
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5e78a58f64
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show colored bldgs unzoomed too for scenario viz
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2019-09-05 11:36:32 -07:00 |
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Dustin Carlino
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8a05e59865
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shuffle spots per road, so we dont start with an eerily even line of cars
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2019-09-05 10:54:19 -07:00 |
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Dustin Carlino
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048976a256
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spawn a specific number of parked cars per bldg for a scenario. dont use
them yet.
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2019-09-05 09:45:02 -07:00 |
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Dustin Carlino
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c267b27fa0
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a smarter variation on parked cars needed per bldg
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2019-09-05 08:26:32 -07:00 |
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Dustin Carlino
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ccdae6e54b
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show total parking spots available
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2019-09-04 14:56:50 -07:00 |
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Dustin Carlino
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e1d2137295
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point out buildings with trips from/to
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2019-09-04 14:46:14 -07:00 |
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Dustin Carlino
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1040dabe5d
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add common controls to scenario explorer
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2019-09-04 14:38:15 -07:00 |
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Dustin Carlino
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c0f7fda1b6
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be able to warp back in general
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2019-09-04 14:26:55 -07:00 |
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Dustin Carlino
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cfc0e2bbf6
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jump from bldg's trip table to the other endpt
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2019-09-04 14:11:46 -07:00 |
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Dustin Carlino
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e35709fc51
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calculate number of parked cars needed for PSRC trips in a very
primitive way
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2019-09-04 13:58:48 -07:00 |
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Dustin Carlino
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edb85da4c4
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dont connect driveway to SR-99, yo
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2019-09-02 22:57:44 -07:00 |
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Dustin Carlino
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528010f308
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render cars on driveways a little better
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2019-09-02 22:34:01 -07:00 |
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Dustin Carlino
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1910d06bc7
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infer clipping polygon from entire .osm if no polygon is specified
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2019-09-02 12:37:40 -07:00 |
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Dustin Carlino
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3fd59ebdb5
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fix #2 - better error for clipping polygon that doesnt match osm
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2019-09-02 11:53:54 -07:00 |
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Dustin Carlino
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42a043bc89
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reset sim after editing lanes, to make sure parking state is correct
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2019-09-02 11:46:32 -07:00 |
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Dustin Carlino
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6d7d3d4a43
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warp to car parked in garage, without having to define a DrawCar for it
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2019-09-02 11:42:29 -07:00 |
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Dustin Carlino
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d404d938f6
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browse cars parked in garage more easily
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2019-09-02 11:08:01 -07:00 |
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Dustin Carlino
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fcc3863dab
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proper walking connections after parking in a garage, debug support for
cars parked in a bldg
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2019-09-01 21:25:31 -07:00 |
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Dustin Carlino
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814313df98
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make cars start parking in garages. parking animation is wrong and trip
connections wrong, that'll come next.
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2019-08-31 12:41:23 -07:00 |
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Dustin Carlino
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03b685673b
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remove two unused deps caught by cargo-udeps
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2019-08-30 15:06:45 -07:00 |
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