Commit Graph

172 Commits

Author SHA1 Message Date
Michael Kirk
a2c5ce0fb3 regex upgrade Btn::text_fg: No hotkeys, inline &str
Btn\:\:text_fg\("([^"]*)"\).build_def\(ctx, None\)
ctx.style().btn_secondary_light_text("$1").build_def(ctx)
2021-01-21 15:25:46 -08:00
Michael Kirk
743b74510d
replace Btn::close with new style (#463) 2021-01-19 16:17:11 -08:00
Michael Kirk
d7445d889e
button revamp groundwork (#459) 2021-01-19 10:10:18 -08:00
Dustin Carlino
a6c61e4fae Use Great Kneighton study area for Cambridge, not Trumpington. And bring
in Chapelford too. #449
2021-01-17 17:35:11 -08:00
Dustin Carlino
f680de73aa Remove London from screenshot testing, and use Cambridge instead. #449
This will make it easier to visually track the progress improving the
import. Originally London was added to have one left-hand driving map
under the test, but Cambridge works for that too, and it also includes
separate cycleways.

Also fix a crash when trying to draw very very tiny arrows.
2021-01-12 12:30:21 -08:00
Dustin Carlino
b487678ee0 Delete all out-of-date manual overrides for traffic signals, and make it
a hard error when they become out-of-date going forward.

Better heuristics make some of these unnecessary. And now the the JSON
files are in this repo, updating files manually when pulling down new
OSM data becomes less tedious.
2021-01-07 12:24:07 -08:00
Dustin Carlino
65b2b581fa Attempt to take many screenshots of one map at different zoom levels for Leaflet. Various bugs, but progress. #440 2021-01-06 16:33:53 -08:00
Dustin Carlino
92be9c57ed Optionally tile screenshots at smaller dimensions than the window. #440 2021-01-06 10:52:22 -08:00
Dustin Carlino
7f0cdace5a Use OpenGL to take screenshots instead of scrot. Benefits:
- Simple -- one OpenGL call and feeding to the awesome image crate
- Faster -- seemingly don't need the sleep() for whatever vsync problems
- Portable -- doesn't use the Linux scrot tool
- I can switch windows and wiggle the cursor with impunity while this runs

One disadvantage: screencaps in S3 are now slightly larger PNGs, because
for some reason, the image/gif feature is super slow, even in release
mode.

For now, this makes the process of screenshot diffing map changes
easier. But it also might help with producing raster tiles for Leaflet. #440

Also, had to regenerate lakeslice because of the previous change --
it had an old adaptive signal baked in.
2021-01-05 14:58:31 -08:00
Dustin Carlino
bc3c3dfd6c Rename phase -> stage in the JSON traffic signal format. Meant to do this a long time ago. #295
Make this schema change backwards compatible for player edits.
2021-01-04 11:18:17 -08:00
Dustin Carlino
5c04923dff Split abstio crate out from abstutil. #253
widgetry, geom, and abstutil may wind up on crates.io in some form to
let other projects use widgetry. abstio has A/B Street-specific tricks
for reading data on native/web. Note widgetry still depends on abstio,
will figure out how to clean that up next.
2021-01-02 10:28:00 -08:00
Dustin Carlino
795c6bebb1 When producing GeoJSON, represent Polygons that arent Rings (like from SVGs) as a MultiPolygon of every pre-calculated triangle. #440 2021-01-01 15:33:11 -08:00
Dustin Carlino
302ec94e3d Try exporting the zoomed-in rendering of a map to geojson. #440
This approach has some manual effort and it's not capturing everything
yet, but it's a start.
2021-01-01 12:46:25 -08:00
Dustin Carlino
af5811c33c Lift Cached to widgetry 2020-12-26 14:38:43 -08:00
Dustin Carlino
d00e7f7bca Simplify path trace API -- nobody needs dist_ahead. I think that was originally meant to be a performance trick to only draw the next little bit of a route 2020-12-16 16:09:11 -08:00
Dustin Carlino
8501ec70f9 Make the blocked-by graph more exploreable. Remove older debug code that
did something similar. #392
2020-11-30 15:15:13 -08:00
Dustin Carlino
903eab1bc4 Remove some old savestating optimizations from the simulation. The
optimizations avoided serializing Analytics and paths of to-be-created
agents, to reduce the file size. The logic to manage all of this isn't
worth the complexity anymore, because:

1) We don't queue up a bunch of spawn commands anymore; we defer
pathfinding until the last minute anyway.

2) We're not using savestates except for occasional manual debugging.
Previously, there was an idea to quickly preview prebaked traffic
mid-day. That idea was never fleshed out.
2020-11-24 15:38:20 -08:00
Dustin Carlino
16b561a408 Move game/helpers into game/common. And fix github rustdoc workflow 2020-11-23 23:39:55 -08:00
Dustin Carlino
db736ceab5 Collapse some of the module indirections in the game crate. 2020-11-23 17:58:32 -08:00
Dustin Carlino
e6d21d81e7 Add the city picker to the experiment, as a way to lift it to map_gui. 2020-11-23 17:58:32 -08:00
Dustin Carlino
ab2f6fefec Split the controls experiment into a separate binary, get it to draw a
map way more simply than the game
2020-11-23 17:58:32 -08:00
Dustin Carlino
558eb6f716 Extract DrawMap into a separate crate, along with everything else it
depends on.

The goal is to be able to split things like the OSM viewer, parking
mapper, and 15 min tool into separate crates from the game, while still
sharing lots of code.
2020-11-23 17:58:32 -08:00
Dustin Carlino
f7504bf4d1 Tease AgentCache out of DrawMap 2020-11-22 19:35:35 -08:00
Dustin Carlino
f656468580 widgetry refactor: store all keys currently held down, let anyone query 2020-11-22 13:24:08 -08:00
Dustin Carlino
e43f551af6 New query and debug viewer to get the full graph of agents waiting on others. #392 2020-11-20 14:19:19 -08:00
Dustin Carlino
32dea68f5d Measure how many simulation events actually result in something
changing. #368
2020-11-16 11:51:24 -08:00
Dustin Carlino
69699600ea Prototype filling in the gaps near one-way roads. Needs more filtering
out, but solid start. #230

Regenerate map data, since the Area object changed.
2020-11-12 14:21:08 -08:00
Dustin Carlino
c96f84341a Incorporate intersection corners in the around-the-block polygon. #230 2020-11-12 13:41:47 -08:00
Dustin Carlino
1b6af3dfb1 Prototype a debug mode tool to trace a polygon on the interior of any "loop" of roads. Aka, find the polygon if you "walk around the block." This can be used to fill in the blank space between dual carriageways. #230
Algorithm needs some work -- it doesn't trace along sidewalk corners,
and it fails for some starting lanes.
2020-11-12 12:53:41 -08:00
Dustin Carlino
e3b9c42506 Refactor: panel.replace() will set the same name on the new element 2020-11-10 11:49:55 -08:00
Dustin Carlino
ac6eff31ef Rename some maps to remove the now-redundant city. #326 2020-11-05 15:24:02 -08:00
Dustin Carlino
3d84defb71 Also organize screenshots by city. #326 2020-11-05 14:42:40 -08:00
Dustin Carlino
67530bec07 Future-proof file organization by changing map_name from a string to a
struct. Whatever choices we make next about naming cities hierarchially
or not can be managed in just one place. #326

This is a pretty huge change, but the compiler gives reasonable
confidence it's correct. More bugs are likely to crop up in the next
step, when filenames start being namespaced by the city too.
2020-11-04 17:26:32 -08:00
Dustin Carlino
0167b4be31 A tiny start to the great UI button refactor: make the "X" button
consistent. #331
2020-10-28 12:04:36 -07:00
Dustin Carlino
c2b6c917ae Generalize the State/Transition GUI structure, moving it into widgetry.
Nothing about it is specific to A/B Street, and other apps built with
widgetry could organize themselves as a stack of states. This is also a
first step towards sharing more common code between A/B Street and a
future OSM viewer.

Mostly mechanical change. Some more cleanup / documentation coming up
next.
2020-10-22 17:34:59 -07:00
Dustin Carlino
4a3ea8b5c7 Add a tool to export a road to streetmix. Untested, because still having trouble making manual API calls. 2020-10-22 16:29:42 -07:00
Dustin Carlino
81dae1e39c Slightly simplify some plumbing of variables through nested closures, by
remembering that FnOnce exists
2020-10-14 15:36:08 -05:00
Dustin Carlino
1906fb0913 Remove the GetDrawAgents indirection. Originally the UI could pull the
set of agents to draw either from the simulation or from this
"time-traveler" plugin, which would let you rewind sim time. That plugin
is long gone, and it never worked well, because much of the UI would use
the GetDrawAgents to select something, then query the live sim for lots
of details anyway. The plugin never served all of those calls, so the
results would be kind of out-of-sync anyway.

There are some parts of the UI that need to temporarily not draw agents.
Use the same suspended_sim trick that edit mode does.
2020-10-12 11:52:05 -05:00
Dustin Carlino
3feb9d6dbe Make the proposals picker use the new map loading mechanism 2020-10-09 15:57:20 -07:00
Dustin Carlino
03eac377d6 Convert ScreenshotTest away from app.switch_map 2020-10-09 15:07:35 -07:00
Dustin Carlino
f258c50595 Organize import blocks using https://github.com/dabreegster/organize_rust_imports 2020-10-05 20:29:22 -07:00
Dustin Carlino
27d94945c6 Manually move mod block after the use block, to match what CLion does. 2020-10-05 20:29:22 -07:00
Dustin Carlino
8e49aac42f Make traffic seitan close roads that agents are about to use, causing a
crash. And start to figure out the debugging story.
2020-10-05 08:49:16 -07:00
Dustin Carlino
98d26d8979 Refactor calls to calculate_current_selection 2020-10-03 16:37:56 -07:00
Dustin Carlino
49f4d3e3dc
Add a tool to see where people blocked on a traffic signal are trying to go (#354) 2020-09-29 15:22:05 -07:00
Dustin Carlino
84891f8b96 Some map fixes to prepare for alleyways:
- Temporarily workaround snap_cycleways crash in Xi'an
- Fix interpretation of blank turn restrictions. https://www.openstreetmap.org/way/739621435 was missing a right turn, which was causing vehicles to do this crazy loop to go from Madison EB to Lake Wash SB.
- Ignore turn restrictions when they don't match the number of lanes. https://www.openstreetmap.org/way/428090702 and similar need some updating.

Regenerate all data, but give up on lakeslice running fully. Going to
sacrifice that one for a bit to get new roads imported.
2020-09-27 11:21:35 -07:00
Dustin Carlino
83ff6db16c Improve the signal demand dash with keys to change hour. And slightly
refactor styled keys in text.
2020-09-19 10:18:23 -07:00
Dustin Carlino
d9e50a7e38 Use .into() for specifying keys to widgetry more ergonomically. #253 2020-09-18 09:26:14 -07:00
Dustin Carlino
ec28132286 Implement Yuwen's split jump to time/delay UI [rebuild] 2020-09-14 10:28:25 -07:00
Dustin Carlino
d8011a90f4 Handle live edits by just aborting any current trips that cross an
edited road or closed intersection. #312

Along the way, refactor more context plumbing in DrivingSimState.
2020-09-09 15:03:14 -07:00