Dustin Carlino
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a3984ca9ec
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bringing in some docs from an old branch
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2018-10-18 17:00:46 -07:00 |
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Dustin Carlino
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5d010d2580
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make a/b test work again... neighborhoods can be kind of poorly defined
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2018-10-18 15:44:35 -07:00 |
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Dustin Carlino
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d6253a1721
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dont draw stop sign on degenerate intersections
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2018-10-18 15:28:34 -07:00 |
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Dustin Carlino
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94863b7bcc
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bring in footways... actually disable it, they'll need more work
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2018-10-18 12:20:54 -07:00 |
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Dustin Carlino
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35566543f1
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briefly play around with cpuprofiler and gperftools
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2018-10-18 10:54:04 -07:00 |
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Dustin Carlino
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b25046bd67
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removing old, weird controls for interactively spawning stuff in the UI
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2018-10-17 13:06:40 -07:00 |
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Dustin Carlino
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98914ce208
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peds only use the car associated with their building
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2018-10-17 10:34:02 -07:00 |
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Dustin Carlino
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0d33a25d44
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calm down DiffWorlds, not every agent has a trip -- buses and parked cars, namely
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2018-10-17 10:10:22 -07:00 |
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Dustin Carlino
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7919b0bd8d
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associating cars with an owner
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2018-10-16 17:28:03 -07:00 |
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Dustin Carlino
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2c110a58f9
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starting a very basic plugin to show differences between trips in parallel worlds
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2018-10-16 14:48:41 -07:00 |
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Dustin Carlino
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14c341d86a
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shuffle parked cars to use without offsetting the RNG
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2018-10-16 11:50:16 -07:00 |
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Dustin Carlino
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77786c9483
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forking RNGs to keep SeedParking consistent
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2018-10-16 11:39:16 -07:00 |
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Dustin Carlino
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bc48b3189f
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generate trips to spawn before seeding parking spots, to make trip IDs line up better...
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2018-10-14 18:53:39 -07:00 |
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Dustin Carlino
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80f6eb95b4
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brainstorming edit-invariant trips. initial work to reference TripIDs,
which are independent of mode.
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2018-10-14 14:01:03 -07:00 |
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Dustin Carlino
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f7f9b5ab70
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plugin to find and show chokepoints
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2018-10-13 15:24:14 -07:00 |
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Dustin Carlino
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4672994777
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fixed one problem with ped trace_route... walking model is so complicated. ><
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2018-10-09 17:43:22 -07:00 |
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Dustin Carlino
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dcbf373896
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constructing traces way more directly. still broken for peds. :(
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2018-10-09 16:14:48 -07:00 |
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Dustin Carlino
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2aa47bbd51
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grouping UI state that's bound to a certain map+edits
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2018-10-08 14:08:20 -07:00 |
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Dustin Carlino
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ad37e595f0
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scarier colors. :P
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2018-10-07 13:23:31 -07:00 |
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Dustin Carlino
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8f88d58952
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adding a quadtree to halloween demo, by copying lots of code
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2018-10-07 13:07:44 -07:00 |
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Dustin Carlino
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403ef7d0ec
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also move the buildings
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2018-10-07 12:51:27 -07:00 |
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Dustin Carlino
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b14df8a090
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starting new halloween experiment... just rendering thick roads
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2018-10-06 13:45:10 -07:00 |
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Dustin Carlino
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478d12aecb
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plumb car properties between driving and parking sims. seems simpler...
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2018-10-05 12:35:32 -07:00 |
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Dustin Carlino
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7b718b4621
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bundling all map edits together
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2018-10-02 15:48:10 -07:00 |
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Dustin Carlino
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4f3afa3894
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very primitively tracking trip times, only showing in headless
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2018-09-28 07:19:16 -07:00 |
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Dustin Carlino
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c1427a044c
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dont lose logs in editor
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2018-09-27 14:57:01 -07:00 |
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Dustin Carlino
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fa1d7e8182
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WIP instantiating a scenario
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2018-09-27 11:47:29 -07:00 |
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Dustin Carlino
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09c3b017b9
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logging in map layer too
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2018-09-23 14:15:24 -07:00 |
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Dustin Carlino
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a53dd51ec4
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filling out logging in editor crate
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2018-09-23 14:01:03 -07:00 |
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Dustin Carlino
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6c7d4185b3
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proper logging from the editor layer
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2018-09-22 20:12:24 -07:00 |
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Dustin Carlino
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f9e0b6facc
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adding a scrollable log buffer widget
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2018-09-21 14:09:20 -07:00 |
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Dustin Carlino
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f6ddd8aeaa
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adding categories to unimportant actions, arranging them in a tree
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2018-09-21 13:16:46 -07:00 |
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Dustin Carlino
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f1f0683026
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prompts on top of menus, too
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2018-09-21 08:08:34 -07:00 |
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Dustin Carlino
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1d7417e851
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display text entry boxes in the middle of the screen, not as part of the bottom OSD
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2018-09-20 18:55:44 -07:00 |
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Dustin Carlino
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b57fec18d5
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messing around slightly with the experimental gfx crate
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2018-09-18 07:47:03 -07:00 |
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Dustin Carlino
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18a5a2f2f8
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remove parcels too far from sidewalks
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2018-09-16 16:54:35 -07:00 |
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Dustin Carlino
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5348ed6c7b
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organizing design notes a bit
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2018-09-16 16:35:48 -07:00 |
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Dustin Carlino
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7911146063
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organizing docs a bit
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2018-09-16 16:15:08 -07:00 |
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Dustin Carlino
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67ef04b3c2
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unifying tooltip handling a bit
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2018-09-16 15:57:23 -07:00 |
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Dustin Carlino
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966d7bb03d
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adding Areas to map and UI; not instantiating them yet
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2018-09-16 13:25:31 -07:00 |
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Dustin Carlino
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e4339436fc
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make bus stops a separate layer to render. easy!
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2018-09-15 19:58:25 -07:00 |
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Dustin Carlino
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74ad9d0819
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split bus stops into their own first-class object in the map model layer
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2018-09-15 19:02:10 -07:00 |
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Dustin Carlino
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35141dee40
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at last, the satisfying collapsing of all the boilerplate color functions
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2018-09-15 16:52:37 -07:00 |
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Dustin Carlino
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008c63cd1a
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passing ctx to both plugins and renderers, so we can debug lanes
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2018-09-15 14:56:21 -07:00 |
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Dustin Carlino
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269642a984
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give plugins a better way to express color
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2018-09-14 22:18:49 -07:00 |
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Dustin Carlino
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c08477a9e9
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draw lane details with generic quadtree, based on render options
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2018-09-14 13:18:02 -07:00 |
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Dustin Carlino
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772ab784a7
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generic quadtree support for show_turn_icons
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2018-09-14 13:01:28 -07:00 |
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Dustin Carlino
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4a46990457
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generic quadtree - initial round. broke some features, will add them
back in next.
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2018-09-14 12:44:10 -07:00 |
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Dustin Carlino
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5303087fa2
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making DrawCar implement renderable
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2018-09-13 22:33:58 -07:00 |
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Dustin Carlino
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b3d2a5c5be
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WIP making DrawPed implement Renderable
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2018-09-13 22:15:03 -07:00 |
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