Dustin Carlino
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892e0592e1
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adjust rendering of parked cars
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2019-12-17 15:55:47 -08:00 |
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Dustin Carlino
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eda40ecdec
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start an interactive legend for the minimap. pretty disjoint from real
AgentColorScheme right now
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2019-12-16 15:40:32 -08:00 |
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Dustin Carlino
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4e96363398
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tuning color rewriting and placement of some svg icons. removing the
crazy shader color masking
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2019-12-08 13:44:43 -08:00 |
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Dustin Carlino
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202cfcf0d6
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hack in a mask to change the color of image buttons without backgrounds
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2019-11-26 10:59:33 -08:00 |
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Dustin Carlino
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188b2fd372
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adding in some image buttons for the main menu. no highlighting yet.
wrong bounding boxes.
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2019-11-25 19:31:39 -08:00 |
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Dustin Carlino
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573edbd13e
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adding the logo to the title screen and filling out some credits
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2019-11-24 19:09:07 -08:00 |
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Dustin Carlino
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3511669c4e
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ripped out the old splash screen entirely now, new about screen
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2019-11-24 17:05:44 -08:00 |
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Dustin Carlino
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a2ea691fa3
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fix the 16 texture limit on mac properly, by using texture arrays for icons
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2019-11-24 07:38:32 -08:00 |
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Dustin Carlino
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7faeafd998
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nice hatching for construction lanes, hackily encoded
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2019-10-29 17:19:36 -07:00 |
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Dustin Carlino
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d757b45bff
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manually workaround y inversion with stretched textures by modifying the
images
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2019-10-29 16:36:19 -07:00 |
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Dustin Carlino
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cb4720946c
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experiment with texturing cars, with some fun UV coordinates. looks half
reasonable when it works. breaks on duplicate points, not sure what's
wrong yet
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2019-10-24 14:07:03 -07:00 |
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Dustin Carlino
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17e02ebdf0
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adding in support for rotating textures, except missing y-inversion
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2019-10-23 16:30:23 -07:00 |
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Dustin Carlino
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d133dfd152
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experimentally use textures for pedestrians. add support for stretching
texture coordinates
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2019-10-23 15:46:00 -07:00 |
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Dustin Carlino
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224461fcdc
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plumb hatching bit in the style vertex attrib, not this awkward stateful uniform value
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2019-09-11 11:06:57 -07:00 |
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Dustin Carlino
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7eae18b71a
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tiling all the textures seamlessly, instead of stretching
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2019-09-11 10:46:03 -07:00 |
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Dustin Carlino
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9867619c9c
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generalize ezgui Color to also cleanly represent textured things
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2019-09-10 16:41:35 -07:00 |
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Dustin Carlino
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9f897ef094
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removing ezgui inline color parsing. pretty much unused, isn't helping
compile time. also fixing clippy issues
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2019-08-22 13:38:16 -07:00 |
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Dustin Carlino
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950fb65bea
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visually expose time since last completed turn
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2019-08-07 10:37:25 -07:00 |
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Dustin Carlino
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1f34e591e0
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debug_initialmap: use loading screens, stop depicting half-roads, draw
OSM tags non-invasively on the side, rename it, highlight degenerate
intersections
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2019-06-13 13:20:24 -07:00 |
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Dustin Carlino
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53d87afa6e
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move hex parsing
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2019-06-08 13:15:31 -07:00 |
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Dustin Carlino
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602a936440
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using nom to create Text with inline colors. just using in a few places;
still buggy and kind of inconvenient actually.
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2019-05-30 14:14:38 -07:00 |
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Dustin Carlino
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09493f9b7b
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remove old color shifting
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2019-05-20 11:58:35 -07:00 |
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Dustin Carlino
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a2e2c3311e
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drawing border arrows way better
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2019-02-12 14:42:03 -08:00 |
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Dustin Carlino
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9d32ef8b83
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use const functions to construct constant colors in many cases, now that rust 2018 is here
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2018-12-22 12:39:17 -08:00 |
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Dustin Carlino
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0f62da0f63
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centralize and adjust constants for text colors. also clean up places
unnecessarilly passing in RGB values for constants
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2018-12-22 12:26:34 -08:00 |
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Dustin Carlino
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3f2a7d6e68
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display when a traffic signal is in overtime
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2018-12-14 12:01:00 -08:00 |
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Dustin Carlino
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91b2b07fbd
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remove more extern crate's; import macros directly
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2018-12-06 11:22:12 -08:00 |
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Dustin Carlino
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f36b967dee
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drawing yield turns better in turn cycler
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2018-12-03 10:37:14 -08:00 |
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