Dustin Carlino
af9f9080a2
Some experiments to chop Seattle into some smaller pieces. Not used yet.
2020-12-06 21:25:22 -08:00
Dustin Carlino
4d56786289
Don't move faster diagonally
2020-12-06 19:49:59 -08:00
Dustin Carlino
4c947f05f6
Attempt more precise collision response, but it doesn't feel good, so
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disable it
2020-12-06 19:24:19 -08:00
Dustin Carlino
b1811c21ab
Add a progress bar for the initial .wasm loading. #377
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It's now easier to understand the possibly slow downloading of the 80MB
.wasm.
2020-12-05 20:55:07 -08:00
Dustin Carlino
8e0a2ea8d5
Work on snow again
2020-12-05 18:42:22 -08:00
Dustin Carlino
139f442ba7
Flatten transforms in the Santa SVGs from Illustrator. The pitiful SVG
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processing code in widgetry doesn't handle paths nested under groups
with transforms. To workaround, preprocess the SVGs:
1) Open in Inkscape
2) Click the problematic group
3) Menu "Path > Object to path"
4) Menu "Extensions > Modify path > Apply transform"
And scale down the two bike sprites
2020-12-05 17:57:46 -08:00
Dustin Carlino
9fb26eed0a
Earn permanent upgrades by completing levels, show them on the title screen, add a flag to unlock everything for dev
2020-12-04 16:40:27 -08:00
Dustin Carlino
3b5aac7d7e
Unlock levels in sequence
2020-12-04 16:19:31 -08:00
Dustin Carlino
df04fd7e18
Give SimpleApp a way to stash session-wide state. First use case is high scores for the experiment.
2020-12-04 15:08:15 -08:00
Dustin Carlino
c9809c805b
Prepare to track high scores
2020-12-04 14:53:11 -08:00
Dustin Carlino
2ece6d0c05
Create a more interesting animation for delivery and refilling
2020-12-04 14:19:42 -08:00
Dustin Carlino
7381bd6b8d
Add a time limit and a results screen. Make the upzone screen always
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happen, use it as a place to prep the player before the level
2020-12-04 13:55:46 -08:00
Dustin Carlino
766fea1441
Prevent warping near bridges, and ban travel along light rail entirely
2020-12-03 21:04:38 -08:00
Dustin Carlino
97c5c45ca4
Add a basic boost mechanic
2020-12-03 20:36:35 -08:00
Dustin Carlino
12d0294692
Minimap tracker and new meters
2020-12-03 15:09:54 -08:00
Dustin Carlino
8531c8c773
Pick different vehicles, animate the player a bit
2020-12-03 14:23:30 -08:00
Dustin Carlino
2aaa7e4dee
Split into multiple panels, add a pause screen, fix switching maps
2020-12-03 12:38:28 -08:00
Dustin Carlino
866d56ebcf
Have a separate upzone phase before starting the level
2020-12-03 12:07:48 -08:00
Dustin Carlino
23222bd846
For the experiment, extract the code to color buildings based on type.
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Also start to dismantle the old in-game upzone logic.
2020-12-03 11:32:37 -08:00
Dustin Carlino
544dda9c5c
When looking for turn conflicts, treat reserved turns (created before
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starting an uber-turn) the same as accepted turns, updating the
blocked-by graph and allowing a movement to start if a cycle is
detected.
No effect in montlake or lakeslice, and very slight progress at the
Krakow roundabout for #382 -- increasing a tiny 26 trips by 7:20 am.
2020-12-03 10:56:42 -08:00
Dustin Carlino
5dba8f5896
Make the blocked-by graph used for debugging and the API detect problems
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from somebody about to start an uber-turn.
2020-12-03 10:21:43 -08:00
Dustin Carlino
ad37d612b4
Just attempt to reorganize code a little bit before a barrage of
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changes.
2020-12-02 19:18:49 -08:00
Dustin Carlino
08d6f6987f
Figure out when we pass a building along a road
2020-12-02 18:00:51 -08:00
Dustin Carlino
6a947ba3e9
Snap movement to roads. The collisions are funky, but it mostly works?
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Temporarily breaks gameplay, because now we can't touch buildings.
2020-12-02 17:09:32 -08:00
Dustin Carlino
f57fb8f2f6
Run the experiment on the web
2020-12-02 13:44:10 -08:00
Dustin Carlino
0727619e18
Disable caching on Mac builds; something keeps breaking. [rebuild]
2020-12-02 13:20:43 -08:00
Dustin Carlino
a11646a6fc
Overhaul building colors [rebuild]
2020-12-02 13:01:01 -08:00
Dustin Carlino
49459463b6
Add all the meters for the experiment.
2020-12-02 12:37:59 -08:00
Dustin Carlino
d37e86db6f
Alter gameplay mechanics for the experiment after some playtesting sessions:
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- no more last recharge station or cost to different houses
- energy based on presents carried
- instant recharge
2020-12-02 12:02:15 -08:00
Michael Kirk
727fe32fdd
little typo in summaries table
2020-12-02 10:51:46 -08:00
Dustin Carlino
60117a64e8
Handle starting/ending in a zone when pathfinding, regardless of Dijkstra/CH implementation. #411
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The import bug in Münster is still happening though! Still digging in.
(But regardless, this change fixes some old technical debt)
2020-12-02 10:42:01 -08:00
Dustin Carlino
17e850908c
Reorganizing pathfinder code to prepare for sharing the start/stop-in-a-zone logic between the CH and Dijkstra implementation. #411
2020-12-02 09:22:16 -08:00
Dustin Carlino
69b14e444f
Simpler abstutil APIs: return string errors immediately, don't make callers transform. We don't need to distinguish different error types anywhere.
2020-12-02 08:44:07 -08:00
Dustin Carlino
01737ea0c5
Update prebaked data after #412
2020-12-01 19:22:32 -08:00
Michael Kirk
09e484b2a3
change default log level
2020-12-01 19:20:53 -08:00
Michael Kirk
ddfaf73eae
Improve lane changing vis-a-vis uber turns.
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1. Allow lane changing in an uber turn. Because of the way uber turns
work, we lock in and commit to all the lane changes just before
entering the uber turn.
2. Avoid overzealous lane changing by combining number-of-lanes-crossed
and numer-of-vehicles-in-lane into a single cost, rather than always
preferring the least number-of-vehicles-in-lane.
3. Don't lane-change unless the candidate lane's cost is strictly better
than the current lane cost.
2020-12-01 19:20:53 -08:00
Michael Kirk
dab38e36ac
fixup! map_err -> or_else
2020-12-01 17:49:41 -08:00
Michael Kirk
9ebd939b3f
map_err -> or_else
2020-12-01 17:49:41 -08:00
Michael Kirk
4a9cfab935
fallback for shader versions
2020-12-01 17:49:41 -08:00
Michael Kirk
4f2cf1a714
context builder fallbacks
2020-12-01 17:49:41 -08:00
Dustin Carlino
30ce82bd3c
Collapse get_pathfinding_request from TripSpec into start_trip. Avoids double-calculating paths (for driving trips, because of capping) and consolidates logic a bit more. #258
2020-12-01 16:42:36 -08:00
Dustin Carlino
14fd697282
Collapse/consolidate some logic involving DrivingGoal and TripEndpoint. #258
2020-12-01 16:04:48 -08:00
Dustin Carlino
d0b25d3530
Slightly refactor spawning cars during trip transitions #258
2020-12-01 15:30:17 -08:00
Dustin Carlino
4f764d6b87
Plumb options for delaying capped trips, instead of cancelling. Don't actually handle it yet. #325
2020-12-01 14:37:55 -08:00
Dustin Carlino
675427f940
Track the direction the player is facing when moving around. And...
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hello, Santa.
2020-12-01 13:06:27 -08:00
Dustin Carlino
57963126fa
Fold number of housing units into Building; ditch the extra file approach.
2020-12-01 12:43:19 -08:00
Dustin Carlino
2ebaf99e0d
A fresh attempt at finding the root causes of gridlock map-wide
2020-12-01 10:50:05 -08:00
Dustin Carlino
b5ea263fc1
Expose the blocked-by graph through the API, and add root-cause analysis
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to the UI debugger. #392
2020-11-30 17:01:15 -08:00
Dustin Carlino
8501ec70f9
Make the blocked-by graph more exploreable. Remove older debug code that
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did something similar. #392
2020-11-30 15:15:13 -08:00
Dustin Carlino
6dd14c8bed
Don't crash when jumping to nonexistent trip or when clicking
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follow/unfollow for a trip without an agent.
2020-11-30 14:20:37 -08:00