Dustin Carlino
|
7f098825e1
|
And now we can clean up cell polygon 'leaks' out of the neighborhood boundary!
|
2022-01-22 16:51:08 +00:00 |
|
Dustin Carlino
|
f7e8bca517
|
Instead of drawing LTN cells as a grid, post-process the grid into a
simple polygon using contouring. This vastly speeds up the GeoJSON
export feature.
|
2022-01-22 16:42:13 +00:00 |
|
Dustin Carlino
|
9c1e04de0c
|
Refactor Ungap's trip file management, use it in the LTN tool. Now you
don't constantly lose the example routes you're trying out
|
2022-01-21 14:05:48 +00:00 |
|
Dustin Carlino
|
d3fa826dbf
|
LTN UX: don't constantly override the user's settings on different pages
|
2022-01-19 09:56:11 +00:00 |
|
Dustin Carlino
|
778ffc6be3
|
Fix default color scheme for the LTN tool
|
2022-01-18 17:33:04 +00:00 |
|
Dustin Carlino
|
a6cd58346f
|
Move some misc stuff from game/common to map_gui, so LTN can use it
LTN crate builds, and appears to work!
|
2022-01-18 17:33:04 +00:00 |
|
Dustin Carlino
|
8dc2c68760
|
Move LTN code from game to its own crate. game crate builds, ltn doesn't
quite...
Changes along the way:
- take away the convenient jump to debug mode
|
2022-01-18 17:33:04 +00:00 |
|
Dustin Carlino
|
a22a38051f
|
Set up the boilerplate for splitting the LTN tool into its crate
|
2022-01-18 17:33:04 +00:00 |
|