Dustin Carlino
c750493f38
Avoid crashes with PolyLine shifting. #860
2022-02-17 14:19:38 +00:00
Dustin Carlino
49f3ad6a8d
Remove some old London study areas, now that most boroughs are imported instead. #794 , #577
2022-02-17 10:10:41 +00:00
Dustin Carlino
611ab9fce1
new release
2022-02-13 17:00:34 +00:00
Dustin Carlino
d5f7756d5f
Import another part of Melbourne
2022-02-09 16:39:05 +00:00
Dustin Carlino
7fdfdd5e10
Import Melbourne
2022-02-08 09:45:03 +00:00
Dustin Carlino
1c93af8850
new release
2022-02-06 17:41:19 +00:00
Dustin Carlino
ba84d564b8
Simplify the .zip release directory structure, getting rid of a nested directory that was originally meant to encourage people to use the script that captures logs. [rebuild]
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This fixes a bug where switching from one of the other apps (LTN, 15m,
Santa) to the simulation crashes, because find_exe doesn't look in the
special subdirectory for game.
2022-02-04 09:49:47 +00:00
Dustin Carlino
487e1ba870
Move traffic counting code into synthpop. In the short-term, I want to quickly check a generated demand model against sensor data. Eventually some kind of calibration may live in this crate. Regardless, counts aren't just a UI concept.
2022-02-02 14:24:02 +00:00
Dustin Carlino
c5d022d7be
Prevent traffic count tool from crashing when one dataset is mostly not filled out
2022-02-01 10:52:57 +00:00
Dustin Carlino
942c3ecdaf
Make SimpleApps all manage their own CLI parsing, so they can add their own overrides.
2022-01-31 13:30:55 +00:00
Dustin Carlino
eda9ff20bd
new release
2022-01-30 19:30:52 +00:00
Dustin Carlino
0058f99da2
Mechanical rename of TripEndpoint::Bldg to ::Building, mostly to kick off a [rebuild] [release]
2022-01-30 18:27:36 +00:00
Dustin Carlino
638e93c36a
Stop re-exporting stuff from synthpop in sim
2022-01-28 13:13:43 +00:00
Dustin Carlino
6c2a581be5
Simplify traffic count code -- directly deal in Counters
2022-01-28 10:40:56 +00:00
Dustin Carlino
fefe8f5be2
Swap the traffic counts in the UI
2022-01-27 15:21:21 +00:00
Dustin Carlino
e542011614
More fluid UI for comparing traffic counts -- hotkeys
...
Had to change the API of on_click...
2022-01-27 15:13:24 +00:00
Dustin Carlino
e21c57b70a
When calculating traffic volumes, deduplicate path requests first.
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Around 2x less paths to calculate.
Even though the deduplication throws away some info, the net effect for
measuring traffic volumes is practically equivalent, so it's a
worthwhile optimization. Used the new comparison UI to verify that!
2022-01-27 14:26:36 +00:00
Dustin Carlino
edfd320908
A new generic UI to compare counts from two files.
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Also moving some of the counts stuff to map_gui, accordingly
2022-01-27 14:26:36 +00:00
Dustin Carlino
a6b4f8879a
Refactor parts of the LTN impact prediction into a separate UI just for
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comparing count data.
Don't use it yet
2022-01-27 14:26:36 +00:00
Dustin Carlino
be57975a91
Start to shape the LTN impact tool into something more general to plug a
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demand model into routing and compare throughput before/after some
change.
Add in a bunch of filters for trips. (Most even work!)
2022-01-26 14:17:24 +00:00
Dustin Carlino
e318f2733b
Import Wokingham
2022-01-26 12:09:37 +00:00
Dustin Carlino
cabffc7f47
Similar refactor for ColorDiscrete. Anywhere separately managed a zoomed
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and unzoomed batch should just migrate to this.
2022-01-26 11:35:40 +00:00
Dustin Carlino
5dfb8f26f0
Refactor ColorNetwork to use ToggleZoomed
2022-01-26 11:31:33 +00:00
Dustin Carlino
deffc35fd7
Optionally generate a scenario for one-shot imported UK maps. #842
2022-01-26 10:31:38 +00:00
Dustin Carlino
61d7a03cbd
Import Levenshulme for traffic sensor study
2022-01-25 12:32:37 +00:00
Dustin Carlino
bc4f59e566
new release
2022-01-23 18:33:39 +00:00
Dustin Carlino
e33c6996d6
Add the LTN impact heatmap showing both better/worse
2022-01-23 09:37:45 +00:00
Dustin Carlino
c6e26e5e20
Flesh out the LTN impact tool -- calculate impact after, add tooltips
2022-01-23 09:37:45 +00:00
Dustin Carlino
9c1e04de0c
Refactor Ungap's trip file management, use it in the LTN tool. Now you
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don't constantly lose the example routes you're trying out
2022-01-21 14:05:48 +00:00
Dustin Carlino
a6cd58346f
Move some misc stuff from game/common to map_gui, so LTN can use it
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LTN crate builds, and appears to work!
2022-01-18 17:33:04 +00:00
Dustin Carlino
a22a38051f
Set up the boilerplate for splitting the LTN tool into its crate
2022-01-18 17:33:04 +00:00
Dustin Carlino
a14d6b3810
Better errors when core Line stuff breaks.
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... and plumbing it everywhere
2022-01-18 10:26:33 +00:00
Dustin Carlino
518d8fe22e
Import Newcastle
2022-01-18 10:00:49 +00:00
Dustin Carlino
bd340a1970
Switch from std::fs to fs_err. When files aren't found, the error message actually includes the path!
2022-01-17 17:30:51 +00:00
Dustin Carlino
fd111c2973
new release
2022-01-16 16:48:02 +00:00
Dustin Carlino
8e26fd2fb5
Import Hackney
2022-01-11 15:52:47 +00:00
Dustin Carlino
27452f0e08
new release
2022-01-09 20:47:43 +00:00
Dustin Carlino
b08a259059
Import part of east Bristol for LTN work
2022-01-04 10:22:56 +00:00
Dustin Carlino
630dc17d2d
new release
2022-01-02 18:43:57 +00:00
Dustin Carlino
c8d88bd689
Make things build with the lyon_geom change
2021-12-23 17:00:08 +00:00
Marcel Dejean
72ae333218
switch from nbez to lyon_geom for bezier curves
2021-12-23 17:00:08 +00:00
Marcel Dejean
6be97f789c
Correct u-turn arrow appearance
2021-12-23 17:00:08 +00:00
Marcel Dejean
935e41c290
Pedestrians point at the middle of the crosswalk while waiting
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This saves us from having to figure out whether they're going with or against the turn direction.
2021-12-23 17:00:08 +00:00
Marcel Dejean
425300b130
change arrow location back to the original
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But leave arrow length extended somewhat. Also fix the lane length check.
2021-12-23 17:00:08 +00:00
Marcel Dejean
68c5d43dd4
make turn marking arrows curvy
2021-12-23 17:00:08 +00:00
Marcel Dejean
3bb3169ab4
use start/end line angle of the turn rather than line from start point to end point.
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update uses of turn.angle() now that it's relative
2021-12-23 17:00:08 +00:00
Dustin Carlino
44736a7937
Regenerate all data with changes from PR #816
2021-12-20 23:11:36 +00:00
Marcel Dejean
e984d1ac1d
reverse corner curbs at dead ends
2021-12-20 23:11:36 +00:00
Marcel Dejean
9369ac229f
Only make crosswalks in one direction.
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Don't create duplicate crosswalks in edit_movement
Remove other_crosswalk_ids and switch to make_walking_turns_v2
Allow make_shared_sidewalk_corner and make_crosswalks to work in either direction with a point order check
Don't skip rendering some corners since they're no longer duplicated
Draw sidewalk corners the same regardless of lane direction with a point order check
Only make one crosswalk at dead ends and degenerate intersections
Make footways only get sharedsidewalkcorner turns
Don't panic on bad sharedsidewalkcorner geometry
2021-12-20 23:11:36 +00:00
Dustin Carlino
f2b3c4c433
new release
2021-12-19 19:05:32 +00:00