Dustin Carlino
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c842d6847e
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nicer time warp screen
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2019-12-01 13:20:36 -08:00 |
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Dustin Carlino
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c9db17415d
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adjusting layouting
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2019-11-30 10:09:31 -08:00 |
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Dustin Carlino
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295f5b7786
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managed widgets are now glued to flexbox rows and columns. need to plumb
more style options, but this was the crux
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2019-11-30 09:15:51 -08:00 |
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Dustin Carlino
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dbd83d0805
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draw trip phase paths as traces, not with road colorer, to get that vital detail
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2019-11-29 14:58:56 -08:00 |
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Dustin Carlino
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8a93265a4b
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draw phases of a trip route
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2019-11-29 14:04:09 -08:00 |
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Dustin Carlino
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8d34759b7c
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start tracking and debugging phases of a trip
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2019-11-29 13:15:10 -08:00 |
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Dustin Carlino
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1648b56009
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fix crashes in all trip viz
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2019-11-29 11:57:25 -08:00 |
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Dustin Carlino
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5fd067ea62
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adding roboto
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2019-11-29 10:17:14 -08:00 |
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Dustin Carlino
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6c6113d1bc
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ripping text data out of canvas
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2019-11-28 22:41:08 -08:00 |
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Dustin Carlino
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14cabd3686
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remove the old speed controls (used in all trip viz debug mode, which is broken anyway right now, and a/b test mode, which is in hiatus right now anyway)
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2019-11-28 13:57:47 -08:00 |
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Dustin Carlino
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1a9c78b5fe
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tuning a few last things with the speed panel for now
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2019-11-28 13:45:08 -08:00 |
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Dustin Carlino
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6fcf8d4478
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redo layouting of new speed panel. pull absolute coordinates from
mockup. looks much closer now
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2019-11-28 10:31:55 -08:00 |
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Dustin Carlino
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229bac4149
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plumb tooltips for image buttons. small refactor making a
color+rectangle for an image. organizing NewSpeedControls a bit
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2019-11-28 09:55:56 -08:00 |
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Dustin Carlino
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d553530ee7
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prototype new speed panel. adapting changes from
https://github.com/jinzhong2/abstreet/tree/new_speed_panel
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2019-11-27 15:42:19 -08:00 |
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Dustin Carlino
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e1156a6384
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print negative durations properly
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2019-11-27 13:20:31 -08:00 |
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Dustin Carlino
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3d614ed763
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helper for duration to make real-time seconds
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2019-11-27 13:16:49 -08:00 |
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Dustin Carlino
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2c49d68a0f
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last lingering cleanups for Duration / Time types
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2019-11-27 13:12:19 -08:00 |
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Dustin Carlino
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c6bfab7cde
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cutover scenrio-layer stuff to use Time
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2019-11-27 12:50:52 -08:00 |
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Dustin Carlino
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819e27aa5d
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cutover sim time (via the API) to time
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2019-11-27 11:49:57 -08:00 |
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Dustin Carlino
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e109c6b5a4
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switch sim analytics to use Time
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2019-11-27 11:06:57 -08:00 |
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Dustin Carlino
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b8bb2667c2
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click minimap to warp
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2019-11-27 10:10:55 -08:00 |
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Dustin Carlino
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c0cfbde4ec
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add a bit of padding to the minimap, pick an initial zoom to fit the entire width, and clip using scissor test
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2019-11-27 09:55:08 -08:00 |
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Dustin Carlino
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082ae0cea1
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simple polygon translate API -- no use in taking distances. pt2d isnt natively expressed in meters, and mostly using this for screenspace anyway
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2019-11-27 09:15:46 -08:00 |
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Dustin Carlino
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de0847073b
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start prototyping the minimap. discovering some problems, but a solid
start.
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2019-11-26 22:03:58 -08:00 |
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Dustin Carlino
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b47a186373
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unify the two JustDraw things
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2019-11-26 13:55:16 -08:00 |
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Dustin Carlino
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13b1e86fb7
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unify the two button types
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2019-11-26 13:41:05 -08:00 |
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Dustin Carlino
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c87c043286
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unify two button types, and use proper bbox for images
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2019-11-25 22:00:36 -08:00 |
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Dustin Carlino
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431df09312
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fix a crash when changing scenario
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2019-11-25 21:39:05 -08:00 |
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Dustin Carlino
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188b2fd372
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adding in some image buttons for the main menu. no highlighting yet.
wrong bounding boxes.
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2019-11-25 19:31:39 -08:00 |
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Dustin Carlino
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d66daa22f0
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adding some hotkeys back to the main menu. not sure how to communicate them yet.
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2019-11-25 18:37:59 -08:00 |
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Dustin Carlino
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863e587d53
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when exiting sim mode, reset to main menu state. reset the stack if we entered from a challenge. this also introduces dev buttons if we entered dev mode
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2019-11-25 18:21:55 -08:00 |
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Dustin Carlino
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9ba4f83ca4
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remove the unused total_width param from set_pos. it's confusing, and will probably change with flexbox soon
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2019-11-25 17:58:55 -08:00 |
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Dustin Carlino
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dfd036300b
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refactor: make text_dims return ScreenDims. also, update the logo image
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2019-11-25 17:38:37 -08:00 |
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Dustin Carlino
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a4d5aa766b
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widget wrapper for drawing text, so we can layout it
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2019-11-25 17:19:22 -08:00 |
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Dustin Carlino
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b1bc7de2e8
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prototype flexbox support via stretch. it unbreaks the challenge picker
screen, to start. :)
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2019-11-25 16:51:45 -08:00 |
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Dustin Carlino
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e1496acf70
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toggle dev mode at runtime
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2019-11-25 15:23:17 -08:00 |
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Dustin Carlino
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a8aa8f526d
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implement the challenge picker screen
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2019-11-25 11:54:15 -08:00 |
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Dustin Carlino
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573edbd13e
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adding the logo to the title screen and filling out some credits
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2019-11-24 19:09:07 -08:00 |
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Dustin Carlino
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042db55009
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try out a managed GUI state with, gasp, callbacks
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2019-11-24 17:53:13 -08:00 |
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Dustin Carlino
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3511669c4e
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ripped out the old splash screen entirely now, new about screen
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2019-11-24 17:05:44 -08:00 |
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Dustin Carlino
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305cad0563
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stubbed out start to main menu screen
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2019-11-24 15:46:45 -08:00 |
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Dustin Carlino
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56e2b6f81e
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move the screensaver to the title screen
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2019-11-24 15:27:59 -08:00 |
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Dustin Carlino
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1440a8630b
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prototyping a text button, using it for a title screen
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2019-11-24 15:23:28 -08:00 |
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Dustin Carlino
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941b423b16
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make conversion from ScreenPt to Pt2D a bit easier
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2019-11-24 14:42:46 -08:00 |
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Dustin Carlino
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aa4a002fb4
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fix the mysterious flipped textures. i thought the UV mapping was the problem, but turns out I was using from_rgba_reversed for some mysterious reason
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2019-11-24 08:55:37 -08:00 |
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Dustin Carlino
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888e405146
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actually, auto-group textures into groups based on size. too tedious otherwise.
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2019-11-24 08:52:50 -08:00 |
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Dustin Carlino
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a2ea691fa3
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fix the 16 texture limit on mac properly, by using texture arrays for icons
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2019-11-24 07:38:32 -08:00 |
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Dustin Carlino
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640fcae07e
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temporary workarounds for the hackathon, will revert later
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2019-11-23 12:03:23 -08:00 |
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Dustin Carlino
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1145bbc8e6
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overhaul ControlTrafficSignal to natively understand TurnGroups. but
it... didn't solve the problem of a left turn yield going first?!
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2019-11-22 18:42:44 -08:00 |
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Dustin Carlino
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15a401205b
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preview stuff using a traffic signal from the editor
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2019-11-22 15:10:03 -08:00 |
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