Dustin Carlino
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c97c189975
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about screen
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2019-04-21 14:08:45 -07:00 |
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Dustin Carlino
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31f9f455bb
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scroll the map in the background while the splash screen menu is up.
remove screensaver as a plugin.
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2019-04-21 13:55:18 -07:00 |
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Dustin Carlino
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17870baf9d
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actually start with a menu. just play and quit right now.
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2019-04-21 13:32:28 -07:00 |
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Dustin Carlino
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8ff293bdc4
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dont plumb last_data through ezgui layer. apps can just... store that themselves. removes unnecessary plumbing.
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2019-04-21 13:20:40 -07:00 |
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Dustin Carlino
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0b4694dcba
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start splash screen wrapping everything. doesn't do anything yet
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2019-04-21 13:05:03 -07:00 |
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Dustin Carlino
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bc47237f8d
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super basic reset sim function
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2019-04-20 16:24:48 -07:00 |
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Dustin Carlino
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24d6924231
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screensaver mode
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2019-04-20 16:00:24 -07:00 |
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Dustin Carlino
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4b1107bf57
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clean up ezgui runner API
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2019-04-20 15:10:03 -07:00 |
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Dustin Carlino
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669fd886d5
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improve turn markings on lanes
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2019-04-20 11:47:42 -07:00 |
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Dustin Carlino
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a1176e053b
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use hotkey color in OSD, to make OSD slightly more readable
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2019-04-19 16:05:06 -07:00 |
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Dustin Carlino
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beba58924c
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pedestrian turn arrows
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2019-04-19 15:35:51 -07:00 |
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Dustin Carlino
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46d24a7c58
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compile on mac
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2019-04-19 09:23:36 -07:00 |
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Dustin Carlino
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dc2649ad59
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fix some crashes when spawning agents
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2019-04-18 18:42:52 -07:00 |
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Dustin Carlino
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5ed6f2256e
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also spawn peds around an intersection
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2019-04-16 13:37:30 -07:00 |
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Dustin Carlino
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9a2699aab9
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take a single screenshot (hiding menus and stuff)
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2019-04-15 10:07:50 -07:00 |
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Dustin Carlino
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72ae49e25f
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draw real map bg by default now
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2019-04-13 16:22:37 -07:00 |
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Dustin Carlino
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0772e6e3c8
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make_arrow only for PolyLine, simplify and improve the result in most
cases
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2019-04-12 15:06:44 -07:00 |
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Dustin Carlino
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ab2e37e2ab
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fix the show_route plugin, enter main state from hovering, not inactive
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2019-04-12 12:20:36 -07:00 |
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Dustin Carlino
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a9afc3efdd
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improve arrow API, at least -- creating them from a polyline is fine
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2019-04-11 17:39:07 -07:00 |
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Dustin Carlino
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94b5307828
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use the new SharedSidewalkCorner code for turn geometry, at least
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2019-04-11 16:38:06 -07:00 |
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Dustin Carlino
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b910960640
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partly working, disabled rewrite of SharedSidewalkCorner geometry
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2019-04-11 12:46:32 -07:00 |
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Dustin Carlino
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d207c3c33a
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rip out parcels entirely; unused for long time and no anticipated uses
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2019-04-11 11:40:37 -07:00 |
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Dustin Carlino
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49ec5a312e
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kind of messy impl for showing a route just by hovering
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2019-04-11 10:40:19 -07:00 |
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Dustin Carlino
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834384fb10
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remove the Trace type rename; serves no purpose. also the unused
stopping_buffer; no more lookahead
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2019-04-11 10:27:28 -07:00 |
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Dustin Carlino
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c25d544fe2
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fixing edits_name in map paths and also supporting Windows backslashes in paths
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2019-04-10 11:22:36 -07:00 |
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Dustin Carlino
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27fc74c05a
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implement a stop sign-ish policy
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2019-04-10 10:22:13 -07:00 |
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Dustin Carlino
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f54443410f
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draw very basic arrows foreach SpawnOverTime
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2019-04-03 17:14:09 +09:00 |
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Dustin Carlino
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35d6995a7b
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starting a plugin to visualize a scenario, by just displaying
neighborhood polygons
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2019-04-03 15:03:07 +09:00 |
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Dustin Carlino
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d0a3b5c383
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lane edit validity
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2019-04-03 12:41:10 +09:00 |
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Dustin Carlino
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db23ad041d
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plugin to show map diffs
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2019-04-03 11:57:08 +09:00 |
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Dustin Carlino
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904d56e563
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recalculate DrawTurns upon edits
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2019-04-01 13:40:52 +09:00 |
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Dustin Carlino
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f3bac035d1
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fix mouseover of turn icons by populating list from lane, not
intersection
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2019-04-01 12:21:00 +09:00 |
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Dustin Carlino
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235125b77f
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reviving intersection editors, basic functionality there
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2019-04-01 10:25:34 +09:00 |
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Dustin Carlino
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9744c22955
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draw the selected thing as an additional transparent polygon. makes changing lane types reasonable.
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2019-03-28 14:28:57 +09:00 |
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Dustin Carlino
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b0035cde08
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include option for no_edits in menus and make sure we revert things when
loading no_edits
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2019-03-20 18:05:14 -07:00 |
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Dustin Carlino
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b4c1138baf
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revive map edits plugin
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2019-03-20 17:51:43 -07:00 |
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Dustin Carlino
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da3152a0e7
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revamp road editor plugin. recalculate DrawMap changes. fixing some
apply_edits bugs
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2019-03-18 18:53:32 -07:00 |
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Dustin Carlino
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3ea3ea199a
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completely remove most traces of MapEdits. quietly disconnect some
editor plugins
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2019-03-18 15:37:02 -07:00 |
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Dustin Carlino
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f99a20163d
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rip out stubbed MapEdits stuff in sim layer, letting basic UI for
editing work again. only let UI plugins work if sim is empty.
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2019-03-18 13:36:46 -07:00 |
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Dustin Carlino
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db536a04d5
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refactor an exact_slice for polylines
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2019-03-15 14:02:43 -07:00 |
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Dustin Carlino
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a5a93483c1
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prerender neighborhood polygons
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2019-03-15 13:47:48 -07:00 |
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Dustin Carlino
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961b70d1f4
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kind of improved draw_unzoomed, except there are just tons of weird
situations to represent
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2019-03-15 13:39:25 -07:00 |
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Dustin Carlino
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88c9630f7a
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check for gridlock every 5m and savestate when it happens
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2019-03-15 12:17:35 -07:00 |
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Dustin Carlino
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dd198bb37f
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overly conservative gridlock detection, triggered kind of manually
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2019-03-15 12:10:47 -07:00 |
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Dustin Carlino
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e6d51cf421
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fixing invisible bikes and broken warping
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2019-03-14 16:46:09 -07:00 |
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Dustin Carlino
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78fe1fcc82
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why was tooltip_lines in a different place than everything else? consolidate
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2019-03-14 16:14:57 -07:00 |
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Dustin Carlino
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17ef2c5a3a
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separate Queued and WaitingToTurn states for cars. populate
waiting_to_turn in DrawCar
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2019-03-13 15:14:49 -07:00 |
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Dustin Carlino
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05800e16f9
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just step the sim from the UI after spawning stuff. problem solved.
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2019-03-12 13:35:13 -07:00 |
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Dustin Carlino
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505b0a9496
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store events in Sim, not a plugin. switch tutorial mode.
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2019-03-12 13:23:39 -07:00 |
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Dustin Carlino
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9c3c0cca7c
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move spawning code to better plugin. also stop spawning individ agents
+TIMESTEP later
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2019-03-12 13:11:57 -07:00 |
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