Dustin Carlino
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c9db056c3a
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start representing shared left turn lanes. nothing uses them yet,
just draw them (without the left turn markings)
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2019-10-21 16:14:16 -07:00 |
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Dustin Carlino
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c9a6f0a7d8
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call out agents that've been blocked in an intersection for a while.
this is basically a fast gridlock detector
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2019-10-20 12:49:25 -07:00 |
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Dustin Carlino
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8c826a870c
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try waking up people at intersections in waiting-order, for proper fairness
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2019-10-19 21:41:53 -07:00 |
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Dustin Carlino
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d04b6a240e
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when trip starts from a garage, dont walk down the front path uselessly first
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2019-10-19 20:18:06 -07:00 |
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Dustin Carlino
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f78b11d633
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(temporarily) filter out driveways too close to either end of the road.
get cars unparking from driveways properly.
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2019-10-19 19:10:59 -07:00 |
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Dustin Carlino
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28bb1ba194
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interactively spawn a parked car in a garage
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2019-10-19 17:17:33 -07:00 |
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Dustin Carlino
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5b9a8dd914
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seeding buses more robustly. spot fixes to maps to prevent regressions
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2019-10-19 16:54:54 -07:00 |
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Dustin Carlino
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7020544073
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show which bus a ped is waiting for
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2019-10-19 16:00:55 -07:00 |
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Dustin Carlino
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f1f951fc1c
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Revert "distinguish parked cars that have a trip scheduled or not"
This reverts commit dba7ced094 .
Is slow, not so useful. Could implement more intelligently, but not
worthwhile yet.
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2019-10-19 15:24:40 -07:00 |
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Dustin Carlino
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a4b24c2643
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speed up some stuff indirectly used in bus locations to not be so terrible
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2019-10-19 15:00:36 -07:00 |
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Dustin Carlino
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6989c72aa1
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show location of all buses serving a route
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2019-10-19 13:40:24 -07:00 |
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Dustin Carlino
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44e74d1ed3
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trips from border to a bldg make that bldg own the car, so it can be reused. vastly reduces the number of aborted trips in the full montlake run
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2019-10-18 12:50:48 -07:00 |
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Dustin Carlino
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d6a9e0e541
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just one copy of the code to calculate parked car seeding per bldg, in popdat. remove variant in scenario manager
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2019-10-18 11:47:03 -07:00 |
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Dustin Carlino
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dba7ced094
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distinguish parked cars that have a trip scheduled or not
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2019-10-17 14:54:30 -07:00 |
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Dustin Carlino
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012d5bdd1d
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make parking/unparking on offside shift the correct direction.
theoretically also handle unparking from a driveway, but cant test that
easily yet...
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2019-10-17 14:40:27 -07:00 |
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Dustin Carlino
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5e41a607fd
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adjust starting pos of parked cars going to offside driving lane
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2019-10-17 14:11:07 -07:00 |
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Dustin Carlino
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b28874d5bc
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find trips using a parked car later
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2019-10-16 18:54:28 -07:00 |
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Dustin Carlino
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03d31477af
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make sim handle parking lanes on off-side of a oneway. ostensibly.
haven't forced a test case yet
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2019-10-16 17:55:22 -07:00 |
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Dustin Carlino
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f6865fac43
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Get rid of ID::Trip, not sure why that ever made sense
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2019-10-14 13:57:37 -07:00 |
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Dustin Carlino
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85ff33e72d
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basic, but working, impl of cars lane-changing opportunistically
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2019-10-13 14:30:20 -07:00 |
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Dustin Carlino
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05b953d639
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split sim summary onto two nice lines
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2019-10-11 13:25:41 -07:00 |
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Dustin Carlino
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2edb275d3c
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rename cycle -> phase, match the literature
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2019-10-09 15:27:25 -07:00 |
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Dustin Carlino
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b40b26def8
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dont draw agents when unzoomed and showing some kind of heatmap
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2019-10-04 16:07:07 -07:00 |
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Dustin Carlino
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1a10e8982a
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basic heatmap showing busiest roads and intersections. have to revive
Sim Events kind of.
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2019-10-04 15:33:26 -07:00 |
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Dustin Carlino
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a85d7fffcd
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let yields go at a traffic signal when the priorities are blocked. wake up waiting agents a little more granularly.
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2019-10-04 11:51:25 -07:00 |
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Dustin Carlino
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393eaff249
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compacting SimOptions and SimFlags
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2019-10-01 14:22:00 -07:00 |
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Dustin Carlino
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6f75cf32eb
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mvp of graphing finished trips over time
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2019-10-01 14:09:17 -07:00 |
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Dustin Carlino
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3fd73af32b
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fix edge case crash when spawning agents interactively
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2019-10-01 12:44:26 -07:00 |
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Dustin Carlino
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db4db7e0d9
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very basic tool to point out intersections with the most contention
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2019-09-30 11:39:55 -07:00 |
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Dustin Carlino
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2e5649bf7e
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show count of aborted trips in scoreboard too
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2019-09-29 19:19:51 -07:00 |
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Dustin Carlino
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909ce857fb
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count aborted trips with active agent counter better
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2019-09-29 14:44:09 -07:00 |
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Dustin Carlino
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35892aee61
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just abort a trip if theres literally no room for a car to park.
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2019-09-27 14:11:26 -07:00 |
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Dustin Carlino
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0ae0a88abb
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actually, serialize MapFixes as json for now. will switch to binary when this is large later, but for now, this is easier to handle schema changes and debug.
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2019-09-19 14:39:31 -07:00 |
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Dustin Carlino
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3eb9acf0aa
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plumb parking lane hints around through tags too; simplifies a few places
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2019-09-19 13:30:07 -07:00 |
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Dustin Carlino
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fbb7d8ac96
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cleaning up CmdArgs usage
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2019-09-19 10:42:16 -07:00 |
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Dustin Carlino
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f18fc72265
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finish structopt removal
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2019-09-18 17:29:34 -07:00 |
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Dustin Carlino
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0543cb015e
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fix an awesome parking contention bug
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2019-09-15 14:10:54 -07:00 |
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Dustin Carlino
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72c391fe15
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clean up stuck/vanish case for drivers, now that parking blackholes have been fixed
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2019-09-15 13:46:40 -07:00 |
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Dustin Carlino
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1f2c4e3797
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make route viewer also handle mode changes and trips ending
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2019-09-15 13:07:58 -07:00 |
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Dustin Carlino
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8d8237a40e
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making sure we only consider appropriate lane types for parking searches
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2019-09-15 10:11:13 -07:00 |
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Dustin Carlino
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b757efd644
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verify vehicles dont wind up on nonsense lane types...
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2019-09-14 14:10:41 -07:00 |
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Dustin Carlino
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fb3e4e5177
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cancel turn requests when deleting a car forcibly
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2019-09-08 15:21:15 -07:00 |
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Dustin Carlino
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19135c7461
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debug feature to kill off a stuck car
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2019-09-07 13:46:47 -07:00 |
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Dustin Carlino
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caaf0954ab
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rename the main editor crate to game -- map editing is just a tiny piece ;)
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2019-09-07 13:09:09 -07:00 |
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Dustin Carlino
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68269530fe
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refactor intersection type checks
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2019-09-07 12:34:39 -07:00 |
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Dustin Carlino
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219a6feacd
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rework trip start/end
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2019-09-07 12:26:00 -07:00 |
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Dustin Carlino
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c5fd22ae81
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refactor sim->editor metadata for unzoomed/zoomed agents
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2019-09-07 12:01:45 -07:00 |
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Dustin Carlino
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8bf4711053
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abort trips using parked cars if they dont work out
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2019-09-05 17:37:36 -07:00 |
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Dustin Carlino
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36f4ccecb6
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do the last-minute work of gluing a ped to an available car
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2019-09-05 13:39:19 -07:00 |
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Dustin Carlino
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cf7d847f32
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some of the plumbing to make psrc trips dynamically use a parked car, when possible. very
complicated impl. should blow up when one of these trips actually
starts.
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2019-09-05 13:01:46 -07:00 |
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