Commit Graph

29 Commits

Author SHA1 Message Date
Dustin Carlino
b25046bd67 removing old, weird controls for interactively spawning stuff in the UI 2018-10-17 13:06:40 -07:00
Dustin Carlino
98914ce208 peds only use the car associated with their building 2018-10-17 10:34:02 -07:00
Dustin Carlino
0d33a25d44 calm down DiffWorlds, not every agent has a trip -- buses and parked cars, namely 2018-10-17 10:10:22 -07:00
Dustin Carlino
7919b0bd8d associating cars with an owner 2018-10-16 17:28:03 -07:00
Dustin Carlino
2c110a58f9 starting a very basic plugin to show differences between trips in parallel worlds 2018-10-16 14:48:41 -07:00
Dustin Carlino
14c341d86a shuffle parked cars to use without offsetting the RNG 2018-10-16 11:50:16 -07:00
Dustin Carlino
77786c9483 forking RNGs to keep SeedParking consistent 2018-10-16 11:39:16 -07:00
Dustin Carlino
bc48b3189f generate trips to spawn before seeding parking spots, to make trip IDs line up better... 2018-10-14 18:53:39 -07:00
Dustin Carlino
80f6eb95b4 brainstorming edit-invariant trips. initial work to reference TripIDs,
which are independent of mode.
2018-10-14 14:01:03 -07:00
Dustin Carlino
4672994777 fixed one problem with ped trace_route... walking model is so complicated. >< 2018-10-09 17:43:22 -07:00
Dustin Carlino
dcbf373896 constructing traces way more directly. still broken for peds. :( 2018-10-09 16:14:48 -07:00
Dustin Carlino
2aa47bbd51 grouping UI state that's bound to a certain map+edits 2018-10-08 14:08:20 -07:00
Dustin Carlino
8f88d58952 adding a quadtree to halloween demo, by copying lots of code 2018-10-07 13:07:44 -07:00
Dustin Carlino
403ef7d0ec also move the buildings 2018-10-07 12:51:27 -07:00
Dustin Carlino
b14df8a090 starting new halloween experiment... just rendering thick roads 2018-10-06 13:45:10 -07:00
Dustin Carlino
478d12aecb plumb car properties between driving and parking sims. seems simpler... 2018-10-05 12:35:32 -07:00
Dustin Carlino
7b718b4621 bundling all map edits together 2018-10-02 15:48:10 -07:00
Dustin Carlino
4f3afa3894 very primitively tracking trip times, only showing in headless 2018-09-28 07:19:16 -07:00
Dustin Carlino
c1427a044c dont lose logs in editor 2018-09-27 14:57:01 -07:00
Dustin Carlino
fa1d7e8182 WIP instantiating a scenario 2018-09-27 11:47:29 -07:00
Dustin Carlino
09c3b017b9 logging in map layer too 2018-09-23 14:15:24 -07:00
Dustin Carlino
a53dd51ec4 filling out logging in editor crate 2018-09-23 14:01:03 -07:00
Dustin Carlino
6c7d4185b3 proper logging from the editor layer 2018-09-22 20:12:24 -07:00
Dustin Carlino
f9e0b6facc adding a scrollable log buffer widget 2018-09-21 14:09:20 -07:00
Dustin Carlino
f6ddd8aeaa adding categories to unimportant actions, arranging them in a tree 2018-09-21 13:16:46 -07:00
Dustin Carlino
f1f0683026 prompts on top of menus, too 2018-09-21 08:08:34 -07:00
Dustin Carlino
1d7417e851 display text entry boxes in the middle of the screen, not as part of the bottom OSD 2018-09-20 18:55:44 -07:00
Dustin Carlino
b57fec18d5 messing around slightly with the experimental gfx crate 2018-09-18 07:47:03 -07:00
Dustin Carlino
5348ed6c7b organizing design notes a bit 2018-09-16 16:35:48 -07:00