Dustin Carlino
f3ff910c37
Cleanup from the great app split:
...
- move show_zorder into DrawMap
- reorganize modules in map_gui
Next is to reorganize/collapse modules in game.
2020-11-23 17:58:32 -08:00
Dustin Carlino
c450922211
Split out the 15min tool to its own crate.
2020-11-23 17:58:32 -08:00
Dustin Carlino
9f422033e9
Make a SimpleMinimap for map_gui. Will refactor later.
2020-11-23 17:58:32 -08:00
Dustin Carlino
c3db4de087
Lift the Navigator tools to map_gui.
2020-11-23 17:58:32 -08:00
Dustin Carlino
139d435bd3
Split out the OSM viewer to its own crate, porting over a simple form of current_selection. Temporarily omit the minimap and navigator from it.
2020-11-23 17:58:32 -08:00
Dustin Carlino
6568c9e959
Add mouseover to the split parking mapper, sadly just by copying a simpler version of the code...
2020-11-23 17:58:32 -08:00
Dustin Carlino
ad0d1ae7a4
Split out the OSM parking mapper into a separate app, temporarily
...
WITHOUT mouseover.
2020-11-23 17:58:32 -08:00
Dustin Carlino
e6d21d81e7
Add the city picker to the experiment, as a way to lift it to map_gui.
2020-11-23 17:58:32 -08:00
Dustin Carlino
859d78f2cf
Refactor the CLI flag parsing that all apps will share.
2020-11-23 17:58:32 -08:00
Dustin Carlino
ab2f6fefec
Split the controls experiment into a separate binary, get it to draw a
...
map way more simply than the game
2020-11-23 17:58:32 -08:00
Dustin Carlino
558eb6f716
Extract DrawMap into a separate crate, along with everything else it
...
depends on.
The goal is to be able to split things like the OSM viewer, parking
mapper, and 15 min tool into separate crates from the game, while still
sharing lots of code.
2020-11-23 17:58:32 -08:00