Dustin Carlino
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d5312fabd4
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remove the show/hide feature from ModalMenus. ModalMenus are on the way out, the icon is often covering stuff up, and now we can delete some old pngs
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2019-12-18 16:26:28 -08:00 |
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Dustin Carlino
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7701e19c05
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tune a few text button colors, to make it more obvious they're buttons
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2019-12-17 14:58:36 -08:00 |
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Dustin Carlino
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eda40ecdec
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start an interactive legend for the minimap. pretty disjoint from real
AgentColorScheme right now
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2019-12-16 15:40:32 -08:00 |
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Dustin Carlino
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2c8f68344c
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move tool panel to Composite, the first one with interaction. edit mode
exit temporarily broken, need to rearrange things a bit
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2019-12-16 09:42:12 -08:00 |
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Dustin Carlino
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97c8a84efb
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switching out lane editing icons for yuwen's nice ones
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2019-12-15 11:06:59 -08:00 |
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Dustin Carlino
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5440fca4fe
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move the functions from the last MenuUnderButton to the ModalMenus, just so I can get rid of the atrocity that is MenuUnderButton
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2019-12-12 15:24:07 -08:00 |
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Dustin Carlino
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f51a077ee9
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move some more functionality to the tool panel. remove another
MenuUnderButton
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2019-12-12 15:09:28 -08:00 |
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Dustin Carlino
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bd557ef4bb
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move savestate tools in debug mode to modal menu, getting rid of another MenuUnderButton
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2019-12-12 14:12:14 -08:00 |
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Dustin Carlino
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0de212f763
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move back and settings to a bottom-left panel, out of the drop-down menus. no more hamburgers!
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2019-12-12 14:10:09 -08:00 |
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Dustin Carlino
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706f602e10
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splitting time/speed panels. horrible layouting hacks
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2019-12-11 13:08:17 -08:00 |
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Dustin Carlino
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f0af92f00e
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split out an agent meter with icons for the modes
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2019-12-11 10:13:36 -08:00 |
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Dustin Carlino
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4e96363398
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tuning color rewriting and placement of some svg icons. removing the
crazy shader color masking
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2019-12-08 13:44:43 -08:00 |
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Dustin Carlino
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5a7314d137
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Add color rewriting and stroke support for SVG images. Cut over more
images, discovering some break...
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2019-12-08 12:46:56 -08:00 |
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Dustin Carlino
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77099a164b
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try using usvg and lyon to produce Polygon+Colors from svg files. so
far, so good. dodging a dependency on harfbuzz (which doesn't build in
my windows cross-compilation env), now trying on mac...
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2019-12-08 10:24:01 -08:00 |
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Dustin Carlino
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81a19eb78d
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remove the experimental hi-res grass and park textures and all the
flagged off textures. going to experiment in a different branch instead.
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2019-12-05 09:37:05 -08:00 |
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Dustin Carlino
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1a9c78b5fe
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tuning a few last things with the speed panel for now
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2019-11-28 13:45:08 -08:00 |
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Dustin Carlino
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6fcf8d4478
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redo layouting of new speed panel. pull absolute coordinates from
mockup. looks much closer now
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2019-11-28 10:31:55 -08:00 |
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Dustin Carlino
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d553530ee7
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prototype new speed panel. adapting changes from
https://github.com/jinzhong2/abstreet/tree/new_speed_panel
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2019-11-27 15:42:19 -08:00 |
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Dustin Carlino
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188b2fd372
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adding in some image buttons for the main menu. no highlighting yet.
wrong bounding boxes.
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2019-11-25 19:31:39 -08:00 |
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Dustin Carlino
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dfd036300b
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refactor: make text_dims return ScreenDims. also, update the logo image
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2019-11-25 17:38:37 -08:00 |
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Dustin Carlino
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573edbd13e
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adding the logo to the title screen and filling out some credits
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2019-11-24 19:09:07 -08:00 |
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Dustin Carlino
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aa4a002fb4
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fix the mysterious flipped textures. i thought the UV mapping was the problem, but turns out I was using from_rgba_reversed for some mysterious reason
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2019-11-24 08:55:37 -08:00 |
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Dustin Carlino
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a2ea691fa3
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fix the 16 texture limit on mac properly, by using texture arrays for icons
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2019-11-24 07:38:32 -08:00 |
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Dustin Carlino
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50e7eb5c82
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haha, i uh, forgot the parking button. freudian slip?
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2019-11-13 12:22:31 -08:00 |
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Dustin Carlino
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0f427542c7
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putting in dummy paint buttons to edit mode
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2019-11-13 08:54:25 -08:00 |
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Dustin Carlino
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7833346fa2
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cleaning up speed controls
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2019-10-30 18:15:03 -07:00 |
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Dustin Carlino
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a94e210c22
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changing speed controls to be a panel of manually arranged buttons. not
done, but functionality is cutover. fix details later.
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2019-10-30 15:01:11 -07:00 |
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Dustin Carlino
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6ffa5fbf6e
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move savestating under a save menu
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2019-10-30 10:26:44 -07:00 |
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Dustin Carlino
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d757b45bff
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manually workaround y inversion with stretched textures by modifying the
images
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2019-10-29 16:36:19 -07:00 |
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Dustin Carlino
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c2fd82328a
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move more controls under a general menu
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2019-10-29 15:31:55 -07:00 |
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Dustin Carlino
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7574869798
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tie together a popup menu and a button in a really simple way. move some
info and location things there
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2019-10-29 15:14:17 -07:00 |
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Dustin Carlino
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00253d2783
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using textures for the hide/show buttons. making it easier to sometimes
upload expensive textures. draw show/hide buttons on top of modal menus,
even when they sometimes overlap.
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2019-10-29 13:47:04 -07:00 |
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Dustin Carlino
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cb4720946c
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experiment with texturing cars, with some fun UV coordinates. looks half
reasonable when it works. breaks on duplicate points, not sure what's
wrong yet
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2019-10-24 14:07:03 -07:00 |
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Dustin Carlino
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17e02ebdf0
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adding in support for rotating textures, except missing y-inversion
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2019-10-23 16:30:23 -07:00 |
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Dustin Carlino
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d133dfd152
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experimentally use textures for pedestrians. add support for stretching
texture coordinates
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2019-10-23 15:46:00 -07:00 |
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Dustin Carlino
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9a624397e0
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supporting up to 10 textures
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2019-09-10 15:44:07 -07:00 |
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Dustin Carlino
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fdd770088d
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very hacky, minimal impl of texturing water
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2019-09-10 15:21:58 -07:00 |
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