Dustin Carlino
ddf6de5f59
stop dependending directly on serde_derive
2020-05-19 15:06:32 -07:00
Dustin Carlino
ee35ff79b9
dont needlessly load files in importer
2020-05-17 14:19:45 -07:00
Dustin Carlino
1a24fc7fab
refactor osmosis polygon reader
2020-05-17 09:49:03 -07:00
Dustin Carlino
a0a7cb1c4e
start cleaing up thruput stats. remove the ability to change window size
2020-05-15 14:25:10 -07:00
Dustin Carlino
95a0f2f620
working on west seattle
2020-05-14 12:03:19 -07:00
Dustin Carlino
9f78766ee6
try brian's signals. making them the default to get used to them, but
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not updating screenshot goldenfiles yet
2020-05-13 15:31:29 -07:00
Dustin Carlino
cd3100e561
refactor some polyline methods for dashed rendering
2020-05-13 14:35:59 -07:00
Dustin Carlino
db7c276e91
select a path of roads
2020-05-09 10:34:52 -07:00
Dustin Carlino
819aa179d7
add map to study mt baker area. extending lakeslice had some problems.
...
updated blockface, so some other spurious little changes
2020-05-08 13:52:19 -07:00
Dustin Carlino
f1ac0dccc0
new city: Barranquilla
2020-05-02 15:43:19 -07:00
Dustin Carlino
077035aacb
better offstreet parking rendering: don't jitter the parking icon, face
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the correct direction unparking, make the driveway line extend from the
sidewalk line
2020-04-27 17:29:20 -07:00
Dustin Carlino
275d1f846b
make remote trips work properly. plumb through events for them.
2020-04-25 16:47:32 -07:00
Dustin Carlino
65ef5d4149
make LonLat implement Eq
2020-04-24 21:36:52 -07:00
Dustin Carlino
a04c072aed
upgrade to rust 1.43, remove some now redundan imports [rebuild]
2020-04-23 09:22:04 -07:00
Dustin Carlino
2f9ee33336
prototyping a way to group buildings into blocks, for commute viz
2020-04-16 19:00:07 -07:00
Dustin Carlino
97d31fe682
remove the fixed end-of-day; make it easier to jump to times in multi-day scenarios
2020-04-15 16:26:01 -07:00
Dustin Carlino
f9ac07d07d
implement julian's contingency table-ish thing. buggy, but a start
2020-04-14 15:38:03 -07:00
Dustin Carlino
ec81c4d03a
optionally filter the scatterplot for changes only, and fix rounding for
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small numbers
2020-04-14 13:26:58 -07:00
Dustin Carlino
1c3bab61f9
round up the labels in the scatterplot
2020-04-14 11:54:09 -07:00
Dustin Carlino
69a8b88583
experimenting with new summaries of trip diffs
2020-04-10 11:44:47 -07:00
Dustin Carlino
2ef76b5e7c
generate nicer active agent area diagram, use in jump-to-time
2020-04-05 13:10:31 -07:00
Dustin Carlino
edffcf3db7
small time/speed panel changes. also learning a little more about when
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padding actually works in flexbox...
2020-04-04 12:06:06 -07:00
Dustin Carlino
5ba468f4cf
SVG border-radius is sometimes a lie. mimic the dirty trick.
2020-04-03 13:22:05 -07:00
Dustin Carlino
88bad05d39
clean up agent properties. lots of tweaks needed, but i'm exhausted
2020-04-02 21:36:19 -07:00
Dustin Carlino
5c69c6e221
change heatmap to use gaussian instead of weird diffusion. still looks
...
odd.
2020-04-01 11:38:41 -07:00
Dustin Carlino
62b49ad884
refactor: properly generic histogram, and remove unnecessary boilerplate
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from Plot. Rust generics are so awesome.
2020-03-31 20:57:50 -07:00
Dustin Carlino
e12e788716
work on more small style improvements of info panels [rebuild]
2020-03-31 17:27:25 -07:00
Dustin Carlino
f733763f73
get trip panel closer to the new design. start trying to use fixed size
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panels [rebuild]
2020-03-31 15:46:46 -07:00
Dustin Carlino
7be5b3f34a
change settings live for traffic/delay graphs [rebuild]
2020-03-31 12:31:40 -07:00
Dustin Carlino
0fb22b5f50
sloppy (and incorrect!) implementation of gradients. temporarily breaks
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non-glium backends, about to cleanup.
2020-03-30 15:48:23 -07:00
Dustin Carlino
be9671a51f
more fixes for left-hand maps ( #27 ):
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- avoid a crash by deduping intersection polygon points
- make shared sidewalk corners saner by flipping order of points
- improve crosswalk determination
2020-03-16 18:27:33 -07:00
Dustin Carlino
e5d9d80c14
make sim stepping way more precise, doing minimal amount of time
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advancement in the innermost layer
tested by making sure prebaked results don't budge
2020-02-28 14:52:41 -08:00
Dustin Carlino
3e6658785e
active agent plot breaking polylines
2020-02-26 14:17:41 -08:00
Dustin Carlino
b2c92ab8f9
upstreaming some changes for wasm here
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- use instant crate
- bring in the wasm ezgui backend and necessary setup tweaks
- upgrade stdweb
but no map editor build magic yet
2020-02-14 14:28:25 -08:00
Dustin Carlino
fc47d2b948
work on info panels a little more. lanes are looking pretty good now.
2020-02-12 11:16:05 -08:00
Dustin Carlino
f359995a27
adjust the indication of some selected objects
2020-02-10 13:16:39 -08:00
Dustin Carlino
4660dd077c
rip out the old support for mapping UV coordinates onto a polygon
2020-02-08 16:48:01 -08:00
Dustin Carlino
1d13ae39c3
explain a few more things in the tutorial, improve arrows a bit
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[rebuild]
2020-01-31 12:18:44 -08:00
Dustin Carlino
79de16a840
get the sim crate to build to wasm. a small step towards #21
2020-01-30 17:28:52 -08:00
Dustin Carlino
b2216bb482
not all lanes have to be the same width. make sidewalks a bit thinner.
2020-01-28 17:26:14 -08:00
Dustin Carlino
1c7764843a
reorder and tune some info panel contents
2020-01-25 14:56:30 -08:00
Dustin Carlino
52e921ff66
tune miter explosion threshold for plots
2020-01-25 14:30:28 -08:00
Dustin Carlino
95a84fd26a
tweaking rustfmt options; the long literal string vecs in tutorial look awful
2020-01-21 15:20:02 -08:00
Dustin Carlino
67ebb76f94
tiny refactor of rounded_rectangle. pad time panel
2020-01-20 12:36:27 -08:00
Dustin Carlino
1ab3c5200a
limit max unzoom based on actual map dims
2020-01-13 14:39:02 -08:00
Dustin Carlino
0a5d945f20
avoid some bugs if we simulate way past 24 hours
2020-01-09 12:01:12 -06:00
Dustin Carlino
642084c595
rotate walk icons
2020-01-02 10:24:12 -06:00
Dustin Carlino
38bc88d54b
make the pan buttons do something
2019-12-25 12:35:49 -08:00
Dustin Carlino
3755d9b858
proper clone for Sim
2019-12-24 14:47:07 -08:00
Dustin Carlino
a67b1bf19a
refactor Polygon::rectangle_top_left and a few more things... taking
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Distance everywhere is kind of silly
2019-12-20 12:42:49 -08:00