Dustin Carlino
|
df90fc4f50
|
polylabel for building numbers
|
2019-08-19 12:01:10 -07:00 |
|
Dustin Carlino
|
a9267c76c7
|
debug tooltip showing how far an agent has traveled and how much
remains. seems to have small perf impact on initially calculating paths.
:(
|
2019-08-16 15:43:20 -07:00 |
|
Dustin Carlino
|
4e83f492d8
|
upgrade rand, get rid of now unneeded serde1 feature, in hopes of fixing feature mismatch between deps
|
2019-08-15 12:14:35 -07:00 |
|
Dustin Carlino
|
758c5494d8
|
remove old unused deps
|
2019-08-09 13:34:40 -07:00 |
|
Dustin Carlino
|
38ea097b26
|
use WizardState for some more things, making proper use of bundling state with closures!
|
2019-08-08 11:17:53 -07:00 |
|
Dustin Carlino
|
574e30b3d8
|
adding a new hint for extra turn restrictions
|
2019-08-06 14:02:34 -07:00 |
|
Dustin Carlino
|
b5c48fca38
|
fix traffic signal diagram in sandbox mode after lots of time has passed :)
|
2019-08-06 11:59:58 -07:00 |
|
Dustin Carlino
|
edfd112459
|
work around a bug in should_use_transit with disconncted sidewalks
|
2019-08-05 13:47:38 -07:00 |
|
Dustin Carlino
|
77c01580f1
|
refactoring path references...
|
2019-08-04 17:11:33 -07:00 |
|
Dustin Carlino
|
4a9a40c09f
|
cycle indices got out of sync easily. no need to store them at all.
|
2019-08-02 16:25:22 +02:00 |
|
Dustin Carlino
|
453204129c
|
some instructions to import a new .osm. don't require a clipping
polygon. small tweaks to map construction to make Austin work.
|
2019-07-15 16:43:57 +02:00 |
|
Dustin Carlino
|
6d559a2a54
|
remove individual turn fiddling from stop sign editor, for simplified gameplay for now
|
2019-07-14 11:37:23 +01:00 |
|
Dustin Carlino
|
ff0a6b7240
|
pick bus route to explore from possible ones at a stop, and without
using a stop at all
|
2019-07-07 20:30:01 -07:00 |
|
Dustin Carlino
|
9600fefd2b
|
woops, should_use_transit was returning too-greedy answers, never more than 1 stop
|
2019-07-07 20:09:32 -07:00 |
|
Dustin Carlino
|
463ad7292b
|
remove bus stops with no routes
|
2019-07-07 19:35:44 -07:00 |
|
Dustin Carlino
|
2e41b2284e
|
use the turn restriction data to filter more turns
|
2019-07-04 19:57:07 -05:00 |
|
Dustin Carlino
|
90236c3afb
|
filter OSM restrictions only to roads where they really apply
|
2019-07-04 18:47:59 -05:00 |
|
Dustin Carlino
|
9f9db35c38
|
capture raw turn restriction data from OSM, hacky way to debug them
|
2019-07-03 17:16:00 -05:00 |
|
Dustin Carlino
|
57425c170c
|
actually use OSM turn restrictions
|
2019-07-03 09:44:50 -05:00 |
|
Dustin Carlino
|
5fa824f504
|
preps for interpreting turn:lanes from OSM
|
2019-07-02 15:03:18 -05:00 |
|
Dustin Carlino
|
142c34af4e
|
interpret lanes:forward and lanes:backward from OSM
|
2019-07-02 14:00:54 -05:00 |
|
Dustin Carlino
|
6bb5ed4407
|
parking lane overrides in hints. removing parking from much of 23rd.
more involved than I anticipated, because the override changes road
width and forces us to recalc intersection polygons
|
2019-07-01 14:14:18 -05:00 |
|
Dustin Carlino
|
218082140f
|
don't use a bimap for NodeMap. less dependencies, marginal speed boost
|
2019-06-27 10:30:56 -07:00 |
|
Dustin Carlino
|
5e1a7238e8
|
preserve OSM tags when merging degenerate intersections. this lets 24th and lake washington be fixed without messing up the z-layering
|
2019-06-26 17:33:31 -07:00 |
|
Dustin Carlino
|
0711056d89
|
save and restore savestates for entire a/b tests. launching from scratch
takes 33s in debug, this takes 19s
|
2019-06-21 12:47:00 -07:00 |
|
Dustin Carlino
|
91cc74a30c
|
dramatically slash the one-time preparation time for the 3 VehiclePathfinders by using the node ordering from one for the other two. this actually also exposed a bug that would eventually muck with recalculating after edits (node IDs depending on the original state of the map)
|
2019-06-18 16:21:35 -07:00 |
|
Dustin Carlino
|
7a49c585cf
|
remove building_type and stop reading the residential permit shapefile
|
2019-06-18 14:58:57 -07:00 |
|
Dustin Carlino
|
04021f9fd1
|
print more complete and robust building names. adjust intersection and
building colors -- stop coloring buildings based on type (adds visual
noise, data is very bad)
|
2019-06-18 14:47:24 -07:00 |
|
Dustin Carlino
|
1835155a47
|
dont recalculate pathfinder after every map edit; just once at the end
|
2019-06-18 14:28:14 -07:00 |
|
Dustin Carlino
|
c2576b9ad7
|
disable path validation. 2.8s down to an even 2s.
|
2019-06-18 10:53:45 -07:00 |
|
Dustin Carlino
|
cdda463ee4
|
speed up pathfinding queries even more by reusing the PathCalculator
each thread
|
2019-06-18 10:25:35 -07:00 |
|
Dustin Carlino
|
a6aa46dd61
|
cutover driving pathfinding to fastpaths, using a full lane graph for driving instead of falling back when path stitching fails. handle edits by preparing the CH again, using the existing node ordering. one-time prep time is reasonable, recalculating works for live edit mode, and queries are FAST! :O
|
2019-06-17 19:16:04 -07:00 |
|
Dustin Carlino
|
cdacaef1a6
|
refactor menu text for all ItemSliders
|
2019-06-17 17:22:20 -07:00 |
|
Dustin Carlino
|
22db36c0f4
|
use a sparser, more obvious representation for walking_with_transit.
cuts prep time down to reasonable levels for everything.
|
2019-06-17 16:08:31 -07:00 |
|
Dustin Carlino
|
b4de820f56
|
make interactively spawned peds use transit if possible, to figure out
why the walking-with-transit graph is not working... argh which is
because map initialization order has so many funky dependencies
|
2019-06-17 15:32:49 -07:00 |
|
Dustin Carlino
|
4951eea644
|
cutover walking (with and without transit) pathfinding to fast_paths!
|
2019-06-17 14:14:30 -07:00 |
|
Dustin Carlino
|
ace3f0d285
|
remove Debug trait from Map and pathfinder -- not used in a long time
|
2019-06-17 12:14:16 -07:00 |
|
Dustin Carlino
|
58d056cdbc
|
remove paranoia panic for an anticipated case with hints
|
2019-06-17 10:45:54 -07:00 |
|
Dustin Carlino
|
ecaa8bea53
|
use slider to browse hints
|
2019-06-16 14:31:19 -07:00 |
|
Dustin Carlino
|
ec50a277ea
|
switch to one set of hints for all maps, put it under version control. seed with a few easy ones. :)
|
2019-06-12 15:16:38 -07:00 |
|
Dustin Carlino
|
da85927d03
|
change Hints to store based on gps points, so hints are universal, not per map
|
2019-06-12 14:55:48 -07:00 |
|
Dustin Carlino
|
0adeac1d53
|
remove the single point associated with intersections, now that we're
actually going to be mucking with geometry. it wasnt doing anything
useful anyway. also a round of clippy.
|
2019-06-12 10:10:04 -07:00 |
|
Dustin Carlino
|
e0c1d0b85d
|
operation to merge degenerate intersection
|
2019-06-12 08:58:59 -07:00 |
|
Dustin Carlino
|
35b7c18df9
|
remove elevation from map model. never been used, no anticipated need for it
|
2019-06-12 07:25:31 -07:00 |
|
Dustin Carlino
|
55f9589d15
|
preserve intersection type more intelligently when merging InitialMap stuff
|
2019-06-12 07:08:52 -07:00 |
|
Dustin Carlino
|
64b1cebb95
|
operation to delete a road completely
|
2019-06-11 19:04:00 -07:00 |
|
Dustin Carlino
|
98e073d8be
|
save hints from debug_initialmap, use them when constructing the real
map
|
2019-06-11 17:41:47 -07:00 |
|
Dustin Carlino
|
290c274661
|
debug_initialmap loads from raw_data. remove the complicated serialization stuff from InitialMap.
|
2019-06-11 17:21:28 -07:00 |
|
Dustin Carlino
|
d9474494e7
|
debug_initialmap: highlight short roads, expose a way to manually merge
a short road
|
2019-06-11 17:00:49 -07:00 |
|
Dustin Carlino
|
b1463cf020
|
construct Pathfinder before finalizing bus routes. dont manually call pathfind_slow for buses. this is a step towards removing the slow fallback entirely.
|
2019-06-11 14:52:01 -07:00 |
|