Dustin Carlino
be71aa42fc
remove old unused get_unzoomed_agents, always return details. may be a little slower than the other, but it's worthwhile to prioritize optimizing the richer representation instead of maintaining awkward dupe code
2019-08-18 15:08:02 -07:00
Dustin Carlino
dd28afcd29
making all AgentColorScheme values work the same, with the same caching
2019-08-18 15:05:22 -07:00
Dustin Carlino
9d58ee12a4
properly merging nearby pedestrians by intervals of dist_along
2019-08-18 14:32:07 -07:00
Dustin Carlino
d0d7bb79e3
color unzoomed agents by distance remaining
2019-08-16 16:25:27 -07:00
Dustin Carlino
a9267c76c7
debug tooltip showing how far an agent has traveled and how much
...
remains. seems to have small perf impact on initially calculating paths.
:(
2019-08-16 15:43:20 -07:00
Dustin Carlino
bbc4492205
be able to toggle off block-the-box protection. initial findings:
...
sometimes the protection makes things worse!
2019-08-16 13:59:07 -07:00
Dustin Carlino
a5b73c060a
make savestate_every a flag again
2019-08-16 13:34:38 -07:00
Dustin Carlino
3cebc3cc44
try using freeform policy at all intersections, to see how it affects gridlock
2019-08-16 11:17:27 -07:00
Dustin Carlino
4e83f492d8
upgrade rand, get rid of now unneeded serde1 feature, in hopes of fixing feature mismatch between deps
2019-08-15 12:14:35 -07:00
Dustin Carlino
a3cd03a5bc
rephrase time_since_last_turn as time_spent_blocked, so things like pedestrians walking on long roads don't show up as spurious gridlockedness
2019-08-13 14:26:45 -07:00
Dustin Carlino
4c7c9156d0
label buses with route number!
2019-08-13 12:50:14 -07:00
Dustin Carlino
6950c22394
simplify rules for starting a turn through a stop sign. should retain priority, but be opportunistic when higher-ranked agents are actually blocked
2019-08-12 14:43:13 -07:00
Dustin Carlino
784e076aff
fixes for 'dont block the box'... handle cars vanishing at borders
2019-08-12 14:14:15 -07:00
Dustin Carlino
51cfd49a43
unstick a poor pedestrian who couldn't cross a SharedSidewalkCorner in
...
the signal time. be reasonably loud when a turn is impossible to finish
in the cycle duration.
2019-08-12 12:37:29 -07:00
Dustin Carlino
a37b3fe58c
part 1 of of 'dont block the box'. disabled, because something's broken,
...
but a solid start.
2019-08-11 19:24:13 -07:00
Dustin Carlino
b8489cbea8
switched sim scheduler to a proper BinaryHeap + tracker for valid time
...
of a command. approximately 3x speedup in release mode -- simulating
midnight -> 5am for full psrc day on 23rd goes from ~30s to ~9s!!!
further optimization definitely possible
2019-08-09 16:09:13 -07:00
Dustin Carlino
950fb65bea
visually expose time since last completed turn
2019-08-07 10:37:25 -07:00
Dustin Carlino
04566efbd9
tracking time since last turn completed. want to expose this in the
...
unzoomed view, but major perf regression from plumbing it back...
2019-08-06 15:57:15 -07:00
Dustin Carlino
c64243cd4f
remove slow, useless ShowActivity plugin
2019-08-06 15:22:51 -07:00
Dustin Carlino
bf5c45cd72
menu to load any savestate
2019-08-06 13:18:34 -07:00
Dustin Carlino
1ff4933f6a
unblock agents at stop signs in a few cases
2019-08-06 11:56:46 -07:00
Dustin Carlino
e5850dcc7b
fix crash in trip_status for border trips
2019-08-06 09:45:44 -07:00
Dustin Carlino
77c01580f1
refactoring path references...
2019-08-04 17:11:33 -07:00
Dustin Carlino
27e933fbf8
replace small_spawn with something to instantiate any scenario for the map
2019-08-04 08:18:53 -07:00
Dustin Carlino
4a9a40c09f
cycle indices got out of sync easily. no need to store them at all.
2019-08-02 16:25:22 +02:00
Dustin Carlino
334081b844
very basic tool to explore an agent's full trip
2019-06-27 11:58:55 -07:00
Dustin Carlino
ab088479dd
use bincode, not json, for savestates. add loading screens around saving/loading
2019-06-27 09:56:04 -07:00
Dustin Carlino
284a0f8c69
dont start crossing a traffic signal if the timer will run out. optimistically move at full speed.
2019-06-20 15:36:31 -07:00
Dustin Carlino
5a3862dda0
expunge the concept of traffic signals being in overtime. not realistic to how people drive, the current rules allow progress without impacting safety. also disable gridlock detection -- noisy results, easier to visually spot, and slow.
2019-06-19 14:51:09 -07:00
Dustin Carlino
1835155a47
dont recalculate pathfinder after every map edit; just once at the end
2019-06-18 14:28:14 -07:00
Dustin Carlino
b2874193ec
limit the amount of realtime spent on sim step when running live. that way, if speed is too high, the UI doesnt seem to just freeze
2019-06-14 12:28:13 -07:00
Dustin Carlino
0acfc84c3c
browse trips in scoreboard
2019-06-13 17:19:50 -07:00
Dustin Carlino
8b5690c1a4
now actually plumbing data for scoreboard
2019-06-13 14:46:28 -07:00
Dustin Carlino
e0edc4851d
starting a blank scoreboard for sandbox mode. removing old defunct attempts at
...
score stuff first...
2019-06-13 14:06:35 -07:00
Dustin Carlino
4e2d16af29
consistently using file extensions of .json and .bin, merging duplicate abstutil io functions accordingly
2019-06-11 14:30:11 -07:00
Dustin Carlino
3ab49fd795
use a loading screen and timer when jumping forward large amounts
2019-06-10 12:32:54 -07:00
Dustin Carlino
c76738a678
upgraded to rustc 1.35, fixing a few cases of https://github.com/rust-lang/rust/issues/59159
2019-06-09 14:09:27 -07:00
Dustin Carlino
8eb03b81c3
remove edits_name from SimFlags and refactor loading MapEdits by name. fixes bug where quitting an a/b test breaks loading other maps by retaining edits_name
2019-06-08 16:32:10 -07:00
Dustin Carlino
d0de5d8bd6
make sim.get_stats actually fast; why was I ever doing the other way?
2019-06-08 13:05:29 -07:00
Dustin Carlino
7d4df3df8e
do a/b test setup in one loading screen timer
2019-06-07 11:04:16 -07:00
Dustin Carlino
c29769a6b4
print bus stops and routes nicely in OSD
2019-06-06 15:31:59 -07:00
Dustin Carlino
5ab5b7b3d3
actually apply scenario name when instantiating to sim run name, so savestates look nice. fix find next/prev savestate to not require exact current match -- why did I ever do that?
2019-06-06 11:55:49 -07:00
Dustin Carlino
df88486b5e
better default for run name when there are scenarios
2019-06-05 17:23:04 -07:00
Dustin Carlino
4f6cb2db60
fixed bug with UpdateLaggyHead's blind retry
2019-06-05 17:08:45 -07:00
Dustin Carlino
0923bfd1ac
write scenarios in binary, not json. -shrug-
2019-06-05 13:32:02 -07:00
Dustin Carlino
b2ad0b5ae7
converting PSRC trips to a repeatable scenario. along the way,
...
parallelizing and refactoring a bit of psrc stuff
2019-06-05 12:58:06 -07:00
Dustin Carlino
c8846b9e74
color unzoomed agents by mode, not stuckness
2019-06-04 18:38:26 -07:00
Dustin Carlino
12d981c654
speed up initial trip spawning by not constantly maintaining an in-order priority queue
2019-06-04 17:37:53 -07:00
Dustin Carlino
69a7b92499
make headless use something custom, remove Benchmark. oops, and also convert ab test mode to SpeedControls.
2019-06-04 16:15:46 -07:00
Dustin Carlino
46bf806b49
make loading screens more accurately portray what's happening, by adjusting timers
2019-06-03 11:50:34 -07:00