Commit Graph

7677 Commits

Author SHA1 Message Date
Dustin Carlino
bf6c5a75e9 Make the lasso tool show the polygon as it's being drawn, so it's way more clear what's going to happen 2022-02-24 09:33:12 +00:00
Dustin Carlino
13f3a7af73 Add a tool to quickly expand an LTN boundary by freehand lasso. #857 2022-02-24 09:33:12 +00:00
Dustin Carlino
78e4fc3f80 Make the lasso tool (buried in an old experiment in story mapping) a bit more usable, and lift it to widgetry 2022-02-24 09:33:12 +00:00
Dustin Carlino
9c0aedb575 When we can help it, don't shift road polylines twice. #860 2022-02-23 18:46:42 +00:00
Dustin Carlino
2890e6efcc Make the RawMap APIs for working with road center-lines less obnoxious 2022-02-23 15:27:27 +00:00
Dustin Carlino
7bb6132726 Open OSM from map_editor
(Move open_browser to widgetry)
2022-02-23 14:43:58 +00:00
Dustin Carlino
01e7c9c584 WIP 2022-02-23 14:31:31 +00:00
Dustin Carlino
ee314bf505 Add road labels to the boundary selection tool -- really need that context when colors otherwise cover stuff up 2022-02-23 14:11:42 +00:00
Dustin Carlino
8e076eb9ae Organize LTN code a bit, moving the auto heuristics under the filters module 2022-02-23 13:53:44 +00:00
Dustin Carlino
2a1b1283f2 Manage multiple proposals in the LTN tool at the same time, letting the user fluidly switch between them. #765 2022-02-23 13:48:49 +00:00
Dustin Carlino
1ebc178225 Upgrade rfd 2022-02-22 17:35:58 +00:00
Dustin Carlino
6ddc35f5a8 Upgrade usvg and friends 2022-02-22 17:24:03 +00:00
Dustin Carlino
bf6ed53ec3 Upgrade winit and co. This appears to remove a bunch of duplicate old
versions of various transitive dependencies, so it should help compile
times a bit!

No behavioral diff that I can see, but the winit CHANGELOG is
formidable. I suspect there are platform-specific differences with
scroll speed/direction, initial window size behavior, etc that people
will slowly start reporting after the next weekly release.
2022-02-22 16:50:53 +00:00
Dustin Carlino
d141a2a810 Upgrade all geo dependencies! No behavioral difference 2022-02-22 16:45:49 +00:00
Dustin Carlino
ca5166107b Disable parking for #861 to make it slightly easier to get meaningful results 2022-02-22 09:37:08 +00:00
Dustin Carlino
2e8d3970f5 Split out a CLI command to prebake one scenario for #861 2022-02-22 08:55:40 +00:00
Dustin Carlino
6590320571 Prebake results for São Miguel Paulista, so we can use all the differential dataviz #861 2022-02-21 21:16:49 +00:00
Dustin Carlino
cf27e48202 Import a scenario for São Miguel Paulista #861 2022-02-21 21:10:50 +00:00
Dustin Carlino
161269a952 Redraw filters after using the undo button 2022-02-21 09:58:29 +00:00
Dustin Carlino
e17c875954 Import Derby (and cheat to squeeze it into the 0.3.12 release that just happened) 2022-02-20 22:04:54 +00:00
Dustin Carlino
3531966052 Remove old tool for exporting roads to streetmix and shared-row formats. Nobody's ever used them, and now we're making https://github.com/a-b-street/osm2lanes that could have a translation layer if the need ever comes up. Closes #386 2022-02-20 19:17:43 +00:00
Dustin Carlino
bfe2709243 new release 2022-02-20 18:55:28 +00:00
Dustin Carlino
cb6a628149 When the pre-trimmed endpoint for a merged intersection is inexplicably not on a road's center line, just skip instead of crashing. This allows us to roll out the dog-leg intersection merging for many more maps and see pretty much universal improvement in map geometry! #654 [rebuild] [release] 2022-02-20 18:01:30 +00:00
Dustin Carlino
efe5f76bbe Improve the dog-leg detection around dual carriageways. Enable this for
Montlake! #654
2022-02-20 16:43:15 +00:00
Dustin Carlino
d6508e9376 Work on the dog-leg heuristic. #654
Borders now seem to be skipped correctly.

Having a hard time skipping dual carriageways based on angle.

Aiming to enable first for Montlake, then gradually rollout to
individual maps, solving problems very incrementally and without
regressions.
2022-02-20 13:26:08 +00:00
Dustin Carlino
7728297f33 With fresh puppy dog eyes, detect dog-leg intersections yet again. #654 2022-02-20 12:31:36 +00:00
Dustin Carlino
4583dac399 Organize raw_map code a bit more. Let's cleanly separate the detection of short roads from transforming them. #654
And add a convenient script to diff changed maps. (Motivated by
preserving the fixpoint behavior in Montlake)
2022-02-20 12:08:52 +00:00
Dustin Carlino
58991ab041 Start to reorganize code that transforms RawMaps, particularly things that try to merge short roads #654 2022-02-20 11:31:05 +00:00
Dustin Carlino
2bf7ce232a Port map_editor to the shared map-space World abstraction. #763
There may be small UX bugs, but the code is vastly simpler now, and all
main functionality works fine.
2022-02-20 11:01:57 +00:00
Dustin Carlino
8869365285 Fix a bug placing new buildings in the map editor, where IDs could collide if placed quickly in sequence 2022-02-20 10:43:58 +00:00
Dustin Carlino
6d3e3fdee1 Fix github build [rebuild] [release] 2022-02-19 18:19:43 +00:00
Dustin Carlino
e16e151b6a Organize the 7 runnable apps under a subdirectory. #844 [rebuild] [release] 2022-02-19 18:17:08 +00:00
Dustin Carlino
03b6f39763 Flatten the raw_map initial module now 2022-02-19 17:48:39 +00:00
Dustin Carlino
14bea3a4be Split out a raw_map crate from map_model. RawMap is the thing we turn
OSM and other raw input into and store, before later converting to a
Map.

Why?

- build-time performance: while iterating on geometry problems, map_editor in release mode took 33s to build before, 11s now that the crate is split
- better layering: operations on a RawMap are becoming increasingly distinct from later transformations on the bigger map model
- this helps tease apart the dependencies of the intersection polygon algorithm for #846
- this will make it simpler to cutover to osm2lanes for https://github.com/a-b-street/osm2lanes/issues/71

There's further reorganization in raw_map and map_model that'll follow,
but the main work is done here.
2022-02-19 17:39:28 +00:00
Dustin Carlino
7859304690 Draw road outlines in the map_editor; it makes it easier to work on geometry fixes 2022-02-19 15:32:13 +00:00
Dustin Carlino
f7f8f3fe54 Remove the dependency on map_gui from map_editor, letting it compile much faster. This unfortunately requires copying the CameraState code; I couldn't find an appropriate place to move that 2022-02-19 15:23:39 +00:00
Dustin Carlino
f14554f6b7 Lift URLManager from map_gui to widgetry 2022-02-19 15:14:53 +00:00
Dustin Carlino
aa48def2ba Lift FileLoader and friends from map_gui to widgetry
(Very tricky dependency shuffling...)
2022-02-19 15:07:07 +00:00
Dustin Carlino
3b21bf6e87 Lift PopupMsg to widgetry 2022-02-19 14:38:26 +00:00
Dustin Carlino
244e82122c Detect negative departure time in scenario JSON. #861 2022-02-18 16:30:48 +00:00
Dustin Carlino
54634e564a Import São Miguel Paulista 2022-02-18 16:19:09 +00:00
Dustin Carlino
ad5425ea3c Maybe I'll even remember to upload the regenerated data 2022-02-17 20:24:20 +00:00
Dustin Carlino
6a5366292f Make editing maps with transit stops a little more resilient. #372
Transit stop IDs previously were tied to LaneIDs, but those can easily
change with edits to the number of lanes on a road. We still may need to
re-snap transit stops (if the driving position or sidewalk changes), but
this prevents one more common type of problem.

This requires regenerating everything, since it's a binary schema
change...
2022-02-17 20:18:24 +00:00
Dustin Carlino
0dc8972187 Fix editing maps that have public transit. #372
Back in #819, I broke things by creating the sidewalk+transit graph
before transit routes had been set up. This causes immediate crashing
when editing the 2 maps with transit (Arboretum and SF).
2022-02-17 19:35:46 +00:00
Dustin Carlino
c750493f38 Avoid crashes with PolyLine shifting. #860 2022-02-17 14:19:38 +00:00
Dustin Carlino
4d9074571b Regenerate 4 London maps. They wound up with parking lots and other
objects outside the study area boundary, because I changed the boundary
but forgot to first re-clip the .osm file. #794
2022-02-17 10:18:05 +00:00
Dustin Carlino
49f3ad6a8d Remove some old London study areas, now that most boroughs are imported instead. #794, #577 2022-02-17 10:10:41 +00:00
Dustin Carlino
611ab9fce1 new release 2022-02-13 17:00:34 +00:00
Dustin Carlino
4779e8e26f Draw one-way arrows. #856 [rebuild] [release] 2022-02-13 09:02:09 +00:00
Dustin Carlino
062215a6f8 Make neighborhood entry/exit arrows visible on top of the fade. #856 2022-02-12 17:12:31 +00:00