Dustin Carlino
|
dfb9e7e349
|
move gameplay meters to the side. also start capturing logs for linux
and mac too
|
2020-06-11 14:55:56 -07:00 |
|
Dustin Carlino
|
4975260911
|
adding challenge task description, independent of cutscene
|
2020-06-08 15:17:40 -07:00 |
|
Dustin Carlino
|
03c63ab34d
|
working on new cutscene UI
|
2020-06-08 13:25:21 -07:00 |
|
Dustin Carlino
|
863593708a
|
tool to copy OriginalLane to clipboard. also fix wasm build breakage [rebuild]
|
2020-06-07 16:25:42 -07:00 |
|
Dustin Carlino
|
1401c1b415
|
prototype a lasso select
|
2020-06-04 17:18:57 -07:00 |
|
Dustin Carlino
|
2aebf31669
|
remove shortcuts feature. UX has issues -- need proper way to edit, delete, reorder shortcuts. never seen clear use case for this. fixes #37, #38, #39
|
2020-05-24 11:35:52 -07:00 |
|
Dustin Carlino
|
6bde4d231d
|
working on yuwen's paint select improvements
|
2020-05-22 14:26:20 -07:00 |
|
Dustin Carlino
|
f3b396a7e9
|
set a window icon
|
2020-05-09 09:48:24 -07:00 |
|
Dustin Carlino
|
c4c61cf7d9
|
recording and communicating delayed starts
|
2020-04-22 16:16:17 -07:00 |
|
Dustin Carlino
|
0005feb0ac
|
adjust time warp experience for trips
|
2020-04-17 12:22:55 -07:00 |
|
Dustin Carlino
|
371d98ba03
|
skip to end of commute challenge as soon as last trip is done. show
sentiment of matching goal so far or not
|
2020-04-16 12:49:36 -07:00 |
|
Dustin Carlino
|
1060ed208f
|
adding a cutscene to a challenge mode
|
2020-04-12 09:37:46 -07:00 |
|
Dustin Carlino
|
7ff9a90516
|
use colored checkboxes in plot too. generate the shape programatically.
|
2020-04-06 14:45:22 -07:00 |
|
Dustin Carlino
|
af2708df67
|
goodbye eyes, hello colored checkboxes. also switch to a vertical
visibility panel when unzoomed. [rebuild]
|
2020-04-03 17:41:20 -07:00 |
|
Dustin Carlino
|
eedbb2b967
|
rearrange minimap controls. nearly matching the new design.
|
2020-04-03 16:46:11 -07:00 |
|
Dustin Carlino
|
0fb22b5f50
|
sloppy (and incorrect!) implementation of gradients. temporarily breaks
non-glium backends, about to cleanup.
|
2020-03-30 15:48:23 -07:00 |
|
Dustin Carlino
|
469c11e532
|
fix up overlays, part 2:
- say what layer is active when zoomed in
- zoom out after opening an overlay, if needed
- sadly, scrap the heatmap icons for now
[rebuild]
|
2020-03-20 12:31:08 -07:00 |
|
Dustin Carlino
|
fea6129f00
|
filling out trip timeline icons and colors (with some placeholders).
fixing the icon for locating an object and for visibility hidden.
|
2020-03-18 19:47:21 -07:00 |
|
Dustin Carlino
|
08cd956faa
|
filling out the trip timeline a bit more
|
2020-03-03 12:12:42 -08:00 |
|
Dustin Carlino
|
41fe85fe4b
|
buttons in trip timeline to jump to endpoints
|
2020-03-02 14:14:54 -08:00 |
|
Dustin Carlino
|
59ec571aae
|
tweaks to tutorial UI
|
2020-02-26 15:18:05 -08:00 |
|
Dustin Carlino
|
06759dc58c
|
new tutorial flow [rebuild]
|
2020-02-25 12:17:19 -08:00 |
|
Dustin Carlino
|
c3b3b9d74c
|
new lyon can handle the last two svgs! remove the pngs
|
2020-02-20 18:16:46 -08:00 |
|
Dustin Carlino
|
848347a9b5
|
change up agent meters
|
2020-02-19 08:23:06 -08:00 |
|
Dustin Carlino
|
f71c1d521e
|
add the trip data button. just removed the svg clip and it worked fine.
|
2020-02-18 12:19:34 -08:00 |
|
Dustin Carlino
|
9a9619ec32
|
moving game assets to data/system, to more easily bundle in wasm
[rebuild]
|
2020-02-15 16:19:23 -08:00 |
|