Dustin Carlino
e059ebdb36
starting to fix up signal editor colors. simple bugfix to maybe prevent
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all cases of turn icons overlapping? [rebuild]
2020-06-11 18:12:11 -07:00
Dustin Carlino
269bdc9171
dont force reset from midnight in survivor mode!
2020-06-11 16:30:31 -07:00
Dustin Carlino
4e746cc033
more carefully ban some edits in survivor mode
2020-06-11 15:24:46 -07:00
Dustin Carlino
dfb9e7e349
move gameplay meters to the side. also start capturing logs for linux
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and mac too
2020-06-11 14:55:56 -07:00
Dustin Carlino
be3b93625d
dont compute pathfinding upfront by default. [rebuild]
2020-06-11 12:20:51 -07:00
Dustin Carlino
294a619407
improve minimap from yuwen's ideas [rebuild]
2020-06-11 11:49:00 -07:00
Dustin Carlino
906566c05b
er, unbrick clicking on the minimap. and get rid of the uselss pan buttons [rebuild]
2020-06-10 14:10:55 -07:00
Dustin Carlino
aa5288d1b7
try a much more aggressive minimap [rebuild]
2020-06-10 13:54:08 -07:00
Dustin Carlino
4495d5a1dc
use persistent split in edit mode
2020-06-10 12:16:20 -07:00
Dustin Carlino
0cff318d0a
start a layer to compare delay. needs work.
2020-06-10 11:04:48 -07:00
Dustin Carlino
bd19f4c7db
be able to see private parking spots, but not by default
2020-06-09 18:28:32 -07:00
Dustin Carlino
727bd3deb9
pick better colors for borders
2020-06-09 18:23:22 -07:00
Dustin Carlino
ffc9da9c3d
cut out old debugging from scenario debugger. popdat viewer and the WIP commute map re better
2020-06-09 17:47:34 -07:00
Dustin Carlino
e9355f0b64
using a proper gradient for comparing thruput! [rebuild]
2020-06-09 17:13:08 -07:00
Dustin Carlino
cb829558b4
adjust jump-to-time UI
2020-06-09 15:58:52 -07:00
Dustin Carlino
c34034a016
now we can add a meter showing the currently worst intersection
2020-06-09 15:35:45 -07:00
Dustin Carlino
c54128e9d2
now we can properly detect score in traffic sig challenge
2020-06-09 15:11:07 -07:00
Dustin Carlino
287d56efd9
generalizing the old gridlock checker. removing unused savestate_every
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support. reimpl it later using the callbacks if needed.
2020-06-09 14:29:35 -07:00
Dustin Carlino
2445bddeb9
prepping to work on sim step
2020-06-09 12:39:31 -07:00
Dustin Carlino
17ea321d75
fix dropdowns getting clobbered in a few layers
2020-06-09 10:11:25 -07:00
Dustin Carlino
e87b2aca05
fancier slider finally
2020-06-09 09:45:46 -07:00
Dustin Carlino
6a875d9ec0
add task popup and hints to commute challenge. retune optimize challenge [rebuild]
2020-06-08 17:05:29 -07:00
Dustin Carlino
6e40fddb08
hint
2020-06-08 15:52:02 -07:00
Dustin Carlino
4975260911
adding challenge task description, independent of cutscene
2020-06-08 15:17:40 -07:00
Dustin Carlino
03c63ab34d
working on new cutscene UI
2020-06-08 13:25:21 -07:00
Dustin Carlino
0a6fba0397
adjust signal editor layout
2020-06-08 12:33:28 -07:00
Dustin Carlino
f8f815d094
tightening up more tutorial stages:
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- spawn a better amount of trips for low parking
- adjust contention stage so there's only one real problem to fix
also try to fix building the new clipboard dep [rebuild]
2020-06-07 16:59:20 -07:00
Dustin Carlino
863593708a
tool to copy OriginalLane to clipboard. also fix wasm build breakage [rebuild]
2020-06-07 16:25:42 -07:00
Dustin Carlino
c2563ae15f
fix the escort tutorial stage once and for all. fixes #52 [rebuild]
2020-06-07 12:39:14 -07:00
Dustin Carlino
7529809978
omit wheels instead of crashing when polyline shifting gets really wonky
2020-06-07 11:39:45 -07:00
Dustin Carlino
ce66d6aaf6
fix starting from a savestate on the CLI
2020-06-07 11:31:56 -07:00
Dustin Carlino
2c67eaf4ef
just kick off a [rebuild]
2020-06-07 09:40:45 -07:00
Dustin Carlino
fafcf57240
make most offstreet spots private
2020-06-06 18:37:20 -07:00
Dustin Carlino
dd9d4317ab
stop mapping everything to roads in parking layer
2020-06-06 17:54:55 -07:00
Dustin Carlino
b15664727d
flesh out info panels for parking lots
2020-06-06 14:23:47 -07:00
Dustin Carlino
65b500509e
make peds use front paths for parking lots too
2020-06-06 14:04:09 -07:00
Dustin Carlino
a643f039ad
most of the sim changes to use parking lots! need to work on pedestrians
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using the front paths
2020-06-06 13:42:39 -07:00
Dustin Carlino
051d6bca24
finish cleaning up geombatch apis
2020-06-05 21:01:03 -07:00
Dustin Carlino
63067656b8
whittle away weird geombatch APIs. more left
2020-06-05 11:14:17 -07:00
Dustin Carlino
0b1760cbce
add OSD to bulk select UI, fill in intersections too
2020-06-05 06:55:43 -07:00
Dustin Carlino
1401c1b415
prototype a lasso select
2020-06-04 17:18:57 -07:00
Dustin Carlino
07d931d9f8
same for roads
2020-06-04 15:54:17 -07:00
Dustin Carlino
abc5379b81
new idea for building labels
2020-06-04 15:40:17 -07:00
Dustin Carlino
7bc78905ca
full CRUD for markers
2020-06-04 12:59:28 -07:00
Dustin Carlino
bd17ebaf8e
fleshing out story map editor more
2020-06-04 12:05:26 -07:00
Dustin Carlino
957ee65fc9
starting to place markers for story map. cleaning up inconsistent order
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of (app, ctx)
2020-06-04 11:00:19 -07:00
Dustin Carlino
a3724e4b4d
boilerplate for a story map editor. also make close buttons consistent
2020-06-03 21:52:54 -07:00
Dustin Carlino
1b774b13b0
reviving tutorial...
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- pick another building, now that the montlake market is demolished
- layouting (i understand flexbox now \o/)
- finally listen to reason and get rid of the extra "inspect" action.
not many per-object actions remaining at this point
- handle window resizing much better, making the --tutorial flag useful
again
2020-06-03 17:38:02 -07:00
Dustin Carlino
bf426bb6d1
the last spawner bug: handle parking blackholes
2020-06-03 13:45:29 -07:00
Dustin Carlino
6482772b73
lots of bug fixes in spawner involving borders, invalidating paths when
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changing modes
2020-06-03 13:37:34 -07:00