Dustin Carlino
1c3073d0e2
work on getting the udistrict to run better. add options to handle
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outliers in the heatmap
2020-05-15 16:46:12 -07:00
Dustin Carlino
ca33695431
get rid of raw thruput_stats. in-game throughput plots are a little
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different now, but everything's still usable, and this takes us down
from 342MB + 39MB to 74MB + 11MB for prebaked data! include lakeslice
prebaked results in releases now [rebuild]
2020-05-15 15:07:42 -07:00
Dustin Carlino
a0a7cb1c4e
start cleaing up thruput stats. remove the ability to change window size
2020-05-15 14:25:10 -07:00
Dustin Carlino
95a0f2f620
working on west seattle
2020-05-14 12:03:19 -07:00
Dustin Carlino
f6bd936c53
grab fresh osm. also keep some intermediate files, to make some binary
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format changes less of a disruption
2020-05-13 22:55:05 -07:00
Dustin Carlino
dbf4b15959
start to figure out where to compress Analytics [rebuild]
2020-05-10 16:08:45 -07:00
Dustin Carlino
5ae94168f6
fix mt baker a little, at least get the north half of i90 included. lots
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of jams along rainier.
2020-05-10 15:49:24 -07:00
Dustin Carlino
82876647b2
record throughput for border intersections too
2020-05-10 15:03:20 -07:00
Dustin Carlino
182f5139a5
rip out old mapfixes code. pure OSM is more maintainable. keep map_editor for drawing synthetic maps and debugging raw maps
2020-05-10 10:39:08 -07:00
Dustin Carlino
86f01f2736
starting to export edits in a longer-lasting format. getting some
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round-trip code set up, not handling stop signs or lane edits yet
2020-05-06 11:45:42 -07:00
Dustin Carlino
6696049b09
note in trip panel when a path isnt possible anymore
2020-05-06 09:54:58 -07:00
Dustin Carlino
e1c827ed24
adjust signal timing and workaround an intersection with unrealistically
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large geometry, and... lakeslice runs!
2020-05-05 20:29:50 -07:00
Dustin Carlino
ed5b35ffd9
differential throughput layer. what routing diversions are happening?
2020-05-05 11:55:30 -07:00
Dustin Carlino
6877189da7
actually, allow disconnecting some parking via edits
2020-05-04 15:33:18 -07:00
Dustin Carlino
1f10882dbc
new layer to show backpressure
2020-05-02 17:08:00 -07:00
Dustin Carlino
02c5b6617b
dismantle importing for neighborhoods. long unused. just retain a simple
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osmosis polygon editor.
2020-05-01 14:11:41 -07:00
Dustin Carlino
270c7d0712
just small cleanups. taking a break from gridlock / map quality for a while.
2020-05-01 11:50:35 -07:00
Dustin Carlino
01bd4aec6f
clean up some fallout from the grand data refreshening. mostly
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robustifying tutorials/challenges by using IDs stable across map updates
2020-05-01 10:54:43 -07:00
Dustin Carlino
5d8d8805a8
unstick my favorite intersection (and a few roundabouts)
2020-04-30 13:49:14 -07:00
Dustin Carlino
7a0b9cd09a
squeeze a little performance by using entry API in scheduler
2020-04-30 11:24:57 -07:00
Dustin Carlino
1814857319
park closer to buildings
2020-04-30 10:36:58 -07:00
Dustin Carlino
e1a40e0b97
make a variant of the trip table that shows parking overhead
2020-04-30 09:36:57 -07:00
Dustin Carlino
2570db2501
update some lights and allow a little more box-blocking. making it to
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5pm on lakeslice, no regressions elsewhere. officially cutover to
nofixes version of 23rd
2020-04-29 17:20:33 -07:00
Dustin Carlino
71ab388b47
for laggy heads, dynamically expand the blocked_by graph with the next car in the queue
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and fix a bug where agents disappearing in a border didn't clean up
blocked_by immediately
2020-04-29 16:40:28 -07:00
Dustin Carlino
50ab88d3bb
woops, when a cycle is detected, sometimes two cars start going. 23rd
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without fixes NOW COMPLETES :O
2020-04-29 15:27:02 -07:00
Dustin Carlino
4634205448
make the turn-conflict detector factor in blockages due to agents at the
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front of an at-capacity queue
2020-04-29 14:49:31 -07:00
Dustin Carlino
c0b5ead639
display the blocked_by graph in debug mode
2020-04-29 12:34:09 -07:00
Dustin Carlino
787d5f13d3
only consider cars in the blocked_by graph. pedestrians can't get stuck in a turn. they're nimble.
2020-04-29 11:47:01 -07:00
Dustin Carlino
1ff1414cd5
reorganize intersection code to plumb less
2020-04-29 11:29:35 -07:00
Dustin Carlino
a2533244a4
temporarily? hardcode some exceptions to dont-block-the-box to make some
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progress on 23rd
and tiny little cleanups
2020-04-29 11:14:53 -07:00
Dustin Carlino
a311750493
remove code for the extremely defunct a/b test mode. just a refactoring burden at this point.
2020-04-27 20:54:25 -07:00
Dustin Carlino
077035aacb
better offstreet parking rendering: don't jitter the parking icon, face
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the correct direction unparking, make the driveway line extend from the
sidewalk line
2020-04-27 17:29:20 -07:00
Dustin Carlino
fe84b81e85
trip table: another sortable column, filter by type, pagination
2020-04-27 14:40:56 -07:00
Dustin Carlino
e2cbb7a3e4
enable the new gridlock cycle breaker by default; it's helping immensely and doesnt seem to have problems
2020-04-27 11:18:36 -07:00
Dustin Carlino
77918358f1
restore the commute challenges [rebuild]
2020-04-26 14:05:00 -07:00
Dustin Carlino
193ff2344a
require a particular directed road for spawning from borders
2020-04-26 12:35:07 -07:00
Dustin Carlino
0eaf33ff46
stop generating RNGs from entropy. use the prebaked seed by default. allow explicitly changing the rng, but no use for that yet
2020-04-26 11:38:32 -07:00
Dustin Carlino
3f48b4bf22
simplify stuff in analytics, removing a major bottleneck in the everyone_weekday scenario
2020-04-25 21:42:29 -07:00
Dustin Carlino
1ecea0a88f
delete old code for scoring things in currently inactive challenge
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modes. counting ongoing trips is complicated from a player perspective
and also expensive in analytics. has the nice side-effect of forcing me
to make one of the tutorial levels more robust
2020-04-25 21:29:48 -07:00
Dustin Carlino
275d1f846b
make remote trips work properly. plumb through events for them.
2020-04-25 16:47:32 -07:00
Dustin Carlino
725e9e4532
generate a scenario purely with off-map trips. problems running it, but
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good start.
2020-04-25 15:18:27 -07:00
Dustin Carlino
2c774224ce
ahhh the free offstreet spots were not being generated at ALL correctly
2020-04-25 12:54:51 -07:00
Dustin Carlino
2b0a1c2447
parked cars and info panels: center on them, be explicit about being
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parked inside, list owned vehicles better, say how many spots are free
2020-04-25 12:15:49 -07:00
Dustin Carlino
3ee2c91a10
plumb OffMapLocation through events
2020-04-24 23:07:13 -07:00
Dustin Carlino
34c61ce007
plumb OffMapLocation a little further into the sim. give the player a
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little info about off-map locations.
2020-04-24 22:41:51 -07:00
Dustin Carlino
dd1c9f936d
plumb through exact off-map locations from popdat->scenario
2020-04-24 22:05:33 -07:00
Dustin Carlino
55e0d2a364
overhauling offstreet parking model:
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- almost all buildings can have a few spots
- render things a little differently
- increase paranoia of buildings that can have driveways, to avoid many
complicated simulation issues
2020-04-24 12:50:22 -07:00
Dustin Carlino
855bba7cc8
more alert locations. use to easily jump to cars entering/exiting
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parking inside buildings.
2020-04-23 20:23:39 -07:00
Dustin Carlino
597ee6c47e
use Event::Alert instead of random println's, and make better controls for handling these
2020-04-23 16:09:32 -07:00
Dustin Carlino
cce4fbe80d
do a little more cleanup when trips are aborted
2020-04-23 14:27:25 -07:00