Commit Graph

1875 Commits

Author SHA1 Message Date
Dustin Carlino
4beff2b7bf Fix some zero-length paths in the parking efficiency layer. #329 2020-09-16 08:47:40 -07:00
Dustin Carlino
5ca884eedd Filling out the UI 2020-09-15 13:27:56 -07:00
Dustin Carlino
fcc05afda7 Add a flag to use the infinite parking sim. Start to test for real... 2020-09-15 13:27:56 -07:00
Dustin Carlino
7bd1d937f9 Some of Yuwen's cosmetic traffic signal editor changes 2020-09-15 09:32:46 -07:00
Dustin Carlino
4d6fc18c26 Woops, fix edit mode crash from previous commit 2020-09-14 18:06:25 -07:00
Dustin Carlino
ac3bc51af2 Restore the traffic signal stage indicator 2020-09-14 18:02:53 -07:00
Dustin Carlino
fff75fa5ba Yuwen's new changelist UI (except for describing some of the changes in detail) 2020-09-14 17:40:04 -07:00
Dustin Carlino
d68273086b Autosave even the untitled edits!
Possibly when the player explicitly says "discard proposal", we should
actually delete the file.
2020-09-14 14:25:09 -07:00
Dustin Carlino
0a3479a3d0 Implement the new file management part of Yuwen's edit mode sidebar UI.
Some bugs introduced when working with the default untitled proposal.
About to change the behavior of that in the next commit.
2020-09-14 13:58:12 -07:00
Dustin Carlino
ce4e429648 Rename edits -> proposals, at least in the UI layer. 2020-09-14 12:52:06 -07:00
Dustin Carlino
ec28132286 Implement Yuwen's split jump to time/delay UI [rebuild] 2020-09-14 10:28:25 -07:00
Dustin Carlino
8b7cb7a601 Split code for speed / time warp controls 2020-09-14 09:40:43 -07:00
Dustin Carlino
faf1379062 Add a new experimental layer to show the distance between every parked car and its owner 2020-09-14 09:18:24 -07:00
Dustin Carlino
f3a04b4d96 Add 4 configurable isometric camera views for buildings, disabled by default. 2020-09-13 21:36:45 -07:00
Dustin Carlino
e5bb98511a Few adjustments to KML viewer to make it easier to deal with huge .kml files 2020-09-12 10:06:04 -07:00
Dustin Carlino
037e22e69e Cleanup last few things for left-hand maps. Fixes #311! 2020-09-11 14:17:31 -07:00
Dustin Carlino
033b20f004 Fix parking rendering for left-hand maps. Tested by temporarily forcing
some onstreet parking in London. #311
2020-09-11 14:09:45 -07:00
Dustin Carlino
d88ccf98b7 Make pedestrians walk on the left side of the sidewalk in the UK. #311 2020-09-11 13:55:26 -07:00
Dustin Carlino
d56d1fd0e3 Show trips affected by congestion capping in the trip table and info
panels
2020-09-11 11:21:39 -07:00
Dustin Carlino
2895d50a1e
Add tooltips to the agent meters, and stop showing both buses and passengers. Fixes #239 (#323) 2020-09-11 11:08:26 -07:00
Dustin Carlino
edbc674970 Fix stop sign placement for left-handed maps. #311 2020-09-11 11:03:59 -07:00
Dustin Carlino
bee5890212
Remove the purple parking agents from the unzoomed view. Instead, add them to the parking layer, so supply and demand can be seen in the same place. (#322) 2020-09-11 10:04:10 -07:00
Dustin Carlino
e1270a1338 Make trip timeline phases hoverable with a tooltip, but not be a clickable button 2020-09-10 16:54:30 -07:00
Dustin Carlino
0cc1c654d1 Allow selecting multiple traffic signals when unzoomed, and show the
number of signals selected.
2020-09-10 16:15:42 -07:00
Dustin Carlino
1388694eec Flag off the live map edits, since it's going to take lots more work to stabilize this, but git branches are scary to maintain for more than a few days. #312 2020-09-09 15:03:14 -07:00
Dustin Carlino
220f33e2ec Abort cars bound to park on edited lanes. #312 2020-09-09 15:03:14 -07:00
Dustin Carlino
39290f899c Handle some of the live changes to parking by deleting parked cars on
edited lanes. #312
2020-09-09 15:03:14 -07:00
Dustin Carlino
61acf25b8e Initialize intersections converted live to traffic signals. #312 2020-09-09 15:03:14 -07:00
Dustin Carlino
d8011a90f4 Handle live edits by just aborting any current trips that cross an
edited road or closed intersection. #312

Along the way, refactor more context plumbing in DrivingSimState.
2020-09-09 15:03:14 -07:00
Dustin Carlino
39ab06df7d Prepare for editing the map live in all cases by making the UI changes. #312 2020-09-09 15:03:14 -07:00
Dustin Carlino
5c6e781016 Collapse a few more of the Transitions 2020-09-07 10:49:20 -07:00
Dustin Carlino
0b9b7e1a65 Fix a crash opening challenge modes. If somebody hits this in the latest
release, will put out a new build
2020-09-07 10:26:57 -07:00
Dustin Carlino
5be4c2ca84 Add an API to add a new trip in the middle of the simulation. Fixes #313
[rebuild]
2020-09-06 13:53:31 -07:00
Dustin Carlino
65e07d9cc7 Read/write scenarios in JSON, so people can manipulate them in any language. #313 2020-09-04 10:57:52 -07:00
Dustin Carlino
38ba8d55f3 Produce proper lanes for left-hand driving by intervening at the LaneSpec layer for #311. Since London looks reasonable, opt it into the screenshot tests 2020-09-04 10:01:06 -07:00
Dustin Carlino
f610c66572 Remove the weird shifting/angle inversions from DrivingSide. First step
of #311. Tested to not break righthand maps.
2020-09-04 10:01:06 -07:00
Dustin Carlino
787b6046b6 Remove the RAM measurement utility. Only work on Linux, I'm not convinced it's correct, and the information isn't useful to see 2020-09-03 17:19:40 -07:00
Dustin Carlino
574bf99e17 WIP 2020-09-03 16:36:47 -07:00
Dustin Carlino
fbd3a603dc Dodge a traffic signal rendering crash encountered near Trafalgar Square 2020-09-03 16:12:52 -07:00
Dustin Carlino
4576e9c1d0 Start importing a tiny slice of London, to start working on left-hand driving again 2020-09-03 16:09:17 -07:00
Dustin Carlino
74aca40c0c
Mechanicallyish rename TurnGroup -> Movement for #197, as decided in (#306)
https://github.com/dabreegster/abstreet/pull/302#discussion_r479571931
2020-08-29 15:18:54 -07:00
Michael Kirk
f58b60d7f1
timewarp restores last picked halt_limit (#305) 2020-08-28 17:20:50 -07:00
Dustin Carlino
a36ef99c06
Rename Phase -> Stage, to be more in line with standard traffic signal (#302)
controller terminology. Part of #197.

Holding off on touching PhaseType and all of the serialized
seattle_traffic_signals format, since this will all change in Kyle's PR
anyway.
2020-08-28 17:19:23 -07:00
Michael Kirk
b861bec515
avoid jiggle in warp screen (#303) 2020-08-28 16:45:45 -07:00
Dustin Carlino
00840f1bbc Now that @michaelkirk figured out how to preserve space, use it in a few more places in the UI. There are a few remaining places in the tutorial that use "- ", but I think the bullet point style is reasonable there. Maybe a Unicode dot would look better. 2020-08-28 16:35:10 -07:00
Michael Kirk
db5b1622ad
preserve whitespace (#304)
* maintain  whitespace in text (except trailing)

Note, until https://github.com/RazrFalcon/resvg/issues/317 is addressed,
trailing space does not affect the size of the text bounding box.

* remove space-holders now that spacing is preserved
2020-08-28 16:26:00 -07:00
Michael Kirk
b67701c414
show sim time and speed (#301) 2020-08-28 14:37:40 -07:00
Michael Kirk
e5620aeb10 configurable "jump to delay" 2020-08-28 13:20:05 -07:00
Dustin Carlino
696c6c6d9e Fix crash in edit mode 2020-08-27 19:38:54 -07:00
Dustin Carlino
de6a12e472 After much deliberation, rename Composite -> Panel (#253) 2020-08-27 12:12:44 -07:00
Dustin Carlino
2935d2379b Mechanical rename of ezgui -> widgetry, a much better name to enchant the Rust community. #253 [rebuild] 2020-08-27 10:37:04 -07:00
Dustin Carlino
57b5791f1f Refactor a helper to produce EditCmd::ChangeRoad. Looked at doing the
same for ChangeIntersection, but not sure it's worth it.
2020-08-27 10:25:18 -07:00
Dustin Carlino
e283b8944a Restore the ability to see individually changed lanes. Give up on the
"revert" button for lanes; it was always kind of confusing.
2020-08-27 09:36:00 -07:00
Dustin Carlino
1c98dd55b7 Simplify original_roads by recomputing from OSM data 2020-08-27 09:36:00 -07:00
Dustin Carlino
b6ab06d51a Remove the old EditCmds. Realizing the new ChangeRoad does have some
gaps with detecting changes to individual lanes in the UI, though...
2020-08-27 09:36:00 -07:00
Dustin Carlino
30bfe93b5c Produce the new EditCmd::ChangeRoad in the UI. Tested the scenario that
caused #113 (change lane types, reverse some lane, save edits, load from
scratch) -- now it works!
2020-08-27 09:36:00 -07:00
Dustin Carlino
aacb17297d Introduce a consolidated EditCmd::ChangeRoad. Unused so far, and not
handling backwards compatibility yet. One step towards fixing #113 and
2020-08-27 09:36:00 -07:00
Dustin Carlino
59b14426bb Improve shared left turn lane markings and reorg some docs 2020-08-26 12:35:29 -07:00
Dustin Carlino
8b7ad86647 Regularly import Tel Aviv! 2020-08-26 10:25:45 -07:00
Dustin Carlino
8c1686c25f Add a tool to screenshot all of the maps currently under diff testing. This tiny bit of automation saves me some manual labor. 2020-08-26 09:41:03 -07:00
Dustin Carlino
95c43f8e1c Finally replace the underlying storage in Road 2020-08-25 12:08:54 -07:00
Dustin Carlino
376cf1292a And more. Now all the deprecated stuff is locked down to map_model, and
it's pretty much related to map construction and edits
2020-08-25 12:08:54 -07:00
Dustin Carlino
b6a4657dbb Whittle down more deprecated Road stuff 2020-08-25 12:08:54 -07:00
Dustin Carlino
aa3bd5073b Make some new methods on Road to handle child lanes from left-to-right,
not split by direction. Update many callers, and lock down the
visibility of the old methods.

Tested a few maps manually to make sure there's no behavioral diff. Only
problem right now is the z-order of adjacent lanes covering up half of
the white stripe sometimes. Have some ideas to fix that later, and not
_super_ important in the meantime.
2020-08-25 12:08:54 -07:00
Dustin Carlino
4005adecf8 Refactor: create a Direction enum, in preparation for two-way cycletracks on one side of a road. 2020-08-24 13:30:13 -07:00
Dustin Carlino
b41b52d7bd fix crash in debug mode when opening info panels 2020-08-24 09:01:27 -07:00
Dustin Carlino
6b7747c37a Overhaul lane markings:
- Cut off the one-way markings before the end of the road, to stop stomping over turn markings
- Draw turn arrows to every road, not each lane
- Only draw turn arrows when a lane is restricted from going to some
  outbound lane. At most intersections, all turns are legal, so don't draw
  anything.

[rebuild]
2020-08-23 12:00:25 -07:00
Dustin Carlino
0fd40bd04e Explicitly mark buildings with private off-street parking from OSM. 2ebf463635 added parking icons to all buildings with > 10 spots, but this makes the downtown map look ridiculous. The intention was to show the tagged buildings, so just go do that. 2020-08-23 11:09:00 -07:00
Dustin Carlino
6250cb8393 Be more specific about access restrictions in info panel. For capped roads, print the value and current counter. 2020-08-23 09:41:12 -07:00
Dustin Carlino
ca8af784c7 Add an explicit version number to the edits schema 2020-08-23 09:22:41 -07:00
Dustin Carlino
83c0a31e62 show roads with changed access restrictions in edits layer 2020-08-22 20:27:04 -07:00
Dustin Carlino
66151e8aa4 Dump route goldenfiles during the smoke-test, so that it's run when all
data is regenerated. (Ideally screenshots would also be automated, but
that's a little trickier.)

_NOW_ regenerate all data! The only diff anywhere is the binary map
format, so there's confidence the last few commits haven't changed
anything.
2020-08-22 10:53:05 -07:00
Dustin Carlino
11832aa606 Record throughput through a traffic signal by direction, expose through
the API (#245), and beef up the Python example.

Impact to prebaked file size is tiny -- for lakeslice, the original
intersection_thruput is 2MB and the new traffic_signal_thruput is 435KB.

[rebuild]
2020-08-22 09:13:16 -07:00
Dustin Carlino
5b2a548c93 When regenerating all map data, make sure proposals still work. Lo and
behold, I've broken two of them by updating OSM!
2020-08-21 15:49:28 -07:00
Dustin Carlino
ad423b22e9 Remove the glium backend, now that @michaelkirk has gotten the glow native/wasm backends ship-shape. Got rid of the glutin fallback behavior for now; need to ideally upstream something there for #103 2020-08-20 16:59:54 -07:00
Dustin Carlino
fa83554eb4 Consolidate code for loading edits from JSON 2020-08-20 16:33:08 -07:00
Dustin Carlino
084b9d74cd Store delay for traffic signals per direction of travel, using a compressed representation of turn groups. No substantial increase in prebaked file size. 2020-08-20 16:21:52 -07:00
Dustin Carlino
14c66c5528 A humble start to a Percent type for #274. There are so many places to
use it; just start a few in ezgui. Also a good time to object to the API
so far.
2020-08-20 11:01:59 -07:00
Dustin Carlino
2c5bbd3e7e Use alternate language building names and amenities, when available. Fixes #271.
Tested in Shinjuku. No substantial file size increase for any maps.
2020-08-20 10:39:28 -07:00
Dustin Carlino
f31c4ec7fb New tool to union two scenarios. One use case is manually defining some
new trips, then seeing the impact they'll have on the normal weekday
scenario. So how much externality would be caused by a bunch of new
trips if some building is built?

Demo showing the whole flow: https://youtu.be/adpED0KGQ7Q. Why do those
few trips at the beginning impact some later trips so much? Who knows.
Likely parking spots get gobbled up.
2020-08-19 17:49:39 -07:00
Dustin Carlino
24a8d4a836 Prepare to support capping the number of vehicles that can pass through
a zone per hour. This is part of support for some kind of congestion
charging experiments. This step just rearranges the data to define the
cap and makes a UI to edit it. Not enforcing the cap yet.
2020-08-19 17:46:40 -07:00
Dustin Carlino
2ebf463635 Handle buildings tagged as parking garages in OSM. 2020-08-19 17:19:54 -07:00
Dustin Carlino
d427893843 Model parking lots with extra un-renderable spots. This fixes #150, lots
without aisles, and #265, multi-story garages.
2020-08-19 17:19:54 -07:00
Dustin Carlino
71ab485022 Attempt curved road labels for #173. Two issues left before enabling it:
- Need to draw a background underneath the curved text
- Sometimes the text is "upside-down" relative to what's expected; we
  should be able to reverse the polyline sometimes to deal with that. But
  when?
2020-08-19 13:43:36 -07:00
Dustin Carlino
8f258b33a6 Add dev-mode buttons to open OSM objects for buildings and parking lots too. Noticed they were missing while working on #271 2020-08-19 11:43:27 -07:00
Dustin Carlino
6749edb2b6 Change language of roads via settings, for #271 2020-08-18 17:32:49 -07:00
Dustin Carlino
9a350b7568 Regularly import Xi'an 2020-08-17 19:37:34 -07:00
Dustin Carlino
b75867f0c2 Implement Yuwen's interactive signal demand UI, fixing #277 2020-08-17 15:31:36 -07:00
Dustin Carlino
7d460f27c8 squish_polygons_together infinite loops sometimes. until a proper fix, just limit it to 100 relaxations 2020-08-16 08:36:00 -07:00
Dustin Carlino
a6520b26c0 Omit trip timeline buttons to jump to the beginning/end of a trip in freeform mode. When you reset there, the sim is empty; there's no scenario. So it'll just crash, because the person doesn't exist. 2020-08-15 11:14:13 -07:00
Dustin Carlino
a70131b629 While hovering on turn icons in map-space, highlight the intersection and offset in the side panel to help orient. Little laggy, but worth it... 2020-08-15 11:04:22 -07:00
Dustin Carlino
3623296548 Improve rendering of multiple traffic signals in the side-bar by
"compressing" empty space between intersections. The result is a little
unexpected sometimes, but it's an improvement over the previous thing.
@michaelkirk suggested a variation in Slack that I'll try soon.
2020-08-15 10:40:15 -07:00
Dustin Carlino
100d126d62 Also lazily render road center-lines. London from 42s down to 32s 2020-08-14 20:57:46 -07:00
Dustin Carlino
49ea9f2d54 Faster London:
- wire up the flag to skip building contraction hierarchies in one-shot
  importer. 406s to import london without, 230s by skipping CH
- lazily render zoomed parking lot details. 72s and laggy X11 mouse
  before, 42s and no GPU melting after
- add my script for stress-testing the importer
2020-08-14 20:50:22 -07:00
Dustin Carlino
5bede4aca2 Start some initial UI for tuning offset of multiple intersections 2020-08-14 20:50:13 -07:00
Dustin Carlino
3f86af0dc0 Add back some primitive control for signal offset at a single
intersection. Interpret the value in the simulation layer again (it was
removed around bb3da1f8eb or so due to
being unused).
2020-08-14 20:50:13 -07:00
Dustin Carlino
e6c1d960ec In traffic=none mode, allow recording (most of) the manually specified
trips as a Scenario to later re-run. This is useful for quickly defining
"test cases" for development, and it's a start to a UI for letting
players specify (and eventually share) traffic patterns they define.
2020-08-14 18:53:39 -07:00
Dustin Carlino
377e154a1c Refactor the Transition enum, collapsing enum variants that were
combining primitive transitions into sequences.

Brief context on the state/transition system: The game crate is
organized as a stack of states, with the topmost one being active.
Transitions manipulate this stack. For example, the stack might look
like: [main menu, sandbox mode, edit mode, traffic signal editor, signal
picker]
2020-08-14 14:38:50 -07:00
Dustin Carlino
b8e9155ada Adjust picker UI 2020-08-13 15:12:03 -07:00
Dustin Carlino
340d61d33e Refactor how signal editor applies a single new change 2020-08-13 15:12:03 -07:00
Dustin Carlino
92a7279a44 Just warn when lining up phases for multiple signals. Not sure what the
UX should look like for undoing the synchronization.
2020-08-13 15:12:03 -07:00
Dustin Carlino
06c7beb369 Proper UI for picking multiple traffic signals to edit together 2020-08-13 15:12:03 -07:00
Dustin Carlino
d7eb07502b Reorganize signal editor code into some submodules 2020-08-13 15:12:03 -07:00
Dustin Carlino
91f0076d35 Remove the old TrafficSignalEditor, cut over to the new variant for both individual and multiple signals 2020-08-13 15:12:03 -07:00
Dustin Carlino
dcc7ff9e72 Add back the "Edit entire signal" menu, only when editing one
intersection.
2020-08-13 15:12:03 -07:00
Dustin Carlino
c84833feb4 More steps on the multi-signal editor, adapted from the old editor:
- Add a header to the side panel
- Prevent leaving the editor with missing turns
- Apply edits properly when leaving
2020-08-13 15:12:03 -07:00
Dustin Carlino
11cefb118a And the same thing for OriginalIntersection
Actually, don't need to regenerate map data. Thanks to the magic of
zero-cost wrapper types, the binary format is the same.
2020-08-13 11:48:13 -07:00
Dustin Carlino
843d24b6ed Refactor: OriginalBuilding should just be OsmID. The purpose of
OriginalBuilding was to refer to buildings in a stable way across
different maps and across OSM updates. Recently, OsmID and friends
appeared. The double layer of wrapping is an annoying API.

Not regenerating map data yet; about to do the same thing for
OriginalIntersection
2020-08-13 11:37:06 -07:00
Dustin Carlino
f70d01626f Fix bug introduced in 9ce7ab1c88. Don't
cache intersection_type in DrawIntersection; it changes when converting
stop signs<->traffic signals<->closed for construction.
2020-08-13 08:21:27 -07:00
Dustin Carlino
d9da24b3d1 Work around the initial window size being wrong by reseting the minimap
when the window is resized. This is a bit unexpected if done
interactively in-game, but not unreasonable.

This mostly fixes the issue that sometimes happens starting with --dev.
When the resize happens late on X11, the minimap looks initially better,
but still cut off horizontally. Zooming in and out fixes it. (Before,
even zooming in/out would keep it tiny, because base_zoom was never
reset.)
2020-08-13 08:15:21 -07:00
Dustin Carlino
ae18b09b3b refactor separators 2020-08-12 16:46:11 -07:00
Dustin Carlino
9af8aafb44 now that we're drawing lots in the multi-sig editor, cache it 2020-08-12 15:50:23 -07:00
Dustin Carlino
e4a2f35bb0 glue more basic functionality to the multi-sig ed 2020-08-12 15:50:23 -07:00
Dustin Carlino
490471848a copy over lots of the misc functionality to the new multi-signal editor 2020-08-12 15:50:23 -07:00
Dustin Carlino
ca501b7b80 initially synchronize all signals in a group 2020-08-12 15:50:23 -07:00
Dustin Carlino
5803e5721e add turn icons to the new multi-signal editor 2020-08-12 15:50:23 -07:00
Dustin Carlino
c08e244d23 tiny start to a new multi-intersection traffic signal editor. just get
the left panel to display some kind of merged view
2020-08-12 15:50:23 -07:00
Michael Kirk
58d360668e add glow feature 2020-08-12 15:44:48 -07:00
Michael Kirk
f7f4fd889e consolidate screenspace and mapspace methods since they now behave the
same.

rg -l screenspace_svg | xargs sed -i .bak 's/screenspace_svg/load_svg/'
rg -l mapspace_svg | xargs sed -i .bak 's/mapspace_svg/load_svg/'
2020-08-12 15:44:48 -07:00
Michael Kirk
f42b7c003c layout uses logical pixels, not physical
Previously it was not clear (to me at least) when a value used
in layout was in units of logical pixels vs physical pixels.

This lead to some ambiguity about where to scale values, and lead to
some values being scaled more than once or sometimes not at all, leading
to inconsistent layouts across DPI's.

The intent of this change is to solve this ambiguity by having the ui
clients work *exlusively* with logical pixels.

To achieve this, we consolidate all scaling to the graphics backend.
We translate all PhysicalPositions from the windowing libraries to
LogicalPixles.

Our own types: ScreenPt, ScreenDim, etc. are all in logical units.

In some places, I replaced passing raw floats with a corresponding
Screen* type to clarify that the units are in logical pixels.
2020-08-12 15:44:48 -07:00
Dustin Carlino
9ce7ab1c88 defer drawing intersections, same as lanes. faster startup time and melts my GPU less trying to load london and tokyo 2020-08-12 11:17:06 -07:00
Dustin Carlino
7a0dbb28b1 handle some rendering failures, getting new orleans to load 2020-08-12 09:47:35 -07:00
Dustin Carlino
a27b029ff6 plumb errors for shifting polylines through more APIs. mostly no-op for
now, just switched everything to must_* variants, but this paves the way
for handling failures.

... except for rendering pedestrian crowds -- I _think_ I saw a crash
from that, and it's easy to have a fallback there
2020-08-12 08:18:10 -07:00
Dustin Carlino
8568690a7a stop the dropdown from jumping around when opening it while sim is running
(the bug: open population layer while sim is running, click the color
scheme dropdown)
2020-08-12 07:19:00 -07:00
Dustin Carlino
bc4c1eaea6 make Filler responsive to window resizing 2020-08-11 17:28:27 -07:00
Dustin Carlino
a370b6aac6 move the traffic signal details into a tab. specialize make_signal_diagram for editing.
this is a step towards editing multiple traffic signals at once, and a design that yuwen has suggested many times before
2020-08-11 12:00:49 -07:00
Dustin Carlino
e38814563a cleanup storymap code after menu refactor 2020-08-11 11:26:06 -07:00
Dustin Carlino
7443f4ba98 detangle the way Menus communicate results, removing the Clone
requirement and finishing off InputResult
2020-08-11 09:10:16 -07:00
Dustin Carlino
0749a2ac7b start keeping goldenfiles for bus routes, similar to the screenshot diff test. this will make it much easier to finish up bus matching without accidentally regressing somewhere 2020-08-10 16:03:04 -07:00
Dustin Carlino
312775b491 refactor TurnGroup creators, but keep it stored on traffic signal, so
it's regenerated for edits
2020-08-10 15:39:28 -07:00
Dustin Carlino
31e8c654d2 prototype directional traffic signal demand viz over time 2020-08-10 13:19:47 -07:00
Dustin Carlino
ecd5d86009 handle bus stops right at intersections 2020-08-08 19:32:18 -07:00
Dustin Carlino
d1e9e38e82 refactor for #231: use typed OSM IDs everywhere, dedupe URL code
have to regen, the binary format has changed
2020-08-08 16:09:36 -07:00
Dustin Carlino
3b8a0e4edc tiny performance improvement in parking mapper 2020-08-07 14:14:50 -07:00
Dustin Carlino
e35c69f6f3 ezgui Wizard (and its pet Cloneable)
Here lies a weird coroutine experiment
09/20/2018 - 08/07/2020
2020-08-07 14:04:41 -07:00
Dustin Carlino
b881fa605b convert the last caller away from wizard... 2020-08-07 13:52:27 -07:00
Dustin Carlino
f61881f6fa move more UIs away from wizards. editing signal offset broke, because
the perma format doesn't encode offset yet
2020-08-07 13:33:58 -07:00
Dustin Carlino
ec756b5167 fix z-level spinner 2020-08-07 11:28:00 -07:00
Dustin Carlino
480156c7c6 convert more Wizards to ChooseSomethings 2020-08-06 10:21:01 -07:00
Dustin Carlino
c41c998301 make a way simpler, one-choice version of Wizard. use it in two
different places to flesh out how it works
2020-08-06 09:46:57 -07:00
Dustin Carlino
f3600cdc3e disabled experiment to draw area names 2020-08-05 16:16:32 -07:00
Dustin Carlino
4ce2ffbad8 improve kml viewer
- clear sim after title screen
- move the file loader into the viewer
- add a key/value filter
2020-08-05 15:49:14 -07:00
Dustin Carlino
3c24b7aa5a pull in spawn times for seattle from gtfs. looks wrong, but it's a
start.
2020-08-05 14:46:37 -07:00
Dustin Carlino
2f618815b1 make explicit rank enum for road types, instead of using arbitrary numbers. cleanup for #231 2020-08-05 11:40:42 -07:00
Dustin Carlino
8f6a6d40e6 change the few places that copied an OSM ID to the clipboard to instead
open the browser. this is more useful, and it also lets us get rid of a
dependency on clipboard stuff, fixing #264
2020-08-05 11:24:51 -07:00
Dustin Carlino
9961b870b6 try to apply the new on/off ramp intersection geometry to all relevant
3-way intersections, for #131
2020-08-05 11:03:02 -07:00
Dustin Carlino
e82fe996ad reduce GfxCtx surface area 2020-08-05 07:56:57 -07:00
Dustin Carlino
c7e0b56776 get EditMode underneath route editor properly 2020-08-04 15:23:45 -07:00
Dustin Carlino
6f3be4463b start editing route schedules. primitive UI, but getting all the map
edits plumbed through
2020-08-04 14:27:24 -07:00
Dustin Carlino
e68df0ed1a and make tool_panel normal, ending the strange reign of WrappedComposite 2020-08-04 12:34:58 -07:00
Dustin Carlino
d819ab2bf8 migrate the last user off of the old ManagedGUIState 2020-08-04 12:27:07 -07:00
Dustin Carlino
225abcd112 clean up old UserInput APIs from long, long ago 2020-08-04 12:00:07 -07:00
Dustin Carlino
5fe3cc5f8a slowly whittle down public surface of ezgui
- stop referencing Prerender when easy
- default_font_size hasn't been used since the great typography refactor

some of this harms the usability of map_editor, but that's fine, because
the UX is awful anyway, and nobody should be using this except for me
very occasionally. long-term fate of it is to go away.
2020-08-04 11:36:47 -07:00
Dustin Carlino
75179f1400 fix uber turn viewer breakage. also discovered that we can't clip the
largest .osm while we update it without breaking water polygons
2020-08-04 10:30:07 -07:00
Dustin Carlino
a9998a0735 tool to find huge intersections, usually where lane count is way off 2020-08-03 18:12:18 -07:00
Dustin Carlino
bcbf229eb7 rip out all users of the old find_closest_lane for #176.
- this gives offside support to bus/sidewalk matching, getting 11 more
  routes working in krakow
2020-08-03 17:56:58 -07:00
Dustin Carlino
f0ecd914b5 emit Outcome::Changed for dropdowns, checkboxes, spinners. simplify client code 2020-08-03 14:27:44 -07:00
Dustin Carlino
41f4cfff6d tool-assisted refactor of ezgui Outcome 2020-08-03 13:42:59 -07:00
Dustin Carlino
f73516d183 start representing bus spawn rates explicitly 2020-08-03 13:12:02 -07:00
Dustin Carlino
940d2265c0 spawning buses at 0.01m on a non-border lane can break, because other cars approach, and the buffer distance gets broken. instead, spawn the buses a few lanes away, if needed. fixes #260
now only ~400 agents left in lakeslice by end!
2020-08-03 11:08:21 -07:00
Dustin Carlino
b7ed2615b1 add a "smoke-test" to simulate 1 hr in all maps 2020-08-03 09:28:10 -07:00
Dustin Carlino
60147597d6 change PathConstraints in floodfiller, to more easily debug bike
disconnectedness in udistrict
2020-08-03 07:41:10 -07:00
Dustin Carlino
bfc5236152 fix crash with duplicate full route names on one bus stop [rebuild] 2020-08-02 08:36:40 -07:00
Dustin Carlino
3cd28cb44f fix buses not starting at a border. they were skipping the first stop, that's why there were so many stranded agents in lakeslice. still some buses failing to spawn, causing some more stranded 2020-08-01 18:53:40 -07:00
Dustin Carlino
c31d876f61 oh no, the new biking_connection is crashing in a few maps, where some of the separated bike trails are still missing. gracefully degrade. this is getting convoluted again, filed #258 to cleanup. 2020-08-01 10:26:44 -07:00
Dustin Carlino
b4ad7400df stop drawing center lines for one-ways. while regenerating maps, also
bring in natural=scrub, and rename the krakow map
2020-07-31 20:48:26 -07:00
Dustin Carlino
ae31739dea almost support off-side parking lanes. only remaining bug is cars
ignoring parking spots if the parking lane is in the opposite direction.
workaround is to reverse the lane. dealing with that bug next though.

part of #64 and #176. fixes #109
2020-07-31 16:23:58 -07:00
Dustin Carlino
d7968713fc don't need to explicitly store parking blackhole redirect, just a bit.
and have a separate bit for bikes. use that to handle bikes going to
borders. finally closes #221, progress on #176.
2020-07-31 15:43:15 -07:00
Dustin Carlino
d22aa87139 rearrange Building internals for #176. edits can affect building
connections to driving/biking. just store the immutable stuff -- whether
there's parking in the building, the connection to the sidewalk, and the
physical driveway line. compute all the rest dynamically, so it responds
to edits without effort.

shouldn't be major behavior changes yet (besides maybe fixing some bugs
involving edits)
2020-07-31 12:49:33 -07:00
Dustin Carlino
71b68cc639 don't assume off-side sidewalks on dual_carriageway=yes. don't infer
parking on tiny roads. fixes some geometry in krakow. #230

(unrelated: add a debug layer to show parking blackholes, to work on
bike connections)
(also unrelated: better error message for #256)
2020-07-31 10:07:29 -07:00
Dustin Carlino
8385799844 workaround #240 by deterministically building the parking layer. the
proper fix is to record zorder for parking lots and buildings from OSM
tags. ColorDiscrete would need to understand this. I'll leave that for
later.
2020-07-30 15:36:46 -07:00
Dustin Carlino
03796fcd66 introduce the tiny walkable shoulder lane type. pathfinding penalty,
rendering adjustments. #176

the SharedSidewalkCorner geometry looks bad, but acceptable for now.
2020-07-30 13:42:36 -07:00
Dustin Carlino
dde8bd8662 add a new "no sidewalks" layer to spot roads that will soon have a tiny
shoulder for pedestrians. looks reasonable in most places, but still
need to skip over roads < some length, probably. step 1 of #176
2020-07-30 09:39:02 -07:00
Dustin Carlino
af26e8d143 cut over more button internals to use flexbox. almost at the point of collapsing some of the internal representation 2020-07-30 08:59:50 -07:00
Dustin Carlino
b57f5081cf bit more, with pad. these hacks were put in before i understood you had
to wrap a widget in a container to make things like padding() work.
2020-07-29 18:51:28 -07:00
Dustin Carlino
a5928d204d whittle down the weird BtnBuilder API 2020-07-29 18:36:41 -07:00
Dustin Carlino
de45fb5c07 better Checkbox::colored 2020-07-29 15:11:10 -07:00
Dustin Carlino
28c3d0ef8e fix some double-DPI scaling bugs with Btn::custom. this change makes
some things simpler, some more complex, but it at least fixes some
stuff without breaking anything.
2020-07-29 11:28:05 -07:00
Dustin Carlino
0e5dd551cd construct switch checkboxes using the new trick 2020-07-29 10:56:38 -07:00
Dustin Carlino
e543b34799 use existing widget layout/style stuff to produce larger batches, for
crazy custom buttons. use to finally make a nice big trip button.
2020-07-29 10:45:24 -07:00
Michael Kirk
3879753cd2
revert some switches back to checkboxes (#252)
* revert some switches back to checkboxes

partial revert of 90bb4ac0

In many ways switches and checkboxes seem interchangeable, but in certain
contexts one may be more appropriate.

For an overview that I mostly agree with:
https://uxplanet.org/checkbox-vs-toggle-switch-7fc6e83f10b8
2020-07-28 13:58:20 -07:00
Dustin Carlino
2b9123d261 fix border intersection geometry when the road is too short. closes #251
while regenerating, also pick up landuse=grass as a park area. noticed
missing in krakow.
2020-07-28 13:41:12 -07:00
Dustin Carlino
edb1cb87cd Make all vehicles, including buses, start with ~0 length when spawning
from borders and gradually appear. This looks more realistic and lets
more trips succeed, especially buses spawning at short borders.

This fixes #220 in a hopefully simpler way. Extending the geometry of
incoming roads is possible, but it may look visually overwhelming,
because two border intersections could sometimes overlap.
2020-07-28 11:39:57 -07:00
Michael Kirk
5f9e94cfcc
use monospace font to avoid clock layout jitter (#250)
* use monospace font to avoid clock layout jitter

* conventional naming
2020-07-28 10:39:18 -07:00
Dustin Carlino
6c3e6aef10 buttons to jump to start/end of a future trip when theres no prebaked data 2020-07-28 10:04:19 -07:00
Dustin Carlino
e1e265db14 tighten up Polygon constructors to enforce an outer ring... in most
cases now.
2020-07-27 14:03:55 -07:00
Michael Kirk
fff938180f
Commuter Patterns: Larger shapes for border intersections (#247)
* Commuter Patterns: Larger shapes for border intersections

A substantial portion of traffic has an origin/destination off the map.
We were correctly tracking all this data, attributing it to a
"block" the size of the border "intersection"; However, the design
didn't accommodate the small "size" of the border intersections:

1. it was too small to meaningfully reason about the heatmap visualization
2. it was too small of a "hit" area for clicking and hovering
3. when in the "locked" mode, the hover text overlay was illegible.

Now we draw a larger arrow, representing the inward/outward/both-ways
direction of traffic which makes it easier to reason about the heatmap
color and accommodates an adequate hit area.

And the hover text is now printed over a white pill to maintain
legibility.

* Commuter Patterns: Draw border *behind* directional icon

* Code Review: code cleanup - no changes to behavior.
2020-07-27 12:07:51 -07:00
Dustin Carlino
74bf6e0974 get riding off-map to work for #190.
- handle living streets that allow buses in berlin
- don't connect LeaveMap nodes to anything else; people were getting
  creative and using them as shortcuts to effectively warp to a border,
  then come back into the map
- make should_use_transit understand transfers (and still just return
  the first leg)
- warp to bus routes by ID

still at least one weird bug left, seen in krakow. working on it next,
trying to keep these commits "small." not regenerating maps quite yet.
2020-07-27 10:37:21 -07:00
Dustin Carlino
2239059961 UI fixes discovered during riding buses off-map
- speed limit dropdown crash
- link to bus route from bus stop panel, not some currently running bus
- show number of waiting people per stop in route panel and route dash
2020-07-27 08:19:14 -07:00
Dustin Carlino
e83e2f2d72 search by building name/address! 2020-07-27 06:37:05 -07:00
Dustin Carlino
f056080106 fix area under curve on jump-to-time when active agents isnt 0 at end of day. also... fail loudly when we make it to the end of the day and too many active agents are left. at some point lakeslice broke and I didnt notice. :( ... but actually it's just a crowd of people waiting on a bus that isnt managing to spawn. 2020-07-26 22:50:45 -07:00
Dustin Carlino
a1e1e51b10 obviate need for make_arrow_outline by just putting together a
reasonable make_arrow polygon in the first place
2020-07-26 20:25:38 -07:00
Dustin Carlino
a4e09ca91f add border stop/start to route info panel. move the route drawing there, stop being a weird layer. 2020-07-26 13:13:48 -07:00
Dustin Carlino
4c86f568d0 fix transit network's show all routes. no more loops, but do have border
starts/ends.
2020-07-26 12:40:44 -07:00
Dustin Carlino
649c79f784 easily see busiest bus route from dash 2020-07-26 12:23:30 -07:00
Dustin Carlino
eb4acdc2f6 split parking lot code from building code, for #231 2020-07-25 07:09:43 -07:00
Mateusz Konieczny
a4a545cc79
handle more OSM tags - especially POIs (#244)
also, add graveyards like cemeteries
2020-07-25 07:01:55 -07:00
Dustin Carlino
f06c2764f5 fix broken parking layer counts, closes #241 2020-07-24 18:51:00 -07:00
Dustin Carlino
450befcc87 more useful error when prebaked missing. closes #238 2020-07-24 18:08:37 -07:00
Michael Kirk
bf1394e571
Commuter Patterns: Show secondary stats for commute on hover (#235)
* Commuter Patterns: Show secondary stats for commute on hover
2020-07-24 18:04:27 -07:00