Before: time starts when the vehicle reaches the front of the queue and
first requests their turn
After: time starts when the vehicle first becomes blocked on the queue
leading to the intersection.
Regenerate prebaked data.
wind up looping back on themselves in a nonsensical way, causing
vehicles to visually glitch when moving through.
This was started in 081819d86b, but it
used to gridlock 2 maps. All the recent roundabout fixes seems to have
resolved those! And adjusting offstreet parking for two maps.
But wallingford does regress; plunging forward for now.
scenarios, so we can run A/B tests with map edits. cyipt/actdev#114
To fix it up, I hand-timed
https://www.openstreetmap.org/node/2124133019, which could have smarter
heuristics as a button-operated half-signal in the future. And allowed
blocking-the-box on some small intersections near that area.
1) If a car is blocked by a conflicting turn and is part of a cycle,
wake up the car blocking it. In some cases, this wakes it up faster
and unsticks things. Otherwise, it just wastes a little bit of time.
2) If a car is part of a cycle, allow blocking-the-box.
3) Continue sorting people at a stop sign by the time they've been
waiting. But for cars "overflowing" their current lane, move them to
the front of this ordering. It unsticks one particular situation.
4) Fix wakeup_waiting entirely. Before, it was waking up protected turns
before permitted, but otherwise the ordering was arbitrary. Now actually
respect stop sign ordering. I expect this to improve many other
situations than the one I was checking.
This was all motivated by one particular roundabout in Poundbury. It
doesn't solve gridlock there, but it gets past a major blockage.
If a study area exists for the map, make a copy of the base/active
scenarios with the background traffic mixed in. Also remove people
living in the site, since they're redundant.
Ran it like this: for city in `ls data/system/gb/`; do ./import.sh
--scenario --city=gb/$city || break; done
attention to which intersection is being destroyed. Fixes#527 --
montlake and phinney both look correct now.
Regenerating everything. Actually, Phinney now runs, so adding a 4th
prebaked map!!! But Rainier regressed -- there's an issue with the
signal heuristics that's now a problem; I'll fix later.
I experimented on the Rainier Valley map, which recently started
gridlocking due to too many cars doing this, to tune the value. Got it
running again! The two other maps keep running, with some trips on
average getting a little slower.
Added an extra step to classify service roads as running through a
parking lot, to prevent them from being treated as regular roads.
Had to fix up a few prebaked traffic signals. lakeslice falls back into
gridlock; will fix separately -- too much effort behind this change to
stop.
be more careful with nodes representing uber-turns. Even if that vehicle
type doesn't use an uber-turn, we still need to force the nodes to exist
and match up between input graphs.
Although this really only fixes gb/charleville_mezieres/secteur4, it
potentially affects all maps, because the node map changes. So
regenerate everything...