Dustin Carlino
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e4b95c936b
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organizing ezgui into subdirectories
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2019-02-01 09:55:25 -08:00 |
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Dustin Carlino
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06b8c26716
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split ezgui runner into setup and loop functions
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2019-02-01 09:30:01 -08:00 |
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Dustin Carlino
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bd7d18592b
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simplify screenshot internals
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2019-02-01 09:23:16 -08:00 |
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Dustin Carlino
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8c80755bbd
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moving screenshot code into a module
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2019-02-01 09:09:27 -08:00 |
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Dustin Carlino
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64573ea0ea
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own canvas inside of ezgui, not in applications. lots of refactoring
unlocked now...
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2019-01-31 22:33:36 -08:00 |
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Dustin Carlino
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067ee108c7
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make screencap work (and more simply) with custom event loop
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2019-01-26 10:04:20 -08:00 |
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Dustin Carlino
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623e578665
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inverting the ezgui/GUI control to plumb Prerender
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2019-01-25 10:19:58 -08:00 |
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Dustin Carlino
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237a19b6ec
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appease the clippy
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2019-01-24 16:17:22 -08:00 |
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Dustin Carlino
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d2f0cd91ee
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send Update events, fixing animation
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2019-01-24 12:07:46 -08:00 |
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Dustin Carlino
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2cbb28a1a4
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fixing srgb issue... geez
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2019-01-23 23:13:30 -08:00 |
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Dustin Carlino
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f1b81456a6
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calculating line height from the font
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2019-01-23 14:02:43 -08:00 |
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Dustin Carlino
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d9d89e93dd
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using glium_glyph... things initially kind of work
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2019-01-23 12:10:17 -08:00 |
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Dustin Carlino
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03215a5836
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disable unneeded depth testing. enable antialiasing and alpha blending
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2019-01-22 23:10:14 -08:00 |
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Dustin Carlino
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099846437c
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dont redraw unnecessarily
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2019-01-22 22:30:36 -08:00 |
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Dustin Carlino
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af7596f9a5
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remove piston stuff, cut over to glutin in some basic way. nothing
displays now. :D
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2019-01-22 16:51:02 -08:00 |
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Dustin Carlino
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974b04e74d
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start to move ezgui to glium. just copying extra code in, not deleting
existing stuff yet
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2019-01-22 16:11:49 -08:00 |
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Dustin Carlino
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3422877d3d
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adding a stable ID for raw roads and intersections. way easier to refer to things in the midst of deletions.
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2019-01-17 11:10:05 -08:00 |
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Dustin Carlino
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ac9b9fa302
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dont asap combine tiles
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2019-01-15 17:21:20 -08:00 |
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Dustin Carlino
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3cc1ccfd26
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annotate screencaps with an intersection in the shot
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2019-01-15 11:00:13 -08:00 |
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Dustin Carlino
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6d4e958ea5
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retain directory of screencap tiles, for faster diffing
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2019-01-14 13:02:03 -08:00 |
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Dustin Carlino
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3f88eb2142
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reorganizing ezgui runner to have proper state struct...
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2019-01-14 12:54:25 -08:00 |
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Dustin Carlino
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bae23f79da
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even better progress, and make it easier to deal with failed montage
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2019-01-14 12:01:56 -08:00 |
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Dustin Carlino
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299f05e0a2
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force showing full detail when screencapping at low zoom
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2019-01-14 11:24:07 -08:00 |
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Dustin Carlino
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dbfc1ec0d2
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combine the tiled images
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2019-01-14 11:13:48 -08:00 |
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Dustin Carlino
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2f35ca5dc1
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much faster screencapturing with scrot instead
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2019-01-14 10:14:14 -08:00 |
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Dustin Carlino
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164cd7d757
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print screengrab progress better
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2019-01-14 10:11:11 -08:00 |
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Dustin Carlino
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e47ddfb1c4
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call gnome-screenshot directly, removing the border
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2019-01-14 09:52:46 -08:00 |
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Dustin Carlino
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afa159abb4
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ezgui-driven magic for screencapping EVERYTHING
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2019-01-14 08:46:40 -08:00 |
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Dustin Carlino
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a94fddb209
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try screenshot capture again. it's very slow and broken.
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2019-01-13 15:40:58 -08:00 |
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Dustin Carlino
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976f210b9a
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stack modal states... also fix the show score plugin drawing a bit
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2018-12-25 10:27:38 -08:00 |
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Dustin Carlino
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972a0d2fa2
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hide debug top menu when appropriate
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2018-12-24 19:32:56 -08:00 |
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Dustin Carlino
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2d7034e9cb
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canvas wont serve up map-space cursor when it's out of the window
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2018-12-22 17:12:30 -08:00 |
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Dustin Carlino
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2510625efc
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removing piston window size type from canvas, meaning piston deps are now very narrowly isolated to part of ezgui
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2018-12-21 10:00:45 -08:00 |
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Dustin Carlino
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ad497ac698
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make menus handle window resizing
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2018-12-19 11:48:35 -08:00 |
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Dustin Carlino
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b7f31cc8f4
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make canvas know initial screen size, so centering on map pt initially does work
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2018-12-18 15:37:44 -08:00 |
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Dustin Carlino
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e6595c0d14
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destroy modal menu when done
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2018-12-17 16:08:32 -08:00 |
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Dustin Carlino
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32db434862
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trying out modal flow in UserInput... at least initially displaying the
sidebar
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2018-12-17 13:58:06 -08:00 |
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Dustin Carlino
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bbacdfb676
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declaring modal menus
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2018-12-17 13:08:46 -08:00 |
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Dustin Carlino
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661c9715b3
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handle idle event; happens when running sim
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2018-12-17 11:36:14 -08:00 |
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Dustin Carlino
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b3dea902de
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handle window close event
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2018-12-17 11:33:57 -08:00 |
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Dustin Carlino
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21c61e4a60
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avoid typos in action_chosen
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2018-12-17 10:23:14 -08:00 |
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Dustin Carlino
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6f92a82efe
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glue TopMenu to UserInput... get ready to change lots of calls to it
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2018-12-17 09:47:53 -08:00 |
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Dustin Carlino
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b571f410ef
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spawn submenus... but not in the right place. no input wiring yet.
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2018-12-16 19:57:39 -08:00 |
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Dustin Carlino
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8aa12fb6d9
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highlight selected item in top menu
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2018-12-16 19:41:11 -08:00 |
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Dustin Carlino
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a4a312d488
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draw the top menu bar
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2018-12-16 19:22:48 -08:00 |
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Dustin Carlino
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efc0db122a
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specify top menu in UI, but it doesn't do anything yet
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2018-12-16 18:23:17 -08:00 |
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Dustin Carlino
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3a47cb04e9
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expressing context menu as an FSM instead
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2018-12-16 16:12:51 -08:00 |
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Dustin Carlino
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6993294f24
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make ContextMenu use Menu now
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2018-12-16 15:49:12 -08:00 |
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Dustin Carlino
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62bdd92ac3
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move ownership of GlyphCache into Canvas, so calculating text dimensions can be done during event. Stick the glyphs behind a RefCell to avoid mutability creeping into canvas everywhere
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2018-12-16 15:16:02 -08:00 |
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Dustin Carlino
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9adcb0315e
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making my own event, mapping piston's event to it. will simplify downstream code and make moving away from piston even easier.
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2018-12-15 20:44:28 -08:00 |
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