Dustin Carlino
90a1d2ff83
Initially launch with edits loaded remotely
2021-08-16 16:00:01 -07:00
Dustin Carlino
090256668e
Get the HTTP POST working on wasm too
2021-08-16 14:22:57 -07:00
Dustin Carlino
01fbfd37ae
Hook up ungap tool to YIMBYhoodlum, saving proposals.
...
(Native only, might need some work to get this working on wasm...)
2021-08-16 13:26:49 -07:00
Dustin Carlino
07e738905c
Color intersections in the ungap tool, so the coloring looks less
...
choppy.
Remove the "click to zoom" -- it's too easy to accidentally do this.
2021-08-15 11:05:17 -07:00
Dustin Carlino
5287308f6f
Fix broken web build.
...
- I accidentally enabled something to debug map serialization, which
broke in wasm -- fast_paths not meant to be serialized there, only
deserialized.
- makefile for interactive development copied directories slightly wrong
Also picking up a slight UI panel change to the bike network tool from
days ago.
Also probably time to [rebuild] [release]
2021-08-15 09:05:41 -07:00
Dustin Carlino
8101324fa5
Improve heuristics slightly for quick sketching a bike network on roads without parking, but with many lanes.
2021-08-12 10:31:59 -07:00
Dustin Carlino
d392c67c00
Start unit tests for the quick bike sketch tool, to understand how lane transformations work
...
(And fix bucketize tests, which just haven't been run in a bit)
2021-08-12 09:47:40 -07:00
Dustin Carlino
19134163dc
Fix ungap crash -- no need to explain what changed/edited roads are.
2021-08-10 09:20:54 -07:00
Dustin Carlino
207f91a018
Thicken lines in unzoomed view; stop trying to show which side of the road has lanes.
2021-08-08 11:37:23 -07:00
Dustin Carlino
1787611f56
More ergonomic route sketcher:
...
- still zoom when hovering on points
- more clearly show nodes being dragged
2021-08-08 10:00:44 -07:00
Dustin Carlino
9b4107f061
Track when a map is edited and update things better, in both the game's edit mode and the new tool.
2021-08-08 09:22:32 -07:00
Dustin Carlino
a393f4f66c
Merge view/edit mode
2021-08-07 21:33:51 -07:00
Dustin Carlino
b59419ea84
Just rearrange code, in preparation for merging edit mode and the main explore map mode
2021-08-07 10:35:54 -07:00
Dustin Carlino
22dfb616a3
Split the route sketching out to a dedicated state, instead of squishing into edit mode. The dropdown value changing and being able to suddenly open a proposal in the middle doesn't make any sense.
2021-08-07 10:21:18 -07:00
Dustin Carlino
fdea0c8a91
Sort edits better -- untitled's to the back of the line, please
2021-08-07 10:02:49 -07:00
Dustin Carlino
51367088df
Adding a 'nearby houses and shops' feature to the bike network tool
...
Results have major issues, probably going to leave this out of v1.
2021-08-06 20:05:04 -07:00
Dustin Carlino
e9aaeb8675
Load/save edits from new tool
2021-08-06 15:42:35 -07:00
Dustin Carlino
fe4adb9691
A thin veil of mist...
2021-08-06 15:19:20 -07:00
Dustin Carlino
20b8e7f94a
Show edits. Regenerate layers on changes.
2021-08-06 14:47:05 -07:00
Dustin Carlino
96c55a067b
Magnify while editing. Not feeling skeletal commit messages...
2021-08-06 14:20:03 -07:00
Dustin Carlino
190eaef251
Swap a femur with a tibia. A questionable trade, but I'm calling it
...
progress.
2021-08-05 18:51:19 -07:00
Dustin Carlino
116198e863
Revive the ability to render in greyscale with the fragment shader, for quicker color scheme tuning...
2021-08-05 15:37:49 -07:00
Dustin Carlino
b080c70d83
Sinew is meant to stretch.
2021-08-05 14:06:11 -07:00
Dustin Carlino
85b46e2dfa
Set the default width of a newly added lane better. #597
2021-08-04 16:46:05 -07:00
Dustin Carlino
4bc8421066
There's more than devils in these details
2021-08-04 16:32:26 -07:00
Dustin Carlino
3bddceb275
Skeleton hands can't grasp the tip of tools, but they can refract the
...
gaze of the living...
2021-08-04 15:56:44 -07:00
Dustin Carlino
78f37e68e9
Broad strokes for fleshless folks
2021-08-04 13:46:34 -07:00
Dustin Carlino
1585eed66f
Don't keep jamming the same button for the skeletonvator, that doesn't help
2021-08-04 10:51:31 -07:00
Dustin Carlino
4935ea4fd6
Come take a ride on my skele-skeletonvator
...
(I am so sorry)
2021-08-03 22:33:06 -07:00
Dustin Carlino
82865b4e08
The skeleton is already feeling conscious about its appearance, so early
2021-08-03 22:08:10 -07:00
Dustin Carlino
46eb26fd5c
The skeleton begins to cover some of its bones
2021-08-03 19:23:28 -07:00
Dustin Carlino
a12c894eb5
The skeleton is implored to peek at its innards... (but skeleton bones
...
aren't polished)
2021-08-03 19:23:28 -07:00
Dustin Carlino
c019304ee3
A skeleton emerges, from whatever sort of place skeletons lurk
2021-08-03 19:23:28 -07:00
Dustin Carlino
e687dd0391
Automatically collapse more degenerate intersections. Manually tested
...
around the university bridge. Still far to go, but progress.
Not regenerating yet.
2021-08-02 12:06:47 -07:00
Dustin Carlino
314bed3d83
Adjust traffic signal editor icons, since they blended into the new grey scheme. #715
2021-08-01 12:36:37 -07:00
Dustin Carlino
2ae6dea692
Upgrade to rust 1.54, fix new clippy warnings
2021-07-30 09:48:31 -07:00
Dustin Carlino
c98b4f293e
Regenerate all maps after last few changes. Split out the actdev scripts to more easily regenerate actdev scenarios. This is necessary if map intersection IDs change, for instance.
...
Rainier Valley starts crashing in the simulation! Not sure why the
regression happened, disabling for now, will look into it later.
2021-07-29 14:19:46 -07:00
Dustin Carlino
4547395067
Move the cycleway snapping step to happen just before RawMap->Map, so we can play with it in the map_editor. #330
2021-07-27 11:20:57 -07:00
Dustin Carlino
163244ace9
Trim dead-end cycleway and service road stubs. Not regenerating yet, but
...
spot checked in Tempe and the UDistrict.
2021-07-27 11:13:47 -07:00
Dustin Carlino
de5b7e7d43
Adjust colors and tooltips for multi road editor. #718
2021-07-26 12:59:45 -07:00
Dustin Carlino
9366116c9b
Add a location button to the road / multi road editor. #718
2021-07-26 12:50:20 -07:00
Dustin Carlino
c5e769d276
Start a very basic binary classifier for high-stress cycling road, with a layer to check it. Use this to filter the mode shift dashboard -- effectively revealing PCT-esque gaps in the infrastructure. #448 , #494
2021-07-26 10:48:00 -07:00
Dustin Carlino
06429d0d5f
In the mode shift dashboard, show roads that might be highly used by converted trips... but that're missing bike infrastructure. #448
2021-07-26 10:41:51 -07:00
Dustin Carlino
d03d1b1305
When you change a lane type, also adjust to the default width for the new type. #597 ( #714 )
2021-07-25 16:05:51 -07:00
Dustin Carlino
0bce76e172
Parallelize commuter pattern calculation, to speed up the new concave hull algorithm on native
2021-07-25 10:20:27 -07:00
Michael Kirk
760d75e12a
Use concave hull for neighborhoods ( #716 )
...
Also, for sidewalks, interpolate points every n-meters to get a better
concave hull.
2021-07-25 10:11:12 -07:00
Dustin Carlino
b45f9e0134
Create new lane types to express different types of buffers for prote… ( #704 )
...
* Create new lane types to express different types of buffers for protected bike lanes. They're only created manually right now, to explore rendering.
* Update planter rendering
* Update planter - simplify
* fmt after merge
* Fixing up existing rendering
* Add curb buffer
* Adjust stripes
Co-authored-by: Robin Lovelace <rob00x@gmail.com>
2021-07-23 11:31:36 -07:00
Dustin Carlino
c5210e9887
Actually, keep the broken list of ways, to manually run with backtraces
2021-07-20 11:36:53 -07:00
Dustin Carlino
8dff4c5da5
If we fail to merge a road from debug mode, rollback the change to the JSON list of ways to merge. #654
2021-07-20 11:21:38 -07:00
Dustin Carlino
d10d8ceb33
Clean up code and regenerate everything with new the consolidation algorithm... #654
...
Phinney gridlocks again; 68daa6884a
was
too ambitious. Otherwise all fine!
2021-07-19 15:07:10 -07:00
Dustin Carlino
68daa6884a
Phinney and Wallingfjord don't gridlock right now, so opt them back into prebaked results
2021-07-18 22:58:22 -07:00
Dustin Carlino
9b40186c9c
Avoid crashing when editing a stop sign near a tiny road. #707 [rebuild] [release]
2021-07-18 14:20:24 -07:00
Dustin Carlino
98978fa600
Remember which dashboard was open, and return to it when pressing 'more
...
data.' This makes it slightly less jarring to click on a specific trip
in a table or matrix, then return to the dashboard. Future work will
also remember filters/pagination of individual tables, maybe! (Since the
dashboards change over time, this might be weird.)
This also required adding a proper way to pick the dashboard from two of
the full-screen map dashboards. Otherwise, somebody would pick them and
get stuck!
2021-07-18 14:14:19 -07:00
Dustin Carlino
f6a94e8a58
Allow DrawWithTooltip to return custom data instead of string labels.
...
CloneableAny revived from e35c69f6f3
2021-07-18 14:14:19 -07:00
Dustin Carlino
ceff520ff4
Use the unedited map for elevation when viewing before edits. Fixes a crash when turns don't exist.
2021-07-18 14:14:19 -07:00
Dustin Carlino
2354ffa59d
Don't make cells with 0 entries clickable
2021-07-18 14:14:19 -07:00
Dustin Carlino
942f2292fc
Steps towards clicking cells in the problem matrix to explore trips with differences. #600
...
- Add optional clickable labels to DrawWithTooltips
- Wire up problem_matrix to remember the list of trips associated with
each cell
- When clicking a cell, just open one arbitrary example trip
2021-07-18 14:14:19 -07:00
Dustin Carlino
d142b4fbd0
Refactor lots of the places walking along a PolyLine with a step size
...
Verified no behavioral change using the screenshot test. (Which only had
the driveway diff from b3ce53aa5f
)
2021-07-16 14:17:08 -07:00
Dustin Carlino
9828006bcc
Avoid a crash when editing very short roads. #703
2021-07-16 12:53:37 -07:00
Dustin Carlino
16f7796c68
Comparing paths before/after edits requires the unedited map.
...
Previously, this was done through an incredibly complicated dance of
loading the map file again when needed. This was slow (especially on
web!), made the InfoPanel API have a bizarre edge case, and even had
some way of crashing if you open a trip panel in some situation.
Rip all that nonsense out. The unedited map can just be cloned before
applying the first edit.
2021-07-15 23:01:35 -07:00
Dustin Carlino
ff310af3d1
Consistently follow rules for whether a lane can be edited. #597
...
Allow sidewalks, shoulders, and center turn lanes to be edited now.
Still don't touch service roads or light rail.
2021-07-15 18:21:49 -07:00
Dustin Carlino
b3ce53aa5f
Draw building driveways per zoomed-in road, rather than as one map-wide batch. Otherwise, every single edit to road width needs to redraw all driveways. This doesn't scale with larger maps!
...
When zoomed in on just a building but not its road, this means the driveway won't show up until the road is in view. Acceptable trade-off.
2021-07-15 18:05:04 -07:00
Dustin Carlino
10fdaa8e92
estimate_duration already knows the mode, from the PathRequest
2021-07-14 12:38:19 -07:00
Dustin Carlino
9c3fe9e229
Add filters to the mode shift table. #448
2021-07-14 12:31:54 -07:00
Dustin Carlino
03d21c4fe9
A first mode-shift experiment: create a table of trips showing expected
...
time to drive/bike, the elevation profile, and the distance. #448
2021-07-14 12:17:03 -07:00
Dustin Carlino
149df630d4
Fix web build -- have to WASM-guard the debug tool that calls the importer
2021-07-13 23:00:45 -07:00
Dustin Carlino
38be4c0f68
Fixing small style/clippy problems and kicking off a [rebuild] [release]
2021-07-13 22:52:56 -07:00
Michael Kirk
7bf3f03251
add y-axis to aggregate duration table
2021-07-13 22:51:18 -07:00
Michael Kirk
43a3f2cdc2
round duration strings to largest unit
2021-07-13 22:51:18 -07:00
Dustin Carlino
14a0e005c8
Make sliders trigger Outcome::Changed, except for scrollbars. Manually
...
verified this doesn't break or slow down existing uses of sliders.
2021-07-13 12:36:54 -07:00
Dustin Carlino
e20ce2d041
While modifying a scenario, show how many trips match the filter.
...
(Except not updating the filter when changing sliders yet...)
2021-07-13 10:44:20 -07:00
Dustin Carlino
3d5955c2b6
Hardcode infinite parking option for a few maps. #688
...
This is an interim option until we decide whether this setting belongs
on the map, the scenario, or something else.
2021-07-13 09:03:07 -07:00
Dustin Carlino
aa5baa57de
Get less confused when switching back&forth between two debugged maps
2021-07-11 15:21:59 -07:00
Dustin Carlino
e750048141
Improve intersection merging workflow by hiding popup msg for successful imports #654
2021-07-11 13:41:29 -07:00
Dustin Carlino
2224dccda9
Add a tool in the main UI to try to merge junctions. #654
...
It maintains a JSON file of ways to merge that the importer also uses.
For maps fast to import, this is the nicest workflow. Unlike map_editor,
turns and trimmed roads can also be checked.
2021-07-11 13:19:00 -07:00
Dustin Carlino
2d16f5d878
Get the crazy pathfinding revamp to work
...
- initialization order
- reusing node ordering and applying edits
Importing, editing the map, and the basic scenario seem OK! --skip_ch
breaks, because of the lack of serialization
2021-07-10 17:14:10 -07:00
Dustin Carlino
da704b4546
Extend the parking thought bubbles to handle people climbing steep hills.
...
(And some clippy fixes)
2021-07-10 17:14:10 -07:00
Dustin Carlino
184593094e
Also round up the X axis for the elevation plot, and lower the number of
...
line plot labels by default
2021-07-09 09:23:56 -07:00
Dustin Carlino
2fad01d729
Use a fixed maximum for the Y scale of the elevation profile, based on a
...
map's max height. This helps compare elevation profiles before/after map
edits.
2021-07-09 09:23:56 -07:00
Dustin Carlino
c5113b868c
Let one vehicle attempt to lane-change around another vehicle on every
...
lane that they're stuck behind them. Only record a risk exposure event
the first time, but let passing happen anywhere. #382
Also add scenario name to PrebakeSummary, to disambiguate the Poundbury
results.
2021-07-07 21:20:06 -07:00
Dustin Carlino
fffd323cb4
Refactor the monstrosity that is App setup
2021-07-07 11:26:55 -07:00
Dustin Carlino
2d1368fe13
Revive some form of the ancient A/B test mode, where two maps can be swapped quickly. Using this for more rapidly testing intersection consolidation algorithms. #654
2021-07-07 10:14:48 -07:00
Dustin Carlino
ed59a8a386
Reimport all actdev scenarios, and restore Poundbury prebaked data. This was temporarily broken by a JSON format change ( a-b-street/abstr#29 )
2021-07-06 15:29:51 -07:00
Dustin Carlino
964cc23df8
Improve 3-way signal timing by explicitly specifying crosswalks. This
...
fixes a very dramatic problem in the Green Lake map.
Regenerating everything...
Also added total trip time to the prebaked summary, to get a quick sense
if a change net helps or hurts and have a record in version control.
2021-07-06 14:37:50 -07:00
Dustin Carlino
fe49a093e6
Add a revert button to the road editor. #597
2021-07-06 13:00:11 -07:00
Dustin Carlino
3a53380c46
Don't block after launching JSON viewer. Often I want to find an ID in
...
the JSON somewhere, then warp to it.
2021-07-06 11:49:44 -07:00
Dustin Carlino
3db4c827b8
Draw building outlines in unzoomed view also. It's a subtle effect, but important in dense areas like Sao Paulo.
2021-07-06 09:53:13 -07:00
Dustin Carlino
f37e71236f
Some fixups to the regenerated data from the past two commits:
...
- handle when the equiv_pos of a driveway gets too close to the edge of
another lane
- make the updater workflow handle files from S3 that're a bit older
- remove pathfinding_avoiding_roads
- strip out old vehicle capping from map edit JSON, then fix up
proposals
- delete old capping API example
- temporarily give up on phinney; it starts gridlocking
- add broadmoor proposal link in-game
2021-07-05 17:51:40 -07:00
Dustin Carlino
a0dcc255c3
Rip out all congestion capping code. #325
...
This collaboration is abandoned, the code slows down refactoring, and
if we started this idea again today, it'd be better to do it from
scratch anyway.
Regenerating everything.
2021-07-05 11:15:31 -07:00
Dustin Carlino
bae86bf885
Add a debug tool to visualize equiv_pos, before trying to improve this for curvy roads.
2021-07-05 10:16:39 -07:00
Dustin Carlino
6039063d28
Add a debug tool to dump JSON for different objects and open up with an external viewer. [rebuild] [release]
...
And fix some clippy problems
2021-07-04 15:32:49 -07:00
Dustin Carlino
95ffa62218
Fix the unparking position. When we exit a driveway in EITHER direction,
...
we need to adjust the start position to account for the vehicle's
length.
Also add a very convenient debug tool to understand positions along
lanes.
This probably breaks static blockages; I'll check into that next.
2021-07-04 14:34:20 -07:00
Dustin Carlino
bf316fa99c
Fix a crash in the trip info panel. If you happen to open a trip of a
...
car waiting to spawn, its total path distance is briefly 0.
Also silence the lane-changing info for the moment, until work resumes
there.
2021-07-03 08:28:16 -07:00
Dustin Carlino
160d65ca28
Try loading a built-in proposal with --edits, if player data is missing.
2021-07-02 13:14:08 -07:00
Dustin Carlino
6c1c6a3235
Fix crash when changing speed limit. At some point, we started changing lane IDs for every road edit and never updated this. Closes #685
2021-07-02 11:54:59 -07:00
Dustin Carlino
4fd86c8a41
Entering edit mode is slow on large maps, because clearing the simulation recreates parking state for every building. Parallelize it to speed it up at least a bit.
2021-07-02 11:47:05 -07:00
Dustin Carlino
866ecd5f88
Fix a bug in efaf6085e4
that was using walking paths for vehicles. Now prebaked data doesn't budge.
...
And add some more timing to demonstrate why editing a single lane in a
huge map is so slow...
2021-07-02 11:25:02 -07:00
Dustin Carlino
f4c8a508da
Keep a JSON file with a summary of prebaked simulations, to more easily detect regressions with broken trips.
2021-07-02 10:07:37 -07:00
Dustin Carlino
4f00c8d2bb
Phinney runs without gridlock again, so re-enable it. Pretty sure
...
f57278e9cd
fixed it.
2021-06-30 16:51:03 -07:00
Dustin Carlino
efaf6085e4
Prepare for exiting driveways on the off-side by switching to
...
specialized PathRequest constructors
2021-06-30 12:35:22 -07:00