Dustin Carlino
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83834f7d40
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actually, deferring remove_disconnected has problems.. still need to remove cul-de-sacs early. also, remove the two synthetic maps... will make them again from scratch once the raw_data format is stable. unused in the meantime.
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2019-09-17 10:47:47 -07:00 |
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Dustin Carlino
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43de343372
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stop serializing synthetic's model format, just save raw_data maps
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2019-09-11 13:52:49 -07:00 |
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Dustin Carlino
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caaf0954ab
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rename the main editor crate to game -- map editing is just a tiny piece ;)
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2019-09-07 13:09:09 -07:00 |
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Dustin Carlino
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c82413fca5
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make a per-map editor_state, and move a few more things into data/
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2019-08-05 13:04:31 -07:00 |
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Dustin Carlino
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de929a5fb9
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user-defined shortcuts
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2019-07-14 11:22:37 +01:00 |
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Dustin Carlino
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0711056d89
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save and restore savestates for entire a/b tests. launching from scratch
takes 33s in debug, this takes 19s
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2019-06-21 12:47:00 -07:00 |
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Dustin Carlino
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ec50a277ea
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switch to one set of hints for all maps, put it under version control. seed with a few easy ones. :)
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2019-06-12 15:16:38 -07:00 |
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Dustin Carlino
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98e073d8be
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save hints from debug_initialmap, use them when constructing the real
map
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2019-06-11 17:41:47 -07:00 |
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Dustin Carlino
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4e2d16af29
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consistently using file extensions of .json and .bin, merging duplicate abstutil io functions accordingly
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2019-06-11 14:30:11 -07:00 |
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Dustin Carlino
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5830908604
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version control checksums of screencaps for all maps... well,
still not small_seattle. :P
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2019-02-17 14:27:48 -08:00 |
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Dustin Carlino
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92c0af2f41
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solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice
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2018-12-24 19:16:38 -08:00 |
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Dustin Carlino
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93dd6b1c17
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fix an old path in the map_conversion test
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2018-11-27 10:11:10 -08:00 |
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Dustin Carlino
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d0b90b9243
|
also export synthetic maps when saving them
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2018-11-26 08:38:16 -08:00 |
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Dustin Carlino
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117adb7f1a
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consolidating all of the kml parsing code
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2018-11-21 13:20:41 -08:00 |
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Dustin Carlino
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febf3a1cad
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saving and loading synthetic models
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2018-11-14 10:54:07 -08:00 |
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Dustin Carlino
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66bbdc0362
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script to save all the maps with edits. no loading yet
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2018-10-20 09:02:44 -07:00 |
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Dustin Carlino
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80121df78c
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rename data/maps to data/raw_maps
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2018-10-20 08:25:49 -07:00 |
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Dustin Carlino
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2fffbb53f9
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refactoring logic to save stuff
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2018-10-08 10:21:13 -07:00 |
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Dustin Carlino
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2d08a11889
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making the map import script download, unzip, and extract stuff if
needed
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2018-10-03 22:59:32 -07:00 |
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Dustin Carlino
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f30dae570c
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loading map edits from named place
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2018-10-02 15:55:31 -07:00 |
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Dustin Carlino
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7b718b4621
|
bundling all map edits together
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2018-10-02 15:48:10 -07:00 |
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Dustin Carlino
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8b5b7d806e
|
moving maps to a subdirectory inside data/
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2018-09-24 14:40:16 -07:00 |
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Dustin Carlino
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19e6aaf244
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defining scenarios, renaming polygons -> neighborhoods
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2018-09-24 14:30:02 -07:00 |
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Dustin Carlino
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bcc65941f3
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saving polygon areas
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2018-09-19 09:30:01 -07:00 |
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Dustin Carlino
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269235d1e1
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writing savestates in a consistent place
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2018-08-27 11:10:02 -07:00 |
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Dustin Carlino
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3e9a2db0bd
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flag to tell headless to savestate
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2018-08-09 11:16:51 -07:00 |
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Dustin Carlino
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c321c07bd7
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make map use road edits when loading from scratch
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2018-07-24 16:06:25 -07:00 |
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Dustin Carlino
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f8436f9017
|
add UI hooks to save/load sim state
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2018-04-13 21:52:30 -07:00 |
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Dustin Carlino
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1863289f6d
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Initial import of A/B Street prototype.
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2018-03-13 08:06:03 -07:00 |
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