Dustin Carlino
f818b3877e
fresh osm. was trying to fix some intersections along boren, but didnt make much progress
2020-07-04 18:59:17 -07:00
Dustin Carlino
8b7658c48f
dont crash when closing a traffic signal with disconnected sidewalks
2020-07-04 18:08:54 -07:00
Dustin Carlino
181de12409
woops, 72d0171300
broke signal editor by
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crashing if you were missing a turn. dont validate in the middle of
editing. still seeing a problem with traffic signal -> construction
2020-07-04 17:51:45 -07:00
Dustin Carlino
5a677eb2ec
optionally dont draw in jump-to-time, to help with #125
2020-07-04 13:37:29 -07:00
Dustin Carlino
068b4223c8
prototype controls for hiding z-orders, for #126 [rebuild]
2020-07-04 13:18:27 -07:00
Dustin Carlino
f02fa8bddd
add a tool to export roads to https://github.com/d-wasserman/shared-row
2020-07-04 11:29:45 -07:00
Dustin Carlino
3eecdeddff
fix some two-step pathfinding bugs that were crashing south seattle
2020-07-04 09:37:22 -07:00
Dustin Carlino
505311a93f
improve the signal synchronization a bit for #8 . hardcode a few small
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intersections to make the downtown map make more progress. make it
easier to copy OSM node IDs.
2020-07-04 08:53:13 -07:00
Dustin Carlino
224701db06
upgrade resvg, which now statically links harfbuzz, for #76 [rebuild]
2020-07-04 07:37:19 -07:00
Dustin Carlino
628ee0fa86
dirt simple method to swap the order of pairs of two-phase signals to
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try to synchronize them better. towards #8 . not regenerating screenshots
because it's late and there'll be more screenshot churn tomorrow anyway
2020-07-03 21:55:54 -07:00
Dustin Carlino
3a7a75e011
for the heuristically generated traffic signals, handle roads with
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sidewalks on only one side. part of #8
2020-07-03 19:50:31 -07:00
Dustin Carlino
575dcfb782
snap bus vehicle/sidewalk positions to the correct side of the road and
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a more appropriate lane. also fix #122
2020-07-03 19:00:20 -07:00
Dustin Carlino
ac88a96f61
use a different icon for train stops
2020-07-03 17:49:36 -07:00
Dustin Carlino
56cb59c3ac
rip out gtfs code, cutover to osm. will revisit this later; gtfs and osm probably disagree on routes and stops, and gtfs has schedule. but for now, just osm.
2020-07-03 17:33:32 -07:00
Dustin Carlino
0dc42d7e19
use bus stops from OSM instead of gtfs. expose the stop name and the
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driving position in the info panel. some issues with the driving
positions, but this is the way forward for light rail.
2020-07-03 15:22:13 -07:00
Dustin Carlino
4f507ef96a
refactor Composite style
2020-07-03 13:01:54 -07:00
Dustin Carlino
1175826f3d
scrape bus info from OSM into the RawMap layer. don't use it yet.
2020-07-03 12:00:42 -07:00
Dustin Carlino
315ab5c8e6
partly refactor some of the intensely nested osm_reader code
2020-07-02 21:24:47 -07:00
Dustin Carlino
8b006c037d
slim down sidewalk corners, at the repeated urging of julian
2020-07-02 17:12:08 -07:00
Dustin Carlino
ec2411fb8b
experiment with isochrones. nothing yet.
2020-07-02 13:41:24 -07:00
Dustin Carlino
6b409b42d0
make the UI understand deleting a zone
2020-07-02 12:48:20 -07:00
Dustin Carlino
0a499f65e2
start changing access restrictions for an entire zone. found a way to
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represent the edits. no support yet for changing what roads are in a
zone.
2020-07-02 12:15:37 -07:00
Dustin Carlino
ebe1f486f7
flatten some of the map building code
2020-07-02 10:48:05 -07:00
Dustin Carlino
3acec91f51
get berlin import working for #119 . just had to allow a few more turn
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restrictions previously unencountered and deal with weird geometry.
and add some hints to docs for #118 .
2020-07-02 09:56:48 -07:00
Dustin Carlino
519bceaac0
organize lots of map modules under objects/
2020-07-02 09:05:56 -07:00
Dustin Carlino
148547c622
reorganize code in map_model, since map.rs is huge.
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- move Map to lib.rs, so all its private members can be directly
populated by submodules
- move edits-related stuff to edits.rs
- move raw->map stuff to make/mod.rs
2020-07-02 08:56:09 -07:00
Dustin Carlino
eb2be71a65
adjust new city docs for #117
2020-07-02 06:58:30 -07:00
Dustin Carlino
7d4cf4cd5b
follow up to #59 . when we do the no-op events, have to plumb back
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updates. this is needed when we push on new states to warp somewhere or
jump to a time or do anything else requesting updates
2020-07-01 22:07:54 -07:00
Dustin Carlino
72d0171300
fix #111 by delaying constructing ControlTrafficSignal from edits. also
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fix time warp screen issue after the UpdateType changes [rebuild]
2020-07-01 19:34:15 -07:00
Dustin Carlino
a62e3133db
cleanup after #59 :
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- cargo fmt
- update some comments
- remove EventLoopMode
- if no updates are requested, that's the equivalent of InputOnly
2020-07-01 17:57:43 -07:00
Javed Nissar
1f58cbf16d
Refactor event update loop ( #59 )
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* Refactor event update loop to enable multiple game update types
* Implement pan event to improve panning with cursor at edge of screen and
fixed formatting
2020-07-01 17:47:30 -07:00
Dustin Carlino
1422643973
finish the ezgui layout refactor. most things are way more consistent now, and with less code
2020-07-01 15:39:04 -07:00
Dustin Carlino
834f060462
yet more layout refactor
2020-07-01 15:31:52 -07:00
Dustin Carlino
f9cfe136e0
new save edits UI, not using wizard. using for:
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- save as dialog
- loading new edits
still TODO:
- leaving sandbox mode
- final score challenge screen
part of #110
2020-07-01 13:11:58 -07:00
Dustin Carlino
ef51a8b9b8
more layout refactor
2020-07-01 12:11:00 -07:00
Dustin Carlino
54b4bd318e
way simpler approach for two-step walking paths. fixes the silly loops.
2020-07-01 11:12:47 -07:00
Dustin Carlino
c61371a777
variant of row/col that have good default margins. starting a big
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refactor to make everything consistent. not sure mechanical refactor is
right here. lots left, but a start.
2020-07-01 09:50:35 -07:00
Dustin Carlino
f90e506fbf
the important stuff: adding a face browser to the ezgui demo
2020-07-01 09:04:55 -07:00
Dustin Carlino
c191ffde9a
filter out broken edits (which happen due to schema changes)
2020-06-30 19:48:25 -07:00
Dustin Carlino
9b42d27e85
finally enable two-step pathfinding for pedestrians too. the weird hack
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making this work: pedestrians will sometimes add an extra little
back-and-forth in their paths
2020-06-30 14:52:57 -07:00
Dustin Carlino
6696263a08
fix map_editor and headless build break, for #108
2020-06-30 13:49:24 -07:00
Dustin Carlino
2c7440b03f
start representing access restrictions by mode
2020-06-30 13:15:57 -07:00
Dustin Carlino
2b4bf1172b
start a UI for modifying access restrictions of zones. mostly just the
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skeleton right now
2020-06-30 12:16:08 -07:00
Dustin Carlino
2b50e7969c
refactor position
2020-06-29 20:55:36 -07:00
Dustin Carlino
71b8e16448
another stab at two-step walking pathfinding. prevents all crashes, but
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pretty much nothing being found
2020-06-29 20:40:41 -07:00
Dustin Carlino
2e1612c3db
try to handle walking around private zones too. gluing the paths
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together is buggy, giving up for now and leaving disabled
2020-06-29 16:44:45 -07:00
Dustin Carlino
694b70c438
try something simpler for two-step pathfinding. maybe some code duplication, but way easier to reason about. i think this is now correct; just need equivalent for walking trips
2020-06-29 13:50:05 -07:00
Dustin Carlino
fafda7963b
handle more cases for two-step pathfinding, but still many not working.
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need to pull the main path search in
2020-06-29 12:03:34 -07:00
Dustin Carlino
4cd674ca35
start two-step pathfinding for starting/ending in private zones. not
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handling interior trips or walking yet. failing to find a path in many
cases, but it's a first step.
2020-06-29 11:30:00 -07:00
Dustin Carlino
1617a3d3c1
skip missing maps in the city picker
2020-06-29 09:36:37 -07:00