Dustin Carlino
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c82413fca5
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make a per-map editor_state, and move a few more things into data/
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2019-08-05 13:04:31 -07:00 |
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Dustin Carlino
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2e41b2284e
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use the turn restriction data to filter more turns
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2019-07-04 19:57:07 -05:00 |
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Dustin Carlino
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57425c170c
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actually use OSM turn restrictions
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2019-07-03 09:44:50 -05:00 |
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Dustin Carlino
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142c34af4e
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interpret lanes:forward and lanes:backward from OSM
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2019-07-02 14:00:54 -05:00 |
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Dustin Carlino
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f26289e176
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woops, we were double-drawing in debug mode. detected by trying to screenshot everything
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2019-07-01 14:37:07 -05:00 |
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Dustin Carlino
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6bb5ed4407
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parking lane overrides in hints. removing parking from much of 23rd.
more involved than I anticipated, because the override changes road
width and forces us to recalc intersection polygons
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2019-07-01 14:14:18 -05:00 |
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Dustin Carlino
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5e1a7238e8
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preserve OSM tags when merging degenerate intersections. this lets 24th and lake washington be fixed without messing up the z-layering
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2019-06-26 17:33:31 -07:00 |
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Dustin Carlino
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d72aefdc7c
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add more hints, trying to get a full PSRC day on 23rd to work...
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2019-06-19 14:27:53 -07:00 |
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Dustin Carlino
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177b33795c
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adjust building color, update screenshot test
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2019-06-18 16:34:28 -07:00 |
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Dustin Carlino
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1523f3ec7f
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WIP rewrite of the a/b street features page, adjust colors in
fix_map_geom, add some simple hints (23rd and madison in particular),
make merging degenerate intersections easier by showing OSM tag diff
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2019-06-14 12:11:35 -07:00 |
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Dustin Carlino
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ec50a277ea
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switch to one set of hints for all maps, put it under version control. seed with a few easy ones. :)
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2019-06-12 15:16:38 -07:00 |
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Dustin Carlino
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2d0a53c2d6
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improving turn type classification for driving/bus/bike lane interactions; this in turn improves the default intersection policies
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2019-06-07 16:32:42 -07:00 |
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Dustin Carlino
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e87581a86e
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adjusting map of 23rd ave for first real demo. making unzoomed colors
match between sim and psrc trip viz
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2019-06-05 11:47:17 -07:00 |
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Dustin Carlino
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dd9e187db6
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simple, but seemingly effective remediation for polylines exploding out
to infinity...
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2019-05-29 15:48:33 -07:00 |
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Dustin Carlino
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ec015624c0
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workaround for awful intersection geometry causing get_outline's that
explode out to some corner and get constantly rendered
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2019-05-16 18:49:47 -07:00 |
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Dustin Carlino
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a816a3d0be
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defining a better set of pre-converted maps. disabling fix_ramps in most
cases.
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2019-05-16 16:22:52 -07:00 |
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Dustin Carlino
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1dca1bd560
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handle arrow-making for short last lines
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2019-04-20 21:59:17 -07:00 |
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Dustin Carlino
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b610139f89
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woops, screencap everything cut off the bottom and right
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2019-04-15 11:42:38 -07:00 |
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Dustin Carlino
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9a2699aab9
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take a single screenshot (hiding menus and stuff)
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2019-04-15 10:07:50 -07:00 |
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Dustin Carlino
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e873f79f67
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removing old code for area clipping
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2019-04-13 15:54:13 -07:00 |
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Dustin Carlino
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0772e6e3c8
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make_arrow only for PolyLine, simplify and improve the result in most
cases
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2019-04-12 15:06:44 -07:00 |
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Dustin Carlino
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11a1c3543e
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clip buildings that're partly out-of-bounds
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2019-04-12 13:05:59 -07:00 |
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Dustin Carlino
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caded99919
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basic linux+windows release script
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2019-03-12 08:47:18 -07:00 |
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Dustin Carlino
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5bd840d296
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populate turns from multiple lanes to a single right/left turn
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2019-02-23 11:17:21 -08:00 |
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Dustin Carlino
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b02807ceee
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use quadtree to speed up fix_ramp step
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2019-02-22 10:15:13 -08:00 |
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Dustin Carlino
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e1259587cb
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updating OSM source. some tweaks to make things work.
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2019-02-17 15:58:04 -08:00 |
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Dustin Carlino
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5830908604
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version control checksums of screencaps for all maps... well,
still not small_seattle. :P
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2019-02-17 14:27:48 -08:00 |
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Dustin Carlino
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a52bea9835
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some steps to closing off incomplete areas better... mostly stuff to
quickly iterate on this problem later
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2019-02-15 09:03:02 -08:00 |
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Dustin Carlino
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a2e2c3311e
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drawing border arrows way better
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2019-02-12 14:42:03 -08:00 |
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Dustin Carlino
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8b3e3d8f27
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final touchups... trim down pts in synthetic maps
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2019-01-31 13:47:46 -08:00 |
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Dustin Carlino
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a9cd42dd86
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fix synthetic maps; field got renamed
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2019-01-30 21:46:35 -08:00 |
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Dustin Carlino
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d9d89e93dd
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using glium_glyph... things initially kind of work
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2019-01-23 12:10:17 -08:00 |
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Dustin Carlino
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d76c0d0652
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use StableRoadID directly in synthetic model
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2019-01-17 19:31:57 -08:00 |
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Dustin Carlino
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af7e12e52b
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bundle ttf
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2019-01-11 10:13:29 -08:00 |
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Dustin Carlino
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b7f31cc8f4
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make canvas know initial screen size, so centering on map pt initially does work
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2018-12-18 15:37:44 -08:00 |
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Dustin Carlino
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cdc9c58ab4
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start tutorial mode centered on the right thing. improve map label API by returning references.
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2018-12-18 09:57:51 -08:00 |
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Dustin Carlino
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0f1c475ab7
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simplify tutorial map, actually count cars spawning now
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2018-12-14 10:55:21 -08:00 |
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Dustin Carlino
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e76dede109
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label synthetic intersections
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2018-12-10 15:59:48 -08:00 |
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Dustin Carlino
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dbfd410b0a
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force synthetic intersections into being border nodes too
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2018-12-10 15:45:34 -08:00 |
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Dustin Carlino
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f5201bbfa6
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WIP thinking about running tutorial mode
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2018-12-05 13:40:21 -08:00 |
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Dustin Carlino
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7a10378b00
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make UI handle loading new maps with no buildings to focus on
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2018-12-05 11:47:58 -08:00 |
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Dustin Carlino
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56c885e7ab
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revive the first parking test. make helpers to look up labeled stuff from synthetic maps. make helpers to seed specific parked cars and start certain trips again.
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2018-11-26 11:22:17 -08:00 |
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Dustin Carlino
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a9ff1906ad
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label each side of a synthetic road
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2018-11-26 09:42:57 -08:00 |
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Dustin Carlino
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c46489ca83
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naming synthetic buildings
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2018-11-26 09:03:38 -08:00 |
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Dustin Carlino
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d0b90b9243
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also export synthetic maps when saving them
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2018-11-26 08:38:16 -08:00 |
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Dustin Carlino
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4a1d2c8bb6
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making import.sh more magic
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2018-10-30 15:07:22 -07:00 |
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Dustin Carlino
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b7e184eeca
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adjusting scripts to convert OSM polygons
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2018-10-29 15:53:04 -07:00 |
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