Dustin Carlino
|
c249934eba
|
use flex buttons for picking a bus route
|
2019-12-22 20:00:19 -08:00 |
|
Dustin Carlino
|
f250aac449
|
update to rust 1.40 and new release
|
2019-12-22 11:44:37 -08:00 |
|
Dustin Carlino
|
2a8c657770
|
only upload widget backgrounds once
|
2019-12-22 10:52:41 -08:00 |
|
Dustin Carlino
|
194dbae66f
|
embed Scroller functionality in Composite directly. use for analytics panel
|
2019-12-22 10:26:48 -08:00 |
|
Dustin Carlino
|
c130e49cb4
|
reverse earlier decision and put prebaked analytics back in UI, so existing plumbing works. but it's optional and carefully set/reset
|
2019-12-22 10:14:19 -08:00 |
|
Dustin Carlino
|
7c37c786fd
|
stick the finished trips plot in the new dashboard
|
2019-12-21 14:47:39 -08:00 |
|
Dustin Carlino
|
2a67872d17
|
turning the old scoreboard into a separate dashboard. also fold in the
bus route explorer
|
2019-12-21 14:43:03 -08:00 |
|
Dustin Carlino
|
a5910ff99b
|
add back a legend to the plots
|
2019-12-21 11:04:30 -08:00 |
|
Dustin Carlino
|
e7d9efc4e4
|
split the plot into 3 pieces, use layouting for the axes
|
2019-12-21 10:43:26 -08:00 |
|
Dustin Carlino
|
f1566b48c9
|
lift ManagedWidget and friends into ezgui. have a wrapper layer in game that adds callbacks. here's my herculean refactor of the week. :D
|
2019-12-20 15:56:04 -08:00 |
|
Dustin Carlino
|
a188741c06
|
migrate remaining users of old Plot to new Plot
|
2019-12-20 14:38:54 -08:00 |
|
Dustin Carlino
|
f6b4af1797
|
move road throughput into info panel
|
2019-12-20 14:28:34 -08:00 |
|
Dustin Carlino
|
c2e5678308
|
cut intersection delay and thruput plots over to being embedded in info panel composite. working on rendering issues.
|
2019-12-20 14:19:40 -08:00 |
|
Dustin Carlino
|
2a02e31bce
|
making Plot be something that can be composited. just some of the glue
so far, nothing working yet.
|
2019-12-20 13:42:58 -08:00 |
|
Dustin Carlino
|
38d731e2a5
|
adjust traffic signal diagram based on yuwen's mocks
|
2019-12-20 13:11:50 -08:00 |
|
Dustin Carlino
|
a67b1bf19a
|
refactor Polygon::rectangle_top_left and a few more things... taking
Distance everywhere is kind of silly
|
2019-12-20 12:42:49 -08:00 |
|
Dustin Carlino
|
ae41408c70
|
compute Composite layout upfront. only recompute when window is resized.
|
2019-12-20 11:20:09 -08:00 |
|
Dustin Carlino
|
6b5e33a665
|
glue up the next/prev phase keys
|
2019-12-20 11:00:38 -08:00 |
|
Dustin Carlino
|
49a0f7abd6
|
yay, delete old gunky attempts at scrolling
|
2019-12-20 10:30:56 -08:00 |
|
Dustin Carlino
|
b229c44511
|
make the new signal diagram selectable. it's now basically usable!
|
2019-12-20 10:25:14 -08:00 |
|
Dustin Carlino
|
04bcf77e2b
|
work on new traffic signal scrolling panel. generalized scrollable
Composite works!
|
2019-12-20 09:35:27 -08:00 |
|
Dustin Carlino
|
988b4bed18
|
adjust pregame screens slightly
|
2019-12-20 08:12:01 -08:00 |
|
Dustin Carlino
|
875ce494fe
|
woops, was keeping around temporary driveway lines in one case
|
2019-12-19 16:48:52 -08:00 |
|
Dustin Carlino
|
e46ae7d734
|
fix #29 -- make sure when looking for parking on the same lane, dont go
backwards
|
2019-12-19 16:15:43 -08:00 |
|
Dustin Carlino
|
82d91d3ec6
|
actually toggle layers of agent color schemes. the indirection might be
crazy expensive...
|
2019-12-19 14:52:54 -08:00 |
|
Dustin Carlino
|
585cdfea63
|
express pedestrian pathfinding costs as time. this lets us more realistically model riding a bus as a time cost. as a nice side-effect, computing the CH for the walk_with_transit graph for huge_seattle drops from 10 minutes to 25s.
|
2019-12-19 12:41:53 -08:00 |
|
Dustin Carlino
|
75fa084884
|
fixing one instance of #28 and making it a bit easier to debug next time
|
2019-12-19 12:07:20 -08:00 |
|
Dustin Carlino
|
56285a7b30
|
add screen positioning to some Composites
|
2019-12-19 10:59:39 -08:00 |
|
Dustin Carlino
|
d9a68332e5
|
make all crates build (sim.save became mut)
|
2019-12-18 16:31:10 -08:00 |
|
Dustin Carlino
|
d5312fabd4
|
remove the show/hide feature from ModalMenus. ModalMenus are on the way out, the icon is often covering stuff up, and now we can delete some old pngs
|
2019-12-18 16:26:28 -08:00 |
|
Dustin Carlino
|
7ad40959ca
|
adjust all of the UI panels...
|
2019-12-18 16:20:14 -08:00 |
|
Dustin Carlino
|
ea59c84f6b
|
start a more general top-center panel for freeform mode
|
2019-12-18 16:06:52 -08:00 |
|
Dustin Carlino
|
1eb21f2fe0
|
get rid of the sandbox modal menu in favor of a top-center panel
|
2019-12-18 15:46:21 -08:00 |
|
Dustin Carlino
|
0fcbd69264
|
flexbox margins. thanks julian
|
2019-12-18 15:27:52 -08:00 |
|
Dustin Carlino
|
3547c2cf1b
|
move some sandox menu items to tool panel for the moment
|
2019-12-18 15:14:59 -08:00 |
|
Dustin Carlino
|
959a89e81c
|
dont serialize paths of yet-to-be-spawned stuff. drastically reduces savestate size.
|
2019-12-17 18:08:59 -08:00 |
|
Dustin Carlino
|
a1ff95e80a
|
exploring the feasibility of recording prebaked savestates (to use for
quick previews in edit mode). reduced size of savestates significantly
by ommitting analytics...
|
2019-12-17 16:36:29 -08:00 |
|
Dustin Carlino
|
892e0592e1
|
adjust rendering of parked cars
|
2019-12-17 15:55:47 -08:00 |
|
Dustin Carlino
|
dfa1b82c70
|
stop adjusting agent colors when zoomed in. just one fixed scheme right now. acs just for unzoomed/minimap. get rid of the "arbitrary colors" scheme
|
2019-12-17 15:50:09 -08:00 |
|
Dustin Carlino
|
75f2b46f08
|
implement yuwen's car colors and turn indicators
|
2019-12-17 15:29:36 -08:00 |
|
Dustin Carlino
|
7701e19c05
|
tune a few text button colors, to make it more obvious they're buttons
|
2019-12-17 14:58:36 -08:00 |
|
Dustin Carlino
|
a2ac3c5265
|
make the minimap visibility panel match up with the agent colorscheme.
remove the old color legend
|
2019-12-17 14:54:25 -08:00 |
|
Dustin Carlino
|
adb2a970dd
|
switch to a real gtfs parser. should help towards #27 -- I was
hardcoding CSV indices for one particular GTFS feed
|
2019-12-17 13:36:49 -08:00 |
|
Dustin Carlino
|
9aa4fda837
|
overhaul color scheme. no more dynamic picker or saving. sometimes
generate an easily editable JSON file.
|
2019-12-17 11:05:07 -08:00 |
|
Dustin Carlino
|
e893e6b98c
|
add a flag to override DPI, so we can tune on mac
|
2019-12-16 19:09:02 -08:00 |
|
Dustin Carlino
|
b1da0f0284
|
get rid of unzoomed_radius, used to highlight agents stuck in intersections. there are better gridlock debug tools now, and this complicates the minimap
|
2019-12-16 18:51:29 -08:00 |
|
Dustin Carlino
|
4046be3966
|
start drawing agents in the minimap. theyre a bit big.
|
2019-12-16 18:46:03 -08:00 |
|
Dustin Carlino
|
eda40ecdec
|
start an interactive legend for the minimap. pretty disjoint from real
AgentColorScheme right now
|
2019-12-16 15:40:32 -08:00 |
|
Dustin Carlino
|
a7071a1bc4
|
convert ColorLegend to Composite.
|
2019-12-16 14:50:21 -08:00 |
|
Dustin Carlino
|
8ced649b62
|
try a different pattern, where callers keep ownership of the Slider, instead of Composite. lots of plumbing, but it's hidden away, so this seems like an improvement.
|
2019-12-16 14:13:08 -08:00 |
|