<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source of the Rust file `game/src/common/warp.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>warp.rs - source</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"> <link rel="alternate icon" type="image/png" 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id="257">257</span> <span id="258">258</span> <span id="259">259</span> <span id="260">260</span> <span id="261">261</span> <span id="262">262</span> <span id="263">263</span> <span id="264">264</span> <span id="265">265</span> <span id="266">266</span> <span id="267">267</span> <span id="268">268</span> <span id="269">269</span> <span id="270">270</span> </pre><div class="example-wrap"><pre class="rust "> <span class="kw">use</span> <span class="ident">std</span>::<span class="ident">collections</span>::<span class="ident">BTreeMap</span>; <span class="kw">use</span> <span class="ident">geom</span>::<span class="ident">Pt2D</span>; <span class="kw">use</span> <span class="ident">map_gui</span>::<span class="ident">tools</span>::{<span class="ident">grey_out_map</span>, <span class="ident">PopupMsg</span>}; <span class="kw">use</span> <span class="ident">map_gui</span>::<span class="ident">ID</span>; <span class="kw">use</span> <span class="ident">map_model</span>::{<span class="ident">AreaID</span>, <span class="ident">BuildingID</span>, <span class="ident">BusRouteID</span>, <span class="ident">IntersectionID</span>, <span class="ident">LaneID</span>, <span class="ident">ParkingLotID</span>, <span class="ident">RoadID</span>}; <span class="kw">use</span> <span class="ident">sim</span>::{<span class="ident">PedestrianID</span>, <span class="ident">PersonID</span>, <span class="ident">TripID</span>}; <span class="kw">use</span> <span class="ident">widgetry</span>::{ <span class="ident">Btn</span>, <span class="ident">EventCtx</span>, <span class="ident">GfxCtx</span>, <span class="ident">Key</span>, <span class="ident">Line</span>, <span class="ident">Outcome</span>, <span class="ident">Panel</span>, <span class="ident">State</span>, <span class="ident">Text</span>, <span class="ident">TextExt</span>, <span class="ident">Warper</span>, <span class="ident">Widget</span>, }; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">app</span>::{<span class="ident">App</span>, <span class="ident">PerMap</span>, <span class="ident">Transition</span>}; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">info</span>::{<span class="ident">OpenTrip</span>, <span class="ident">Tab</span>}; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">sandbox</span>::<span class="ident">SandboxMode</span>; <span class="kw">const</span> <span class="ident">WARP_TO_CAM_ZOOM</span>: <span class="ident">f64</span> <span class="op">=</span> <span class="number">10.0</span>; <span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Warping</span> { <span class="ident">warper</span>: <span class="ident">Warper</span>, <span class="ident">id</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">ID</span><span class="op">></span>, } <span class="kw">impl</span> <span class="ident">Warping</span> { <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>( <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="ident">EventCtx</span>, <span class="ident">pt</span>: <span class="ident">Pt2D</span>, <span class="ident">target_cam_zoom</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">f64</span><span class="op">></span>, <span class="ident">id</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">ID</span><span class="op">></span>, <span class="ident">primary</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">PerMap</span>, ) <span class="op">-</span><span class="op">></span> <span class="ident">Box</span><span class="op"><</span><span class="ident">dyn</span> <span class="ident">State</span><span class="op"><</span><span class="ident">App</span><span class="op">></span><span class="op">></span> { <span class="ident">primary</span>.<span class="ident">last_warped_from</span> <span class="op">=</span> <span class="prelude-val">Some</span>((<span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">center_to_map_pt</span>(), <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">cam_zoom</span>)); <span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">Warping</span> { <span class="ident">warper</span>: <span class="ident">Warper</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">pt</span>, <span class="ident">target_cam_zoom</span>), <span class="ident">id</span>, }) } } <span class="kw">impl</span> <span class="ident">State</span><span class="op"><</span><span class="ident">App</span><span class="op">></span> <span class="kw">for</span> <span class="ident">Warping</span> { <span class="kw">fn</span> <span class="ident">event</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Transition</span> { <span class="kw">if</span> <span class="self">self</span>.<span class="ident">warper</span>.<span class="ident">event</span>(<span class="ident">ctx</span>) { <span class="ident">Transition</span>::<span class="ident">Keep</span> } <span class="kw">else</span> { <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">id</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">id</span>.<span class="ident">clone</span>() { <span class="ident">Transition</span>::<span class="ident">Multi</span>(<span class="macro">vec</span><span class="macro">!</span>[ <span class="ident">Transition</span>::<span class="ident">Pop</span>, <span class="ident">Transition</span>::<span class="ident">ModifyState</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="kw">move</span> <span class="op">|</span><span class="ident">state</span>, <span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> { <span class="comment">// Other states pretty much don't use info panels.</span> <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="kw-2">ref</span> <span class="kw-2">mut</span> <span class="ident">s</span>) <span class="op">=</span> <span class="ident">state</span>.<span class="ident">downcast_mut</span>::<span class="op"><</span><span class="ident">SandboxMode</span><span class="op">></span>() { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">actions</span> <span class="op">=</span> <span class="ident">s</span>.<span class="ident">contextual_actions</span>(); <span class="ident">s</span>.<span class="ident">controls</span>.<span class="ident">common</span>.<span class="ident">as_mut</span>().<span class="ident">unwrap</span>().<span class="ident">launch_info_panel</span>( <span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">Tab</span>::<span class="ident">from_id</span>(<span class="ident">app</span>, <span class="ident">id</span>), <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">actions</span>, ); } })), ]) } <span class="kw">else</span> { <span class="ident">Transition</span>::<span class="ident">Pop</span> } } } <span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="ident">App</span>) {} } <span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">DebugWarp</span> { <span class="ident">panel</span>: <span class="ident">Panel</span>, } <span class="kw">impl</span> <span class="ident">DebugWarp</span> { <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Box</span><span class="op"><</span><span class="ident">dyn</span> <span class="ident">State</span><span class="op"><</span><span class="ident">App</span><span class="op">></span><span class="op">></span> { <span class="kw">let</span> <span class="ident">c</span> <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">style</span>().<span class="ident">hotkey_color</span>; <span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">DebugWarp</span> { <span class="ident">panel</span>: <span class="ident">Panel</span>::<span class="ident">new</span>(<span class="ident">Widget</span>::<span class="ident">col</span>(<span class="macro">vec</span><span class="macro">!</span>[ <span class="ident">Widget</span>::<span class="ident">row</span>(<span class="macro">vec</span><span class="macro">!</span>[ <span class="ident">Line</span>(<span class="string">"Warp to an object by ID"</span>).<span class="ident">small_heading</span>().<span class="ident">draw</span>(<span class="ident">ctx</span>), <span class="ident">Btn</span>::<span class="ident">close</span>(<span class="ident">ctx</span>), ]), <span class="string">"Example: r42 is Road #42"</span>.<span class="ident">draw_text</span>(<span class="ident">ctx</span>), <span class="comment">// T</span> <span class="comment">// his</span> <span class="comment">//</span> <span class="comment">// i</span> <span class="comment">// s</span> <span class="comment">//</span> <span class="comment">// d</span> <span class="comment">// isorienting...</span> <span class="ident">Text</span>::<span class="ident">from_all</span>(<span class="macro">vec</span><span class="macro">!</span>[ <span class="ident">Line</span>(<span class="string">"r"</span>).<span class="ident">fg</span>(<span class="ident">c</span>), <span class="ident">Line</span>(<span class="string">"oad, "</span>), <span class="ident">Line</span>(<span class="string">"l"</span>).<span class="ident">fg</span>(<span class="ident">c</span>), <span class="ident">Line</span>(<span class="string">"ane, "</span>), <span class="ident">Line</span>(<span class="string">"i"</span>).<span class="ident">fg</span>(<span class="ident">c</span>), <span class="ident">Line</span>(<span class="string">"ntersection, "</span>), <span class="ident">Line</span>(<span class="string">"b"</span>).<span class="ident">fg</span>(<span class="ident">c</span>), <span class="ident">Line</span>(<span class="string">"uilding, "</span>), <span class="ident">Line</span>(<span class="string">"p"</span>).<span class="ident">fg</span>(<span class="ident">c</span>), <span class="ident">Line</span>(<span class="string">"edestrian, "</span>), <span class="ident">Line</span>(<span class="string">"c"</span>).<span class="ident">fg</span>(<span class="ident">c</span>), <span class="ident">Line</span>(<span class="string">"ar, "</span>), <span class="ident">Line</span>(<span class="string">"t"</span>).<span class="ident">fg</span>(<span class="ident">c</span>), <span class="ident">Line</span>(<span class="string">"rip, "</span>), <span class="ident">Line</span>(<span class="string">"P"</span>).<span class="ident">fg</span>(<span class="ident">c</span>), <span class="ident">Line</span>(<span class="string">"erson, "</span>), <span class="ident">Line</span>(<span class="string">"R"</span>).<span class="ident">fg</span>(<span class="ident">c</span>), <span class="ident">Line</span>(<span class="string">"oute, parking "</span>), <span class="ident">Line</span>(<span class="string">"L"</span>).<span class="ident">fg</span>(<span class="ident">c</span>), <span class="ident">Line</span>(<span class="string">"ot"</span>), ]) .<span class="ident">draw</span>(<span class="ident">ctx</span>), <span class="ident">Text</span>::<span class="ident">from_all</span>(<span class="macro">vec</span><span class="macro">!</span>[ <span class="ident">Line</span>(<span class="string">"Or "</span>), <span class="ident">Line</span>(<span class="string">"j"</span>).<span class="ident">fg</span>(<span class="ident">c</span>), <span class="ident">Line</span>(<span class="string">"ump to the previous position"</span>), ]) .<span class="ident">draw</span>(<span class="ident">ctx</span>), <span class="ident">Widget</span>::<span class="ident">text_entry</span>(<span class="ident">ctx</span>, <span class="ident">String</span>::<span class="ident">new</span>(), <span class="bool-val">true</span>).<span class="ident">named</span>(<span class="string">"input"</span>), <span class="ident">Btn</span>::<span class="ident">text_fg</span>(<span class="string">"Go!"</span>).<span class="ident">build_def</span>(<span class="ident">ctx</span>, <span class="ident">Key</span>::<span class="ident">Enter</span>), ])) .<span class="ident">build</span>(<span class="ident">ctx</span>), }) } } <span class="kw">impl</span> <span class="ident">State</span><span class="op"><</span><span class="ident">App</span><span class="op">></span> <span class="kw">for</span> <span class="ident">DebugWarp</span> { <span class="kw">fn</span> <span class="ident">event</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Transition</span> { <span class="kw">match</span> <span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">event</span>(<span class="ident">ctx</span>) { <span class="ident">Outcome</span>::<span class="ident">Clicked</span>(<span class="ident">x</span>) <span class="op">=</span><span class="op">></span> <span class="kw">match</span> <span class="ident">x</span>.<span class="ident">as_ref</span>() { <span class="string">"close"</span> <span class="op">=</span><span class="op">></span> { <span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Pop</span>; } <span class="string">"Go!"</span> <span class="op">=</span><span class="op">></span> { <span class="kw">let</span> <span class="ident">input</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">text_box</span>(<span class="string">"input"</span>); <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">t</span>) <span class="op">=</span> <span class="ident">warp_to_id</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="kw-2">&</span><span class="ident">input</span>) { <span class="ident">t</span> } <span class="kw">else</span> { <span class="ident">Transition</span>::<span class="ident">Replace</span>(<span class="ident">PopupMsg</span>::<span class="ident">new</span>( <span class="ident">ctx</span>, <span class="string">"Bad warp ID"</span>, <span class="macro">vec</span><span class="macro">!</span>[<span class="macro">format</span><span class="macro">!</span>(<span class="string">"{} isn't a valid ID"</span>, <span class="ident">input</span>)], )) } } <span class="kw">_</span> <span class="op">=</span><span class="op">></span> <span class="macro">unreachable</span><span class="macro">!</span>(), }, <span class="kw">_</span> <span class="op">=</span><span class="op">></span> <span class="ident">Transition</span>::<span class="ident">Keep</span>, } } <span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>) { <span class="ident">grey_out_map</span>(<span class="ident">g</span>, <span class="ident">app</span>); <span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>); } } <span class="kw">fn</span> <span class="ident">warp_to_id</span>(<span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>, <span class="ident">line</span>: <span class="kw-2">&</span><span class="ident">str</span>) <span class="op">-</span><span class="op">></span> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Transition</span><span class="op">></span> { <span class="kw">if</span> <span class="ident">line</span>.<span class="ident">is_empty</span>() { <span class="kw">return</span> <span class="prelude-val">None</span>; } <span class="kw">if</span> <span class="ident">line</span> <span class="op">=</span><span class="op">=</span> <span class="string">"j"</span> { <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>((<span class="ident">pt</span>, <span class="ident">zoom</span>)) <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">last_warped_from</span> { <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">Transition</span>::<span class="ident">Replace</span>(<span class="ident">Warping</span>::<span class="ident">new</span>( <span class="ident">ctx</span>, <span class="ident">pt</span>, <span class="prelude-val">Some</span>(<span class="ident">zoom</span>), <span class="prelude-val">None</span>, <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">app</span>.<span class="ident">primary</span>, ))); } <span class="kw">return</span> <span class="prelude-val">None</span>; } <span class="kw">let</span> <span class="ident">id</span> <span class="op">=</span> <span class="kw">match</span> <span class="ident">usize</span>::<span class="ident">from_str_radix</span>(<span class="kw-2">&</span><span class="ident">line</span>[<span class="number">1</span>..<span class="ident">line</span>.<span class="ident">len</span>()], <span class="number">10</span>) { <span class="prelude-val">Ok</span>(<span class="ident">idx</span>) <span class="op">=</span><span class="op">></span> <span class="kw">match</span> <span class="ident">line</span>.<span class="ident">chars</span>().<span class="ident">next</span>().<span class="ident">unwrap</span>() { <span class="string">'r'</span> <span class="op">=</span><span class="op">></span> { <span class="kw">let</span> <span class="ident">r</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">maybe_get_r</span>(<span class="ident">RoadID</span>(<span class="ident">idx</span>))<span class="question-mark">?</span>; <span class="ident">ID</span>::<span class="ident">Lane</span>(<span class="ident">r</span>.<span class="ident">lanes_ltr</span>()[<span class="number">0</span>].<span class="number">0</span>) } <span class="string">'R'</span> <span class="op">=</span><span class="op">></span> { <span class="kw">let</span> <span class="ident">r</span> <span class="op">=</span> <span class="ident">BusRouteID</span>(<span class="ident">idx</span>); <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">maybe_get_br</span>(<span class="ident">r</span>)<span class="question-mark">?</span>; <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">Transition</span>::<span class="ident">Multi</span>(<span class="macro">vec</span><span class="macro">!</span>[ <span class="ident">Transition</span>::<span class="ident">Pop</span>, <span class="ident">Transition</span>::<span class="ident">ModifyState</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="kw">move</span> <span class="op">|</span><span class="ident">state</span>, <span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> { <span class="comment">// Other states pretty much don't use info panels.</span> <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="kw-2">ref</span> <span class="kw-2">mut</span> <span class="ident">s</span>) <span class="op">=</span> <span class="ident">state</span>.<span class="ident">downcast_mut</span>::<span class="op"><</span><span class="ident">SandboxMode</span><span class="op">></span>() { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">actions</span> <span class="op">=</span> <span class="ident">s</span>.<span class="ident">contextual_actions</span>(); <span class="ident">s</span>.<span class="ident">controls</span>.<span class="ident">common</span>.<span class="ident">as_mut</span>().<span class="ident">unwrap</span>().<span class="ident">launch_info_panel</span>( <span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">Tab</span>::<span class="ident">BusRoute</span>(<span class="ident">r</span>), <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">actions</span>, ); } })), ])); } <span class="string">'l'</span> <span class="op">=</span><span class="op">></span> <span class="ident">ID</span>::<span class="ident">Lane</span>(<span class="ident">LaneID</span>(<span class="ident">idx</span>)), <span class="string">'L'</span> <span class="op">=</span><span class="op">></span> <span class="ident">ID</span>::<span class="ident">ParkingLot</span>(<span class="ident">ParkingLotID</span>(<span class="ident">idx</span>)), <span class="string">'i'</span> <span class="op">=</span><span class="op">></span> <span class="ident">ID</span>::<span class="ident">Intersection</span>(<span class="ident">IntersectionID</span>(<span class="ident">idx</span>)), <span class="string">'b'</span> <span class="op">=</span><span class="op">></span> <span class="ident">ID</span>::<span class="ident">Building</span>(<span class="ident">BuildingID</span>(<span class="ident">idx</span>)), <span class="string">'a'</span> <span class="op">=</span><span class="op">></span> <span class="ident">ID</span>::<span class="ident">Area</span>(<span class="ident">AreaID</span>(<span class="ident">idx</span>)), <span class="string">'p'</span> <span class="op">=</span><span class="op">></span> <span class="ident">ID</span>::<span class="ident">Pedestrian</span>(<span class="ident">PedestrianID</span>(<span class="ident">idx</span>)), <span class="string">'P'</span> <span class="op">=</span><span class="op">></span> { <span class="kw">let</span> <span class="ident">id</span> <span class="op">=</span> <span class="ident">PersonID</span>(<span class="ident">idx</span>); <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">sim</span>.<span class="ident">lookup_person</span>(<span class="ident">id</span>)<span class="question-mark">?</span>; <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">Transition</span>::<span class="ident">Multi</span>(<span class="macro">vec</span><span class="macro">!</span>[ <span class="ident">Transition</span>::<span class="ident">Pop</span>, <span class="ident">Transition</span>::<span class="ident">ModifyState</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="kw">move</span> <span class="op">|</span><span class="ident">state</span>, <span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> { <span class="comment">// Other states pretty much don't use info panels.</span> <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="kw-2">ref</span> <span class="kw-2">mut</span> <span class="ident">s</span>) <span class="op">=</span> <span class="ident">state</span>.<span class="ident">downcast_mut</span>::<span class="op"><</span><span class="ident">SandboxMode</span><span class="op">></span>() { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">actions</span> <span class="op">=</span> <span class="ident">s</span>.<span class="ident">contextual_actions</span>(); <span class="ident">s</span>.<span class="ident">controls</span>.<span class="ident">common</span>.<span class="ident">as_mut</span>().<span class="ident">unwrap</span>().<span class="ident">launch_info_panel</span>( <span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">Tab</span>::<span class="ident">PersonTrips</span>(<span class="ident">id</span>, <span class="ident">BTreeMap</span>::<span class="ident">new</span>()), <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">actions</span>, ); } })), ])); } <span class="string">'c'</span> <span class="op">=</span><span class="op">></span> { <span class="comment">// This one gets more complicated. :)</span> <span class="kw">let</span> <span class="ident">c</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">sim</span>.<span class="ident">lookup_car_id</span>(<span class="ident">idx</span>)<span class="question-mark">?</span>; <span class="ident">ID</span>::<span class="ident">Car</span>(<span class="ident">c</span>) } <span class="string">'t'</span> <span class="op">=</span><span class="op">></span> { <span class="kw">let</span> <span class="ident">trip</span> <span class="op">=</span> <span class="ident">TripID</span>(<span class="ident">idx</span>); <span class="kw">let</span> <span class="ident">person</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">sim</span>.<span class="ident">trip_to_person</span>(<span class="ident">trip</span>)<span class="question-mark">?</span>; <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">Transition</span>::<span class="ident">Multi</span>(<span class="macro">vec</span><span class="macro">!</span>[ <span class="ident">Transition</span>::<span class="ident">Pop</span>, <span class="ident">Transition</span>::<span class="ident">ModifyState</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="kw">move</span> <span class="op">|</span><span class="ident">state</span>, <span class="ident">ctx</span>, <span class="ident">app</span><span class="op">|</span> { <span class="comment">// Other states pretty much don't use info panels.</span> <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="kw-2">ref</span> <span class="kw-2">mut</span> <span class="ident">s</span>) <span class="op">=</span> <span class="ident">state</span>.<span class="ident">downcast_mut</span>::<span class="op"><</span><span class="ident">SandboxMode</span><span class="op">></span>() { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">actions</span> <span class="op">=</span> <span class="ident">s</span>.<span class="ident">contextual_actions</span>(); <span class="ident">s</span>.<span class="ident">controls</span>.<span class="ident">common</span>.<span class="ident">as_mut</span>().<span class="ident">unwrap</span>().<span class="ident">launch_info_panel</span>( <span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">Tab</span>::<span class="ident">PersonTrips</span>(<span class="ident">person</span>, <span class="ident">OpenTrip</span>::<span class="ident">single</span>(<span class="ident">trip</span>)), <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">actions</span>, ); } })), ])); } <span class="kw">_</span> <span class="op">=</span><span class="op">></span> { <span class="kw">return</span> <span class="prelude-val">None</span>; } }, <span class="prelude-val">Err</span>(<span class="kw">_</span>) <span class="op">=</span><span class="op">></span> { <span class="kw">return</span> <span class="prelude-val">None</span>; } }; <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">pt</span>) <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">canonical_point</span>(<span class="ident">id</span>.<span class="ident">clone</span>()) { <span class="macro">println</span><span class="macro">!</span>(<span class="string">"Warping to {:?}"</span>, <span class="ident">id</span>); <span class="prelude-val">Some</span>(<span class="ident">Transition</span>::<span class="ident">Replace</span>(<span class="ident">Warping</span>::<span class="ident">new</span>( <span class="ident">ctx</span>, <span class="ident">pt</span>, <span class="prelude-val">Some</span>(<span class="ident">WARP_TO_CAM_ZOOM</span>), <span class="prelude-val">Some</span>(<span class="ident">id</span>), <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">app</span>.<span class="ident">primary</span>, ))) } <span class="kw">else</span> { <span class="prelude-val">None</span> } } </pre></div> </section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script src="../../../source-script.js"></script><script src="../../../source-files.js"></script><script defer src="../../../search-index.js"></script></body></html>