mod floodfill; mod objects; mod polygons; mod routes; use crate::colors; use crate::common::{tool_panel, CommonState}; use crate::game::{msg, DrawBaselayer, State, Transition, WizardState}; use crate::helpers::ID; use crate::managed::{WrappedComposite, WrappedOutcome}; use crate::ui::{ShowLayers, ShowObject, UI}; use ezgui::{ hotkey, lctrl, Color, Composite, Drawable, EventCtx, EventLoopMode, GeomBatch, GfxCtx, HorizontalAlignment, Key, Line, ManagedWidget, Outcome, Text, VerticalAlignment, Wizard, }; use geom::Duration; use map_model::IntersectionID; use sim::Sim; use std::collections::HashSet; pub struct DebugMode { composite: Composite, common: CommonState, tool_panel: WrappedComposite, objects: objects::ObjectDebugger, hidden: HashSet, layers: ShowLayers, search_results: Option, all_routes: routes::AllRoutesViewer, highlighted_agents: Option<(IntersectionID, Drawable)>, } impl DebugMode { pub fn new(ctx: &mut EventCtx) -> DebugMode { DebugMode { composite: Composite::new( ManagedWidget::col(vec![ ManagedWidget::row(vec![ ManagedWidget::draw_text(ctx, Text::from(Line("Debug Mode").roboto_bold())), WrappedComposite::text_button(ctx, "X", hotkey(Key::Escape)).align_right(), ]), ManagedWidget::draw_text(ctx, Text::new()).named("current info"), ManagedWidget::row( vec![ (hotkey(Key::Num1), "toggle buildings"), (hotkey(Key::Num2), "toggle intersections"), (hotkey(Key::Num3), "toggle lanes"), (hotkey(Key::Num4), "toggle areas"), (hotkey(Key::Num5), "toggle extra shapes"), (hotkey(Key::Num6), "toggle labels"), (lctrl(Key::H), "unhide everything"), (hotkey(Key::R), "toggle route for all agents"), (None, "screenshot everything"), (hotkey(Key::Slash), "search OSM metadata"), (lctrl(Key::Slash), "clear OSM search results"), (hotkey(Key::O), "save sim state"), (hotkey(Key::Y), "load previous sim state"), (hotkey(Key::U), "load next sim state"), (None, "pick a savestate to load"), ] .into_iter() .map(|(key, action)| WrappedComposite::text_button(ctx, action, key)) .collect(), ) .flex_wrap(ctx, 80), ]) .padding(10) .bg(colors::PANEL_BG), ) .aligned(HorizontalAlignment::Center, VerticalAlignment::Top) .build(ctx), common: CommonState::new(), tool_panel: tool_panel(ctx), objects: objects::ObjectDebugger::new(), hidden: HashSet::new(), layers: ShowLayers::new(), search_results: None, all_routes: routes::AllRoutesViewer::Inactive, highlighted_agents: None, } } fn reset_info(&mut self, ctx: &mut EventCtx) { let mut txt = Text::new(); if !self.hidden.is_empty() { txt.add(Line(format!("Hiding {} things", self.hidden.len()))); } if let Some(ref results) = self.search_results { txt.add(Line(format!( "Search for {} has {} results", results.query, results.num_matches ))); } if let routes::AllRoutesViewer::Active(ref traces) = self.all_routes { txt.add(Line(format!("Showing {} routes", traces.len()))); } self.composite.replace( ctx, "current info", ManagedWidget::draw_text(ctx, txt).named("current info"), ); } } impl State for DebugMode { fn event(&mut self, ctx: &mut EventCtx, ui: &mut UI) -> Transition { ctx.canvas_movement(); if ctx.redo_mouseover() { ui.primary.current_selection = ui.calculate_current_selection(ctx, &ui.primary.sim, self, true, false); } match self.composite.event(ctx) { Some(Outcome::Clicked(x)) => match x.as_ref() { "X" => { return Transition::Pop; } "save sim state" => { ctx.loading_screen("savestate", |_, timer| { timer.start("save sim state"); ui.primary.sim.save(); timer.stop("save sim state"); }); } "load previous sim state" => { if let Some(t) = ctx.loading_screen("load previous savestate", |ctx, mut timer| { let prev_state = ui .primary .sim .find_previous_savestate(ui.primary.sim.time()); match prev_state.clone().and_then(|path| { Sim::load_savestate(path, &ui.primary.map, &mut timer).ok() }) { Some(new_sim) => { ui.primary.sim = new_sim; ui.recalculate_current_selection(ctx); None } None => Some(Transition::Push(msg( "Error", vec![format!( "Couldn't load previous savestate {:?}", prev_state )], ))), } }) { return t; } } "load next sim state" => { if let Some(t) = ctx.loading_screen("load next savestate", |ctx, mut timer| { let next_state = ui.primary.sim.find_next_savestate(ui.primary.sim.time()); match next_state.clone().and_then(|path| { Sim::load_savestate(path, &ui.primary.map, &mut timer).ok() }) { Some(new_sim) => { ui.primary.sim = new_sim; ui.recalculate_current_selection(ctx); None } None => Some(Transition::Push(msg( "Error", vec![format!("Couldn't load next savestate {:?}", next_state)], ))), } }) { return t; } } "pick a savestate to load" => { return Transition::Push(WizardState::new(Box::new(load_savestate))); } "unhide everything" => { self.hidden.clear(); ui.primary.current_selection = ui.calculate_current_selection(ctx, &ui.primary.sim, self, true, false); self.reset_info(ctx); } "toggle route for all agents" => { self.all_routes.toggle(ui); self.reset_info(ctx); } "search OSM metadata" => { return Transition::Push(WizardState::new(Box::new(search_osm))); } "clear OSM search results" => { self.search_results = None; self.reset_info(ctx); } "screenshot everything" => { let bounds = ui.primary.map.get_bounds(); assert!(bounds.min_x == 0.0 && bounds.min_y == 0.0); return Transition::KeepWithMode(EventLoopMode::ScreenCaptureEverything { dir: abstutil::path_pending_screenshots(ui.primary.map.get_name()), zoom: 3.0, max_x: bounds.max_x, max_y: bounds.max_y, }); } "toggle buildings" => { self.layers.show_buildings = !self.layers.show_buildings; ui.primary.current_selection = ui.calculate_current_selection(ctx, &ui.primary.sim, self, true, false); } "toggle intersections" => { self.layers.show_intersections = !self.layers.show_intersections; ui.primary.current_selection = ui.calculate_current_selection(ctx, &ui.primary.sim, self, true, false); } "toggle lanes" => { self.layers.show_lanes = !self.layers.show_lanes; ui.primary.current_selection = ui.calculate_current_selection(ctx, &ui.primary.sim, self, true, false); } "toggle areas" => { self.layers.show_areas = !self.layers.show_areas; ui.primary.current_selection = ui.calculate_current_selection(ctx, &ui.primary.sim, self, true, false); } "toggle extra shapes" => { self.layers.show_extra_shapes = !self.layers.show_extra_shapes; ui.primary.current_selection = ui.calculate_current_selection(ctx, &ui.primary.sim, self, true, false); } "toggle labels" => { self.layers.show_labels = !self.layers.show_labels; ui.primary.current_selection = ui.calculate_current_selection(ctx, &ui.primary.sim, self, true, false); } _ => unreachable!(), }, None => {} } if let Some(ID::Lane(_)) | Some(ID::Intersection(_)) | Some(ID::ExtraShape(_)) = ui.primary.current_selection { let id = ui.primary.current_selection.clone().unwrap(); if ui.per_obj.action(ctx, Key::H, format!("hide {:?}", id)) { println!("Hiding {:?}", id); ui.primary.current_selection = None; self.hidden.insert(id); self.reset_info(ctx); } } if let Some(ID::Car(id)) = ui.primary.current_selection { if ui .per_obj .action(ctx, Key::Backspace, "forcibly kill this car") { ui.primary.sim.kill_stuck_car(id, &ui.primary.map); ui.primary.sim.step(&ui.primary.map, Duration::seconds(0.1)); ui.primary.current_selection = None; } else if ui.per_obj.action(ctx, Key::G, "find front of blockage") { return Transition::Push(msg( "Blockage results", vec![format!( "{} is ultimately blocked by {}", id, ui.primary.sim.find_blockage_front(id, &ui.primary.map) )], )); } } if let Some(ID::Intersection(id)) = ui.primary.current_selection { if self .highlighted_agents .as_ref() .map(|(i, _)| id != *i) .unwrap_or(true) { let mut batch = GeomBatch::new(); for a in ui.primary.sim.get_accepted_agents(id) { batch.push( ui.cs.get("something associated with something else"), ui.primary .draw_map .get_obj( ID::from_agent(a), ui, &mut ui.primary.draw_map.agents.borrow_mut(), ctx.prerender, ) .unwrap() .get_outline(&ui.primary.map), ); } self.highlighted_agents = Some((id, ctx.upload(batch))); } } else { self.highlighted_agents = None; } self.objects.event(ctx, ui); if let Some(debugger) = polygons::PolygonDebugger::new(ctx, ui) { return Transition::Push(Box::new(debugger)); } if let Some(floodfiller) = floodfill::Floodfiller::new(ctx, ui) { return Transition::Push(floodfiller); } if let Some(t) = self.common.event(ctx, ui, None) { return t; } match self.tool_panel.event(ctx, ui) { Some(WrappedOutcome::Transition(t)) => t, Some(WrappedOutcome::Clicked(x)) => match x.as_ref() { "back" => Transition::Pop, _ => unreachable!(), }, None => Transition::Keep, } } fn draw_baselayer(&self) -> DrawBaselayer { DrawBaselayer::Custom } fn draw(&self, g: &mut GfxCtx, ui: &UI) { let mut opts = self.common.draw_options(ui); opts.label_buildings = self.layers.show_labels; opts.label_roads = self.layers.show_labels; ui.draw(g, opts, &ui.primary.sim, self); if let Some(ref results) = self.search_results { g.redraw(&results.draw); } if let Some((_, ref draw)) = self.highlighted_agents { g.redraw(draw); } self.objects.draw(g, ui); self.all_routes.draw(g, ui); if !g.is_screencap() { self.composite.draw(g); self.common.draw(g, ui); self.tool_panel.draw(g); } } } impl ShowObject for DebugMode { fn show(&self, obj: &ID) -> bool { if self.hidden.contains(obj) { return false; } match obj { ID::Road(_) | ID::Lane(_) => self.layers.show_lanes, ID::Building(_) => self.layers.show_buildings, ID::Intersection(_) => self.layers.show_intersections, ID::ExtraShape(_) => self.layers.show_extra_shapes, ID::Area(_) => self.layers.show_areas, _ => true, } } fn layers(&self) -> &ShowLayers { &self.layers } } fn search_osm(wiz: &mut Wizard, ctx: &mut EventCtx, ui: &mut UI) -> Option { let filter = wiz.wrap(ctx).input_string("Search for what?")?; let mut num_matches = 0; let mut batch = GeomBatch::new(); // TODO Case insensitive let map = &ui.primary.map; let color = ui.cs.get_def("search result", Color::RED); for r in map.all_roads() { if r.osm_tags .iter() .any(|(k, v)| format!("{} = {}", k, v).contains(&filter)) { num_matches += 1; batch.push(color, r.get_thick_polygon(map).unwrap()); } } for b in map.all_buildings() { if b.osm_tags .iter() .any(|(k, v)| format!("{} = {}", k, v).contains(&filter)) || b.amenities .iter() .any(|(n, a)| n.contains(&filter) || a.contains(&filter)) { num_matches += 1; batch.push(color, b.polygon.clone()); } } for a in map.all_areas() { if a.osm_tags .iter() .any(|(k, v)| format!("{} = {}", k, v).contains(&filter)) { num_matches += 1; batch.push(color, a.polygon.clone()); } } let results = SearchResults { query: filter, num_matches, draw: batch.upload(ctx), }; Some(Transition::PopWithData(Box::new(|state, _, ctx| { let mut mode = state.downcast_mut::().unwrap(); mode.search_results = Some(results); mode.reset_info(ctx); }))) } struct SearchResults { query: String, num_matches: usize, draw: Drawable, } fn load_savestate(wiz: &mut Wizard, ctx: &mut EventCtx, ui: &mut UI) -> Option { let ss = wiz.wrap(ctx).choose_string("Load which savestate?", || { abstutil::list_all_objects(ui.primary.sim.save_dir()) })?; // TODO Oh no, we have to do path construction here :( let ss_path = format!("{}/{}.bin", ui.primary.sim.save_dir(), ss); ctx.loading_screen("load savestate", |ctx, mut timer| { ui.primary.sim = Sim::load_savestate(ss_path, &ui.primary.map, &mut timer) .expect("Can't load savestate"); ui.recalculate_current_selection(ctx); }); Some(Transition::Pop) }