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#[macro_use]
extern crate log;
use structopt::StructOpt;
use widgetry::Settings;
use crate::app::App;
mod app;
mod camera;
mod edit;
mod load;
mod model;
pub fn main() {
let settings = Settings::new("RawMap editor");
run(settings);
}
#[derive(StructOpt)]
#[structopt(name = "run_scenario", about = "Simulates a scenario")]
struct Args {
#[structopt()]
load: Option<String>,
#[structopt(long)]
include_buildings: bool,
#[structopt(long)]
cam: Option<String>,
}
fn run(mut settings: Settings) {
abstutil::logger::setup();
settings = settings
.read_svg(Box::new(abstio::slurp_bytes))
.window_icon(abstio::path("system/assets/pregame/icon.png"));
widgetry::run(settings, |ctx| {
let args = Args::from_iter(abstutil::cli_args());
let mut app = App {
model: model::Model::blank(ctx),
};
app.model.include_bldgs = args.include_buildings;
let states = if let Some(path) = args.load {
vec![
app::MainState::new_state(ctx, &app),
load::load_map(ctx, path, args.include_buildings, args.cam),
]
} else {
vec![app::MainState::new_state(ctx, &app)]
};
(app, states)
});
}
#[cfg(target_arch = "wasm32")]
use wasm_bindgen::prelude::*;
#[cfg(target_arch = "wasm32")]
#[wasm_bindgen(js_name = "run")]
pub fn run_wasm(root_dom_id: String, assets_base_url: String, assets_are_gzipped: bool) {
let settings = Settings::new("RawMap editor")
.root_dom_element_id(root_dom_id)
.assets_base_url(assets_base_url)
.assets_are_gzipped(assets_are_gzipped);
run(settings);
}