pub struct AgentCache {
    pub unzoomed_agents: UnzoomedAgents,
    time: Option<Time>,
    agents_per_on: HashMap<Traversable, Vec<Box<dyn Renderable>>>,
    unzoomed: Option<(Time, UnzoomedAgents, QuadTree<AgentID>, Drawable)>,
}

Fields

unzoomed_agents: UnzoomedAgents

This is controlled almost entirely by the minimap panel. It has no meaning in edit mode.

time: Option<Time>agents_per_on: HashMap<Traversable, Vec<Box<dyn Renderable>>>unzoomed: Option<(Time, UnzoomedAgents, QuadTree<AgentID>, Drawable)>

Implementations

If the sim time has changed or the unzoomed agent filters have been modified, recalculate the quadtree and drawable for all unzoomed agents.

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