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</pre><pre class="rust"><code><span class="kw">use</span> <span class="ident">std::collections::HashSet</span>;

<span class="kw">use</span> <span class="ident">abstutil::prettyprint_usize</span>;
<span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">ArrowCap</span>, <span class="ident">Circle</span>, <span class="ident">Distance</span>, <span class="ident">Duration</span>, <span class="ident">PolyLine</span>, <span class="ident">Pt2D</span>, <span class="ident">Time</span>};
<span class="kw">use</span> <span class="ident">map_gui::tools</span>::{<span class="ident">ChooseSomething</span>, <span class="ident">ColorLegend</span>, <span class="ident">Minimap</span>, <span class="ident">MinimapControls</span>};
<span class="kw">use</span> <span class="ident">map_model::BuildingID</span>;
<span class="kw">use</span> <span class="ident">widgetry</span>::{
    <span class="ident">Choice</span>, <span class="ident">Color</span>, <span class="ident">Drawable</span>, <span class="ident">EventCtx</span>, <span class="ident">GeomBatch</span>, <span class="ident">GfxCtx</span>, <span class="ident">HorizontalAlignment</span>, <span class="ident">Image</span>, <span class="ident">Key</span>, <span class="ident">Line</span>,
    <span class="ident">Outcome</span>, <span class="ident">Panel</span>, <span class="ident">State</span>, <span class="ident">Text</span>, <span class="ident">TextExt</span>, <span class="ident">UpdateType</span>, <span class="ident">VerticalAlignment</span>, <span class="ident">Widget</span>,
};

<span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::after_level</span>::{<span class="ident">RecordPath</span>, <span class="ident">Results</span>, <span class="ident">Strategize</span>};
<span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::animation</span>::{<span class="ident">Animator</span>, <span class="ident">Effect</span>, <span class="ident">SnowEffect</span>};
<span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::buildings</span>::{<span class="ident">BldgState</span>, <span class="ident">Buildings</span>};
<span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::levels::Level</span>;
<span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::meters</span>::{<span class="ident">custom_bar</span>, <span class="ident">make_bar</span>};
<span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::player::Player</span>;
<span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::vehicles::Vehicle</span>;
<span class="kw">use</span> <span class="kw">crate</span>::{<span class="ident">App</span>, <span class="ident">Transition</span>};

<span class="kw">const</span> <span class="ident">MAX_BOOST</span>: <span class="ident">Duration</span> <span class="op">=</span> <span class="ident">Duration::const_seconds</span>(<span class="number">5.0</span>);
<span class="kw">const</span> <span class="ident">ACQUIRE_BOOST_RATE</span>: <span class="ident">f64</span> <span class="op">=</span> <span class="number">0.5</span>;
<span class="kw">const</span> <span class="ident">BOOST_SPEED_MULTIPLIER</span>: <span class="ident">f64</span> <span class="op">=</span> <span class="number">2.0</span>;
<span class="kw">const</span> <span class="ident">HANGRY_SPEED_MULTIPLIER</span>: <span class="ident">f64</span> <span class="op">=</span> <span class="number">0.3</span>;

<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Game</span> {
    <span class="ident">status_panel</span>: <span class="ident">Panel</span>,
    <span class="ident">time_panel</span>: <span class="ident">Panel</span>,
    <span class="ident">pause_panel</span>: <span class="ident">Panel</span>,
    <span class="ident">minimap</span>: <span class="ident">Minimap</span><span class="op">&lt;</span><span class="ident">App</span>, <span class="ident">MinimapController</span><span class="op">&gt;</span>,

    <span class="ident">animator</span>: <span class="ident">Animator</span>,
    <span class="ident">snow</span>: <span class="ident">SnowEffect</span>,

    <span class="ident">state</span>: <span class="ident">GameState</span>,
    <span class="ident">player</span>: <span class="ident">Player</span>,
}

<span class="kw">impl</span> <span class="ident">Game</span> {
    <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new_state</span>(
        <span class="ident">ctx</span>: <span class="kw-2">&amp;mut</span> <span class="ident">EventCtx</span>,
        <span class="ident">app</span>: <span class="kw-2">&amp;mut</span> <span class="ident">App</span>,
        <span class="ident">level</span>: <span class="ident">Level</span>,
        <span class="ident">vehicle</span>: <span class="ident">Vehicle</span>,
        <span class="ident">upzones</span>: <span class="ident">HashSet</span><span class="op">&lt;</span><span class="ident">BuildingID</span><span class="op">&gt;</span>,
    ) -&gt; <span class="ident">Box</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">State</span><span class="op">&lt;</span><span class="ident">App</span><span class="op">&gt;</span><span class="op">&gt;</span> {
        <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">current_vehicle</span> <span class="op">=</span> <span class="ident">vehicle</span>.<span class="ident">name</span>.<span class="ident">clone</span>();
        <span class="ident">app</span>.<span class="ident">time</span> <span class="op">=</span> <span class="ident">Time::START_OF_DAY</span>;
        <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">music</span>.<span class="ident">specify_volume</span>(<span class="ident"><span class="kw">crate</span>::music::IN_GAME</span>);

        <span class="kw">let</span> <span class="ident">status_panel</span> <span class="op">=</span> <span class="ident">Panel::new_builder</span>(<span class="ident">Widget::col</span>(<span class="macro">vec!</span>[
            <span class="string">&quot;15-min Santa&quot;</span>.<span class="ident">text_widget</span>(<span class="ident">ctx</span>).<span class="ident">centered_vert</span>(),
            <span class="ident">Widget::row</span>(<span class="macro">vec!</span>[
                <span class="comment">// TODO The blur is messed up</span>
                <span class="ident">Image::from_path</span>(<span class="string">&quot;system/assets/tools/map.svg&quot;</span>)
                    .<span class="ident">into_widget</span>(<span class="ident">ctx</span>)
                    .<span class="ident">centered_vert</span>(),
                <span class="ident">Line</span>(<span class="kw-2">&amp;</span><span class="ident">level</span>.<span class="ident">title</span>).<span class="ident">into_widget</span>(<span class="ident">ctx</span>),
            ])
            .<span class="ident">padding</span>(<span class="number">10</span>)
            .<span class="ident">bg</span>(<span class="ident">Color::hex</span>(<span class="string">&quot;#003046&quot;</span>)),
            <span class="string">&quot;Complete Deliveries&quot;</span>.<span class="ident">text_widget</span>(<span class="ident">ctx</span>).<span class="ident">named</span>(<span class="string">&quot;score label&quot;</span>),
            <span class="ident">GeomBatch::new</span>().<span class="ident">into_widget</span>(<span class="ident">ctx</span>).<span class="ident">named</span>(<span class="string">&quot;score&quot;</span>),
            <span class="string">&quot;Blood sugar&quot;</span>.<span class="ident">text_widget</span>(<span class="ident">ctx</span>).<span class="ident">named</span>(<span class="string">&quot;energy label&quot;</span>),
            <span class="ident">GeomBatch::new</span>().<span class="ident">into_widget</span>(<span class="ident">ctx</span>).<span class="ident">named</span>(<span class="string">&quot;energy&quot;</span>),
        ]))
        .<span class="ident">aligned</span>(<span class="ident">HorizontalAlignment::RightInset</span>, <span class="ident">VerticalAlignment::TopInset</span>)
        .<span class="ident">build</span>(<span class="ident">ctx</span>);

        <span class="kw">let</span> <span class="ident">time_panel</span> <span class="op">=</span> <span class="ident">Panel::new_builder</span>(<span class="ident">Widget::row</span>(<span class="macro">vec!</span>[
            <span class="ident">GeomBatch::new</span>().<span class="ident">into_widget</span>(<span class="ident">ctx</span>).<span class="ident">named</span>(<span class="string">&quot;time circle&quot;</span>),
            <span class="string">&quot;Time&quot;</span>.<span class="ident">text_widget</span>(<span class="ident">ctx</span>).<span class="ident">centered_vert</span>().<span class="ident">named</span>(<span class="string">&quot;time label&quot;</span>),
        ]))
        .<span class="ident">aligned</span>(<span class="ident">HorizontalAlignment::LeftInset</span>, <span class="ident">VerticalAlignment::TopInset</span>)
        .<span class="ident">build</span>(<span class="ident">ctx</span>);

        <span class="kw">let</span> <span class="ident">pause_panel</span> <span class="op">=</span> <span class="ident">Panel::new_builder</span>(
            <span class="ident">ctx</span>.<span class="ident">style</span>()
                .<span class="ident">btn_plain</span>
                .<span class="ident">icon_text</span>(<span class="string">&quot;system/assets/speed/pause.svg&quot;</span>, <span class="string">&quot;Pause&quot;</span>)
                .<span class="ident">hotkey</span>(<span class="ident">Key::Escape</span>)
                .<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="string">&quot;pause&quot;</span>)
                .<span class="ident">container</span>(),
        )
        <span class="comment">// TODO Very brittle layout to wind up to the right of the volume panel...</span>
        .<span class="ident">aligned</span>(
            <span class="ident">HorizontalAlignment::Percent</span>(<span class="number">0.05</span>),
            <span class="ident">VerticalAlignment::BottomInset</span>,
        )
        .<span class="ident">build</span>(<span class="ident">ctx</span>);

        <span class="kw">let</span> <span class="ident">start</span> <span class="op">=</span> <span class="ident">app</span>
            .<span class="ident">map</span>
            .<span class="ident">find_i_by_osm_id</span>(<span class="ident">level</span>.<span class="ident">start</span>)
            .<span class="ident">unwrap_or_else</span>(<span class="op">|</span><span class="kw">_</span><span class="op">|</span> <span class="macro">panic!</span>(<span class="string">&quot;can&#39;t find {}&quot;</span>, <span class="ident">level</span>.<span class="ident">start</span>));
        <span class="kw">let</span> <span class="ident">player</span> <span class="op">=</span> <span class="ident">Player::new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">start</span>);

        <span class="kw">let</span> <span class="ident">bldgs</span> <span class="op">=</span> <span class="ident">Buildings::new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">upzones</span>);
        <span class="kw">let</span> <span class="ident">state</span> <span class="op">=</span> <span class="ident">GameState::new</span>(<span class="ident">ctx</span>, <span class="ident">level</span>, <span class="ident">vehicle</span>, <span class="ident">bldgs</span>);

        <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">game</span> <span class="op">=</span> <span class="ident">Game</span> {
            <span class="ident">status_panel</span>,
            <span class="ident">time_panel</span>,
            <span class="ident">pause_panel</span>,
            <span class="ident">minimap</span>: <span class="ident">Minimap::new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">MinimapController</span>),

            <span class="ident">animator</span>: <span class="ident">Animator::new</span>(<span class="ident">ctx</span>),
            <span class="ident">snow</span>: <span class="ident">SnowEffect::new</span>(<span class="ident">ctx</span>),

            <span class="ident">state</span>,
            <span class="ident">player</span>,
        };
        <span class="ident">game</span>.<span class="ident">update_time_panel</span>(<span class="ident">ctx</span>, <span class="ident">app</span>);
        <span class="ident">game</span>.<span class="ident">update_status_panel</span>(<span class="ident">ctx</span>, <span class="ident">app</span>);
        <span class="ident">game</span>.<span class="ident">minimap</span>
            .<span class="ident">set_zoom</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">game</span>.<span class="ident">state</span>.<span class="ident">level</span>.<span class="ident">minimap_zoom</span>);
        <span class="ident">game</span>.<span class="ident">update_boost_panel</span>(<span class="ident">ctx</span>, <span class="ident">app</span>);
        <span class="ident">Box::new</span>(<span class="ident">game</span>)
    }

    <span class="kw">fn</span> <span class="ident">update_time_panel</span>(<span class="kw-2">&amp;mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&amp;mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
        <span class="kw">let</span> <span class="ident">pct</span> <span class="op">=</span> ((<span class="ident">app</span>.<span class="ident">time</span> <span class="op">-</span> <span class="ident">Time::START_OF_DAY</span>) <span class="op">/</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">level</span>.<span class="ident">time_limit</span>).<span class="ident">min</span>(<span class="number">1.0</span>);

        <span class="kw">let</span> <span class="ident">text_color</span> <span class="op">=</span> <span class="kw">if</span> <span class="ident">pct</span> <span class="op">&lt;</span> <span class="number">0.75</span> { <span class="ident">Color::WHITE</span> } <span class="kw">else</span> { <span class="ident">Color::RED</span> };
        <span class="kw">let</span> <span class="ident">label</span> <span class="op">=</span> <span class="ident">Line</span>(<span class="macro">format!</span>(
            <span class="string">&quot;{}&quot;</span>,
            <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">level</span>.<span class="ident">time_limit</span> <span class="op">-</span> (<span class="ident">app</span>.<span class="ident">time</span> <span class="op">-</span> <span class="ident">Time::START_OF_DAY</span>)
        ))
        .<span class="ident">small_heading</span>()
        .<span class="ident">fg</span>(<span class="ident">text_color</span>)
        .<span class="ident">into_widget</span>(<span class="ident">ctx</span>)
        .<span class="ident">centered_vert</span>();
        <span class="self">self</span>.<span class="ident">time_panel</span>.<span class="ident">replace</span>(<span class="ident">ctx</span>, <span class="string">&quot;time label&quot;</span>, <span class="ident">label</span>);

        <span class="comment">// TODO I couldn&#39;t quite work out how to get the partial outline from Figma working</span>
        <span class="kw">let</span> <span class="ident">center</span> <span class="op">=</span> <span class="ident">Pt2D::new</span>(<span class="number">0.0</span>, <span class="number">0.0</span>);
        <span class="kw">let</span> <span class="ident">outer</span> <span class="op">=</span> <span class="ident">Distance::meters</span>(<span class="number">30.0</span>);
        <span class="kw">let</span> <span class="ident">draw</span> <span class="op">=</span> <span class="ident">GeomBatch::from</span>(<span class="macro">vec!</span>[
            (<span class="ident">Color::WHITE</span>, <span class="ident">Circle::new</span>(<span class="ident">center</span>, <span class="ident">outer</span>).<span class="ident">to_polygon</span>()),
            (
                <span class="ident">Color::hex</span>(<span class="string">&quot;#5D92C2&quot;</span>),
                <span class="ident">Circle::new</span>(<span class="ident">center</span>, <span class="ident">outer</span>).<span class="ident">to_partial_polygon</span>(<span class="ident">pct</span>),
            ),
        ])
        .<span class="ident">autocrop</span>()
        .<span class="ident">into_widget</span>(<span class="ident">ctx</span>);
        <span class="self">self</span>.<span class="ident">time_panel</span>.<span class="ident">replace</span>(<span class="ident">ctx</span>, <span class="string">&quot;time circle&quot;</span>, <span class="ident">draw</span>);
    }

    <span class="kw">fn</span> <span class="ident">update_status_panel</span>(<span class="kw-2">&amp;mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&amp;mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
        <span class="kw">let</span> <span class="ident">score_bar</span> <span class="op">=</span> <span class="ident">make_bar</span>(
            <span class="ident">ctx</span>,
            <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">colors</span>.<span class="ident">score</span>,
            <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">score</span>,
            <span class="kw">if</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">met_goal</span>() {
                <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">bldgs</span>.<span class="ident">total_housing_units</span>
            } <span class="kw">else</span> {
                <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">level</span>.<span class="ident">goal</span>
            },
        );
        <span class="self">self</span>.<span class="ident">status_panel</span>.<span class="ident">replace</span>(<span class="ident">ctx</span>, <span class="string">&quot;score&quot;</span>, <span class="ident">score_bar</span>);

        <span class="kw">let</span> <span class="ident">energy_bar</span> <span class="op">=</span> <span class="ident">make_bar</span>(
            <span class="ident">ctx</span>,
            <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">colors</span>.<span class="ident">energy</span>,
            <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">energy</span>,
            <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">vehicle</span>.<span class="ident">max_energy</span>,
        );
        <span class="self">self</span>.<span class="ident">status_panel</span>.<span class="ident">replace</span>(<span class="ident">ctx</span>, <span class="string">&quot;energy&quot;</span>, <span class="ident">energy_bar</span>);
    }

    <span class="kw">fn</span> <span class="ident">update_boost_panel</span>(<span class="kw-2">&amp;mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&amp;mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
        <span class="kw">let</span> <span class="ident">boost_bar</span> <span class="op">=</span> <span class="ident">custom_bar</span>(
            <span class="ident">ctx</span>,
            <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">colors</span>.<span class="ident">boost</span>,
            <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">boost</span> <span class="op">/</span> <span class="ident">MAX_BOOST</span>,
            <span class="kw">if</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">boost</span> <span class="op">==</span> <span class="ident">Duration::ZERO</span> {
                <span class="ident">Text::from</span>(<span class="string">&quot;Find a bike or bus lane&quot;</span>)
            } <span class="kw">else</span> {
                <span class="ident">Text::from</span>(<span class="string">&quot;Hold space to boost&quot;</span>)
            },
        );
        <span class="self">self</span>.<span class="ident">minimap</span>.<span class="ident">mut_panel</span>().<span class="ident">replace</span>(<span class="ident">ctx</span>, <span class="string">&quot;boost&quot;</span>, <span class="ident">boost_bar</span>);
    }

    <span class="kw">fn</span> <span class="ident">update</span>(<span class="kw-2">&amp;mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&amp;mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;mut</span> <span class="ident">App</span>, <span class="ident">dt</span>: <span class="ident">Duration</span>) {
        <span class="ident">app</span>.<span class="ident">time</span> <span class="op">+</span><span class="op">=</span> <span class="ident">dt</span>;

        <span class="kw">let</span> <span class="ident">orig_boost</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">boost</span>;
        <span class="kw">let</span> (<span class="ident">orig_score</span>, <span class="ident">orig_energy</span>) <span class="op">=</span> (<span class="self">self</span>.<span class="ident">state</span>.<span class="ident">score</span>, <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">energy</span>);
        <span class="kw">let</span> <span class="ident">orig_pos</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">get_pos</span>();

        <span class="self">self</span>.<span class="ident">update_time_panel</span>(<span class="ident">ctx</span>, <span class="ident">app</span>);

        <span class="kw">let</span> <span class="ident">base_speed</span> <span class="op">=</span> <span class="kw">if</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">has_energy</span>() {
            <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">vehicle</span>.<span class="ident">speed</span>
        } <span class="kw">else</span> {
            <span class="ident">HANGRY_SPEED_MULTIPLIER</span> <span class="op">*</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">vehicle</span>.<span class="ident">speed</span>
        };
        <span class="kw">let</span> <span class="ident">speed</span> <span class="op">=</span> <span class="kw">if</span> <span class="ident">ctx</span>.<span class="ident">is_key_down</span>(<span class="ident">Key::Space</span>) <span class="op">&amp;&amp;</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">boost</span> <span class="op">&gt;</span> <span class="ident">Duration::ZERO</span> {
            <span class="kw">if</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">player</span>.<span class="ident">on_good_road</span>(<span class="ident">app</span>) {
                <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">boost</span> <span class="op">-</span><span class="op">=</span> <span class="ident">dt</span>;
                <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">boost</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">boost</span>.<span class="ident">max</span>(<span class="ident">Duration::ZERO</span>);
            }
            <span class="ident">base_speed</span> <span class="op">*</span> <span class="ident">BOOST_SPEED_MULTIPLIER</span>
        } <span class="kw">else</span> {
            <span class="ident">base_speed</span>
        };

        <span class="kw">let</span> <span class="ident">met_goal</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">met_goal</span>();
        <span class="kw">for</span> <span class="ident">b</span> <span class="kw">in</span> <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">update_with_speed</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">speed</span>) {
            <span class="kw">match</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">bldgs</span>.<span class="ident">buildings</span>[<span class="kw-2">&amp;</span><span class="ident">b</span>] {
                <span class="ident">BldgState::Undelivered</span>(<span class="kw">_</span>) =&gt; {
                    <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">increase</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">present_dropped</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">b</span>) {
                        <span class="kw">let</span> <span class="ident">path_speed</span> <span class="op">=</span> <span class="ident">Duration::seconds</span>(<span class="number">0.2</span>);
                        <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">add</span>(
                            <span class="ident">app</span>.<span class="ident">time</span>,
                            <span class="ident">path_speed</span>,
                            <span class="ident">Effect::FollowPath</span> {
                                <span class="ident">color</span>: <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">colors</span>.<span class="ident">score</span>,
                                <span class="ident">width</span>: <span class="ident">map_model::NORMAL_LANE_THICKNESS</span>,
                                <span class="ident">pl</span>: <span class="ident">app</span>.<span class="ident">map</span>.<span class="ident">get_b</span>(<span class="ident">b</span>).<span class="ident">driveway_geom</span>.<span class="ident">reversed</span>(),
                            },
                        );
                        <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">add</span>(
                            <span class="ident">app</span>.<span class="ident">time</span> <span class="op">+</span> <span class="ident">path_speed</span>,
                            <span class="ident">Duration::seconds</span>(<span class="number">0.5</span>),
                            <span class="ident">Effect::Scale</span> {
                                <span class="ident">lerp_scale</span>: (<span class="number">1.0</span>, <span class="number">4.0</span>),
                                <span class="ident">center</span>: <span class="ident">app</span>.<span class="ident">map</span>.<span class="ident">get_b</span>(<span class="ident">b</span>).<span class="ident">label_center</span>,
                                <span class="ident">orig</span>: <span class="ident">Text::from</span>(<span class="macro">format!</span>(<span class="string">&quot;+{}&quot;</span>, <span class="ident">prettyprint_usize</span>(<span class="ident">increase</span>)))
                                    .<span class="ident">bg</span>(<span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">colors</span>.<span class="ident">score</span>)
                                    .<span class="ident">render_autocropped</span>(<span class="ident">ctx</span>)
                                    .<span class="ident">scale</span>(<span class="number">0.1</span>),
                            },
                        );
                    }
                }
                <span class="ident">BldgState::Store</span> =&gt; {
                    <span class="kw">let</span> <span class="ident">refill</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">vehicle</span>.<span class="ident">max_energy</span> <span class="op">-</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">energy</span>;
                    <span class="kw">if</span> <span class="ident">refill</span> <span class="op">&gt;</span> <span class="number">0</span> {
                        <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">energy</span> <span class="op">+</span><span class="op">=</span> <span class="ident">refill</span>;
                        <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">warned_low_energy</span> <span class="op">=</span> <span class="bool-val">false</span>;
                        <span class="kw">let</span> <span class="ident">path_speed</span> <span class="op">=</span> <span class="ident">Duration::seconds</span>(<span class="number">0.2</span>);
                        <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">add</span>(
                            <span class="ident">app</span>.<span class="ident">time</span>,
                            <span class="ident">path_speed</span>,
                            <span class="ident">Effect::FollowPath</span> {
                                <span class="ident">color</span>: <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">colors</span>.<span class="ident">energy</span>,
                                <span class="ident">width</span>: <span class="ident">map_model::NORMAL_LANE_THICKNESS</span>,
                                <span class="ident">pl</span>: <span class="ident">app</span>.<span class="ident">map</span>.<span class="ident">get_b</span>(<span class="ident">b</span>).<span class="ident">driveway_geom</span>.<span class="ident">clone</span>(),
                            },
                        );
                        <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">add</span>(
                            <span class="ident">app</span>.<span class="ident">time</span> <span class="op">+</span> <span class="ident">path_speed</span>,
                            <span class="ident">Duration::seconds</span>(<span class="number">0.5</span>),
                            <span class="ident">Effect::Scale</span> {
                                <span class="ident">lerp_scale</span>: (<span class="number">1.0</span>, <span class="number">4.0</span>),
                                <span class="ident">center</span>: <span class="ident">app</span>.<span class="ident">map</span>.<span class="ident">get_b</span>(<span class="ident">b</span>).<span class="ident">label_center</span>,
                                <span class="ident">orig</span>: <span class="ident">Text::from</span>(<span class="macro">format!</span>(<span class="string">&quot;Refilled {}&quot;</span>, <span class="ident">prettyprint_usize</span>(<span class="ident">refill</span>)))
                                    .<span class="ident">bg</span>(<span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">colors</span>.<span class="ident">energy</span>)
                                    .<span class="ident">render_autocropped</span>(<span class="ident">ctx</span>)
                                    .<span class="ident">scale</span>(<span class="number">0.1</span>),
                            },
                        );
                    }
                }
                <span class="ident">BldgState::Done</span> <span class="op">|</span> <span class="ident">BldgState::Ignore</span> =&gt; {}
            }
        }
        <span class="kw">if</span> <span class="op">!</span><span class="ident">met_goal</span> <span class="op">&amp;&amp;</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">met_goal</span>() {
            <span class="comment">// TODO What should we say here? Should we add some kind of animation to call this</span>
            <span class="comment">// out?</span>
            <span class="kw">let</span> <span class="ident">label</span> <span class="op">=</span> <span class="string">&quot;Goal met! Keep going&quot;</span>.<span class="ident">text_widget</span>(<span class="ident">ctx</span>);
            <span class="self">self</span>.<span class="ident">status_panel</span>.<span class="ident">replace</span>(<span class="ident">ctx</span>, <span class="string">&quot;score label&quot;</span>, <span class="ident">label</span>);
        }

        <span class="kw">if</span> <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">on_good_road</span>(<span class="ident">app</span>) <span class="op">&amp;&amp;</span> <span class="op">!</span><span class="ident">ctx</span>.<span class="ident">is_key_down</span>(<span class="ident">Key::Space</span>) {
            <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">boost</span> <span class="op">+</span><span class="op">=</span> <span class="ident">dt</span> <span class="op">*</span> <span class="ident">ACQUIRE_BOOST_RATE</span>;
            <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">boost</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">boost</span>.<span class="ident">min</span>(<span class="ident">MAX_BOOST</span>);
        }

        <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">event</span>(<span class="ident">ctx</span>, <span class="ident">app</span>.<span class="ident">time</span>);
        <span class="self">self</span>.<span class="ident">snow</span>.<span class="ident">event</span>(<span class="ident">ctx</span>, <span class="ident">app</span>.<span class="ident">time</span>);
        <span class="kw">if</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">has_energy</span>() {
            <span class="kw">if</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">energyless_arrow</span>.<span class="ident">is_some</span>() {
                <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">energyless_arrow</span> <span class="op">=</span> <span class="prelude-val">None</span>;
                <span class="kw">let</span> <span class="ident">label</span> <span class="op">=</span> <span class="string">&quot;Blood sugar&quot;</span>.<span class="ident">text_widget</span>(<span class="ident">ctx</span>);
                <span class="self">self</span>.<span class="ident">status_panel</span>.<span class="ident">replace</span>(<span class="ident">ctx</span>, <span class="string">&quot;energy label&quot;</span>, <span class="ident">label</span>);
            }
        } <span class="kw">else</span> {
            <span class="kw">if</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">energyless_arrow</span>.<span class="ident">is_none</span>() {
                <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">energyless_arrow</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">EnergylessArrow::new</span>(
                    <span class="ident">ctx</span>,
                    <span class="ident">app</span>.<span class="ident">time</span>,
                    <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">bldgs</span>.<span class="ident">all_stores</span>(),
                ));
                <span class="kw">let</span> <span class="ident">label</span> <span class="op">=</span> <span class="ident">Text::from</span>(
                    <span class="ident">Line</span>(<span class="string">&quot;SANTA&#39;S HANGRY - grab some cookies from a store!&quot;</span>).<span class="ident">fg</span>(<span class="ident">Color::RED</span>),
                )
                .<span class="ident">into_widget</span>(<span class="ident">ctx</span>);
                <span class="self">self</span>.<span class="ident">status_panel</span>.<span class="ident">replace</span>(<span class="ident">ctx</span>, <span class="string">&quot;energy label&quot;</span>, <span class="ident">label</span>);
            }
            <span class="self">self</span>.<span class="ident">state</span>
                .<span class="ident">energyless_arrow</span>
                .<span class="ident">as_mut</span>()
                .<span class="ident">unwrap</span>()
                .<span class="ident">update</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">get_pos</span>());
        }

        <span class="kw">if</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">boost</span> <span class="op">!</span><span class="op">=</span> <span class="ident">orig_boost</span> {
            <span class="self">self</span>.<span class="ident">update_boost_panel</span>(<span class="ident">ctx</span>, <span class="ident">app</span>);
        }
        <span class="kw">if</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">score</span> <span class="op">!</span><span class="op">=</span> <span class="ident">orig_score</span> <span class="op">|</span><span class="op">|</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">energy</span> <span class="op">!</span><span class="op">=</span> <span class="ident">orig_energy</span> {
            <span class="self">self</span>.<span class="ident">update_status_panel</span>(<span class="ident">ctx</span>, <span class="ident">app</span>);
        }
        <span class="kw">if</span> <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">get_pos</span>() <span class="op">==</span> <span class="ident">orig_pos</span> {
            <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">idle_time</span> <span class="op">+</span><span class="op">=</span> <span class="ident">dt</span>;
        }

        <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">record_path</span>.<span class="ident">add_pt</span>(<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">get_pos</span>());
    }
}

<span class="kw">impl</span> <span class="ident">State</span><span class="op">&lt;</span><span class="ident">App</span><span class="op">&gt;</span> <span class="kw">for</span> <span class="ident">Game</span> {
    <span class="kw">fn</span> <span class="ident">event</span>(<span class="kw-2">&amp;mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&amp;mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;mut</span> <span class="ident">App</span>) -&gt; <span class="ident">Transition</span> {
        <span class="kw">if</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">game_over</span> {
            <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">dt</span>) <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">input</span>.<span class="ident">nonblocking_is_update_event</span>() {
                <span class="ident">app</span>.<span class="ident">time</span> <span class="op">+</span><span class="op">=</span> <span class="ident">dt</span>;
                <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">event</span>(<span class="ident">ctx</span>, <span class="ident">app</span>.<span class="ident">time</span>);
                <span class="self">self</span>.<span class="ident">snow</span>.<span class="ident">event</span>(<span class="ident">ctx</span>, <span class="ident">app</span>.<span class="ident">time</span>);
                <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">override_pos</span>(<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">get_pos</span>().<span class="ident">project_away</span>(
                    <span class="ident">dt</span> <span class="op">*</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">vehicle</span>.<span class="ident">speed</span>,
                    <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">get_angle</span>().<span class="ident">opposite</span>(),
                ));
            }

            <span class="kw">if</span> <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">is_done</span>() {
                <span class="kw">return</span> <span class="ident">Transition::Multi</span>(<span class="macro">vec!</span>[
                    <span class="ident">Transition::Replace</span>(<span class="ident">Strategize::new_state</span>(
                        <span class="ident">ctx</span>,
                        <span class="ident">app</span>,
                        <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">score</span>,
                        <span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">state</span>.<span class="ident">level</span>,
                        <span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">state</span>.<span class="ident">bldgs</span>,
                        <span class="ident">std::mem::replace</span>(<span class="kw-2">&amp;mut</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">record_path</span>, <span class="ident">RecordPath::new</span>()),
                    )),
                    <span class="ident">Transition::Push</span>(<span class="ident">Results::new_state</span>(
                        <span class="ident">ctx</span>,
                        <span class="ident">app</span>,
                        <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">score</span>,
                        <span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">state</span>.<span class="ident">level</span>,
                    )),
                ]);
            }

            <span class="ident">ctx</span>.<span class="ident">request_update</span>(<span class="ident">UpdateType::Game</span>);
            <span class="kw">return</span> <span class="ident">Transition::Keep</span>;
        }

        <span class="comment">// Most things depend on time passing and don&#39;t care about other events</span>
        <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">dt</span>) <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">input</span>.<span class="ident">nonblocking_is_update_event</span>() {
            <span class="self">self</span>.<span class="ident">update</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">dt</span>);

            <span class="kw">if</span> <span class="ident">app</span>.<span class="ident">time</span> <span class="op">-</span> <span class="ident">Time::START_OF_DAY</span> <span class="op">&gt;</span><span class="op">=</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">level</span>.<span class="ident">time_limit</span> {
                <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">game_over</span> <span class="op">=</span> <span class="bool-val">true</span>;
                <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">add</span>(
                    <span class="ident">app</span>.<span class="ident">time</span>,
                    <span class="ident">Duration::seconds</span>(<span class="number">3.0</span>),
                    <span class="ident">Effect::Scale</span> {
                        <span class="ident">lerp_scale</span>: (<span class="number">1.0</span>, <span class="number">4.0</span>),
                        <span class="ident">center</span>: <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">get_pos</span>(),
                        <span class="ident">orig</span>: <span class="ident">Text::from</span>(<span class="string">&quot;Time&#39;s up!&quot;</span>)
                            .<span class="ident">bg</span>(<span class="ident">Color::RED</span>)
                            .<span class="ident">render_autocropped</span>(<span class="ident">ctx</span>)
                            .<span class="ident">scale</span>(<span class="number">0.1</span>),
                    },
                );
            }

            <span class="kw">if</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">state</span>.<span class="ident">warned_low_time</span>
                <span class="op">&amp;&amp;</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">level</span>.<span class="ident">time_limit</span> <span class="op">-</span> (<span class="ident">app</span>.<span class="ident">time</span> <span class="op">-</span> <span class="ident">Time::START_OF_DAY</span>)
                    <span class="op">&lt;</span><span class="op">=</span> <span class="ident">Duration::seconds</span>(<span class="number">20.0</span>)
            {
                <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">warned_low_time</span> <span class="op">=</span> <span class="bool-val">true</span>;
                <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">add</span>(
                    <span class="ident">app</span>.<span class="ident">time</span>,
                    <span class="ident">Duration::seconds</span>(<span class="number">2.0</span>),
                    <span class="ident">Effect::Flash</span> {
                        <span class="ident">alpha_scale</span>: (<span class="number">0.1</span>, <span class="number">0.5</span>),
                        <span class="ident">cycles</span>: <span class="number">2</span>,
                        <span class="ident">orig</span>: <span class="ident">GeomBatch::from</span>(<span class="macro">vec!</span>[(
                            <span class="ident">Color::RED</span>,
                            <span class="ident">app</span>.<span class="ident">map</span>.<span class="ident">get_boundary_polygon</span>().<span class="ident">clone</span>(),
                        )]),
                    },
                );
                <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">add_screenspace</span>(
                    <span class="ident">app</span>.<span class="ident">time</span>,
                    <span class="ident">Duration::seconds</span>(<span class="number">2.0</span>),
                    <span class="ident">Effect::Scale</span> {
                        <span class="ident">lerp_scale</span>: (<span class="number">1.0</span>, <span class="number">4.0</span>),
                        <span class="ident">center</span>: {
                            <span class="kw">let</span> <span class="ident">pt</span> <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">center_to_screen_pt</span>();
                            <span class="ident">Pt2D::new</span>(<span class="ident">pt</span>.<span class="ident">x</span>, <span class="ident">pt</span>.<span class="ident">y</span> <span class="op">/</span> <span class="number">2.0</span>)
                        },
                        <span class="ident">orig</span>: <span class="ident">Text::from</span>(<span class="string">&quot;Almost out of time!&quot;</span>)
                            .<span class="ident">bg</span>(<span class="ident">Color::RED</span>)
                            .<span class="ident">render_autocropped</span>(<span class="ident">ctx</span>),
                    },
                );
            }

            <span class="kw">if</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">state</span>.<span class="ident">warned_low_energy</span> <span class="op">&amp;&amp;</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">energy</span> <span class="op">&lt;</span> <span class="number">30</span> {
                <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">warned_low_energy</span> <span class="op">=</span> <span class="bool-val">true</span>;
                <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">add</span>(
                    <span class="ident">app</span>.<span class="ident">time</span>,
                    <span class="ident">Duration::seconds</span>(<span class="number">2.0</span>),
                    <span class="ident">Effect::Flash</span> {
                        <span class="ident">alpha_scale</span>: (<span class="number">0.1</span>, <span class="number">0.5</span>),
                        <span class="ident">cycles</span>: <span class="number">2</span>,
                        <span class="ident">orig</span>: <span class="ident">GeomBatch::from</span>(<span class="macro">vec!</span>[(
                            <span class="ident">Color::RED</span>,
                            <span class="ident">app</span>.<span class="ident">map</span>.<span class="ident">get_boundary_polygon</span>().<span class="ident">clone</span>(),
                        )]),
                    },
                );
                <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">add_screenspace</span>(
                    <span class="ident">app</span>.<span class="ident">time</span>,
                    <span class="ident">Duration::seconds</span>(<span class="number">2.0</span>),
                    <span class="ident">Effect::Scale</span> {
                        <span class="ident">lerp_scale</span>: (<span class="number">1.0</span>, <span class="number">4.0</span>),
                        <span class="ident">center</span>: {
                            <span class="kw">let</span> <span class="ident">pt</span> <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">center_to_screen_pt</span>();
                            <span class="ident">Pt2D::new</span>(<span class="ident">pt</span>.<span class="ident">x</span>, <span class="ident">pt</span>.<span class="ident">y</span> <span class="op">/</span> <span class="number">2.0</span>)
                        },
                        <span class="ident">orig</span>: <span class="ident">Text::from</span>(<span class="string">&quot;Low on blood sugar, refill soon!&quot;</span>)
                            .<span class="ident">bg</span>(<span class="ident">Color::RED</span>)
                            .<span class="ident">render_autocropped</span>(<span class="ident">ctx</span>),
                    },
                );
            }

            <span class="ident">ctx</span>.<span class="ident">request_update</span>(<span class="ident">UpdateType::Game</span>);
            <span class="kw">return</span> <span class="ident">Transition::Keep</span>;
        }

        <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">t</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">minimap</span>.<span class="ident">event</span>(<span class="ident">ctx</span>, <span class="ident">app</span>) {
            <span class="kw">return</span> <span class="ident">t</span>;
        }

        <span class="kw">if</span> <span class="kw">let</span> <span class="ident">Outcome::Clicked</span>(<span class="ident">x</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">pause_panel</span>.<span class="ident">event</span>(<span class="ident">ctx</span>) {
            <span class="kw">match</span> <span class="ident">x</span>.<span class="ident">as_ref</span>() {
                <span class="string">&quot;pause&quot;</span> =&gt; {
                    <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">music</span>.<span class="ident">specify_volume</span>(<span class="ident"><span class="kw">crate</span>::music::OUT_OF_GAME</span>);
                    <span class="kw">return</span> <span class="ident">Transition::Push</span>(<span class="ident">ChooseSomething::new_state</span>(
                        <span class="ident">ctx</span>,
                        <span class="string">&quot;Game Paused&quot;</span>,
                        <span class="macro">vec!</span>[
                            <span class="ident">Choice::string</span>(<span class="string">&quot;Resume&quot;</span>).<span class="ident">key</span>(<span class="ident">Key::Escape</span>),
                            <span class="ident">Choice::string</span>(<span class="string">&quot;Quit&quot;</span>),
                        ],
                        <span class="ident">Box::new</span>(<span class="op">|</span><span class="ident">resp</span>, <span class="kw">_</span>, <span class="ident">app</span><span class="op">|</span> <span class="kw">match</span> <span class="ident">resp</span>.<span class="ident">as_ref</span>() {
                            <span class="string">&quot;Resume&quot;</span> =&gt; {
                                <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">music</span>.<span class="ident">specify_volume</span>(<span class="ident"><span class="kw">crate</span>::music::IN_GAME</span>);
                                <span class="ident">Transition::Pop</span>
                            }
                            <span class="string">&quot;Quit&quot;</span> =&gt; <span class="ident">Transition::Multi</span>(<span class="macro">vec!</span>[<span class="ident">Transition::Pop</span>, <span class="ident">Transition::Pop</span>]),
                            <span class="kw">_</span> =&gt; <span class="macro">unreachable!</span>(),
                        }),
                    ));
                }
                <span class="kw">_</span> =&gt; <span class="macro">unreachable!</span>(),
            }
        }

        <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>((<span class="kw">_</span>, <span class="ident">dy</span>)) <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">input</span>.<span class="ident">get_mouse_scroll</span>() {
            <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">cam_zoom</span> <span class="op">=</span> <span class="number">1.1_f64</span>
                .<span class="ident">powf</span>(<span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">cam_zoom</span>.<span class="ident">log</span>(<span class="number">1.1</span>) <span class="op">+</span> <span class="ident">dy</span>)
                .<span class="ident">max</span>(<span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">settings</span>.<span class="ident">min_zoom_for_detail</span>)
                .<span class="ident">min</span>(<span class="number">50.0</span>);
            <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">center_on_map_pt</span>(<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">get_pos</span>());
        }

        <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">update_music</span>(<span class="ident">ctx</span>);

        <span class="ident">ctx</span>.<span class="ident">request_update</span>(<span class="ident">UpdateType::Game</span>);
        <span class="ident">Transition::Keep</span>
    }

    <span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&amp;mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) {
        <span class="self">self</span>.<span class="ident">status_panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
        <span class="self">self</span>.<span class="ident">time_panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
        <span class="self">self</span>.<span class="ident">pause_panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
        <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">music</span>.<span class="ident">draw</span>(<span class="ident">g</span>);

        <span class="kw">let</span> <span class="ident">santa_tracker</span> <span class="op">=</span> <span class="ident">g</span>.<span class="ident">upload</span>(<span class="ident">GeomBatch::from</span>(<span class="macro">vec!</span>[(
            <span class="ident">Color::RED</span>,
            <span class="ident">Circle::new</span>(<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">get_pos</span>(), <span class="ident">Distance::meters</span>(<span class="number">20.0</span>)).<span class="ident">to_polygon</span>(),
        )]));
        <span class="self">self</span>.<span class="ident">minimap</span>.<span class="ident">draw_with_extra_layers</span>(
            <span class="ident">g</span>,
            <span class="ident">app</span>,
            <span class="macro">vec!</span>[
                <span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">state</span>.<span class="ident">bldgs</span>.<span class="ident">draw_all</span>,
                <span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">state</span>.<span class="ident">draw_done_houses</span>,
                <span class="kw-2">&amp;</span><span class="ident">santa_tracker</span>,
            ],
        );

        <span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">state</span>.<span class="ident">bldgs</span>.<span class="ident">draw_all</span>);
        <span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">state</span>.<span class="ident">draw_done_houses</span>);

        <span class="kw">if</span> <span class="bool-val">true</span> {
            <span class="self">self</span>.<span class="ident">state</span>
                .<span class="ident">vehicle</span>
                .<span class="ident">animate</span>(<span class="ident">g</span>.<span class="ident">prerender</span>, <span class="ident">app</span>.<span class="ident">time</span> <span class="op">-</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">idle_time</span>)
                .<span class="ident">centered_on</span>(<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">get_pos</span>())
                .<span class="ident">rotate_around_batch_center</span>(<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">get_angle</span>())
                .<span class="ident">draw</span>(<span class="ident">g</span>);
        } <span class="kw">else</span> {
            <span class="comment">// Debug</span>
            <span class="ident">g</span>.<span class="ident">draw_polygon</span>(
                <span class="ident">Color::RED</span>,
                <span class="ident">Circle::new</span>(<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">get_pos</span>(), <span class="ident">Distance::meters</span>(<span class="number">2.0</span>)).<span class="ident">to_polygon</span>(),
            );
        }

        <span class="self">self</span>.<span class="ident">snow</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
        <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">draw</span>(<span class="ident">g</span>);
        <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="kw-2">ref</span> <span class="ident">arrow</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">energyless_arrow</span> {
            <span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&amp;</span><span class="ident">arrow</span>.<span class="ident">draw</span>);
        }
    }

    <span class="kw">fn</span> <span class="ident">on_destroy</span>(<span class="kw-2">&amp;mut</span> <span class="self">self</span>, <span class="kw">_</span>: <span class="kw-2">&amp;mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;mut</span> <span class="ident">App</span>) {
        <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">music</span>.<span class="ident">specify_volume</span>(<span class="ident"><span class="kw">crate</span>::music::OUT_OF_GAME</span>);
    }
}

<span class="kw">struct</span> <span class="ident">GameState</span> {
    <span class="ident">level</span>: <span class="ident">Level</span>,
    <span class="ident">vehicle</span>: <span class="ident">Vehicle</span>,
    <span class="ident">bldgs</span>: <span class="ident">Buildings</span>,

    <span class="comment">// Number of deliveries</span>
    <span class="ident">score</span>: <span class="ident">usize</span>,
    <span class="ident">energy</span>: <span class="ident">usize</span>,
    <span class="ident">boost</span>: <span class="ident">Duration</span>,

    <span class="ident">draw_done_houses</span>: <span class="ident">Drawable</span>,
    <span class="ident">energyless_arrow</span>: <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">EnergylessArrow</span><span class="op">&gt;</span>,

    <span class="comment">// For animation</span>
    <span class="ident">idle_time</span>: <span class="ident">Duration</span>,

    <span class="ident">game_over</span>: <span class="ident">bool</span>,
    <span class="ident">warned_low_time</span>: <span class="ident">bool</span>,
    <span class="ident">warned_low_energy</span>: <span class="ident">bool</span>,

    <span class="ident">record_path</span>: <span class="ident">RecordPath</span>,
}

<span class="kw">impl</span> <span class="ident">GameState</span> {
    <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">ctx</span>: <span class="kw-2">&amp;mut</span> <span class="ident">EventCtx</span>, <span class="ident">level</span>: <span class="ident">Level</span>, <span class="ident">vehicle</span>: <span class="ident">Vehicle</span>, <span class="ident">bldgs</span>: <span class="ident">Buildings</span>) -&gt; <span class="ident">GameState</span> {
        <span class="kw">let</span> <span class="ident">energy</span> <span class="op">=</span> <span class="ident">vehicle</span>.<span class="ident">max_energy</span>;
        <span class="ident">GameState</span> {
            <span class="ident">level</span>,
            <span class="ident">vehicle</span>,
            <span class="ident">bldgs</span>,

            <span class="ident">score</span>: <span class="number">0</span>,
            <span class="ident">energy</span>,
            <span class="ident">boost</span>: <span class="ident">Duration::ZERO</span>,

            <span class="ident">draw_done_houses</span>: <span class="ident">Drawable::empty</span>(<span class="ident">ctx</span>),
            <span class="ident">energyless_arrow</span>: <span class="prelude-val">None</span>,

            <span class="ident">idle_time</span>: <span class="ident">Duration::ZERO</span>,

            <span class="ident">game_over</span>: <span class="bool-val">false</span>,
            <span class="ident">warned_low_time</span>: <span class="bool-val">false</span>,
            <span class="ident">warned_low_energy</span>: <span class="bool-val">false</span>,

            <span class="ident">record_path</span>: <span class="ident">RecordPath::new</span>(),
        }
    }

    <span class="comment">// If something changed, return the update to the score</span>
    <span class="kw">fn</span> <span class="ident">present_dropped</span>(<span class="kw-2">&amp;mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&amp;mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>, <span class="ident">id</span>: <span class="ident">BuildingID</span>) -&gt; <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">usize</span><span class="op">&gt;</span> {
        <span class="kw">if</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">has_energy</span>() {
            <span class="kw">return</span> <span class="prelude-val">None</span>;
        }
        <span class="kw">if</span> <span class="kw">let</span> <span class="ident">BldgState::Undelivered</span>(<span class="ident">num_housing_units</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">bldgs</span>.<span class="ident">buildings</span>[<span class="kw-2">&amp;</span><span class="ident">id</span>] {
            <span class="self">self</span>.<span class="ident">score</span> <span class="op">+</span><span class="op">=</span> <span class="ident">num_housing_units</span>;
            <span class="self">self</span>.<span class="ident">bldgs</span>.<span class="ident">buildings</span>.<span class="ident">insert</span>(<span class="ident">id</span>, <span class="ident">BldgState::Done</span>);
            <span class="self">self</span>.<span class="ident">energy</span> <span class="op">-</span><span class="op">=</span> <span class="number">1</span>;
            <span class="self">self</span>.<span class="ident">draw_done_houses</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">bldgs</span>.<span class="ident">draw_done_houses</span>(<span class="ident">ctx</span>, <span class="ident">app</span>);
            <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">num_housing_units</span>);
        }
        <span class="prelude-val">None</span>
    }

    <span class="kw">fn</span> <span class="ident">has_energy</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; <span class="ident">bool</span> {
        <span class="self">self</span>.<span class="ident">energy</span> <span class="op">&gt;</span> <span class="number">0</span>
    }

    <span class="kw">fn</span> <span class="ident">met_goal</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) -&gt; <span class="ident">bool</span> {
        <span class="self">self</span>.<span class="ident">score</span> <span class="op">&gt;</span><span class="op">=</span> <span class="self">self</span>.<span class="ident">level</span>.<span class="ident">goal</span>
    }
}

<span class="kw">struct</span> <span class="ident">EnergylessArrow</span> {
    <span class="ident">draw</span>: <span class="ident">Drawable</span>,
    <span class="ident">started</span>: <span class="ident">Time</span>,
    <span class="ident">last_update</span>: <span class="ident">Time</span>,
    <span class="ident">all_stores</span>: <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">BuildingID</span><span class="op">&gt;</span>,
}

<span class="kw">impl</span> <span class="ident">EnergylessArrow</span> {
    <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">ctx</span>: <span class="kw-2">&amp;</span><span class="ident">EventCtx</span>, <span class="ident">started</span>: <span class="ident">Time</span>, <span class="ident">all_stores</span>: <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">BuildingID</span><span class="op">&gt;</span>) -&gt; <span class="ident">EnergylessArrow</span> {
        <span class="ident">EnergylessArrow</span> {
            <span class="ident">draw</span>: <span class="ident">Drawable::empty</span>(<span class="ident">ctx</span>),
            <span class="ident">started</span>,
            <span class="ident">last_update</span>: <span class="ident">Time::START_OF_DAY</span>,
            <span class="ident">all_stores</span>,
        }
    }

    <span class="kw">fn</span> <span class="ident">update</span>(<span class="kw-2">&amp;mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&amp;mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>, <span class="ident">sleigh</span>: <span class="ident">Pt2D</span>) {
        <span class="kw">if</span> <span class="self">self</span>.<span class="ident">last_update</span> <span class="op">==</span> <span class="ident">app</span>.<span class="ident">time</span> {
            <span class="kw">return</span>;
        }
        <span class="self">self</span>.<span class="ident">last_update</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">time</span>;
        <span class="comment">// Find the closest store as the crow -- or Santa -- flies. Point to the end of the</span>
        <span class="comment">// driveway, since sometimes it&#39;s hard to quickly spot which road a building is connected</span>
        <span class="comment">// to.</span>
        <span class="comment">// TODO Or pathfind and show them that?</span>
        <span class="kw">let</span> <span class="ident">store</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">map</span>.<span class="ident">get_b</span>(
            <span class="kw-2">*</span><span class="self">self</span>
                .<span class="ident">all_stores</span>
                .<span class="ident">iter</span>()
                .<span class="ident">min_by_key</span>(<span class="op">|</span><span class="ident">b</span><span class="op">|</span> <span class="ident">app</span>.<span class="ident">map</span>.<span class="ident">get_b</span>(<span class="kw-2">*</span><span class="kw-2">*</span><span class="ident">b</span>).<span class="ident">driveway_geom</span>.<span class="ident">last_pt</span>().<span class="ident">fast_dist</span>(<span class="ident">sleigh</span>))
                .<span class="ident">unwrap</span>(),
        );

        <span class="comment">// Vibrate in size slightly</span>
        <span class="kw">let</span> <span class="ident">period</span> <span class="op">=</span> <span class="ident">Duration::seconds</span>(<span class="number">0.5</span>);
        <span class="kw">let</span> <span class="ident">pct</span> <span class="op">=</span> ((<span class="ident">app</span>.<span class="ident">time</span> <span class="op">-</span> <span class="self">self</span>.<span class="ident">started</span>) <span class="op">%</span> <span class="ident">period</span>) <span class="op">/</span> <span class="ident">period</span>;
        <span class="comment">// -1 to 1</span>
        <span class="kw">let</span> <span class="ident">shift</span> <span class="op">=</span> (<span class="ident">pct</span> <span class="op">*</span> <span class="ident">std::f64::consts::PI</span>).<span class="ident">sin</span>();
        <span class="kw">let</span> <span class="ident">thickness</span> <span class="op">=</span> <span class="ident">Distance::meters</span>(<span class="number">5.0</span> <span class="op">+</span> <span class="ident">shift</span>);

        <span class="kw">let</span> <span class="ident">goto</span> <span class="op">=</span> <span class="ident">store</span>.<span class="ident">driveway_geom</span>.<span class="ident">last_pt</span>();
        <span class="kw">let</span> <span class="ident">angle</span> <span class="op">=</span> <span class="ident">sleigh</span>.<span class="ident">angle_to</span>(<span class="ident">goto</span>);
        <span class="comment">// TODO When we&#39;re too close, we get an awkward arrowcap; the intention was for it to</span>
        <span class="comment">// disappear...</span>
        <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">arrow</span>) <span class="op">=</span> <span class="ident">PolyLine::new</span>(<span class="macro">vec!</span>[
            <span class="ident">sleigh</span>.<span class="ident">project_away</span>(<span class="ident">Distance::meters</span>(<span class="number">20.0</span>), <span class="ident">angle</span>),
            <span class="ident">goto</span>,
        ])
        .<span class="ident">and_then</span>(<span class="op">|</span><span class="ident">pl</span><span class="op">|</span> {
            <span class="ident">pl</span>.<span class="ident">maybe_exact_slice</span>(<span class="ident">Distance::ZERO</span>, <span class="ident">Distance::meters</span>(<span class="number">20.0</span>).<span class="ident">min</span>(<span class="ident">pl</span>.<span class="ident">length</span>()))
        })
        .<span class="ident">ok</span>()
        .<span class="ident">and_then</span>(<span class="op">|</span><span class="ident">slice</span><span class="op">|</span> <span class="ident">slice</span>.<span class="ident">maybe_make_arrow</span>(<span class="ident">thickness</span>, <span class="ident">ArrowCap::Triangle</span>))
        {
            <span class="self">self</span>.<span class="ident">draw</span> <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">upload</span>(<span class="ident">GeomBatch::from</span>(<span class="macro">vec!</span>[(<span class="ident">Color::RED</span>.<span class="ident">alpha</span>(<span class="number">0.8</span>), <span class="ident">arrow</span>)]));
        }
    }
}

<span class="kw">struct</span> <span class="ident">MinimapController</span>;

<span class="kw">impl</span> <span class="ident">MinimapControls</span><span class="op">&lt;</span><span class="ident">App</span><span class="op">&gt;</span> <span class="kw">for</span> <span class="ident">MinimapController</span> {
    <span class="kw">fn</span> <span class="ident">has_zorder</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="kw">_</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) -&gt; <span class="ident">bool</span> {
        <span class="bool-val">false</span>
    }

    <span class="kw">fn</span> <span class="ident">make_legend</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&amp;mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&amp;</span><span class="ident">App</span>) -&gt; <span class="ident">Widget</span> {
        <span class="ident">Widget::col</span>(<span class="macro">vec!</span>[
            <span class="ident">Widget::row</span>(<span class="macro">vec!</span>[
                <span class="ident">ColorLegend::row</span>(<span class="ident">ctx</span>, <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">colors</span>.<span class="ident">house</span>, <span class="string">&quot;house&quot;</span>),
                <span class="ident">ColorLegend::row</span>(<span class="ident">ctx</span>, <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">colors</span>.<span class="ident">apartment</span>, <span class="string">&quot;apartment&quot;</span>),
                <span class="ident">ColorLegend::row</span>(<span class="ident">ctx</span>, <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">colors</span>.<span class="ident">store</span>, <span class="string">&quot;store&quot;</span>),
            ])
            .<span class="ident">evenly_spaced</span>(),
            <span class="comment">// TODO If the player messes with the minimap, the panel gets recreated, and we&#39;ll</span>
            <span class="comment">// clobber the boost bar. No easy way to plumb everything we need for</span>
            <span class="comment">// update_boost_panel here. It&#39;s not super common to actually mess with those controls,</span>
            <span class="comment">// so fine with this for now.</span>
            <span class="ident">Widget::row</span>(<span class="macro">vec!</span>[
                <span class="string">&quot;Boost&quot;</span>.<span class="ident">text_widget</span>(<span class="ident">ctx</span>),
                <span class="ident">GeomBatch::new</span>()
                    .<span class="ident">into_widget</span>(<span class="ident">ctx</span>)
                    .<span class="ident">named</span>(<span class="string">&quot;boost&quot;</span>)
                    .<span class="ident">align_right</span>(),
            ]),
        ])
    }
}
</code></pre></div>
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