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id="597">597</span> <span id="598">598</span> <span id="599">599</span> <span id="600">600</span> <span id="601">601</span> <span id="602">602</span> <span id="603">603</span> <span id="604">604</span> <span id="605">605</span> <span id="606">606</span> <span id="607">607</span> <span id="608">608</span> <span id="609">609</span> <span id="610">610</span> <span id="611">611</span> <span id="612">612</span> <span id="613">613</span> <span id="614">614</span> <span id="615">615</span> <span id="616">616</span> <span id="617">617</span> <span id="618">618</span> <span id="619">619</span> <span id="620">620</span> <span id="621">621</span> <span id="622">622</span> <span id="623">623</span> <span id="624">624</span> <span id="625">625</span> <span id="626">626</span> <span id="627">627</span> <span id="628">628</span> <span id="629">629</span> <span id="630">630</span> <span id="631">631</span> <span id="632">632</span> <span id="633">633</span> <span id="634">634</span> <span id="635">635</span> <span id="636">636</span> <span id="637">637</span> <span id="638">638</span> <span id="639">639</span> <span id="640">640</span> <span id="641">641</span> <span id="642">642</span> <span id="643">643</span> <span id="644">644</span> <span id="645">645</span> <span id="646">646</span> <span id="647">647</span> <span id="648">648</span> <span id="649">649</span> <span id="650">650</span> <span id="651">651</span> <span id="652">652</span> <span id="653">653</span> <span id="654">654</span> <span id="655">655</span> <span id="656">656</span> <span id="657">657</span> <span id="658">658</span> <span id="659">659</span> <span id="660">660</span> <span id="661">661</span> <span id="662">662</span> <span id="663">663</span> <span id="664">664</span> <span id="665">665</span> <span id="666">666</span> <span id="667">667</span> <span id="668">668</span> <span id="669">669</span> <span id="670">670</span> <span id="671">671</span> <span id="672">672</span> <span id="673">673</span> <span id="674">674</span> <span id="675">675</span> <span id="676">676</span> <span id="677">677</span> <span id="678">678</span> <span id="679">679</span> <span id="680">680</span> <span id="681">681</span> <span id="682">682</span> <span id="683">683</span> <span id="684">684</span> <span id="685">685</span> <span id="686">686</span> <span id="687">687</span> <span id="688">688</span> <span id="689">689</span> <span id="690">690</span> <span id="691">691</span> <span id="692">692</span> <span id="693">693</span> <span id="694">694</span> <span id="695">695</span> <span id="696">696</span> <span id="697">697</span> <span id="698">698</span> <span id="699">699</span> <span id="700">700</span> <span id="701">701</span> </pre><pre class="rust"><code><span class="kw">use</span> <span class="ident">std::collections::HashSet</span>; <span class="kw">use</span> <span class="ident">abstutil::prettyprint_usize</span>; <span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">ArrowCap</span>, <span class="ident">Circle</span>, <span class="ident">Distance</span>, <span class="ident">Duration</span>, <span class="ident">PolyLine</span>, <span class="ident">Pt2D</span>, <span class="ident">Time</span>}; <span class="kw">use</span> <span class="ident">map_gui::tools</span>::{<span class="ident">ChooseSomething</span>, <span class="ident">ColorLegend</span>, <span class="ident">Minimap</span>, <span class="ident">MinimapControls</span>}; <span class="kw">use</span> <span class="ident">map_model::BuildingID</span>; <span class="kw">use</span> <span class="ident">widgetry</span>::{ <span class="ident">Choice</span>, <span class="ident">Color</span>, <span class="ident">Drawable</span>, <span class="ident">EventCtx</span>, <span class="ident">GeomBatch</span>, <span class="ident">GfxCtx</span>, <span class="ident">HorizontalAlignment</span>, <span class="ident">Image</span>, <span class="ident">Key</span>, <span class="ident">Line</span>, <span class="ident">Outcome</span>, <span class="ident">Panel</span>, <span class="ident">State</span>, <span class="ident">Text</span>, <span class="ident">TextExt</span>, <span class="ident">UpdateType</span>, <span class="ident">VerticalAlignment</span>, <span class="ident">Widget</span>, }; <span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::after_level</span>::{<span class="ident">RecordPath</span>, <span class="ident">Results</span>, <span class="ident">Strategize</span>}; <span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::animation</span>::{<span class="ident">Animator</span>, <span class="ident">Effect</span>, <span class="ident">SnowEffect</span>}; <span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::buildings</span>::{<span class="ident">BldgState</span>, <span class="ident">Buildings</span>}; <span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::levels::Level</span>; <span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::meters</span>::{<span class="ident">custom_bar</span>, <span class="ident">make_bar</span>}; <span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::player::Player</span>; <span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::vehicles::Vehicle</span>; <span class="kw">use</span> <span class="kw">crate</span>::{<span class="ident">App</span>, <span class="ident">Transition</span>}; <span class="kw">const</span> <span class="ident">MAX_BOOST</span>: <span class="ident">Duration</span> <span class="op">=</span> <span class="ident">Duration::const_seconds</span>(<span class="number">5.0</span>); <span class="kw">const</span> <span class="ident">ACQUIRE_BOOST_RATE</span>: <span class="ident">f64</span> <span class="op">=</span> <span class="number">0.5</span>; <span class="kw">const</span> <span class="ident">BOOST_SPEED_MULTIPLIER</span>: <span class="ident">f64</span> <span class="op">=</span> <span class="number">2.0</span>; <span class="kw">const</span> <span class="ident">HANGRY_SPEED_MULTIPLIER</span>: <span class="ident">f64</span> <span class="op">=</span> <span class="number">0.3</span>; <span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Game</span> { <span class="ident">status_panel</span>: <span class="ident">Panel</span>, <span class="ident">time_panel</span>: <span class="ident">Panel</span>, <span class="ident">pause_panel</span>: <span class="ident">Panel</span>, <span class="ident">minimap</span>: <span class="ident">Minimap</span><span class="op"><</span><span class="ident">App</span>, <span class="ident">MinimapController</span><span class="op">></span>, <span class="ident">animator</span>: <span class="ident">Animator</span>, <span class="ident">snow</span>: <span class="ident">SnowEffect</span>, <span class="ident">state</span>: <span class="ident">GameState</span>, <span class="ident">player</span>: <span class="ident">Player</span>, } <span class="kw">impl</span> <span class="ident">Game</span> { <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new_state</span>( <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&mut</span> <span class="ident">App</span>, <span class="ident">level</span>: <span class="ident">Level</span>, <span class="ident">vehicle</span>: <span class="ident">Vehicle</span>, <span class="ident">upzones</span>: <span class="ident">HashSet</span><span class="op"><</span><span class="ident">BuildingID</span><span class="op">></span>, ) -> <span class="ident">Box</span><span class="op"><</span><span class="kw">dyn</span> <span class="ident">State</span><span class="op"><</span><span class="ident">App</span><span class="op">></span><span class="op">></span> { <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">current_vehicle</span> <span class="op">=</span> <span class="ident">vehicle</span>.<span class="ident">name</span>.<span class="ident">clone</span>(); <span class="ident">app</span>.<span class="ident">time</span> <span class="op">=</span> <span class="ident">Time::START_OF_DAY</span>; <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">music</span>.<span class="ident">specify_volume</span>(<span class="ident"><span class="kw">crate</span>::music::IN_GAME</span>); <span class="kw">let</span> <span class="ident">status_panel</span> <span class="op">=</span> <span class="ident">Panel::new_builder</span>(<span class="ident">Widget::col</span>(<span class="macro">vec!</span>[ <span class="string">"15-min Santa"</span>.<span class="ident">text_widget</span>(<span class="ident">ctx</span>).<span class="ident">centered_vert</span>(), <span class="ident">Widget::row</span>(<span class="macro">vec!</span>[ <span class="comment">// TODO The blur is messed up</span> <span class="ident">Image::from_path</span>(<span class="string">"system/assets/tools/map.svg"</span>) .<span class="ident">into_widget</span>(<span class="ident">ctx</span>) .<span class="ident">centered_vert</span>(), <span class="ident">Line</span>(<span class="kw-2">&</span><span class="ident">level</span>.<span class="ident">title</span>).<span class="ident">into_widget</span>(<span class="ident">ctx</span>), ]) .<span class="ident">padding</span>(<span class="number">10</span>) .<span class="ident">bg</span>(<span class="ident">Color::hex</span>(<span class="string">"#003046"</span>)), <span class="string">"Complete Deliveries"</span>.<span class="ident">text_widget</span>(<span class="ident">ctx</span>).<span class="ident">named</span>(<span class="string">"score label"</span>), <span class="ident">GeomBatch::new</span>().<span class="ident">into_widget</span>(<span class="ident">ctx</span>).<span class="ident">named</span>(<span class="string">"score"</span>), <span class="string">"Blood sugar"</span>.<span class="ident">text_widget</span>(<span class="ident">ctx</span>).<span class="ident">named</span>(<span class="string">"energy label"</span>), <span class="ident">GeomBatch::new</span>().<span class="ident">into_widget</span>(<span class="ident">ctx</span>).<span class="ident">named</span>(<span class="string">"energy"</span>), ])) .<span class="ident">aligned</span>(<span class="ident">HorizontalAlignment::RightInset</span>, <span class="ident">VerticalAlignment::TopInset</span>) .<span class="ident">build</span>(<span class="ident">ctx</span>); <span class="kw">let</span> <span class="ident">time_panel</span> <span class="op">=</span> <span class="ident">Panel::new_builder</span>(<span class="ident">Widget::row</span>(<span class="macro">vec!</span>[ <span class="ident">GeomBatch::new</span>().<span class="ident">into_widget</span>(<span class="ident">ctx</span>).<span class="ident">named</span>(<span class="string">"time circle"</span>), <span class="string">"Time"</span>.<span class="ident">text_widget</span>(<span class="ident">ctx</span>).<span class="ident">centered_vert</span>().<span class="ident">named</span>(<span class="string">"time label"</span>), ])) .<span class="ident">aligned</span>(<span class="ident">HorizontalAlignment::LeftInset</span>, <span class="ident">VerticalAlignment::TopInset</span>) .<span class="ident">build</span>(<span class="ident">ctx</span>); <span class="kw">let</span> <span class="ident">pause_panel</span> <span class="op">=</span> <span class="ident">Panel::new_builder</span>( <span class="ident">ctx</span>.<span class="ident">style</span>() .<span class="ident">btn_plain</span> .<span class="ident">icon_text</span>(<span class="string">"system/assets/speed/pause.svg"</span>, <span class="string">"Pause"</span>) .<span class="ident">hotkey</span>(<span class="ident">Key::Escape</span>) .<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="string">"pause"</span>) .<span class="ident">container</span>(), ) <span class="comment">// TODO Very brittle layout to wind up to the right of the volume panel...</span> .<span class="ident">aligned</span>( <span class="ident">HorizontalAlignment::Percent</span>(<span class="number">0.05</span>), <span class="ident">VerticalAlignment::BottomInset</span>, ) .<span class="ident">build</span>(<span class="ident">ctx</span>); <span class="kw">let</span> <span class="ident">start</span> <span class="op">=</span> <span class="ident">app</span> .<span class="ident">map</span> .<span class="ident">find_i_by_osm_id</span>(<span class="ident">level</span>.<span class="ident">start</span>) .<span class="ident">unwrap_or_else</span>(<span class="op">|</span><span class="kw">_</span><span class="op">|</span> <span class="macro">panic!</span>(<span class="string">"can't find {}"</span>, <span class="ident">level</span>.<span class="ident">start</span>)); <span class="kw">let</span> <span class="ident">player</span> <span class="op">=</span> <span class="ident">Player::new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">start</span>); <span class="kw">let</span> <span class="ident">bldgs</span> <span class="op">=</span> <span class="ident">Buildings::new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">upzones</span>); <span class="kw">let</span> <span class="ident">state</span> <span class="op">=</span> <span class="ident">GameState::new</span>(<span class="ident">ctx</span>, <span class="ident">level</span>, <span class="ident">vehicle</span>, <span class="ident">bldgs</span>); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">game</span> <span class="op">=</span> <span class="ident">Game</span> { <span class="ident">status_panel</span>, <span class="ident">time_panel</span>, <span class="ident">pause_panel</span>, <span class="ident">minimap</span>: <span class="ident">Minimap::new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">MinimapController</span>), <span class="ident">animator</span>: <span class="ident">Animator::new</span>(<span class="ident">ctx</span>), <span class="ident">snow</span>: <span class="ident">SnowEffect::new</span>(<span class="ident">ctx</span>), <span class="ident">state</span>, <span class="ident">player</span>, }; <span class="ident">game</span>.<span class="ident">update_time_panel</span>(<span class="ident">ctx</span>, <span class="ident">app</span>); <span class="ident">game</span>.<span class="ident">update_status_panel</span>(<span class="ident">ctx</span>, <span class="ident">app</span>); <span class="ident">game</span>.<span class="ident">minimap</span> .<span class="ident">set_zoom</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">game</span>.<span class="ident">state</span>.<span class="ident">level</span>.<span class="ident">minimap_zoom</span>); <span class="ident">game</span>.<span class="ident">update_boost_panel</span>(<span class="ident">ctx</span>, <span class="ident">app</span>); <span class="ident">Box::new</span>(<span class="ident">game</span>) } <span class="kw">fn</span> <span class="ident">update_time_panel</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>) { <span class="kw">let</span> <span class="ident">pct</span> <span class="op">=</span> ((<span class="ident">app</span>.<span class="ident">time</span> <span class="op">-</span> <span class="ident">Time::START_OF_DAY</span>) <span class="op">/</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">level</span>.<span class="ident">time_limit</span>).<span class="ident">min</span>(<span class="number">1.0</span>); <span class="kw">let</span> <span class="ident">text_color</span> <span class="op">=</span> <span class="kw">if</span> <span class="ident">pct</span> <span class="op"><</span> <span class="number">0.75</span> { <span class="ident">Color::WHITE</span> } <span class="kw">else</span> { <span class="ident">Color::RED</span> }; <span class="kw">let</span> <span class="ident">label</span> <span class="op">=</span> <span class="ident">Line</span>(<span class="macro">format!</span>( <span class="string">"{}"</span>, <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">level</span>.<span class="ident">time_limit</span> <span class="op">-</span> (<span class="ident">app</span>.<span class="ident">time</span> <span class="op">-</span> <span class="ident">Time::START_OF_DAY</span>) )) .<span class="ident">small_heading</span>() .<span class="ident">fg</span>(<span class="ident">text_color</span>) .<span class="ident">into_widget</span>(<span class="ident">ctx</span>) .<span class="ident">centered_vert</span>(); <span class="self">self</span>.<span class="ident">time_panel</span>.<span class="ident">replace</span>(<span class="ident">ctx</span>, <span class="string">"time label"</span>, <span class="ident">label</span>); <span class="comment">// TODO I couldn't quite work out how to get the partial outline from Figma working</span> <span class="kw">let</span> <span class="ident">center</span> <span class="op">=</span> <span class="ident">Pt2D::new</span>(<span class="number">0.0</span>, <span class="number">0.0</span>); <span class="kw">let</span> <span class="ident">outer</span> <span class="op">=</span> <span class="ident">Distance::meters</span>(<span class="number">30.0</span>); <span class="kw">let</span> <span class="ident">draw</span> <span class="op">=</span> <span class="ident">GeomBatch::from</span>(<span class="macro">vec!</span>[ (<span class="ident">Color::WHITE</span>, <span class="ident">Circle::new</span>(<span class="ident">center</span>, <span class="ident">outer</span>).<span class="ident">to_polygon</span>()), ( <span class="ident">Color::hex</span>(<span class="string">"#5D92C2"</span>), <span class="ident">Circle::new</span>(<span class="ident">center</span>, <span class="ident">outer</span>).<span class="ident">to_partial_polygon</span>(<span class="ident">pct</span>), ), ]) .<span class="ident">autocrop</span>() .<span class="ident">into_widget</span>(<span class="ident">ctx</span>); <span class="self">self</span>.<span class="ident">time_panel</span>.<span class="ident">replace</span>(<span class="ident">ctx</span>, <span class="string">"time circle"</span>, <span class="ident">draw</span>); } <span class="kw">fn</span> <span class="ident">update_status_panel</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>) { <span class="kw">let</span> <span class="ident">score_bar</span> <span class="op">=</span> <span class="ident">make_bar</span>( <span class="ident">ctx</span>, <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">colors</span>.<span class="ident">score</span>, <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">score</span>, <span class="kw">if</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">met_goal</span>() { <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">bldgs</span>.<span class="ident">total_housing_units</span> } <span class="kw">else</span> { <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">level</span>.<span class="ident">goal</span> }, ); <span class="self">self</span>.<span class="ident">status_panel</span>.<span class="ident">replace</span>(<span class="ident">ctx</span>, <span class="string">"score"</span>, <span class="ident">score_bar</span>); <span class="kw">let</span> <span class="ident">energy_bar</span> <span class="op">=</span> <span class="ident">make_bar</span>( <span class="ident">ctx</span>, <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">colors</span>.<span class="ident">energy</span>, <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">energy</span>, <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">vehicle</span>.<span class="ident">max_energy</span>, ); <span class="self">self</span>.<span class="ident">status_panel</span>.<span class="ident">replace</span>(<span class="ident">ctx</span>, <span class="string">"energy"</span>, <span class="ident">energy_bar</span>); } <span class="kw">fn</span> <span class="ident">update_boost_panel</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>) { <span class="kw">let</span> <span class="ident">boost_bar</span> <span class="op">=</span> <span class="ident">custom_bar</span>( <span class="ident">ctx</span>, <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">colors</span>.<span class="ident">boost</span>, <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">boost</span> <span class="op">/</span> <span class="ident">MAX_BOOST</span>, <span class="kw">if</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">boost</span> <span class="op">==</span> <span class="ident">Duration::ZERO</span> { <span class="ident">Text::from</span>(<span class="string">"Find a bike or bus lane"</span>) } <span class="kw">else</span> { <span class="ident">Text::from</span>(<span class="string">"Hold space to boost"</span>) }, ); <span class="self">self</span>.<span class="ident">minimap</span>.<span class="ident">mut_panel</span>().<span class="ident">replace</span>(<span class="ident">ctx</span>, <span class="string">"boost"</span>, <span class="ident">boost_bar</span>); } <span class="kw">fn</span> <span class="ident">update</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&mut</span> <span class="ident">App</span>, <span class="ident">dt</span>: <span class="ident">Duration</span>) { <span class="ident">app</span>.<span class="ident">time</span> <span class="op">+</span><span class="op">=</span> <span class="ident">dt</span>; <span class="kw">let</span> <span class="ident">orig_boost</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">boost</span>; <span class="kw">let</span> (<span class="ident">orig_score</span>, <span class="ident">orig_energy</span>) <span class="op">=</span> (<span class="self">self</span>.<span class="ident">state</span>.<span class="ident">score</span>, <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">energy</span>); <span class="kw">let</span> <span class="ident">orig_pos</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">get_pos</span>(); <span class="self">self</span>.<span class="ident">update_time_panel</span>(<span class="ident">ctx</span>, <span class="ident">app</span>); <span class="kw">let</span> <span class="ident">base_speed</span> <span class="op">=</span> <span class="kw">if</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">has_energy</span>() { <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">vehicle</span>.<span class="ident">speed</span> } <span class="kw">else</span> { <span class="ident">HANGRY_SPEED_MULTIPLIER</span> <span class="op">*</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">vehicle</span>.<span class="ident">speed</span> }; <span class="kw">let</span> <span class="ident">speed</span> <span class="op">=</span> <span class="kw">if</span> <span class="ident">ctx</span>.<span class="ident">is_key_down</span>(<span class="ident">Key::Space</span>) <span class="op">&&</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">boost</span> <span class="op">></span> <span class="ident">Duration::ZERO</span> { <span class="kw">if</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">player</span>.<span class="ident">on_good_road</span>(<span class="ident">app</span>) { <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">boost</span> <span class="op">-</span><span class="op">=</span> <span class="ident">dt</span>; <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">boost</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">boost</span>.<span class="ident">max</span>(<span class="ident">Duration::ZERO</span>); } <span class="ident">base_speed</span> <span class="op">*</span> <span class="ident">BOOST_SPEED_MULTIPLIER</span> } <span class="kw">else</span> { <span class="ident">base_speed</span> }; <span class="kw">let</span> <span class="ident">met_goal</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">met_goal</span>(); <span class="kw">for</span> <span class="ident">b</span> <span class="kw">in</span> <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">update_with_speed</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">speed</span>) { <span class="kw">match</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">bldgs</span>.<span class="ident">buildings</span>[<span class="kw-2">&</span><span class="ident">b</span>] { <span class="ident">BldgState::Undelivered</span>(<span class="kw">_</span>) => { <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">increase</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">present_dropped</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">b</span>) { <span class="kw">let</span> <span class="ident">path_speed</span> <span class="op">=</span> <span class="ident">Duration::seconds</span>(<span class="number">0.2</span>); <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">add</span>( <span class="ident">app</span>.<span class="ident">time</span>, <span class="ident">path_speed</span>, <span class="ident">Effect::FollowPath</span> { <span class="ident">color</span>: <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">colors</span>.<span class="ident">score</span>, <span class="ident">width</span>: <span class="ident">map_model::NORMAL_LANE_THICKNESS</span>, <span class="ident">pl</span>: <span class="ident">app</span>.<span class="ident">map</span>.<span class="ident">get_b</span>(<span class="ident">b</span>).<span class="ident">driveway_geom</span>.<span class="ident">reversed</span>(), }, ); <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">add</span>( <span class="ident">app</span>.<span class="ident">time</span> <span class="op">+</span> <span class="ident">path_speed</span>, <span class="ident">Duration::seconds</span>(<span class="number">0.5</span>), <span class="ident">Effect::Scale</span> { <span class="ident">lerp_scale</span>: (<span class="number">1.0</span>, <span class="number">4.0</span>), <span class="ident">center</span>: <span class="ident">app</span>.<span class="ident">map</span>.<span class="ident">get_b</span>(<span class="ident">b</span>).<span class="ident">label_center</span>, <span class="ident">orig</span>: <span class="ident">Text::from</span>(<span class="macro">format!</span>(<span class="string">"+{}"</span>, <span class="ident">prettyprint_usize</span>(<span class="ident">increase</span>))) .<span class="ident">bg</span>(<span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">colors</span>.<span class="ident">score</span>) .<span class="ident">render_autocropped</span>(<span class="ident">ctx</span>) .<span class="ident">scale</span>(<span class="number">0.1</span>), }, ); } } <span class="ident">BldgState::Store</span> => { <span class="kw">let</span> <span class="ident">refill</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">vehicle</span>.<span class="ident">max_energy</span> <span class="op">-</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">energy</span>; <span class="kw">if</span> <span class="ident">refill</span> <span class="op">></span> <span class="number">0</span> { <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">energy</span> <span class="op">+</span><span class="op">=</span> <span class="ident">refill</span>; <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">warned_low_energy</span> <span class="op">=</span> <span class="bool-val">false</span>; <span class="kw">let</span> <span class="ident">path_speed</span> <span class="op">=</span> <span class="ident">Duration::seconds</span>(<span class="number">0.2</span>); <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">add</span>( <span class="ident">app</span>.<span class="ident">time</span>, <span class="ident">path_speed</span>, <span class="ident">Effect::FollowPath</span> { <span class="ident">color</span>: <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">colors</span>.<span class="ident">energy</span>, <span class="ident">width</span>: <span class="ident">map_model::NORMAL_LANE_THICKNESS</span>, <span class="ident">pl</span>: <span class="ident">app</span>.<span class="ident">map</span>.<span class="ident">get_b</span>(<span class="ident">b</span>).<span class="ident">driveway_geom</span>.<span class="ident">clone</span>(), }, ); <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">add</span>( <span class="ident">app</span>.<span class="ident">time</span> <span class="op">+</span> <span class="ident">path_speed</span>, <span class="ident">Duration::seconds</span>(<span class="number">0.5</span>), <span class="ident">Effect::Scale</span> { <span class="ident">lerp_scale</span>: (<span class="number">1.0</span>, <span class="number">4.0</span>), <span class="ident">center</span>: <span class="ident">app</span>.<span class="ident">map</span>.<span class="ident">get_b</span>(<span class="ident">b</span>).<span class="ident">label_center</span>, <span class="ident">orig</span>: <span class="ident">Text::from</span>(<span class="macro">format!</span>(<span class="string">"Refilled {}"</span>, <span class="ident">prettyprint_usize</span>(<span class="ident">refill</span>))) .<span class="ident">bg</span>(<span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">colors</span>.<span class="ident">energy</span>) .<span class="ident">render_autocropped</span>(<span class="ident">ctx</span>) .<span class="ident">scale</span>(<span class="number">0.1</span>), }, ); } } <span class="ident">BldgState::Done</span> <span class="op">|</span> <span class="ident">BldgState::Ignore</span> => {} } } <span class="kw">if</span> <span class="op">!</span><span class="ident">met_goal</span> <span class="op">&&</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">met_goal</span>() { <span class="comment">// TODO What should we say here? Should we add some kind of animation to call this</span> <span class="comment">// out?</span> <span class="kw">let</span> <span class="ident">label</span> <span class="op">=</span> <span class="string">"Goal met! Keep going"</span>.<span class="ident">text_widget</span>(<span class="ident">ctx</span>); <span class="self">self</span>.<span class="ident">status_panel</span>.<span class="ident">replace</span>(<span class="ident">ctx</span>, <span class="string">"score label"</span>, <span class="ident">label</span>); } <span class="kw">if</span> <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">on_good_road</span>(<span class="ident">app</span>) <span class="op">&&</span> <span class="op">!</span><span class="ident">ctx</span>.<span class="ident">is_key_down</span>(<span class="ident">Key::Space</span>) { <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">boost</span> <span class="op">+</span><span class="op">=</span> <span class="ident">dt</span> <span class="op">*</span> <span class="ident">ACQUIRE_BOOST_RATE</span>; <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">boost</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">boost</span>.<span class="ident">min</span>(<span class="ident">MAX_BOOST</span>); } <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">event</span>(<span class="ident">ctx</span>, <span class="ident">app</span>.<span class="ident">time</span>); <span class="self">self</span>.<span class="ident">snow</span>.<span class="ident">event</span>(<span class="ident">ctx</span>, <span class="ident">app</span>.<span class="ident">time</span>); <span class="kw">if</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">has_energy</span>() { <span class="kw">if</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">energyless_arrow</span>.<span class="ident">is_some</span>() { <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">energyless_arrow</span> <span class="op">=</span> <span class="prelude-val">None</span>; <span class="kw">let</span> <span class="ident">label</span> <span class="op">=</span> <span class="string">"Blood sugar"</span>.<span class="ident">text_widget</span>(<span class="ident">ctx</span>); <span class="self">self</span>.<span class="ident">status_panel</span>.<span class="ident">replace</span>(<span class="ident">ctx</span>, <span class="string">"energy label"</span>, <span class="ident">label</span>); } } <span class="kw">else</span> { <span class="kw">if</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">energyless_arrow</span>.<span class="ident">is_none</span>() { <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">energyless_arrow</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">EnergylessArrow::new</span>( <span class="ident">ctx</span>, <span class="ident">app</span>.<span class="ident">time</span>, <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">bldgs</span>.<span class="ident">all_stores</span>(), )); <span class="kw">let</span> <span class="ident">label</span> <span class="op">=</span> <span class="ident">Text::from</span>( <span class="ident">Line</span>(<span class="string">"SANTA'S HANGRY - grab some cookies from a store!"</span>).<span class="ident">fg</span>(<span class="ident">Color::RED</span>), ) .<span class="ident">into_widget</span>(<span class="ident">ctx</span>); <span class="self">self</span>.<span class="ident">status_panel</span>.<span class="ident">replace</span>(<span class="ident">ctx</span>, <span class="string">"energy label"</span>, <span class="ident">label</span>); } <span class="self">self</span>.<span class="ident">state</span> .<span class="ident">energyless_arrow</span> .<span class="ident">as_mut</span>() .<span class="ident">unwrap</span>() .<span class="ident">update</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">get_pos</span>()); } <span class="kw">if</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">boost</span> <span class="op">!</span><span class="op">=</span> <span class="ident">orig_boost</span> { <span class="self">self</span>.<span class="ident">update_boost_panel</span>(<span class="ident">ctx</span>, <span class="ident">app</span>); } <span class="kw">if</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">score</span> <span class="op">!</span><span class="op">=</span> <span class="ident">orig_score</span> <span class="op">|</span><span class="op">|</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">energy</span> <span class="op">!</span><span class="op">=</span> <span class="ident">orig_energy</span> { <span class="self">self</span>.<span class="ident">update_status_panel</span>(<span class="ident">ctx</span>, <span class="ident">app</span>); } <span class="kw">if</span> <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">get_pos</span>() <span class="op">==</span> <span class="ident">orig_pos</span> { <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">idle_time</span> <span class="op">+</span><span class="op">=</span> <span class="ident">dt</span>; } <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">record_path</span>.<span class="ident">add_pt</span>(<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">get_pos</span>()); } } <span class="kw">impl</span> <span class="ident">State</span><span class="op"><</span><span class="ident">App</span><span class="op">></span> <span class="kw">for</span> <span class="ident">Game</span> { <span class="kw">fn</span> <span class="ident">event</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&mut</span> <span class="ident">App</span>) -> <span class="ident">Transition</span> { <span class="kw">if</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">game_over</span> { <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">dt</span>) <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">input</span>.<span class="ident">nonblocking_is_update_event</span>() { <span class="ident">app</span>.<span class="ident">time</span> <span class="op">+</span><span class="op">=</span> <span class="ident">dt</span>; <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">event</span>(<span class="ident">ctx</span>, <span class="ident">app</span>.<span class="ident">time</span>); <span class="self">self</span>.<span class="ident">snow</span>.<span class="ident">event</span>(<span class="ident">ctx</span>, <span class="ident">app</span>.<span class="ident">time</span>); <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">override_pos</span>(<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">get_pos</span>().<span class="ident">project_away</span>( <span class="ident">dt</span> <span class="op">*</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">vehicle</span>.<span class="ident">speed</span>, <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">get_angle</span>().<span class="ident">opposite</span>(), )); } <span class="kw">if</span> <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">is_done</span>() { <span class="kw">return</span> <span class="ident">Transition::Multi</span>(<span class="macro">vec!</span>[ <span class="ident">Transition::Replace</span>(<span class="ident">Strategize::new_state</span>( <span class="ident">ctx</span>, <span class="ident">app</span>, <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">score</span>, <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">state</span>.<span class="ident">level</span>, <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">state</span>.<span class="ident">bldgs</span>, <span class="ident">std::mem::replace</span>(<span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">record_path</span>, <span class="ident">RecordPath::new</span>()), )), <span class="ident">Transition::Push</span>(<span class="ident">Results::new_state</span>( <span class="ident">ctx</span>, <span class="ident">app</span>, <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">score</span>, <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">state</span>.<span class="ident">level</span>, )), ]); } <span class="ident">ctx</span>.<span class="ident">request_update</span>(<span class="ident">UpdateType::Game</span>); <span class="kw">return</span> <span class="ident">Transition::Keep</span>; } <span class="comment">// Most things depend on time passing and don't care about other events</span> <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">dt</span>) <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">input</span>.<span class="ident">nonblocking_is_update_event</span>() { <span class="self">self</span>.<span class="ident">update</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">dt</span>); <span class="kw">if</span> <span class="ident">app</span>.<span class="ident">time</span> <span class="op">-</span> <span class="ident">Time::START_OF_DAY</span> <span class="op">></span><span class="op">=</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">level</span>.<span class="ident">time_limit</span> { <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">game_over</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">add</span>( <span class="ident">app</span>.<span class="ident">time</span>, <span class="ident">Duration::seconds</span>(<span class="number">3.0</span>), <span class="ident">Effect::Scale</span> { <span class="ident">lerp_scale</span>: (<span class="number">1.0</span>, <span class="number">4.0</span>), <span class="ident">center</span>: <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">get_pos</span>(), <span class="ident">orig</span>: <span class="ident">Text::from</span>(<span class="string">"Time's up!"</span>) .<span class="ident">bg</span>(<span class="ident">Color::RED</span>) .<span class="ident">render_autocropped</span>(<span class="ident">ctx</span>) .<span class="ident">scale</span>(<span class="number">0.1</span>), }, ); } <span class="kw">if</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">state</span>.<span class="ident">warned_low_time</span> <span class="op">&&</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">level</span>.<span class="ident">time_limit</span> <span class="op">-</span> (<span class="ident">app</span>.<span class="ident">time</span> <span class="op">-</span> <span class="ident">Time::START_OF_DAY</span>) <span class="op"><</span><span class="op">=</span> <span class="ident">Duration::seconds</span>(<span class="number">20.0</span>) { <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">warned_low_time</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">add</span>( <span class="ident">app</span>.<span class="ident">time</span>, <span class="ident">Duration::seconds</span>(<span class="number">2.0</span>), <span class="ident">Effect::Flash</span> { <span class="ident">alpha_scale</span>: (<span class="number">0.1</span>, <span class="number">0.5</span>), <span class="ident">cycles</span>: <span class="number">2</span>, <span class="ident">orig</span>: <span class="ident">GeomBatch::from</span>(<span class="macro">vec!</span>[( <span class="ident">Color::RED</span>, <span class="ident">app</span>.<span class="ident">map</span>.<span class="ident">get_boundary_polygon</span>().<span class="ident">clone</span>(), )]), }, ); <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">add_screenspace</span>( <span class="ident">app</span>.<span class="ident">time</span>, <span class="ident">Duration::seconds</span>(<span class="number">2.0</span>), <span class="ident">Effect::Scale</span> { <span class="ident">lerp_scale</span>: (<span class="number">1.0</span>, <span class="number">4.0</span>), <span class="ident">center</span>: { <span class="kw">let</span> <span class="ident">pt</span> <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">center_to_screen_pt</span>(); <span class="ident">Pt2D::new</span>(<span class="ident">pt</span>.<span class="ident">x</span>, <span class="ident">pt</span>.<span class="ident">y</span> <span class="op">/</span> <span class="number">2.0</span>) }, <span class="ident">orig</span>: <span class="ident">Text::from</span>(<span class="string">"Almost out of time!"</span>) .<span class="ident">bg</span>(<span class="ident">Color::RED</span>) .<span class="ident">render_autocropped</span>(<span class="ident">ctx</span>), }, ); } <span class="kw">if</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">state</span>.<span class="ident">warned_low_energy</span> <span class="op">&&</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">energy</span> <span class="op"><</span> <span class="number">30</span> { <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">warned_low_energy</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">add</span>( <span class="ident">app</span>.<span class="ident">time</span>, <span class="ident">Duration::seconds</span>(<span class="number">2.0</span>), <span class="ident">Effect::Flash</span> { <span class="ident">alpha_scale</span>: (<span class="number">0.1</span>, <span class="number">0.5</span>), <span class="ident">cycles</span>: <span class="number">2</span>, <span class="ident">orig</span>: <span class="ident">GeomBatch::from</span>(<span class="macro">vec!</span>[( <span class="ident">Color::RED</span>, <span class="ident">app</span>.<span class="ident">map</span>.<span class="ident">get_boundary_polygon</span>().<span class="ident">clone</span>(), )]), }, ); <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">add_screenspace</span>( <span class="ident">app</span>.<span class="ident">time</span>, <span class="ident">Duration::seconds</span>(<span class="number">2.0</span>), <span class="ident">Effect::Scale</span> { <span class="ident">lerp_scale</span>: (<span class="number">1.0</span>, <span class="number">4.0</span>), <span class="ident">center</span>: { <span class="kw">let</span> <span class="ident">pt</span> <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">center_to_screen_pt</span>(); <span class="ident">Pt2D::new</span>(<span class="ident">pt</span>.<span class="ident">x</span>, <span class="ident">pt</span>.<span class="ident">y</span> <span class="op">/</span> <span class="number">2.0</span>) }, <span class="ident">orig</span>: <span class="ident">Text::from</span>(<span class="string">"Low on blood sugar, refill soon!"</span>) .<span class="ident">bg</span>(<span class="ident">Color::RED</span>) .<span class="ident">render_autocropped</span>(<span class="ident">ctx</span>), }, ); } <span class="ident">ctx</span>.<span class="ident">request_update</span>(<span class="ident">UpdateType::Game</span>); <span class="kw">return</span> <span class="ident">Transition::Keep</span>; } <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">t</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">minimap</span>.<span class="ident">event</span>(<span class="ident">ctx</span>, <span class="ident">app</span>) { <span class="kw">return</span> <span class="ident">t</span>; } <span class="kw">if</span> <span class="kw">let</span> <span class="ident">Outcome::Clicked</span>(<span class="ident">x</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">pause_panel</span>.<span class="ident">event</span>(<span class="ident">ctx</span>) { <span class="kw">match</span> <span class="ident">x</span>.<span class="ident">as_ref</span>() { <span class="string">"pause"</span> => { <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">music</span>.<span class="ident">specify_volume</span>(<span class="ident"><span class="kw">crate</span>::music::OUT_OF_GAME</span>); <span class="kw">return</span> <span class="ident">Transition::Push</span>(<span class="ident">ChooseSomething::new_state</span>( <span class="ident">ctx</span>, <span class="string">"Game Paused"</span>, <span class="macro">vec!</span>[ <span class="ident">Choice::string</span>(<span class="string">"Resume"</span>).<span class="ident">key</span>(<span class="ident">Key::Escape</span>), <span class="ident">Choice::string</span>(<span class="string">"Quit"</span>), ], <span class="ident">Box::new</span>(<span class="op">|</span><span class="ident">resp</span>, <span class="kw">_</span>, <span class="ident">app</span><span class="op">|</span> <span class="kw">match</span> <span class="ident">resp</span>.<span class="ident">as_ref</span>() { <span class="string">"Resume"</span> => { <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">music</span>.<span class="ident">specify_volume</span>(<span class="ident"><span class="kw">crate</span>::music::IN_GAME</span>); <span class="ident">Transition::Pop</span> } <span class="string">"Quit"</span> => <span class="ident">Transition::Multi</span>(<span class="macro">vec!</span>[<span class="ident">Transition::Pop</span>, <span class="ident">Transition::Pop</span>]), <span class="kw">_</span> => <span class="macro">unreachable!</span>(), }), )); } <span class="kw">_</span> => <span class="macro">unreachable!</span>(), } } <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>((<span class="kw">_</span>, <span class="ident">dy</span>)) <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">input</span>.<span class="ident">get_mouse_scroll</span>() { <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">cam_zoom</span> <span class="op">=</span> <span class="number">1.1_f64</span> .<span class="ident">powf</span>(<span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">cam_zoom</span>.<span class="ident">log</span>(<span class="number">1.1</span>) <span class="op">+</span> <span class="ident">dy</span>) .<span class="ident">max</span>(<span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">settings</span>.<span class="ident">min_zoom_for_detail</span>) .<span class="ident">min</span>(<span class="number">50.0</span>); <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">center_on_map_pt</span>(<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">get_pos</span>()); } <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">update_music</span>(<span class="ident">ctx</span>); <span class="ident">ctx</span>.<span class="ident">request_update</span>(<span class="ident">UpdateType::Game</span>); <span class="ident">Transition::Keep</span> } <span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>) { <span class="self">self</span>.<span class="ident">status_panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>); <span class="self">self</span>.<span class="ident">time_panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>); <span class="self">self</span>.<span class="ident">pause_panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>); <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">music</span>.<span class="ident">draw</span>(<span class="ident">g</span>); <span class="kw">let</span> <span class="ident">santa_tracker</span> <span class="op">=</span> <span class="ident">g</span>.<span class="ident">upload</span>(<span class="ident">GeomBatch::from</span>(<span class="macro">vec!</span>[( <span class="ident">Color::RED</span>, <span class="ident">Circle::new</span>(<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">get_pos</span>(), <span class="ident">Distance::meters</span>(<span class="number">20.0</span>)).<span class="ident">to_polygon</span>(), )])); <span class="self">self</span>.<span class="ident">minimap</span>.<span class="ident">draw_with_extra_layers</span>( <span class="ident">g</span>, <span class="ident">app</span>, <span class="macro">vec!</span>[ <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">state</span>.<span class="ident">bldgs</span>.<span class="ident">draw_all</span>, <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">state</span>.<span class="ident">draw_done_houses</span>, <span class="kw-2">&</span><span class="ident">santa_tracker</span>, ], ); <span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&</span><span class="self">self</span>.<span class="ident">state</span>.<span class="ident">bldgs</span>.<span class="ident">draw_all</span>); <span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&</span><span class="self">self</span>.<span class="ident">state</span>.<span class="ident">draw_done_houses</span>); <span class="kw">if</span> <span class="bool-val">true</span> { <span class="self">self</span>.<span class="ident">state</span> .<span class="ident">vehicle</span> .<span class="ident">animate</span>(<span class="ident">g</span>.<span class="ident">prerender</span>, <span class="ident">app</span>.<span class="ident">time</span> <span class="op">-</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">idle_time</span>) .<span class="ident">centered_on</span>(<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">get_pos</span>()) .<span class="ident">rotate_around_batch_center</span>(<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">get_angle</span>()) .<span class="ident">draw</span>(<span class="ident">g</span>); } <span class="kw">else</span> { <span class="comment">// Debug</span> <span class="ident">g</span>.<span class="ident">draw_polygon</span>( <span class="ident">Color::RED</span>, <span class="ident">Circle::new</span>(<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">get_pos</span>(), <span class="ident">Distance::meters</span>(<span class="number">2.0</span>)).<span class="ident">to_polygon</span>(), ); } <span class="self">self</span>.<span class="ident">snow</span>.<span class="ident">draw</span>(<span class="ident">g</span>); <span class="self">self</span>.<span class="ident">animator</span>.<span class="ident">draw</span>(<span class="ident">g</span>); <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="kw-2">ref</span> <span class="ident">arrow</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">state</span>.<span class="ident">energyless_arrow</span> { <span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&</span><span class="ident">arrow</span>.<span class="ident">draw</span>); } } <span class="kw">fn</span> <span class="ident">on_destroy</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="kw">_</span>: <span class="kw-2">&mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&mut</span> <span class="ident">App</span>) { <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">music</span>.<span class="ident">specify_volume</span>(<span class="ident"><span class="kw">crate</span>::music::OUT_OF_GAME</span>); } } <span class="kw">struct</span> <span class="ident">GameState</span> { <span class="ident">level</span>: <span class="ident">Level</span>, <span class="ident">vehicle</span>: <span class="ident">Vehicle</span>, <span class="ident">bldgs</span>: <span class="ident">Buildings</span>, <span class="comment">// Number of deliveries</span> <span class="ident">score</span>: <span class="ident">usize</span>, <span class="ident">energy</span>: <span class="ident">usize</span>, <span class="ident">boost</span>: <span class="ident">Duration</span>, <span class="ident">draw_done_houses</span>: <span class="ident">Drawable</span>, <span class="ident">energyless_arrow</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">EnergylessArrow</span><span class="op">></span>, <span class="comment">// For animation</span> <span class="ident">idle_time</span>: <span class="ident">Duration</span>, <span class="ident">game_over</span>: <span class="ident">bool</span>, <span class="ident">warned_low_time</span>: <span class="ident">bool</span>, <span class="ident">warned_low_energy</span>: <span class="ident">bool</span>, <span class="ident">record_path</span>: <span class="ident">RecordPath</span>, } <span class="kw">impl</span> <span class="ident">GameState</span> { <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">EventCtx</span>, <span class="ident">level</span>: <span class="ident">Level</span>, <span class="ident">vehicle</span>: <span class="ident">Vehicle</span>, <span class="ident">bldgs</span>: <span class="ident">Buildings</span>) -> <span class="ident">GameState</span> { <span class="kw">let</span> <span class="ident">energy</span> <span class="op">=</span> <span class="ident">vehicle</span>.<span class="ident">max_energy</span>; <span class="ident">GameState</span> { <span class="ident">level</span>, <span class="ident">vehicle</span>, <span class="ident">bldgs</span>, <span class="ident">score</span>: <span class="number">0</span>, <span class="ident">energy</span>, <span class="ident">boost</span>: <span class="ident">Duration::ZERO</span>, <span class="ident">draw_done_houses</span>: <span class="ident">Drawable::empty</span>(<span class="ident">ctx</span>), <span class="ident">energyless_arrow</span>: <span class="prelude-val">None</span>, <span class="ident">idle_time</span>: <span class="ident">Duration::ZERO</span>, <span class="ident">game_over</span>: <span class="bool-val">false</span>, <span class="ident">warned_low_time</span>: <span class="bool-val">false</span>, <span class="ident">warned_low_energy</span>: <span class="bool-val">false</span>, <span class="ident">record_path</span>: <span class="ident">RecordPath::new</span>(), } } <span class="comment">// If something changed, return the update to the score</span> <span class="kw">fn</span> <span class="ident">present_dropped</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>, <span class="ident">id</span>: <span class="ident">BuildingID</span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">usize</span><span class="op">></span> { <span class="kw">if</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">has_energy</span>() { <span class="kw">return</span> <span class="prelude-val">None</span>; } <span class="kw">if</span> <span class="kw">let</span> <span class="ident">BldgState::Undelivered</span>(<span class="ident">num_housing_units</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">bldgs</span>.<span class="ident">buildings</span>[<span class="kw-2">&</span><span class="ident">id</span>] { <span class="self">self</span>.<span class="ident">score</span> <span class="op">+</span><span class="op">=</span> <span class="ident">num_housing_units</span>; <span class="self">self</span>.<span class="ident">bldgs</span>.<span class="ident">buildings</span>.<span class="ident">insert</span>(<span class="ident">id</span>, <span class="ident">BldgState::Done</span>); <span class="self">self</span>.<span class="ident">energy</span> <span class="op">-</span><span class="op">=</span> <span class="number">1</span>; <span class="self">self</span>.<span class="ident">draw_done_houses</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">bldgs</span>.<span class="ident">draw_done_houses</span>(<span class="ident">ctx</span>, <span class="ident">app</span>); <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">num_housing_units</span>); } <span class="prelude-val">None</span> } <span class="kw">fn</span> <span class="ident">has_energy</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="ident">bool</span> { <span class="self">self</span>.<span class="ident">energy</span> <span class="op">></span> <span class="number">0</span> } <span class="kw">fn</span> <span class="ident">met_goal</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="ident">bool</span> { <span class="self">self</span>.<span class="ident">score</span> <span class="op">></span><span class="op">=</span> <span class="self">self</span>.<span class="ident">level</span>.<span class="ident">goal</span> } } <span class="kw">struct</span> <span class="ident">EnergylessArrow</span> { <span class="ident">draw</span>: <span class="ident">Drawable</span>, <span class="ident">started</span>: <span class="ident">Time</span>, <span class="ident">last_update</span>: <span class="ident">Time</span>, <span class="ident">all_stores</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">BuildingID</span><span class="op">></span>, } <span class="kw">impl</span> <span class="ident">EnergylessArrow</span> { <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">ctx</span>: <span class="kw-2">&</span><span class="ident">EventCtx</span>, <span class="ident">started</span>: <span class="ident">Time</span>, <span class="ident">all_stores</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">BuildingID</span><span class="op">></span>) -> <span class="ident">EnergylessArrow</span> { <span class="ident">EnergylessArrow</span> { <span class="ident">draw</span>: <span class="ident">Drawable::empty</span>(<span class="ident">ctx</span>), <span class="ident">started</span>, <span class="ident">last_update</span>: <span class="ident">Time::START_OF_DAY</span>, <span class="ident">all_stores</span>, } } <span class="kw">fn</span> <span class="ident">update</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>, <span class="ident">sleigh</span>: <span class="ident">Pt2D</span>) { <span class="kw">if</span> <span class="self">self</span>.<span class="ident">last_update</span> <span class="op">==</span> <span class="ident">app</span>.<span class="ident">time</span> { <span class="kw">return</span>; } <span class="self">self</span>.<span class="ident">last_update</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">time</span>; <span class="comment">// Find the closest store as the crow -- or Santa -- flies. Point to the end of the</span> <span class="comment">// driveway, since sometimes it's hard to quickly spot which road a building is connected</span> <span class="comment">// to.</span> <span class="comment">// TODO Or pathfind and show them that?</span> <span class="kw">let</span> <span class="ident">store</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">map</span>.<span class="ident">get_b</span>( <span class="kw-2">*</span><span class="self">self</span> .<span class="ident">all_stores</span> .<span class="ident">iter</span>() .<span class="ident">min_by_key</span>(<span class="op">|</span><span class="ident">b</span><span class="op">|</span> <span class="ident">app</span>.<span class="ident">map</span>.<span class="ident">get_b</span>(<span class="kw-2">*</span><span class="kw-2">*</span><span class="ident">b</span>).<span class="ident">driveway_geom</span>.<span class="ident">last_pt</span>().<span class="ident">fast_dist</span>(<span class="ident">sleigh</span>)) .<span class="ident">unwrap</span>(), ); <span class="comment">// Vibrate in size slightly</span> <span class="kw">let</span> <span class="ident">period</span> <span class="op">=</span> <span class="ident">Duration::seconds</span>(<span class="number">0.5</span>); <span class="kw">let</span> <span class="ident">pct</span> <span class="op">=</span> ((<span class="ident">app</span>.<span class="ident">time</span> <span class="op">-</span> <span class="self">self</span>.<span class="ident">started</span>) <span class="op">%</span> <span class="ident">period</span>) <span class="op">/</span> <span class="ident">period</span>; <span class="comment">// -1 to 1</span> <span class="kw">let</span> <span class="ident">shift</span> <span class="op">=</span> (<span class="ident">pct</span> <span class="op">*</span> <span class="ident">std::f64::consts::PI</span>).<span class="ident">sin</span>(); <span class="kw">let</span> <span class="ident">thickness</span> <span class="op">=</span> <span class="ident">Distance::meters</span>(<span class="number">5.0</span> <span class="op">+</span> <span class="ident">shift</span>); <span class="kw">let</span> <span class="ident">goto</span> <span class="op">=</span> <span class="ident">store</span>.<span class="ident">driveway_geom</span>.<span class="ident">last_pt</span>(); <span class="kw">let</span> <span class="ident">angle</span> <span class="op">=</span> <span class="ident">sleigh</span>.<span class="ident">angle_to</span>(<span class="ident">goto</span>); <span class="comment">// TODO When we're too close, we get an awkward arrowcap; the intention was for it to</span> <span class="comment">// disappear...</span> <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">arrow</span>) <span class="op">=</span> <span class="ident">PolyLine::new</span>(<span class="macro">vec!</span>[ <span class="ident">sleigh</span>.<span class="ident">project_away</span>(<span class="ident">Distance::meters</span>(<span class="number">20.0</span>), <span class="ident">angle</span>), <span class="ident">goto</span>, ]) .<span class="ident">and_then</span>(<span class="op">|</span><span class="ident">pl</span><span class="op">|</span> { <span class="ident">pl</span>.<span class="ident">maybe_exact_slice</span>(<span class="ident">Distance::ZERO</span>, <span class="ident">Distance::meters</span>(<span class="number">20.0</span>).<span class="ident">min</span>(<span class="ident">pl</span>.<span class="ident">length</span>())) }) .<span class="ident">ok</span>() .<span class="ident">and_then</span>(<span class="op">|</span><span class="ident">slice</span><span class="op">|</span> <span class="ident">slice</span>.<span class="ident">maybe_make_arrow</span>(<span class="ident">thickness</span>, <span class="ident">ArrowCap::Triangle</span>)) { <span class="self">self</span>.<span class="ident">draw</span> <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">upload</span>(<span class="ident">GeomBatch::from</span>(<span class="macro">vec!</span>[(<span class="ident">Color::RED</span>.<span class="ident">alpha</span>(<span class="number">0.8</span>), <span class="ident">arrow</span>)])); } } } <span class="kw">struct</span> <span class="ident">MinimapController</span>; <span class="kw">impl</span> <span class="ident">MinimapControls</span><span class="op"><</span><span class="ident">App</span><span class="op">></span> <span class="kw">for</span> <span class="ident">MinimapController</span> { <span class="kw">fn</span> <span class="ident">has_zorder</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="ident">App</span>) -> <span class="ident">bool</span> { <span class="bool-val">false</span> } <span class="kw">fn</span> <span class="ident">make_legend</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>) -> <span class="ident">Widget</span> { <span class="ident">Widget::col</span>(<span class="macro">vec!</span>[ <span class="ident">Widget::row</span>(<span class="macro">vec!</span>[ <span class="ident">ColorLegend::row</span>(<span class="ident">ctx</span>, <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">colors</span>.<span class="ident">house</span>, <span class="string">"house"</span>), <span class="ident">ColorLegend::row</span>(<span class="ident">ctx</span>, <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">colors</span>.<span class="ident">apartment</span>, <span class="string">"apartment"</span>), <span class="ident">ColorLegend::row</span>(<span class="ident">ctx</span>, <span class="ident">app</span>.<span class="ident">session</span>.<span class="ident">colors</span>.<span class="ident">store</span>, <span class="string">"store"</span>), ]) .<span class="ident">evenly_spaced</span>(), <span class="comment">// TODO If the player messes with the minimap, the panel gets recreated, and we'll</span> <span class="comment">// clobber the boost bar. No easy way to plumb everything we need for</span> <span class="comment">// update_boost_panel here. It's not super common to actually mess with those controls,</span> <span class="comment">// so fine with this for now.</span> <span class="ident">Widget::row</span>(<span class="macro">vec!</span>[ <span class="string">"Boost"</span>.<span class="ident">text_widget</span>(<span class="ident">ctx</span>), <span class="ident">GeomBatch::new</span>() .<span class="ident">into_widget</span>(<span class="ident">ctx</span>) .<span class="ident">named</span>(<span class="string">"boost"</span>) .<span class="ident">align_right</span>(), ]), ]) } } </code></pre></div> </section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../" data-current-crate="santa" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.61.0 (fe5b13d68 2022-05-18)" ></div> </body></html>