pub struct PathV2 {
    steps: Vec<PathStepV2>,
    req: PathRequest,
    cost: Duration,
    uber_turns: Vec<UberTurnV2>,
}
Expand description

A path between two endpoints for a particular mode. This representation is immutable and doesn’t prescribe specific lanes and turns to follow.

Fields

steps: Vec<PathStepV2>req: PathRequestcost: Durationuber_turns: Vec<UberTurnV2>

Implementations

Vehicle implementations often just calculate the sequence of roads. Turn that into PathStepV2 here.

The original PathRequest used to produce this path.

All steps in this path.

The time needed to perform this path. This time is not a lower bound; physically following the path might be faster. This time incorporates costs like using sub-optimal lanes or taking difficult turns.

Transform a sequence of roads representing a path into the current lane-based path, by picking particular lanes and turns to use.

Trait Implementations

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