use rand::seq::SliceRandom;
use rand::Rng;
use abstutil::Timer;
use geom::{Distance, Polygon};
use map_gui::tools::{nice_map_name, ChooseSomething, CityPicker, PopupMsg, PromptInput};
use map_gui::ID;
use map_model::{BuildingID, IntersectionID, Position, NORMAL_LANE_THICKNESS};
use sim::{IndividTrip, PersonSpec, Scenario, TripEndpoint, TripMode, TripPurpose};
use widgetry::{
lctrl, Btn, Choice, Color, EventCtx, GfxCtx, HorizontalAlignment, Key, Line, Outcome, Panel,
ScreenRectangle, Spinner, State, Text, TextExt, VerticalAlignment, Widget,
};
use crate::app::{App, Transition};
use crate::common::CommonState;
use crate::edit::EditMode;
use crate::sandbox::gameplay::{GameplayMode, GameplayState};
use crate::sandbox::{Actions, SandboxControls, SandboxMode};
pub struct Freeform {
top_center: Panel,
}
impl Freeform {
pub fn new(ctx: &mut EventCtx) -> Box<dyn GameplayState> {
Box::new(Freeform {
top_center: Panel::empty(ctx),
})
}
}
impl GameplayState for Freeform {
fn event(
&mut self,
ctx: &mut EventCtx,
app: &mut App,
_: &mut SandboxControls,
_: &mut Actions,
) -> Option<Transition> {
match self.top_center.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"change map" => Some(Transition::Push(CityPicker::new(
ctx,
app,
Box::new(|ctx, app| {
Transition::Multi(vec![
Transition::Pop,
Transition::Replace(SandboxMode::simple_new(
ctx,
app,
GameplayMode::Freeform(app.primary.map.get_name().clone()),
)),
])
}),
))),
"change traffic" => Some(Transition::Push(make_change_traffic(
ctx,
app,
self.top_center.rect_of("change traffic").clone(),
"none".to_string(),
))),
"edit map" => Some(Transition::Push(EditMode::new(
ctx,
app,
GameplayMode::Freeform(app.primary.map.get_name().clone()),
))),
"Start a new trip" => Some(Transition::Push(AgentSpawner::new(ctx, None))),
"Record trips as a scenario" => Some(Transition::Push(PromptInput::new(
ctx,
"Name this scenario",
Box::new(|name, ctx, app| {
if abstutil::file_exists(abstutil::path_scenario(
app.primary.map.get_name(),
&name,
)) {
Transition::Push(PopupMsg::new(
ctx,
"Error",
vec![format!(
"A scenario called \"{}\" already exists, please pick another \
name",
name
)],
))
} else {
app.primary
.sim
.generate_scenario(&app.primary.map, name)
.save();
Transition::Pop
}
}),
))),
_ => unreachable!(),
},
_ => None,
}
}
fn draw(&self, g: &mut GfxCtx, _: &App) {
self.top_center.draw(g);
}
fn recreate_panels(&mut self, ctx: &mut EventCtx, app: &App) {
let rows = vec![
Widget::row(vec![
Line("Sandbox").small_heading().draw(ctx),
Widget::vert_separator(ctx, 50.0),
"Map:".draw_text(ctx),
Btn::pop_up(ctx, Some(nice_map_name(app.primary.map.get_name()))).build(
ctx,
"change map",
lctrl(Key::L),
),
"Traffic:".draw_text(ctx),
Btn::pop_up(ctx, Some("none")).build(ctx, "change traffic", Key::S),
Btn::svg_def("system/assets/tools/edit_map.svg").build(
ctx,
"edit map",
lctrl(Key::E),
),
])
.centered(),
Widget::row(vec![
Btn::text_fg("Start a new trip").build_def(ctx, None),
Btn::text_fg("Record trips as a scenario").build_def(ctx, None),
])
.centered(),
Text::from_all(vec![
Line("Select an intersection and press "),
Key::Z.txt(ctx),
Line(" to start traffic nearby"),
])
.draw(ctx),
];
self.top_center = Panel::new(Widget::col(rows))
.aligned(HorizontalAlignment::Center, VerticalAlignment::Top)
.build(ctx);
}
}
pub fn make_change_traffic(
ctx: &mut EventCtx,
app: &App,
btn: ScreenRectangle,
current: String,
) -> Box<dyn State<App>> {
let mut choices = Vec::new();
for name in abstutil::list_all_objects(abstutil::path_all_scenarios(app.primary.map.get_name()))
{
if name == "weekday" {
choices.push(Choice::new("realistic weekday traffic", name).tooltip(
"Trips will begin throughout the entire day. Midnight is usually quiet, so you \
may need to fast-forward to morning rush hour. Data comes from Puget Sound \
Regional Council's Soundcast model.",
));
} else {
choices.push(Choice::new(name.clone(), name));
}
}
choices.push(
Choice::new("trips between home and work", "home_to_work".to_string()).tooltip(
"Randomized people will leave homes in the morning, go to work, then return in the \
afternoon. It'll be very quiet before 7am and between 10am to 5pm.",
),
);
choices.push(
Choice::new("random unrealistic trips", "random".to_string()).tooltip(
"Lots of trips will start at midnight, but not constantly appear through the day.",
),
);
choices.push(Choice::new(
"generate from census data",
"census".to_string(),
));
choices.push(Choice::new(
"none, except for buses -- you manually spawn traffic",
"none".to_string(),
));
let choices = choices
.into_iter()
.map(|c| {
if c.data == current {
c.active(false)
} else {
c
}
})
.collect();
ChooseSomething::new_below(
ctx,
&btn,
choices,
Box::new(|scenario_name, ctx, app| {
if scenario_name == "census" {
return Transition::Push(crate::sandbox::gameplay::census::CensusGenerator::new(
ctx,
));
}
Transition::Multi(vec![
Transition::Pop,
Transition::Replace(SandboxMode::simple_new(
ctx,
app,
if scenario_name == "none" {
GameplayMode::Freeform(app.primary.map.get_name().clone())
} else {
GameplayMode::PlayScenario(
app.primary.map.get_name().clone(),
scenario_name,
Vec::new(),
)
},
)),
])
}),
)
}
struct AgentSpawner {
panel: Panel,
source: Option<TripEndpoint>,
goal: Option<(TripEndpoint, Option<Polygon>)>,
confirmed: bool,
}
impl AgentSpawner {
fn new(ctx: &mut EventCtx, start: Option<BuildingID>) -> Box<dyn State<App>> {
let mut spawner = AgentSpawner {
source: None,
goal: None,
confirmed: false,
panel: Panel::new(Widget::col(vec![
Widget::row(vec![
Line("New trip").small_heading().draw(ctx),
Btn::close(ctx),
]),
"Click a building or border to specify start"
.draw_text(ctx)
.named("instructions"),
Widget::row(vec![
"Type of trip:".draw_text(ctx),
Widget::dropdown(
ctx,
"mode",
TripMode::Drive,
TripMode::all()
.into_iter()
.map(|m| Choice::new(m.ongoing_verb(), m))
.collect(),
),
]),
Widget::row(vec![
"Number of trips:".draw_text(ctx),
Spinner::new(ctx, (1, 1000), 1).named("number"),
]),
Btn::text_fg("Confirm").inactive(ctx),
]))
.aligned(HorizontalAlignment::Right, VerticalAlignment::Top)
.build(ctx),
};
if let Some(b) = start {
spawner.source = Some(TripEndpoint::Bldg(b));
spawner.panel.replace(
ctx,
"instructions",
"Click a building or border to specify end".draw_text(ctx),
);
}
Box::new(spawner)
}
}
impl State<App> for AgentSpawner {
fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
match self.panel.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"close" => {
return Transition::Pop;
}
"Confirm" => {
let map = &app.primary.map;
let mut scenario = Scenario::empty(map, "one-shot");
let from = self.source.take().unwrap();
let to = self.goal.take().unwrap().0;
for _ in 0..self.panel.spinner("number") as usize {
scenario.people.push(PersonSpec {
orig_id: None,
origin: from.clone(),
trips: vec![IndividTrip::new(
app.primary.sim.time(),
TripPurpose::Shopping,
to.clone(),
self.panel.dropdown_value("mode"),
)],
});
}
let mut rng = app.primary.current_flags.sim_flags.make_rng();
scenario.instantiate(
&mut app.primary.sim,
map,
&mut rng,
&mut Timer::new("spawn trip"),
);
app.primary.sim.tiny_step(map, &mut app.primary.sim_cb);
app.recalculate_current_selection(ctx);
return Transition::Pop;
}
_ => unreachable!(),
},
Outcome::Changed => {
if self.goal.is_some() {
let to = self.goal.as_ref().unwrap().0.clone();
if let Some(path) = TripEndpoint::path_req(
self.source.clone().unwrap(),
to.clone(),
self.panel.dropdown_value("mode"),
&app.primary.map,
)
.and_then(|req| app.primary.map.pathfind(req))
{
self.goal = Some((
to,
path.trace(&app.primary.map, Distance::ZERO, None)
.map(|pl| pl.make_polygons(NORMAL_LANE_THICKNESS)),
));
} else {
self.goal = None;
self.confirmed = false;
self.panel.replace(
ctx,
"instructions",
"Click a building or border to specify end".draw_text(ctx),
);
self.panel
.replace(ctx, "Confirm", Btn::text_fg("Confirm").inactive(ctx));
}
}
}
_ => {}
}
ctx.canvas_movement();
if self.confirmed {
return Transition::Keep;
}
if ctx.redo_mouseover() {
app.primary.current_selection = app.mouseover_unzoomed_everything(ctx);
if match app.primary.current_selection {
Some(ID::Intersection(i)) => !app.primary.map.get_i(i).is_border(),
Some(ID::Building(_)) => false,
_ => true,
} {
app.primary.current_selection = None;
}
}
if let Some(hovering) = match app.primary.current_selection {
Some(ID::Intersection(i)) => Some(TripEndpoint::Border(i)),
Some(ID::Building(b)) => Some(TripEndpoint::Bldg(b)),
None => None,
_ => unreachable!(),
} {
if self.source.is_none() && app.per_obj.left_click(ctx, "start here") {
self.source = Some(hovering);
self.panel.replace(
ctx,
"instructions",
"Click a building or border to specify end".draw_text(ctx),
);
} else if self.source.is_some() && self.source != Some(hovering.clone()) {
if self
.goal
.as_ref()
.map(|(to, _)| to != &hovering)
.unwrap_or(true)
{
if let Some(path) = TripEndpoint::path_req(
self.source.clone().unwrap(),
hovering.clone(),
self.panel.dropdown_value("mode"),
&app.primary.map,
)
.and_then(|req| app.primary.map.pathfind(req))
{
self.goal = Some((
hovering,
path.trace(&app.primary.map, Distance::ZERO, None)
.map(|pl| pl.make_polygons(NORMAL_LANE_THICKNESS)),
));
} else {
self.goal = None;
}
}
if self.goal.is_some() && app.per_obj.left_click(ctx, "end here") {
app.primary.current_selection = None;
self.confirmed = true;
self.panel.replace(
ctx,
"instructions",
"Confirm the trip settings".draw_text(ctx),
);
self.panel.replace(
ctx,
"Confirm",
Btn::text_fg("Confirm").build_def(ctx, Key::Enter),
);
}
}
} else {
self.goal = None;
}
Transition::Keep
}
fn draw(&self, g: &mut GfxCtx, app: &App) {
self.panel.draw(g);
CommonState::draw_osd(g, app);
if let Some(ref endpt) = self.source {
g.draw_polygon(
Color::BLUE.alpha(0.8),
match endpt {
TripEndpoint::Border(i) => app.primary.map.get_i(*i).polygon.clone(),
TripEndpoint::Bldg(b) => app.primary.map.get_b(*b).polygon.clone(),
TripEndpoint::SuddenlyAppear(_) => unreachable!(),
},
);
}
if let Some((ref endpt, ref poly)) = self.goal {
g.draw_polygon(
Color::GREEN.alpha(0.8),
match endpt {
TripEndpoint::Border(i) => app.primary.map.get_i(*i).polygon.clone(),
TripEndpoint::Bldg(b) => app.primary.map.get_b(*b).polygon.clone(),
TripEndpoint::SuddenlyAppear(_) => unreachable!(),
},
);
if let Some(p) = poly {
g.draw_polygon(Color::PURPLE, p.clone());
}
}
}
}
pub fn spawn_agents_around(i: IntersectionID, app: &mut App) {
let map = &app.primary.map;
let mut rng = app.primary.current_flags.sim_flags.make_rng();
let mut scenario = Scenario::empty(map, "one-shot");
if map.all_buildings().is_empty() {
println!("No buildings, can't pick destinations");
return;
}
let mut timer = Timer::new(format!(
"spawning agents around {} (rng seed {:?})",
i, app.primary.current_flags.sim_flags.rng_seed
));
for l in &map.get_i(i).incoming_lanes {
let lane = map.get_l(*l);
if lane.is_driving() || lane.is_biking() {
for _ in 0..10 {
let mode = if rng.gen_bool(0.7) && lane.is_driving() {
TripMode::Drive
} else {
TripMode::Bike
};
scenario.people.push(PersonSpec {
orig_id: None,
origin: TripEndpoint::SuddenlyAppear(Position::new(
lane.id,
Scenario::rand_dist(&mut rng, Distance::ZERO, lane.length()),
)),
trips: vec![IndividTrip::new(
app.primary.sim.time(),
TripPurpose::Shopping,
TripEndpoint::Bldg(map.all_buildings().choose(&mut rng).unwrap().id),
mode,
)],
});
}
} else if lane.is_walkable() {
for _ in 0..5 {
scenario.people.push(PersonSpec {
orig_id: None,
origin: TripEndpoint::SuddenlyAppear(Position::new(
lane.id,
Scenario::rand_dist(&mut rng, 0.1 * lane.length(), 0.9 * lane.length()),
)),
trips: vec![IndividTrip::new(
app.primary.sim.time(),
TripPurpose::Shopping,
TripEndpoint::Bldg(map.all_buildings().choose(&mut rng).unwrap().id),
TripMode::Walk,
)],
});
}
}
}
let retry_if_no_room = false;
scenario.instantiate_without_retries(
&mut app.primary.sim,
map,
&mut rng,
retry_if_no_room,
&mut timer,
);
app.primary.sim.tiny_step(map, &mut app.primary.sim_cb);
}
pub fn actions(_: &App, id: ID) -> Vec<(Key, String)> {
match id {
ID::Building(_) => vec![(Key::Z, "start a trip here".to_string())],
ID::Intersection(_) => vec![(Key::Z, "spawn agents here".to_string())],
_ => Vec::new(),
}
}
pub fn execute(ctx: &mut EventCtx, app: &mut App, id: ID, action: &str) -> Transition {
match (id, action.as_ref()) {
(ID::Building(b), "start a trip here") => Transition::Push(AgentSpawner::new(ctx, Some(b))),
(ID::Intersection(id), "spawn agents here") => {
spawn_agents_around(id, app);
Transition::Keep
}
_ => unreachable!(),
}
}